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SoundGirls México en sound:check Xpo 2019

SoundGirls es una organización sin fines de lucro que busca generar una red profesional para apoyar principalmente a las mujeres, ya que estadísticamente representamos el 5 por ciento dentro de la industria de la música y producción.

Este año, SoundGirls en México rompió paradigmas y prejuicios, gracias a la unión de personas que eligieron romper fronteras mentales y apostaron por el camino del arte, la creación y la tecnología.

Como cada año desde 2015, soundgirls.org ha sido acreedor a un espacio dentro del evento más importante de la industria actualmente en Latinoamérica: sound:check Xpo. Gracias al acercamiento con su director general, Jorge Urbano, hemos sido anfitrionas y creadoras de experiencias diferentes para miembros de la organización y para el público en general, sin distinción de género.

Soundgirls.org sede México inició dentro de sound:check Xpo con un espacio muy pequeño, suficiente para comenzar la convocatoria en CDMX. Cada año nos hemos dado a la tarea de generar espacios innovadores y únicos, siendo pioneras en la implementación de la tecnología y el arte, proponiendo un tema diferente en cada una de nuestras participaciones.

Cuatro años, después con una estructura mucho más fuerte y gracias a un equipo de profesionales dentro de la industria, además del apoyo de grandes empresas como patrocinadores, logramos realizar una experiencia jamás vivida anteriormente con el tema “Sonido Inmersivo”.

Desde noviembre de 2018, dio inicio una idea poco convencional, que fue presentar nueva tecnología en el país, aunada a la implementación de protocolos poco utilizados y explorados actualmente en América Latina. Fue en enero de 2019, dentro de The NAMM Show 2019 (Anaheim, California, Estados Unidos), que se dio la  reunión con la co-fundadora de SoundGirls, Karrie Keyes, y fue entonces que comenzó el acercamiento con diferentes marcas, en busca de patrocinadores para llevar a cabo esta experiencia en México.

El primer reto fue contar con el apoyo de empresas que llevaran a cabo la importación del equipo necesario para tan ambicioso proyecto. Poco a poco se fue aterrizando la idea general, la cual fue mostrar algunos formatos de sonido inmersivo (360 grados, 3D y Atmos), aplicados en su mayoría para sonido en vivo. Gracias a mi trayectoria profesional, pude tener acercamiento con los especialistas dentro de cada área, quienes en su mayoría, al escuchar la idea, no dudaron en apoyar.

Ya que nos quisimos enfocar a sonido en vivo, el mundo inmersivo de monitores fue controlado por KLANG, para brindar monitoreo personalizado a los músicos en un formato binaural con sonido 3D. Cuando comencé a plantear cuál sería el formato de mezcla para FOH, me enfrenté con el mayor reto dentro de este proyecto, ya que desafortunadamente ninguna de las marcas reconocidas dentro del mercado del sonido inmersivo en vivo quiso participar, pero esto no fue obstáculo y seguí con la idea original sin desviar mi objetivo principal: hacer y mezclar por primera vez en México un show en vivo con sonido de estas características.

Para el mes de febrero, teníamos confirmadas la mayoría de las ponencias, pero aún no sabíamos si Karrie Keyes nos acompañaría y no teníamos forma de mezclar FOH en un formato inmersivo.

Poco después se lanzó, a través de la plataforma de SoundGirls, una petición para voluntarias dentro del booth, sin contar aún que es lo que se llevaría a cabo dentro de él. La respuesta fue maravillosa, muchas mujeres comenzaron a responder para apoyar auténticamente el evento y por primera vez, mujeres del interior de la República Mexicana y de otros países latinoamericanos viajaron a México para colaborar

Se comenzó a formar el equipo de profesionales, comenzamos juntas colaborativas y repartición de áreas de trabajo que funcionarían como guías con las voluntarias (un tipo de mentoras para los participantes). Por otro lado, aún no sabía cómo se mezclaría el FOH con sonido inmersivo.

A mediados de febrero, el equipo de Dolby.lab Brasil, encabezado por Daniel Martins, junto con Daniel Castillo, se unieron al proyecto, dando la opción de obtener un equipo muy especial y único, propiedad de Dolby, con el cual se realizan mezclas en tiempo real para broadcast, pero desafortunadamente, debido a la premura, no logramos realizar el tramite correspondiente. Fue entonces que un mes antes de dar inicio al evento, Marina Bello (ingeniera de sonido), confirmó su asistencia como guía y encargada de monitores, y al integrarse más al proyecto, me contactó con Ianina Canalis, ingeniera de sonido argentina que programó como tesis un software para mezclar FOH en formato inmersivo aplicado a sonido en vivo (ISSP).

Inmediatamente me puse en contacto con ella para saber su disposición y platicarle de SoundGirls y me sorprendió saber que ya era miembro de la organización desde hace varios años. Después de video-conferencias México-Londres, se decidió que Ianina viajara a México presentado su software (ISSP) y formara parte de un acontecimiento único: mezclar por primera vez en México y Latinoamérica sonido en vivo con un sistema inmersivo. Ianina se sumó al equipo y se incluyó dentro de las conferencias, mientras que por otro lado, Karrie Keyes confirmó su visita a México para representar a soundgirls.org.

Todo el mes de marzo estuvimos en el estudio de 3BH para realizar pruebas y pre-mezclas y platicar con los músicos intrépidos y aventureros a quienes les expliqué, en mi punto de vista, cuál es la mejor forma de presentar y mezclar en un sistema inmersivo, por lo que decidimos que para mantener un sweet spot o CLA, con mayor cobertura y mayor definición, todos los instrumentos deberían de ser digitales, exceptuando la voz y bombo para algunos músicos. Esta idea fue para evitar, el mayor sonido directo proveniente del escenario (contaminación acústica) y pudiéramos mezclar de una forma inmersiva la mayor cantidad de canales en un formato 360 grados.

Junto con este sistema de sonido, también se realizó un diseño especializado de lásers, así como luces para los shows y proyecciones, con el fin de generar dimensiones 3D para los diferentes sentidos.

El resultado que se obtuvo en todas las actividades dentro del booth de SoundGirls, fue gracias a la suma del conocimiento de todas y cada una de las personas que hicieron posible esta gran experiencia, lo que marcó un nuevo conocimiento, una nueva tecnología y una nueva forma de escuchar y mezclar el sonido.

Especialistas, ingenieros, estudiantes, técnicos, artistas y ponentes aportaron de gran forma para impulsar la industria, buscando nuevas formas de arte, nuevos retos y desafíos que compartimos todos los que hicimos esto posible.

¡A todos y cada una de las/los participantes, gracias!

Después de compartirles mi experiencia de cómo una idea se fue haciendo realidad, quiero compartirles una etapa fundamental que nos permitiría estar seguros de que realmente funcionará todo el sistema en conjunto; esto es, entender todo el flujo de señal que llevaremos a cabo. Yo sé que para muchos que me acompañan hasta aquí, sabrán que es sumamente importante. El principal desafío para todos, fue unificar lo más posible los diferentes sistemas de reproducción de sonido inmersivo.

Comenzamos con el diseño de altavoces y normas para los diferentes sistemas:

Las normas que se utilizan en formatos ATMOS (broadcast y cine),  son específicas y detalladas. Debemos seguir una ecualización especial (dependiendo del volumen de cuarto), así como dependiendo del formato (5.1,7.1 & Atmos), debemos respetar una presión sonora por formato.

Sonido en vivo de sistema inmersivo

Para tener mayor cobertura, se colocan arreglos de bocinas a la misma altura y distancia, preferentemente de 5 a 7 sistemas al frente (número impar), con un refuerzo sonoro en los costados y en la parte trasera del recinto, cubriendo un área de 360 grados. Tomando esto en cuenta, lo primero con lo que nos enfrentamos es hacer un diseño para el refuerzo sonoro inmersivo con Dolby y para hacer una mezcla de sonido en vivo.

El diseño sonoro del recinto se realizó con el software especializado DARDT ( Dolby Audio Room Design Tool) de Dolby.Lab, en donde se hizo el arreglo de altavoces en 7.1.4. Se utilizó un total de doce altavoces con salidas discretas (señal independiente), mientras que para el diseño de sonido en vivo se utilizó el software MAPP de Meyer Sound. Básicamente, la diferencia entre uno y otro fue cambiar el altavoz central, que para Dolby debe estar a la altura de escucha (1.20 metros). Para sonido en vivo se utilizó un sistema suspendido en el soporte frente al escenario, junto con los demás puntos de PA.

Para el procesamiento de la señal, usamos dos Galileos (Meyer Sound), en los cuales se programaron snapshots para llamar memorias con los diferentes formatos que se calibraron, siguiendo las normas correspondientes (antes mencionadas), en este caso, 7.1, ATMOS y sonido inmersivo 360 grados para la mezcla en vivo.

Otro gran reto fue no utilizar snake analógico y sustituirlo por cableado ethernet CAT6, usando como preamplificadores interfaces REDNET Focusrite con splitter digital, de forma que nuestro principal protocolo de transmisión fue DANTE – Audinate, evitando así múltiples conversiones AD/DA.

Todos los sistemas fueron interconectados por medio de un switch CISCO, creando una red donde usamos todos los recursos; esto es, 64 canales de entrada con 54 canales de salida digitales , para sincronizar todos los sistemas, se utilizó el reloj de la consola de FOH (Clock Master) vía DANTE.

Por otro lado, se reprodujeron sesiones en Pro Tools en formatos 7.1 y con el software para sonido inmersivo de Dolby Atmos Renderer, para mostrar el área de entretenimiento en casa, se utilizó un AV Integra para reproducir contenido ATMOS de un bluray, USB y Apple TV.

En el mundo de los monitores, se hicieron ocho mezclas estéreo con IEM Shure PSM900, utilizando audífonos Ultimate Ears y como hardware sonido 3D binaural, se utilizó el sistema KLANG. Cabe mencionar como dato importante, que no se utilizaron monitores de piso y la audiencia tenia acceso a una mezcla inmersiva utilizando interfaces AM2 de Focusrite.

Por último, se realizó una grabación multi-track de todos los canales de entrada, junto con un micrófono Ambisonics Rode NT- SF1 por medio de UBMADI, utilizando consolas Digico SD12 con tarjeta DMI DANTE y un Rack D2. El sistema de microfonía inalámbrica fue SHURE AXIEN DIGITAL.

Diagrama del flujo de señal.

 

SoundGirls México on sound: check Xpo 2019

SoundGirls is a non-profit organization that seeks to generate a professional network to support mainly women since statistically, we represent the 5 percent of women working in professional music and production industry.

This year, SoundGirls in Mexico broke paradigms and prejudices, thanks to the union of people who chose to break mental boundaries and bet on the path of art, creation, and technology. We wish to thank our sponsors Digico, Klang, Meyer Sound, Dolby, and sound: check Xpo.

Every year since 2015, SoundGirls has been awarded a space within the most important event in the industry currently in Latin America: sound: check Xpo. Thanks to the general director, Jorge Urbano, we have been able to host creators and different experiences for members of the organization and the general public, without distinction of gender.

SoundGirls Mexico started inside sound: check Xpo with a very small space, enough to start the call in CDMX. Each year we have given ourselves the task of generating innovative and unique spaces, being pioneers in the implementation of technology and art, proposing a different theme in each of our participation.

Four years later we are a much stronger structure, and with the help of a team of professionals within the industry, and the support of professional companies as sponsors, we managed to provide an experience with the theme “Immersive Sound.”

Since November 2018, an unconventional idea began, which was to present new technology in Mexico, coupled with the implementation of protocols not used or currently explored in Latin America.

The first challenge was to have the support of companies that carried out the import of the necessary equipment for such an ambitious project. Little by little, the general idea was landed, which was to show immersive sound formats (360 degrees, 3D and Atmos), applied mostly for live sound.

Since we wanted to focus on live sound, the immersive world of monitors was controlled by KLANG, to provide personalized monitoring to the musicians in a binaural format with 3D sound. When I started to think about the mix format for FOH, I faced the biggest challenge in this project, since unfortunately none of the recognized brands within the live immersive sound market wanted to participate, but this was not an obstacle, and I followed with the original idea without diverting my main objective: to make and mix for the first time in Mexico a live show using immersive sound.

In mid-February, the team of Dolby.lab Brazil, headed by Daniel Martins, along with Daniel Castillo, joined the project, allowing us to work with a special and unique team.  Marina Bello (sound engineer), confirmed her assistance as a guide and was in charge of monitors, and as she became more involved in the project, she connected me with Ianina Canalis, an Argentinean sound engineer who  has programmed and designed software to mix FOH in an immersive format applied to live sound (ISSP).

Immediately I contacted Ianina to discuss SoundGirls, and I was surprised to know that she was already a member of the organization for several years. After the Mexico-London videoconferences, it was decided that Ianina would travel to Mexico to present her software (ISSP) and be part of a unique event: mixing for the first time in Mexico and Latin America live sound with an immersive system. Ianina joined the team and was included in the lectures. Check out ISSP here

Shortly afterward, a petition for volunteers inside the booth was launched through the SoundGirls platform, without even saying what would take place inside it. The response was wonderful, many women began to respond to support the event and for the first time, women from the interior of the Mexican Republic and other Latin American countries traveled to Mexico to collaborate

The team of professionals began to be formed, we started collaborative meetings and shared areas of work that would work as guides with the volunteers (a type of mentor for the participants).

The whole month of March, we were in the studio of 3BH to do tests and pre-mix and talk with the adventurous musicians who would play and be mixed in immersive sound.  We decided that to maintain a sweet spot or CLA, with greater coverage and greater definition, all instruments should be digital, except for the voice and bass for some musicians. This idea was to avoid the direct sound coming from the stage (noise pollution), and we could mix in an immersive way the most channels in a 360-degree format.

Along with this sound system, specialized design of lasers were showcased, as well as lights and projection, to generate 3D dimensions for the different senses.

The result that was obtained in all the workshops and seminars at the SoundGirls Venue was thanks to the sum of the knowledge of every one of the people that made this great experience possible, which provided new knowledge and technology and a new way to listen and mix live sound.

Specialists, engineers, students, technicians, artists, and speakers contributed in a great way to boost the industry, looking for new forms of art and challenges.

To each and every one of the participants, thank you!

I want to share with you the fundamental stage that would make sure the entire system would work together. The main challenge for all of us is to unify as much as possible the different immersive sound reproduction systems.

We started with the design of speakers and standards for the different systems:

The standards used in ATMOS (broadcast and cinema) formats are specific and detailed. We must follow a special equalization (depending on the volume of the room), as well as depending on the format (5.1.7.1 & Atmos), we must respect sound pressure by format.

Live Sound – The Immersive System

To have greater coverage, speaker arrays are placed at the same height and distance, preferably from 5 to 7 systems at the front (odd number), with a sound reinforcement on the sides and at the back of the enclosure, covering an area of 360 degrees. Taking this into account, the first thing was to design a system with Dolby.

The sound Design for the venue was designed with Dolby.  Using Lab’s Dolby Audio Room Design Tool (DARDT) software, the speaker arrangement was made in 7.1.4. A total of twelve loudspeakers with discrete outputs (independent signal) were used. Meyer Sound MAPP software was used for the system. Basically, the difference between one and the other was to change the center speaker, for Dolby, it must be at listening height (1.20 meters). For live sound, we used a system suspended in front of the stage, together with the other PA points.

For the processing of the signal, we use two Galileos (Meyer Sound), in which snapshots were programmed to call memories with the different formats that were calibrated, following the corresponding norms (previously mentioned), in this case, 7.1, ATMOS and sound Immersive 360 degrees for the live mix.

Another challenge was not to use an analog snake and replace it with CAT6 ethernet cabling, using REDNET Focusrite interfaces with the digital splitter as preamplifiers, so that our main transmission protocol was DANTE – Audinate, thus avoiding multiple AD / DA conversions.

All the systems were interconnected using a CISCO switch, creating a network where we use all the resources; that is, 64 input channels with 54 digital output channels, to synchronize all the systems, the clock of the FOH (Clock Master) console was used via DANTE.

Pro Tools sessions were reproduced in 7.1 formats and with Dolby Atmos Renderer immersive sound software, to show the home entertainment area, an Integra AV was used to play ATMOS content of a bluray, USB and Apple TV.

In the world of monitors, eight stereo mixes were made with IEM Shure PSM900, using Ultimate Ears IEMS and the binaural 3D KLANG system was used. It is important to mention that no floor monitors were used and the audience had access to an immersive mix using AM2 interfaces from Focusrite.

Finally, a multi-track recording of all the input channels was made, along with an Ambisonics Rode NT-SF1 microphone through UBMADI, using Digico SD12 consoles with DANTE DMI card and a D2 Rack. The wireless microphone system was SHURE AXIEN DIGITAL.

Diagram of the signal flow.

 

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

June Feature Profile

https://soundgirls.org/petra-randewijk-live-sound-recording-engineer/


The Blogs

Consoles, Consoles, Consoles

Troubleshooting (and Avoiding!) Common Problems in ProTools

Dealing with Burnout as a Musician

BBC New Creatives

SoundGirls Wikipedia Edit-A-Thon

Internet Round-Up


Spotify’s Sound Up program is looking for the next generation of women of color podcasters. Apply by June 21 at 11:59PM EST for a chance to spend one week in NYC learning every aspect of podcast creation.

 

 

Jessica Paz’s Unlikely Journey From Scuba Store Employee To Landmark Tony Nominee and Winner!

HADESTOWN’s Nevin Steinberg and Jessica Paz Win 2019 Tony Award for Best Sound Design of a Musical


SoundGirls News


The Ethel Gabriel Scholarship

https://soundgirls.org/scholarships-19/


SoundGirls Events

 

Ableton Live for Anybody

Analog/Tape Recording Workshop w/Lenise Bent Part 2

SoundGirls Orlando Expo 2019


SoundGirls Opportunities


Apply to Work The Ladybug Music Festival

SoundGirls and SoundGym


Shadowing/Mentoring/Internship Opportunities


Shadow Gil Eva Craig – NZ & Australia


SoundGirls Resources


Spotify and SoundGirls Team Up – EQL Directory

SoundGirls – Gaston-Bird Travel Fund

Letter for Trades and Manufacturers


Women-Owned Businesses

SoundGirls Scholarships 2021 Now Open

Events

Sexual Harassment

https://soundgirls.org/about-us/soundgirls-chapters/

Jobs and Internships

Women in the Professional Audio

Member Benefits

Consoles, Consoles, Consoles

Part of the fun of working in live music is the variety and unpredictability it inevitably brings. Great as that may be, my bosses recently set up a training day for my colleagues and myself,  using some of the consoles likely to be installed on future client contracts. We spent the day getting our geek on, and these were my top three.

# 3 Allen & Heath SQ5

The SQ5 is an attractive desk – the digital display looks slick and modern, while the touch screen features are precise and impressive. On first appearance, it feels sturdy, which I later find out is something the company prides itself on – they rigorously test the materials for resilience and longevity of moving parts. With 48 processing channels, 16 faders, and a 96kHz mix core, the desk can handle plenty before I need to worry.

I found the main setup to be a little time-consuming at first but well worth it in the end. Once the balance was struck (or learned) between using the touch screen and the controls, life was good! The copy and paste function is sure to be a timesaver, and the soft controls are presented in a logical way, also making life easier.

The detailed level of control and precision available (I stopped counting all the EQs on offer) plus the easy personalisation all seemed very intuitive. The final plus for me was the ability to save the settings onto USB, ensuring your setup stays just how you like it.


#2  Yamaha QL1

Nobody had a bad word to say about the QL1. It comes with 16 inputs, 8 outputs, and 16 faders, and has 33 mono and 8 stereo mix channels, and 16 mix and 8 matrix busses. Almost certainly the most foolproof of all the desks (if there is such a thing), there’s an effortless feel and ease of locating everything on it. The visuals and functions are all clear and easy to use, and GEQ, soft controls, and DCAs are all quick and obliging. The desk equivalent of a comfortable pair of shoes.


# 1 Midas Pro 2c

I was struck by how at home I felt with the 2c, owing to it perhaps to the feeling of 90s nostalgia from the screen and mouse functions. For me, it was the most visual of the desks, and at times felt more like using a DAW, which I rather liked. For a desk with 156 inputs, 166 outputs, and 64 simultaneous input processing channels, it’s very approachable, which is another plus.

Although some of the controls and buttons can look and feel quite old school, they are just a rouse to impress you all the more when you discover the touch response feature – a light tap to the faders will display your current level without moving, and when done to the knobs will select that setting control on-screen. I really liked this for being so clever, but mostly for being incredibly useful and practical.

The GEQ function works great overall, and as standard, the desk can save lots of scenes and shows as presets, with the necessary option of saving to USB for future work and clarity. The desk feels great to use, makes sense, and has plenty of great features that add a little extra.

Troubleshooting (and Avoiding!) Common Problems in ProTools

We all have technical difficulties from time to time, especially when using software as intricate as ProTools.  But, after years of making what seems like every mistake in the book, hanging out on Avid DUC, and stalking Gearslutz.com, I pride myself in my ability to overhear frantic technical freakouts and supply solid advice on the best course of action. Here are a few of the problems I see most often, and how to get through them while salvaging as much of your work and sanity as possible.

 


Problem: My Session Is Missing Audio Files

This happens all the time.  And as a supervisor, nothing is more annoying to than sitting down to review work and then finding that not everything links up.

How to Solve It

When you open a session with this issue, a dialogue box will pop up tell you that you have missing files.  Always choose “Manually Find & Relink.” Letting your computer automatically do so will take forever. Select the files you wish to relink (hopefully, all of them), and check out the path.  This will tell you where the session believes that the files live. Most likely, this will be on another drive or another computer. Once you see where the files are, you have a few options:

  1. Plug in the drive that contains the files, select that drive in the area to search, and choose find links and then commit links once the files have been found.  At that point, any files which were missing will still be missing from your audio files folder. They will only be linked to the session when the drive is plugged in.  So, you will then need to “Save Session Copy In” to save a session which does include all audio files.
  2. If you know that the files also live somewhere else on your local computer (such as a library drive), relink to that drive. Again, you will need to Save Session Copy In if you would like the files to be saved into your audio files folder where they belong.
  3. Find all of the missing files manually, and then drop them into your session’s audio files folder.  Then, relink to that folder. You may need to choose to relink the file name only if it does not work to use file name and ID.  There is no need to Save Session Copy In.
  4. If the files ARE in fact in your audio files folder, but ProTools isn’t recognizing them, you may need to search your audio files folder and relink by file name only instead of file name and ID.  Every once in a while, the file IDs become corrupt, and ProTools mistakenly can’t use them to locate your audio files.

How to Avoid It In the Future

When saving your work to give to another person or to take to another computer, always use either Save Session Copy In or Export Selected Tracks as New Session.  Doing so gathers all audio files that are linked to your session from locations other than your audio files folder (like if you didn’t have “copy on import” selected or chose to import tracks by linking to files instead of copying) and copies them into the new session’s audio files folder so that they live in one place.  If you simply click and drag your working session’s folder, any files which are linked from other locations will not be copied and will be missing once the session has been moved.


Problem: My Session Keeps Crashing While Saving

This is one of the most aggravating things that can happen and always seems to occur at the end of a really long day. But there’s hope!

How to Solve It

In my experience, the most likely culprit is that your drive is near capacity.  Check the drive to which you are attempting to save, and make sure to clear off enough space.  Even if you technically have just barely enough space, this can cause the bits to be written in every tiny nook and cranny on your drive, which makes it take forever to process the request.

If drive space isn’t the issue, then you’re probably dealing with a corrupt file.  Here are your options:

  1. Close your session, open the most recent backup in your Session File Backups folder and save it off with the correct name (if you can). Then, you’ll need to redo any work between that backup and where you ended.
  2. If the above does not work, then there is probably a corrupt file somewhere in your session.  The next thing to try is to close your session, create a whole new session (checking that all of your settings such as frame rate, sample rate, etc. are the same), and then import all of your tracks through the Import Session Data file menu.  Make sure to copy all audio files instead of linking.

How to Avoid It In the Future

Keep track of your available drive space at all times.  Have a system in place for archiving old work onto separate drives to make sure that your project drive always has space.


Problem: Whenever I try to use the function keys to change tools or modes, nothing happens, or another application opens.

If you’re working on a mac, you will need to disable the function key features in order to select your tools/modes with the keyboard function keys.

How to Solve It

Open System Preferences, and click on Keyboard. Then, check the box that says, “Use F1, F2, etc. keys as standard function keys.”

How to Avoid it in the Future

Once you check this setting, you won’t have to think about it again until you purchase a new computer or reinstall your operating system.


Problem: All of the waveforms appear to have the audio zoomed in to different degrees.  Quiet-sounding files have waveforms that look huge and vice versa.

This is the result of using the audio zoom in function when you are not showing all tracks.  Clicking on the audio zoom in/out button only affects clips which are visible in your current display of tracks.  When you show all tracks, the newly displayed tracks will have non-zoomed waveforms. Yet, the audio which was visible when you zoomed in/out will continue to display the new size.

How to Solve It

To reset all waveforms to their actual size, use the quick key Control+Option+Command+[ on a mac.

How to Avoid It In the Future

If you want to avoid this issue altogether, only zoom your waveforms while all tracks are visible. Otherwise, the key command is a very quick fix.


Problem: I keep spotting my video into place, but when I re-open my session, the first frame of the video is off by a frame or more.

This is most likely the result of having your session set at an incorrect frame rate.

How to Solve It

  1. Open your video in QuickTime and hit Command+i to get info.  This will display the video’s frame rate.
  2. In ProTools, open your Session Setup window and choose the corresponding frame rate.
  3. Re-spot your video into place.

How to Avoid It in the Future

Always check the frame rate of your video in Quicktime before importing into ProTools. If you prefer not to do this, your video track in ProTools displays the frame rate below the track name. If your video’s frame rate does not match your session’s frame rate, the number will appear red. Change the frame rate in your Session Setup window to match the video.


Problem: I keep spotting my video into place, but the ProTools timecode display gets further and further away from the timecode burned into the video.

This issue is known as drift and is the result of having your session set to an incorrect frame rate.

How to Solve It

  1. Open your video in QuickTime and hit Command+i to get info.  This will display the video’s frame rate.
  2. In ProTools, open your Session Setup window and choose the corresponding frame rate.
  3. Re-spot your video into place.

How to Avoid It in the Future

Always check the frame rate of your video in Quicktime before importing into ProTools. If you prefer not to do this, your video track in ProTools displays the frame rate below the track name. If your video’s frame rate does not match your session’s frame rate, the number will appear red. Change the frame rate in your Session Setup window to match the video.


Problem: I accidentally worked on a project at the wrong frame rate.  When I was done, I set the frame rate to the correct one in the Session Setup window, but now everything is out of sync.

If you have already begun working on a project with your session set to the wrong frame rate, you cannot fix the problem by simply setting your session to the correct frame rate.  You must perform a sample rate conversion to re-sync your work.

How to Solve It

  1. Open your video in QuickTime and hit Command+i to get info.  Check the correct frame rate of the video.
  2. Open a new ProTools session with the correct sample rate and bit depth.
  3. Open the Session Setup window and choose the new (correct) frame rate to match your video.
  4. Go to File > Import Session Data, and navigate to your project, which was done at the wrong frame rate.
  5. Select all of your tracks, and make sure you are copying all audio (not linking).  Click the Apply SRC checkbox, and choose the correct pull-up/pull down from the Source Sample Rate dropdown menu. To do this, choose your sample rate from the bottom of the list and then choose which direction you need to adjust.
  6. Click OK.
  7. Import your video, and re-sync it to your session.
  8. Check that the timecode burn-in matches the ProTools timecode window.  Your audio should be in sync.

How to Avoid It in the Future

Always check the frame rate of your video in Quicktime before importing into ProTools. If you prefer not to do this, your video track in ProTools displays the frame rate below the track name. If your video’s frame rate does not match your session’s frame rate, the number will appear red. Change the frame rate in your Session Setup window to match the video.


Problem: I was working in ProTools, and now my computer is displaying the “spinning beachball.” I can’t click on anything.  What should I do?

Your session has crashed.  You will need to force quit and open one of your backups (and pray that it was set to back up fairly recently).

How to Solve It

  1. Use the key command Control+Option+Command+Esc to bring up the force quit window.
  2. Force quit ProTools and any other applications that are listed as not responding.  If you still cannot click on anything, you may want to force quit the Finder as well.
  3. If that does not work, you will need to “hard restart” your computer by holding down the on/off button on the computer until you hear it restart.
  4. Once you are able to use your mouse again, navigate to your Session File Backups folder and choose the most recent version. You will need to redo any work that was accomplished after that copy was saved.
  5. Re-save this as your original file name and it will replace your previously saved session.

How to Avoid It in the Future

Crashes are unavoidable. But, you can usually get used to which actions in ProTools are most likely to bog down your system. Take note of what you were doing each time this happens, and try to avoid it in the future. If a particular file is causing the crash, try to save a new copy of the file, or revert to an old version which doesn’t cause the issue.

Dealing with Burnout as a Musician

Burnout can come in many different forms for musicians. It might manifest as writer’s block, or the feeling of being overworked, or perhaps financial stress has taken its toll. For whatever reason, burnout can be difficult to manage however, you don’t have to go through it alone.

Here are some tips to help battle burnout:

For a lot of musicians, it’s hard to draw the line between creating music as part of your job and writing music for yourself or for fun.  Even if you do enjoy it, it’s important to have a life outside of music.

Financial stress is not something new to musicians. Almost every week in the U.K there seems to be a new report about funding cuts or lack of work for people within the arts sector. It’s a difficult situation to be in and there is no easy answer to secure a financially stable future however, planning your jobs out in advance can certainly help ease your mind about where the gaps are and perhaps spark a few ideas on how to fill them.

When you’re in the midst of burnout it’s often hard to see the positives. If you take five minutes out of your day, try to write down or at least think about why you decided to create a career in music. Hopefully, you’ll remember the positive reasons for wanting to be a musician.

Good luck and just remember you’re not alone: this too shall pass.

More Resources:

Tips for Staying Healthy on the Road

Health and wellness on the road. Why you owe it to yourself.

The Tour Life is Hard — Homeopathy Can Help

Rock ‘n’ Roll Yogi

A Red and Sensitive Topic

Let’s Talk About Mental Health

Fit on Tour

 

 

BBC New Creatives

I have recently been accepted onto the BBC New Creatives scheme 2019. This is the first time the project has been run. It aims to give artists the opportunity to make fresh and innovative short films, audio, and interactive works. This new talent development scheme is being launched by BBC Arts and Arts Council England. There are various hubs across the UK, including Tyneside Cinema which is covering the North of England, which is where I applied as my family base is in Newcastle upon Tyne.

The programme has been designed for emerging creatives aged 16-30 years old to make new artistic works to potentially be published for BBC channels and platforms in the future.

There are three pathways to choose from:

As a SoundGirl, I chose to go down the audio route! But there are opportunities for the creativity of all genres, from poetry and art to dance and electronic music.

 

 

The process so far:

The workshop was held at ‘The Sharp Project’ in Manchester, and the group was informed that there were 142 applicants for the whole programme, but only 20 specifically for audio. They whittled the group down to eight by carrying out phone interviews.

We were each assigned a mentor, well established in the audio industry, throughout the weekend to help develop our ideas. I have since been in touch with my mentor via email. It has been great to have continued support throughout the project and not just be left to make something by myself.

The whole programme is a well-thought-out and structured collaboration between Naked Productions and BBC Arts and Arts Council England. The coordinators aim to help you improve your knowledge, skills, and abilities in designing, producing, and sharing creative work.

 

 

I have the next month to develop my project and create a 5-10 minute audio piece. I will have a mastering day at the end of the programme.

As I am relatively new to audio, with my only experience being in student radio and my own experimental podcast experience, I have already learnt lots of new vocabulary which may be obvious to some, but I have decided to note some words here in case anyone else is a novice when it comes to the technical language.

Audio vocab:

Foley: the reproduction of everyday sound effects that are added to film, video and other media in post-production to enhance audio quality

Diegetic: sound whose source is visible on the screen or whose source is implied to be present by the action of the film, e.g., voices of characters

Non-diegetic: sound whose source is neither visible on the screen nor has been implied to be present in the action, e.g., narrator’s commentary, sound effects which are added for the dramatic effect, mood music

Binaural audio: binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments

ADR: Additional Dialogue Recording

Dialogue: that cannot be salvaged from production tracks must be re-recorded in a studio. An actor watches the image repeatedly while listening to the original production track on headphones as a guide. The actor then re-performs each line to match the wording and lip movements. Actors vary in their ability to achieve sync and to recapture the emotional tone of their performance.

Blanket agreement: in the music industry, a blanket license is used to give blanket permission to use any music from a specific catalogue.

PRS: PRS for Music Limited is the UK’s leading collection society, bringing together two collection societies: the Mechanical-Copyright Protection Society and the Performing Right Society. It undertakes collective rights management for musical works on behalf of its 140,000 members.

 

 

The programme focuses on many aspects of creative work, including:

There is funding and budgets available so that participants can produce high-quality audio content. There are also opportunities to learn more about the specific editing process at the BBC. We were given lots of information about mics including contact mics, lapel mics, M/S mics, and stereo mics.

I would highly encourage any young creative people to apply.

The next deadline for applications for Film and Audio work is midnight, Sunday 7 July 2019.

You never know what might come of it!

Good luck!

Find out more here:

New Creatives North and Tyneside Cinema

Twitter:

Instagram:

Tyneside Cinema:

BBC Arts:

Arts Council England

WHERE ELSE TO FIND ME:

 

 

SoundGirls Wikipedia Edit-A-Thon

On May 26th, 2019, a group of SoundGirls met online to discuss the ins and outs of Wikipedia.  Myself and April Tucker led the talk, and while initial attendance was small, I could see a growing interest among the SoundGirls community.  Much of what was covered was an expansion of the previous articles I had written. I began with the ethos of the online encyclopedia, and quickly progressed to a step-by-step instruction of how to edit Wikipedia pages.  April focused on tips and tricks that make Wikipedia even easier to navigate. I admit, I learned many new techniques from this talk.

If you missed the Wikipedia Edit-A-Thon event, we have you covered, starting at the 2-hour mark.

 

 

Furthermore, the best way to start editing Wikipedia is to create an account there. Wikipedia was made for everyone, and there are tasks for every editing level. I have a page available specifically for those SoundGirls starting their editing journey with guides and links.  My Talk Page is also available for specific questions, and I check it regularly.

SoundGirls have an opportunity to spread awareness through Wikipedia, but it takes all of us.  Every little edit, no matter how small, adds up. Similar to Geena Davis’ crusade of “If She Can See It She Can Be It,” let us build towards gender parity.

User Page

Talk Page

Editing Sound Girls into Wikipedia

Editing SoundGirls into Wikipedia

 

 

 

 

 

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

June Feature Profile

https://soundgirls.org/petra-randewijk-live-sound-recording-engineer/


The Blogs

How to Learn Any Digital Console Quickly

Invoicing 101

Choose a Different Route

Interview Tips for the Theatre Technician

Internet Round-Up


Storyophonic – LYNNE EARLS
A producer-engineer-mixer-composer and player: Irish-born, Liverpool-educated Los Angeles transplant Lynne Earls’ credits include recording K.D. Lang, Calexico, Rumer, Lizz Wright, Wayne Shorter and many others. In this conversation, she compares recording to photography, instinct and intuition guide her as she captures the authentic soul of a sound in the optimal instant.

This episode features “Is Cuma” produced by Lynne, featuring legendary Celtic recording artist – Moya Brennan with Cormac DeBarra from the album “Timeless” on Beo Records.
http://storyophonic.libsyn.com/lynne-earls

For more info about Lynne Earls, visit:
www.lynneearls.com


SoundGirls News


The Ethel Gabriel Scholarship

https://soundgirls.org/scholarships-19/


SoundGirls Events

 

Ableton Live for Anybody

https://soundgirls.org/event/nashville-fireside-chat-w-systems-tech-rachael-moser/?instance_id=1557

Analog/Tape Recording Workshop w/Lenise Bent Part 2


SoundGirls Opportunities


Apply to Work The Ladybug Music Festival

SoundGirls and SoundGym


Shadowing/Mentoring/Internship Opportunities


Shadow Gil Eva Craig – NZ & Australia


SoundGirls Resources


Spotify and SoundGirls Team Up – EQL Directory

SoundGirls – Gaston-Bird Travel Fund

Letter for Trades and Manufacturers


Women-Owned Businesses

SoundGirls Scholarships 2021 Now Open

Events

Sexual Harassment

https://soundgirls.org/about-us/soundgirls-chapters/

Jobs and Internships

Women in the Professional Audio

Member Benefits

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