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The History of Sound Design

 

Although the term “sound design” has been around for nearly four decades–and the practice has been pursued much longer–its use has only recently become nearly ubiquitous.  A day cannot go by that I do not see #sounddesign appended onto the end of a multitude of tweets from around the world.  We now have the invaluable website DesigningSound.org, which distributes information about our community’s adventures, musings, and technical inquiries.  And our Boom Box Post blog often touts titles such as Creature Speech Sound Design Challenge or Smoke and Mirrors: Unexpected Sound Design Sources.

Why this sudden renaissance of the term “sound design”?  This week, I decided to take a closer look at the history of the term, the differences in how it is used across the film and television, interactive and immersive media, and theater industries, and its use and abuse.

Sound Design: A History

The term “sound designer” was used for the first time in film in 1979.  Francis Ford Coppola granted Walter Murch the title of Sound Designer for his work on Apocalypse Now, marking the first use of the term as a credit in film.  Until that point in time, the usual credit, Supervising Sound Editor or Sound Editor, was generally accepted as a purely technical role on a film crew. Coppola felt that this new title encompassed his feeling that Murch had been a key creative team member who added to the artistry and overall creative intention of the film.  It was also to be understood that Murch oversaw the overall sound concept of the film, including dialogue, sound effects, foley, and the final mix, just as a supervising sound editor would normally do.

Walter Murch’s creative storytelling through sound and his integration into the Apocalypse Now team as early as pre-production surely earned him this extra accolade.  I would love to wax poetic about the sound of Apocalypse Now, but that certainly deserves its very own blog post.  Instead, please read this interview with Murch himself regarding the sound of the film.

Surely, the sound design on Apocalypse Now was of the highest quality and extremely innovative for its time.  However, it is important to note that this was not the first time that an inventive sound editor played a critical role in a film’s sound.  Instead, this was the first time that the title Sound Designer was used to describe that work, thereby expressing the beginning of a shift in the industry’s attitude toward sound editorial.  The same job would have previously been listed as Supervising Sound Editor or Re-Recording Mixer.  Case in point: we can all agree that Ben Burtt’s work in Star Wars: Episode IV – A New Hope, released in 1977, was sound design. Afterall, he designed the sound of the lightsaber! Yet, he was originally credited with Special Dialogue and Sound Effects.  In the 1997 and 2004 re-released editions, his credit was changed to Sound Designer.

Sound Design Across Industries

One of the aspects that makes the title Sound Designer so interesting is that it is not controlled by any labor unions or industry organizations except in the arena of theater.  So, unlike many other roles which have been established and then held to the same set of standards over the years, the idea of what makes someone a sound designer is free to evolve.  Thus, every industry has taken this idea and slowly crafted a meaning that fits its own needs, resulting in a varied and sometimes confusing use of the term.

Film & Television

In the television and film industry, the Motion Picture Editor’s Guild, MPEG (local IATSE chapter 700) controls the titles which are used within union sound houses.  Each particular role on a sound team is segmented into specific job titles such as supervising sound editor (the person who oversees all other members of the team and advances an overall creative concept for the project’s sound), dialogue editor, sound effects editor, foley editor, foley mixer, foley walker, recordist, etc.  Ordinarily, a person’s film/TV credit will match his or her job title on a project.  However, there are several reasons why the title Sound Designer may be used in credits in lieu of these standard union titles.

One reason may be the traditional use of the term as it was established by Coppola and Murch: the individual has overseen all sound team members and has had an active, creative role in concepts that contributed to the storytelling of the film.  In this way, someone is given special commendation by the use of the title Sound Designer rather than Supervising Sound Editor.  In essence, they mean the same thing in terms of responsibility.  But, Sound Designer has a connotation of creative respect.  Another reason would be that the individual played multiple roles in the project (such as supervising sound editor and mixer), and as the term sound designer is outside the purview of the union, this can a convenient way to credit such a person. Keep in mind that in any large studio or union house, an individual may be credited as Sound Designer, but his or her official job title will be one of the union-specified roles.  Thus, sound designer is a colloquial term of respect and reverence toward the creative aspect of the work, but it is not an actual job.

Video Games

In interactive and immersive media (video games, VR, etc.), the title of Sound Designer is often used as a catch-all title for each member on the sound team.  In general, there will be a bevy of sound designers on each project, who are lead by the Audio Lead.  This person, in turn, is supervised by the Audio Director who works closely with the game design department.  On large projects, sound designers may be specialized in different areas such as technical sound designers who work closely with programmers, or integrators who specialize in fitting sound into the pipeline of the game.  They may also specialize in foley, dialogue, or sound effects.  However, on small projects, a sound designer may be required to cover all sound jobs as well as understand its technical integration into the media.  This use of the term as a broad descriptor of all sound personnel differs greatly from the use in television and film.

Theater

Theater sound design is a very different animal, indeed, and for that reason, I have left its history to this section.  Sound design for theater refers to the choice of music and sounds for a stage production, and the subsequent choice, setup, and use of live audio technology to play those sounds during a performance.  This implies an intimate familiarity with the work, and a close alliance with the director and possibly playwright to create an overall soundscape that enhances the work.

The first use of the term Sound Designer was in the 1968-1969 theatrical season of the American Conservatory Theater and was bestowed upon Dan Dugan who worked three stereo tape decks routed to ten loudspeakers.  As technology has advanced over the years and directors have become more accustomed to lush sound design in film and television, this role has become increasingly complex, and in many ways is linked to the role of Sound Artist within the fine arts community.

 

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

July Feature Profile

https://soundgirls.org/maya-finlay-feet-in-two-worlds/


The Blogs

Getting To Know A New Audio Device

Money, Money, Money…

Switched-On Friendship – Wendy Carlos & Rachel Elkind-Tourre.

Internet Round-Up


Monitors for Rosanne Cash tour, 2019, credit: C. Elliott Photography

Maya Finlay on Roadie Free Radio. Maya is an Audio Engineer, Producer, Songwriter and Musician based in San Francisco, CA with more than 11 years of experience in professional audio.

 

 



Calling All Crows and our Here For The Music campaign to prevent sexual violence at shows and festivals. Volunteers work as a team to set up our outreach booth with provided materials at the festival and talk to fans throughout the duration of the festival. Volunteer Here


SoundGirls News


Sound Particles Licenses Available

Meyer Sound Supports SoundGirls

Intern with Sennheiser at AES NY 2019


SoundGirls Events

https://soundgirls.org/event/bay-area-chapter-meeting/?instance_id=1567

 

 

In Conversation with Daniela Seggewiss

Ableton Live for Anybody – 4 Session Online Course

An Evening with Lenise Bent


SoundGirls Opportunities


SoundGirls and SoundGym


SoundGirls Resources


Spotify and SoundGirls Team Up – EQL Directory

SoundGirls – Gaston-Bird Travel Fund

Letter for Trades and Manufacturers


Women-Owned Businesses

SoundGirls Scholarships 2021 Now Open

Events

Sexual Harassment

https://soundgirls.org/about-us/soundgirls-chapters/

Jobs and Internships

Women in the Professional Audio

Member Benefits

Career Paths in Live Sound & Production

 

Join us for a panel discussion and Q&A featuring women working and succeeding in the world of Live Event Production. The evening will end with a casual mentoring and networking session.

Register Here

Moderator: Karrie Keyes – Executive Director of SoundGirls and Monitor Engineer for Pearl Jam and Eddie Vedder. Karrie has worked in Live Sound for the past 30 years.


Panelists

Amanda Davis – FOH Engineer

Amanda is the FOH Engineer for Janelle Monae, Tegan and Sara, and Ella Mai. She has run sound Carnival Cruises ship, taught music theory and has moved into Production Managing.

 

 

 


Whitney Olpin – Monitor Engineer & Production Manager

Whitney has been the Monitor Engineer for Melody Gardot, Lauryn Hill, Fitz, and The Tantrums, Sublime with Rome, Marian Hill, X-Ambassadors, and Walk the Moon. She also mixes monitors at the iHeartRadio Theater in Burbank. Whitney is currently the third party production manager for Live Nation clubs and theaters in Los Angeles.


Chris Costello – Tour Manager – Production Manager

Chris is a Production Executive whose past roles include serving as the head of Production for iHeartRadio and Tour Managing the artists, Alicia Keys, Perry Farrell, Deadmau5 and The Strokes. She’s overseen live concert production in over 55 countries as well as consulted on performance space builds for many corporations. Currently, she’s the VP, Production at Warner Music Group in downtown Los Angeles.


Meegan HolmesGlobal Sales 8th Day Sound

Meegan has worked in live sound for over 25 years doing everything from system teching to mixing monitors and FOH. She is now in Global Sales for one of the largest sound system providers in the world, 8th Day Sound – Los Angeles
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Kille Knobel – Lighting Designer

Kille has been the LD for Pearl Jam for over 18 years and has toured with Cher, Bette Midler, Temple of the Dog, Soundgarden, and The Smashing Pumpkins.  When she is not on the road, she works on The Jimmy Kimmel Show
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Claire Murphy – Guitar Tech

Claire has toured as a backline/guitar tech and has recently finished teching with Vance Joy as support to Pink on her stadium tour across Europe. She has also toured with Raveonettes, Therapy, Dum Dum Girls, and The Answer. Claire runs Trash Tours that provide the live music industry storage facilities, crew, splitter vans, and logistical support.


  Kate Lee – Live Sound Engineer

Kate is originally from Taiwan and is now based in Los Angeles.  She has spent the past eight years living, studying, and working in the United States. She graduated from Musician’s Institute Audio Engineering and Live Sound production program in 2012. She currently works for Rat Sound Systems as a shop technician and does freelance live sound engineering during the weekend.


 


 

Getting To Know A New Audio Device

Through the BBC New Creatives scheme, I was kindly sent some audio equipment to create my audio piece. As a recent graduate of student radio, my only technical knowledge was an old Alice Board, Adobe Audition for editing, Myriad software for song selection, and the microphones that have been in the studio for many years. I used to record out of studio interviews on my phone using a random voice record app.

Now I have a PCM-D100 device to record with and some DTx – 910 Stereo-Headphones. Plus, an accessory kit with a handle and a windjammer. I feel quite the part! I have the basics down. Getting to know how to use the equipment was a lot of trial and error. The most challenging thing is not picking up the noise of me holding the audio device, whether that was holding the handle or the device itself. I think I prefer using the handle. The device is also quite tricky to transport; it is bigger than the other on-the-go equipment I have used before.

I have used it around the house a lot; in the garden, kitchen, and garage picking up sound bites including family conversations as well as sounds of nature such as birds in the garden, natural suburban sounds such as lawnmower noises, cars passing, and planes overhead. I have also been recording household sounds, including dripping taps, doors opening, and closing and footsteps.

These experimental sound recordings have helped me best learn how to use the device; what settings to have it on, how far away or close to hold it to certain people and objects. I have then transferred the audio track into Reaper – another new aspect to my sound learning. I was very set in my ways with Adobe Audition and struggled to find my way around Reaper at first. I am getting better each time I edit and quicker, which I guess is natural with this trial and error method of sound recording.

 

I am yet to conduct any formal interviews or go into public with the device, mainly because I know it was quite expensive! But also, because I know, it would draw attention and I’m not quite sure what my long-term aims with the device are. In the short term, I am making a short audio piece for BBC New Creatives, which could lead to being developed further, but at the moment is very much in the experimental pitching, trial, and error, change and development stages.

I would love to know if anyone else has this device? Do you like using it? Are there any tips and tricks I should know about? There are probably so many features on it I haven’t even discovered yet. My preferred recording and editing style at the moment is very natural, authentic, and organic with no music added over, just people’s voices and natural background noises. I like podcasts that are only voices and not lots of editing with music overlaid, and many sound effects are thrown in. I find I listen longer, relate more, and feel more engaged and engrossed in the content when it is voice only.

I am spending the rest of today recording with friends and housemates, so for the first time may have more of an interview set-up, but again I want it to be very relaxed and casual so that the conversation remains natural and unforced. Overall, this device has been a significant step in the right direction for becoming a more proficient audio producer, I think. It is very different from my knowledge of student radio technology and more complicated than an iPhone, but it is easy enough to grasp that I don’t feel overwhelmed or confused by it. I hope to use it for many more years in the future to produce whatever content I choose to explore and experiment with!


WHERE ELSE TO FIND ME:

Tri-lingual radio show (Sobremesa)

Sobremesa Facebook

YouTube and Geography blog

LinkedIn

An Evening with Lenise Bent

SoundGirls will be hosting An Evening with Lenise Bent in Amsterdam and New York.  A moderated discussion followed by Q&A. Bring your questions.

Producer/engineer LENISE BENT is a groundbreaker, She has worked as a recording engineer working on many iconic records including “Aja” by Steely Dan, “Breakfast in America” by Supertramp and “Tusk” by Fleetwood Mac. She was also the first woman to receive a platinum album for engineering on Blondie’s AutoAmerican.

Since then Lenise has moved into post-production audio, beginning with creating the foreign music and effects tracks for the entire Disney cartoon catalog, and eventually specializing in recording and editing Foley. She has worked on several films and animated series, such as “Robo Cop,” “Street Sharks,” and “Extreme Ghostbusters.” She has traveled the world for Dreamworks supervising and producing the foreign dialogue and vocals for “Shrek,” “Spirit: Stallion of the Cimarron” and “Shrek 2”. This rekindled her love of recording music, and she is now engineering and producing up and coming musicians as well as seasoned artists. Currently, one of her projects, a blues/rock band called the Primal Kings, is all-analog, recording and mixing to tape and cutting vinyl.

Amsterdam – Moderated by Petra Randewijk

 

 

 

 

Money, Money, Money…

 

Money & budgeting are two things people tend to avoid thinking about too much. Sure we all like to get paid, but actually sitting down and working with the numbers, that’s the least fun part of money. It is crucial to stay on top of your finances, whether it’s your personal finances or the company you work for.

So let’s break it down together, let’s get us off on to a good start. Let’s start with our personal/freelance finances.

Income vs. Outgoing 

The two most crucial bits to financing is Income vs. Outgoing, so the money that you earn and the money that you spend.

Outgoing

So let’s look at our expenses which are crucial and that we all will have in common: To give you an example of what life in London can cost, here are some numbers.

So that is over £1k on the basics every month, not including things like going for dinner with your friends, birthday presents, etc.

So we need to earn at the very least £1,350 per month to cover our basic day-to-day living.

Income

So income is the most fun part of working and earning money, right? But it is also important that we spend our income wisely and go through our budget monthly to keep on top of things. So we know our expenses each month, so let’s look at what we can do with our profit if we haven’t been breaking even this month.

Say that we earned ourselves £2,000 this month. After having paid all of our expenses, we’re left with £650.

It would be lovely to think that we can spend that £650 on gear ( My guilty pleasure is synthesizers), but sadly we should probably not do that.

Taxes

If you are a freelancer and have your own company we need to think about taxes and putting money aside for that time of the year where you need to declare your earnings. In the UK at a basic rate, you pay 20% in taxes.

So if we earn £2k a month, that’s £24,000 a year. 20% of 24,000 is 4,800 (24,000 x 0.20). However, in the UK, the first £12,500 are tax-free, so we only need to pay tax on £11,500 (24,000 – 12,500).  So 20% of £11,500 is £2,300 a year or £192 a month.

So out of those £650 in profit (after our expenses), we need to set aside £192 for tax which leaves us with £458.

I’d probably put £100 of that into a savings account, and the rest will likely cover some miscellaneous expenses.

If you feel like you cannot handle your finances on your own, it might be worth getting an accountant.

Forecasting

Budget – SUMMARY

It is important to estimate what you will spend, that is why you forecast. It’s always good to be a bit generous when you forecast to make sure you have some wiggle room. The example above is all a forecast; expenses vary from month to month.

Actual Spend

At the end of the month, you compare your forecasting to your actual spending. Did the numbers add up? Where you spot on or way off? What can you do differently next month? Here we can analyse our forecasting, spendings, and savings.

Yearly Summary

Whether you are a freelancer or working for a company/client, it is always good to do an annual summary. Compare the months, recognize patterns, spot the quiet months, and the busy ones. There is a lot to learn from a year, and planning for the next one gives you a head start.

Miscellaneous

Always account for the miscellaneous bits, there is still something we spend money on that we do not account for. A cab ride here, servicing there, something broke, and you needed to replace it. There are always unforeseen costs that are impossible to avoid, so it is better to give yourself some slack and account for a little bit extra for those times you need it.

Invoices

Stay on top of your invoicing game. Make sure you chase your invoices and keep track of which ones have been paid and which ones are overdue. There is plenty of accounting software on the market that makes invoicing easier, keeps track of which invoices have been paid, and also makes declaring your tax easier.

Editors note: Wave Accounting is similar to Quick Books and free.

The Budget Given by a Client or Company

If you have been given a budget to work with by a company or client, it is crucial that you stick to the budget. No one likes an over-spender, and it can get you into real trouble if you do overspend.

The same way you budget for your personal or freelance finances, you can apply the same method when working with a budget that was given to you.

It is important to meet client expectations, but also to be honest and realistic with what you’ve got. If a client is asking for more than they are willing to pay for you, have to be open and honest about it. Look at different options or see if they are willing to increase their budget. Communication is key.

Money and budgeting can cause a lot of anxiety; it affects us all. But if you set yourself up and tackle it heads on, I can assure you it will be a lot easier to deal with. Set aside a day at the beginning of the month and at the end of the month where you sit down with a cup of coffee or a tea to go over your budget and finances.

If you find yourself in some financial difficulties, please seek advice from accountants and contact your bank. The sooner the better.

 

Ableton Live for Anybody – 4 Session Online Course

Ableton Live for Anyone – Online!

SoundGirls is offering a four session online course on Ableton Live taught by Elana Carroll.  Sessions will be via ZOOM.

September 17 & 18 and 24 & 25  7-9pm (PST)

$80 for the four sessions

email soundgirls@soundgirls.org if you require financial aid

Register Here

After registration SoundGirls will send you an invoice (via paypal) and after payment is complete, SoundGirls will email instructions for logging into ZOOM.  Each session will be recorded and provided to you after each session.

Class Description
Do you want to start making beats? Do you want to learn how to make your own demos? Do you want to sharpen your DAW skills so you can get over that first learning curve and really start running with your creativity? Do you want to start performing live with Ableton, but don’t know where to start?

By the end of this four session course, you will have learned all you need to know in order to really get your engines revved up about Ableton. I want to give you the tools to explore and to run as much of your show as you want to. With your newfound agility and excitement, you might even feel confident to explore parts of Ableton functionality that haven’t yet been discovered! Because that’s what creativity is all about—exploring and playing! But first, what is it exactly that you will be learning?

Sessions 1 & 2 will be all about the essentials of Ableton. What is the basic design behind this software? How do you get the sounds you want IN there, so you can edit them and play with them? How do you program a drum beat? How do you slow it down if you want to? How do you mess around with ideas and decide what parts you want to go at the beginning, the middle, and the end? How do you listen to it on your phone? By the end of the class, you will have a multi-track song that you create entirely by yourself using Ableton.
*Key items covered: time signatures & tempos, MIDI, audio, clips, arrangement view, bouncing

Sessions 3 & 4 will focus on Ableton in live performance. You will learn how to make backing tracks that are suitable for the type of performance you want to put on. Maybe you want to push play at the beginning of the set and never really look at your computer again until your last song. Or maybe you want to engage with every sound that comes out of the house speakers. Or maybe your fantasy set is something in between! We will go over different approaches to designing your live set by using your new song from day one as a template.
*Key items covered: importing tracks, deciding on a playback concept, labeling, setting up loops and automation

Equipment needed (students):
-laptop with Ableton already installed – You can download a 30-day free trial


Switched-On Friendship – Wendy Carlos & Rachel Elkind-Tourre.

 

Where would electronic music be without Wendy Carlos?  Carlos’ 1968 album Switched-On Bach brought the Moog synthesizer (and electronic music) to the public eye.  It was popular enough to win three Grammys and become the first classical record to go platinum.  With her influence, the 1970s became saturated with synthesizers from disco to advertisement jingles to Progressive Rock.  The influential soundtracks of A Clockwork Orange (1971), The Shining (1980), and Tron (1982) also came from her hand.

Carlos was a pioneer in other ways too.  In 1972 she became one of the first public figures to undergo gender reassignment surgery and speak openly of it.  Gender dysphoria was something that Carlos was aware of at an early age, but it was not until 1968 that she started her transition.  The success of Switched-On Bach was both a blessing and a curse, as it made surgery available, but Carlos performed publicly as a man throughout most of the ’70s.  It was in an interview with Playboy magazine published in 1979 that Wendy Carlos finally disclosed her true self.  There was no public backlash, and Carlos’ main regret was that she had not come out earlier.

Wendy Carlos, a pioneer as she is, still relied on her friends to help her achieve greatness.  In 1966 Carlos met aspiring jazz singer Rachel Elkind-Tourre.  When she heard Carlos’ synthesized experiments of various Bach pieces, she brought forward the idea of a full album.  At the time Elkind-Tourre was working as an assistant to the President of CBS and used her influence to help pitch Switched-On Bach to the company, and later used her connections to provide studio space for Carlos.  With this first collaboration, Elkind-Tourre became a frequent contributor and producer of Carlos’ albums.

Not much of Rachel Elkind-Tourre’s private life is known.  Around the time she met Carlos, she had recently moved from San Francisco to New York City to pursue a career as a jazz vocalist.  It is this jazz background, and vocal training gave Elkind-Tourre the perspective and tools to be Carlos’ trusted co-creator.  Together they created Trans-Electronic Music Productions, Inc. (TEMPI) with Benjamin Folkman, another of Carlos’ collaborators.  In 1980 Elkind-Tourre married and moved to France, and ended the official partnership between the two.

The legacy of this friendship can be heard in the majority of Wendy Carlos’ albums.  Elkind-Tourre’s voice (through a vocoder) adds texture in Sonic Seasonings (1972), and her compositional influence is integral in The Shining.  Carlos does note that Rachel Elkind-Tourre is one to avoid fame and credit, which is a shame.  This is a story of women empowering women.  Their friendship should be celebrated, not just for the works they created together, but the barriers they overcame.

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

July Feature Profile

https://soundgirls.org/maya-finlay-feet-in-two-worlds/


The Blogs

Keeping Up

Soundgirls Expo 2019

Internet Round-Up



SoundGirls News


Mixing Music Live – Discounts Available to SoundGirls Members

Sound Particles Licenses Available

Meyer Sound Supports SoundGirls

The Ethel Gabriel Scholarship

https://soundgirls.org/scholarships-19/

Intern with Sennheiser at AES NY 2019


SoundGirls Events

https://soundgirls.org/event/bay-area-chapter-meeting/?instance_id=1567

 

 

In Conversation with Daniela Seggewiss


SoundGirls Opportunities


SoundGirls and SoundGym


SoundGirls Resources


Spotify and SoundGirls Team Up – EQL Directory

SoundGirls – Gaston-Bird Travel Fund

Letter for Trades and Manufacturers


Women-Owned Businesses

A More Inclusive Industry

Events

Sexual Harassment

https://soundgirls.org/about-us/soundgirls-chapters/

Jobs and Internships

Women in the Professional Audio

Member Benefits

X