Happy June everyone! I hope you enjoyed my three-part blog about “how to” record a four-piece band (drums, bass, guitar, and vocals). For this month I am going to be talking about the significance of re-amping a guitar signal.
I JUST re-amped a guitar signal for the first time in my life two days ago, and again yesterday. So, I’m no expert, but I will say that I did enjoy the process and I wanted to share my experience with SoundGirls! I’ve never “had” to do it before because I usually live track when recording a band. When I live track, I focus on getting the tone I want for the guitar right then and there, but I’ve always captured the DI signal from the guitar just in case I ever wanted or needed to change it later. The reason I am going to start re-amping more, and why I thought it would be an interesting blog post is because I see it as a more efficient way for my band to record guitar. Why is that you say? Well, this way we can just record a clean DI guitar at my house through my Focusrite 2i2, and then schedule a guitar session at one of the studios I intern out of to re-amp the signal we got from my home studio. It’s time-efficient, and to be honest- less stressful. Also, it can save you money! If you have a small home set-up but have always had trouble getting the right guitar tones, or don’t want to settle using an amp simulator (which I am NOT opposed to- there are some really great ones out there), capturing a DI signal at home, and scheduling time at a studio for a small amount of time instead of a giant block can save you money, and get you the right guitar tones!
Now that I’ve talked about the significance of re-amping, I’ll go over step by step how to do it.
The first step would be to record a clean DI. You don’t want to overdrive whatever pre-amp you may be using because you don’t want to “color” the tone of this clean DI. I suggest running your DI through a solid-state pre, not a tube pre. Let’s say you have a good signal. Record guitar with that clean DI signal until you settle on the takes you want for your guitar part. Make sure there are no clicks or pops in the audio. Go through and listen to each track you recorded in solo mode to make sure. You wouldn’t want to get to the studio, run the signal through an amp and then realize that there were comps needing to be faded or anything like that!
Now that you’ve got the takes you want & a clean DI signal let’s re-amp. Let’s assume you’ve already got your amp setup. In this case, you’ve placed it in an isolated room. You’ve already got mics picked out and set up, etc. Open pro-tools, and go to the first DI guitar you want to re-amp. Output the audio track for that guitar to a mono converter output.
The tricky part is patching. You’re going to want to patch from the converter’s output on the patch bay into the snake channels output for the room you put the amp in.
When re-amping you need a couple of different cables and boxes. You need a male-to-male XLR, a Re-Amp box (the Re-Amp box brings the line-level your sending the signal in back down to instrument level), a power supply for the re-amp box, and an instrument cable. Now let’s put all of those gadgets to use! Put the Re-Amp box, and its power supply in the iso room with your amp. Plug in the power supply. Take the male to male XLR cable, and plug it into the Re-Amp box, and then into the snake channel. Make sure the volume knob on the Re-Amp box is turned all the way down (you’ll use this sort of like a gain stage later on when you start to work on getting your tone). Now take the instrument cable out of the Re-Amp box and into the input of the amp. Hit play on Pro-Tools, and slowly turn up the volume knob on the box. You should start to hear signals. Now you can start working on getting your tone!
A couple of things to note:
solo safe the DI signal you are sending to the amp
Make sure there isn’t any delay between pro-tools and the signal you’re sending to the amp
Thanks for reading this month’s blog post! If you use this process for recording, let me know what your results are. I’m always interested in hearing other people’s processes, preamp/mic choices, etc. My email is virginia@backbeat365.com.
Shadowing Opportunity w/ FOH Engineer Kevin Madigan
SoundGirls Members who are actively pursuing a career in Live Sound or Concert Production are invited to shadow FOH Engineer Kevin Madigan.
The experience will focus on FOH Mixing. This is open to SoundGirls members ages 18 and over. There is one spot available for each show. Call times are TBD, and members will most likely be invited to stay for the show (TBD).
SoundGirls es una organización sin fines de lucro que busca generar una red profesional para apoyar principalmente a las mujeres, ya que estadísticamente representamos el 5 por ciento dentro de la industria de la música y producción.
Este año, SoundGirls en México rompió paradigmas y prejuicios, gracias a la unión de personas que eligieron romper fronteras mentales y apostaron por el camino del arte, la creación y la tecnología.
Como cada año desde 2015, soundgirls.org ha sido acreedor a un espacio dentro del evento más importante de la industria actualmente en Latinoamérica: sound:check Xpo. Gracias al acercamiento con su director general, Jorge Urbano, hemos sido anfitrionas y creadoras de experiencias diferentes para miembros de la organización y para el público en general, sin distinción de género.
Soundgirls.org sede México inició dentro de sound:check Xpo con un espacio muy pequeño, suficiente para comenzar la convocatoria en CDMX. Cada año nos hemos dado a la tarea de generar espacios innovadores y únicos, siendo pioneras en la implementación de la tecnología y el arte, proponiendo un tema diferente en cada una de nuestras participaciones.
Cuatro años, después con una estructura mucho más fuerte y gracias a un equipo de profesionales dentro de la industria, además del apoyo de grandes empresas como patrocinadores, logramos realizar una experiencia jamás vivida anteriormente con el tema “Sonido Inmersivo”.
Desde noviembre de 2018, dio inicio una idea poco convencional, que fue presentar nueva tecnología en el país, aunada a la implementación de protocolos poco utilizados y explorados actualmente en América Latina. Fue en enero de 2019, dentro de The NAMM Show 2019 (Anaheim, California, Estados Unidos), que se dio la reunión con la co-fundadora de SoundGirls, Karrie Keyes, y fue entonces que comenzó el acercamiento con diferentes marcas, en busca de patrocinadores para llevar a cabo esta experiencia en México.
El primer reto fue contar con el apoyo de empresas que llevaran a cabo la importación del equipo necesario para tan ambicioso proyecto. Poco a poco se fue aterrizando la idea general, la cual fue mostrar algunos formatos de sonido inmersivo (360 grados, 3D y Atmos), aplicados en su mayoría para sonido en vivo. Gracias a mi trayectoria profesional, pude tener acercamiento con los especialistas dentro de cada área, quienes en su mayoría, al escuchar la idea, no dudaron en apoyar.
Ya que nos quisimos enfocar a sonido en vivo, el mundo inmersivo de monitores fue controlado por KLANG, para brindar monitoreo personalizado a los músicos en un formato binaural con sonido 3D. Cuando comencé a plantear cuál sería el formato de mezcla para FOH, me enfrenté con el mayor reto dentro de este proyecto, ya que desafortunadamente ninguna de las marcas reconocidas dentro del mercado del sonido inmersivo en vivo quiso participar, pero esto no fue obstáculo y seguí con la idea original sin desviar mi objetivo principal: hacer y mezclar por primera vez en México un show en vivo con sonido de estas características.
Para el mes de febrero, teníamos confirmadas la mayoría de las ponencias, pero aún no sabíamos si Karrie Keyes nos acompañaría y no teníamos forma de mezclar FOH en un formato inmersivo.
Poco después se lanzó, a través de la plataforma de SoundGirls, una petición para voluntarias dentro del booth, sin contar aún que es lo que se llevaría a cabo dentro de él. La respuesta fue maravillosa, muchas mujeres comenzaron a responder para apoyar auténticamente el evento y por primera vez, mujeres del interior de la República Mexicana y de otros países latinoamericanos viajaron a México para colaborar
Se comenzó a formar el equipo de profesionales, comenzamos juntas colaborativas y repartición de áreas de trabajo que funcionarían como guías con las voluntarias (un tipo de mentoras para los participantes). Por otro lado, aún no sabía cómo se mezclaría el FOH con sonido inmersivo.
A mediados de febrero, el equipo de Dolby.lab Brasil, encabezado por Daniel Martins, junto con Daniel Castillo, se unieron al proyecto, dando la opción de obtener un equipo muy especial y único, propiedad de Dolby, con el cual se realizan mezclas en tiempo real para broadcast, pero desafortunadamente, debido a la premura, no logramos realizar el tramite correspondiente. Fue entonces que un mes antes de dar inicio al evento, Marina Bello (ingeniera de sonido), confirmó su asistencia como guía y encargada de monitores, y al integrarse más al proyecto, me contactó con Ianina Canalis, ingeniera de sonido argentina que programó como tesis un software para mezclar FOH en formato inmersivo aplicado a sonido en vivo (ISSP).
Inmediatamente me puse en contacto con ella para saber su disposición y platicarle de SoundGirls y me sorprendió saber que ya era miembro de la organización desde hace varios años. Después de video-conferencias México-Londres, se decidió que Ianina viajara a México presentado su software (ISSP) y formara parte de un acontecimiento único: mezclar por primera vez en México y Latinoamérica sonido en vivo con un sistema inmersivo. Ianina se sumó al equipo y se incluyó dentro de las conferencias, mientras que por otro lado, Karrie Keyes confirmó su visita a México para representar a soundgirls.org.
Todo el mes de marzo estuvimos en el estudio de 3BH para realizar pruebas y pre-mezclas y platicar con los músicos intrépidos y aventureros a quienes les expliqué, en mi punto de vista, cuál es la mejor forma de presentar y mezclar en un sistema inmersivo, por lo que decidimos que para mantener un sweet spot o CLA, con mayor cobertura y mayor definición, todos los instrumentos deberían de ser digitales, exceptuando la voz y bombo para algunos músicos. Esta idea fue para evitar, el mayor sonido directo proveniente del escenario (contaminación acústica) y pudiéramos mezclar de una forma inmersiva la mayor cantidad de canales en un formato 360 grados.
Junto con este sistema de sonido, también se realizó un diseño especializado de lásers, así como luces para los shows y proyecciones, con el fin de generar dimensiones 3D para los diferentes sentidos.
El resultado que se obtuvo en todas las actividades dentro del booth de SoundGirls, fue gracias a la suma del conocimiento de todas y cada una de las personas que hicieron posible esta gran experiencia, lo que marcó un nuevo conocimiento, una nueva tecnología y una nueva forma de escuchar y mezclar el sonido.
Especialistas, ingenieros, estudiantes, técnicos, artistas y ponentes aportaron de gran forma para impulsar la industria, buscando nuevas formas de arte, nuevos retos y desafíos que compartimos todos los que hicimos esto posible.
¡A todos y cada una de las/los participantes, gracias!
Marina Bello
Ianina Canalis
Marina Bello
Después de compartirles mi experiencia de cómo una idea se fue haciendo realidad, quiero compartirles una etapa fundamental que nos permitiría estar seguros de que realmente funcionará todo el sistema en conjunto; esto es, entender todo el flujo de señal que llevaremos a cabo. Yo sé que para muchos que me acompañan hasta aquí, sabrán que es sumamente importante. El principal desafío para todos, fue unificar lo más posible los diferentes sistemas de reproducción de sonido inmersivo.
Comenzamos con el diseño de altavoces y normas para los diferentes sistemas:
Las normas que se utilizan en formatos ATMOS (broadcast y cine), son específicas y detalladas. Debemos seguir una ecualización especial (dependiendo del volumen de cuarto), así como dependiendo del formato (5.1,7.1 & Atmos), debemos respetar una presión sonora por formato.
Sonido en vivo de sistema inmersivo
Para tener mayor cobertura, se colocan arreglos de bocinas a la misma altura y distancia, preferentemente de 5 a 7 sistemas al frente (número impar), con un refuerzo sonoro en los costados y en la parte trasera del recinto, cubriendo un área de 360 grados. Tomando esto en cuenta, lo primero con lo que nos enfrentamos es hacer un diseño para el refuerzo sonoro inmersivo con Dolby y para hacer una mezcla de sonido en vivo.
El diseño sonoro del recinto se realizó con el software especializado DARDT ( Dolby Audio Room Design Tool) de Dolby.Lab, en donde se hizo el arreglo de altavoces en 7.1.4. Se utilizó un total de doce altavoces con salidas discretas (señal independiente), mientras que para el diseño de sonido en vivo se utilizó el software MAPP de Meyer Sound. Básicamente, la diferencia entre uno y otro fue cambiar el altavoz central, que para Dolby debe estar a la altura de escucha (1.20 metros). Para sonido en vivo se utilizó un sistema suspendido en el soporte frente al escenario, junto con los demás puntos de PA.
Para el procesamiento de la señal, usamos dos Galileos (Meyer Sound), en los cuales se programaron snapshots para llamar memorias con los diferentes formatos que se calibraron, siguiendo las normas correspondientes (antes mencionadas), en este caso, 7.1, ATMOS y sonido inmersivo 360 grados para la mezcla en vivo.
Otro gran reto fue no utilizar snake analógico y sustituirlo por cableado ethernet CAT6, usando como preamplificadores interfaces REDNET Focusrite con splitter digital, de forma que nuestro principal protocolo de transmisión fue DANTE – Audinate, evitando así múltiples conversiones AD/DA.
Todos los sistemas fueron interconectados por medio de un switch CISCO, creando una red donde usamos todos los recursos; esto es, 64 canales de entrada con 54 canales de salida digitales , para sincronizar todos los sistemas, se utilizó el reloj de la consola de FOH (Clock Master) vía DANTE.
Por otro lado, se reprodujeron sesiones en Pro Tools en formatos 7.1 y con el software para sonido inmersivo de Dolby Atmos Renderer, para mostrar el área de entretenimiento en casa, se utilizó un AV Integra para reproducir contenido ATMOS de un bluray, USB y Apple TV.
En el mundo de los monitores, se hicieron ocho mezclas estéreo con IEM Shure PSM900, utilizando audífonos Ultimate Ears y como hardware sonido 3D binaural, se utilizó el sistema KLANG. Cabe mencionar como dato importante, que no se utilizaron monitores de piso y la audiencia tenia acceso a una mezcla inmersiva utilizando interfaces AM2 de Focusrite.
Por último, se realizó una grabación multi-track de todos los canales de entrada, junto con un micrófono Ambisonics Rode NT- SF1 por medio de UBMADI, utilizando consolas Digico SD12 con tarjeta DMI DANTE y un Rack D2. El sistema de microfonía inalámbrica fue SHURE AXIEN DIGITAL.
Diagrama del flujo de señal.
Missed this Week’s Top Stories? Read our Quick Round-up!
It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org
Spotify’s Sound Up program is looking for the next generation of women of color podcasters. Apply by June 21 at 11:59PM EST for a chance to spend one week in NYC learning every aspect of podcast creation.
Part of the fun of working in live music is the variety and unpredictability it inevitably brings. Great as that may be, my bosses recently set up a training day for my colleagues and myself, using some of the consoles likely to be installed on future client contracts. We spent the day getting our geek on, and these were my top three.
The SQ5 is an attractive desk – the digital display looks slick and modern, while the touch screen features are precise and impressive. On first appearance, it feels sturdy, which I later find out is something the company prides itself on – they rigorously test the materials for resilience and longevity of moving parts. With 48 processing channels, 16 faders, and a 96kHz mix core, the desk can handle plenty before I need to worry.
I found the main setup to be a little time-consuming at first but well worth it in the end. Once the balance was struck (or learned) between using the touch screen and the controls, life was good! The copy and paste function is sure to be a timesaver, and the soft controls are presented in a logical way, also making life easier.
The detailed level of control and precision available (I stopped counting all the EQs on offer) plus the easy personalisation all seemed very intuitive. The final plus for me was the ability to save the settings onto USB, ensuring your setup stays just how you like it.
Nobody had a bad word to say about the QL1. It comes with 16 inputs, 8 outputs, and 16 faders, and has 33 mono and 8 stereo mix channels, and 16 mix and 8 matrix busses. Almost certainly the most foolproof of all the desks (if there is such a thing), there’s an effortless feel and ease of locating everything on it. The visuals and functions are all clear and easy to use, and GEQ, soft controls, and DCAs are all quick and obliging. The desk equivalent of a comfortable pair of shoes.
I was struck by how at home I felt with the 2c, owing to it perhaps to the feeling of 90s nostalgia from the screen and mouse functions. For me, it was the most visual of the desks, and at times felt more like using a DAW, which I rather liked. For a desk with 156 inputs, 166 outputs, and 64 simultaneous input processing channels, it’s very approachable, which is another plus.
Although some of the controls and buttons can look and feel quite old school, they are just a rouse to impress you all the more when you discover the touch response feature – a light tap to the faders will display your current level without moving, and when done to the knobs will select that setting control on-screen. I really liked this for being so clever, but mostly for being incredibly useful and practical.
The GEQ function works great overall, and as standard, the desk can save lots of scenes and shows as presets, with the necessary option of saving to USB for future work and clarity. The desk feels great to use, makes sense, and has plenty of great features that add a little extra.
BBC New Creatives
I have recently been accepted onto the BBC New Creatives scheme 2019. This is the first time the project has been run. It aims to give artists the opportunity to make fresh and innovative short films, audio, and interactive works. This new talent development scheme is being launched by BBC Arts and Arts Council England. There are various hubs across the UK, including Tyneside Cinema which is covering the North of England, which is where I applied as my family base is in Newcastle upon Tyne.
The programme has been designed for emerging creatives aged 16-30 years old to make new artistic works to potentially be published for BBC channels and platforms in the future.
There are three pathways to choose from:
Film
Interactive
Audio
As a SoundGirl, I chose to go down the audio route! But there are opportunities for the creativity of all genres, from poetry and art to dance and electronic music.
The process so far:
Application deadline: Sunday 10 March 2019
Telephone call: Wednesday 27th March 2019
Workshop weekend in Manchester: Saturday 18th and Sunday 19th May 2019
The workshop was held at ‘The Sharp Project’ in Manchester, and the group was informed that there were 142 applicants for the whole programme, but only 20 specifically for audio. They whittled the group down to eight by carrying out phone interviews.
We were each assigned a mentor, well established in the audio industry, throughout the weekend to help develop our ideas. I have since been in touch with my mentor via email. It has been great to have continued support throughout the project and not just be left to make something by myself.
The whole programme is a well-thought-out and structured collaboration between Naked Productions and BBC Arts and Arts Council England. The coordinators aim to help you improve your knowledge, skills, and abilities in designing, producing, and sharing creative work.
I have the next month to develop my project and create a 5-10 minute audio piece. I will have a mastering day at the end of the programme.
As I am relatively new to audio, with my only experience being in student radio and my own experimental podcast experience, I have already learnt lots of new vocabulary which may be obvious to some, but I have decided to note some words here in case anyone else is a novice when it comes to the technical language.
Audio vocab:
Foley: the reproduction of everyday sound effects that are added to film, video and other media in post-production to enhance audio quality
Diegetic: sound whose source is visible on the screen or whose source is implied to be present by the action of the film, e.g., voices of characters
Non-diegetic: sound whose source is neither visible on the screen nor has been implied to be present in the action, e.g., narrator’s commentary, sound effects which are added for the dramatic effect, mood music
Binaural audio: binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments
ADR: Additional Dialogue Recording
Dialogue: that cannot be salvaged from production tracks must be re-recorded in a studio. An actor watches the image repeatedly while listening to the original production track on headphones as a guide. The actor then re-performs each line to match the wording and lip movements. Actors vary in their ability to achieve sync and to recapture the emotional tone of their performance.
Blanket agreement: in the music industry, a blanket license is used to give blanket permission to use any music from a specific catalogue.
PRS: PRS for Music Limited is the UK’s leading collection society, bringing together two collection societies: the Mechanical-Copyright Protection Society and the Performing Right Society. It undertakes collective rights management for musical works on behalf of its 140,000 members.
The programme focuses on many aspects of creative work, including:
art
audio production
sound engineering
documenting the creative process
storytelling structure
There is funding and budgets available so that participants can produce high-quality audio content. There are also opportunities to learn more about the specific editing process at the BBC. We were given lots of information about mics including contact mics, lapel mics, M/S mics, and stereo mics.
I would highly encourage any young creative people to apply.
The next deadline for applications for Film and Audio work is midnight, Sunday 7 July 2019.
Missed this Week’s Top Stories? Read our Quick Round-up!
It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org
Storyophonic – LYNNE EARLS
A producer-engineer-mixer-composer and player: Irish-born, Liverpool-educated Los Angeles transplant Lynne Earls’ credits include recording K.D. Lang, Calexico, Rumer, Lizz Wright, Wayne Shorter and many others. In this conversation, she compares recording to photography, instinct and intuition guide her as she captures the authentic soul of a sound in the optimal instant.
This episode features “Is Cuma” produced by Lynne, featuring legendary Celtic recording artist – Moya Brennan with Cormac DeBarra from the album “Timeless” on Beo Records. http://storyophonic.libsyn.com/lynne-earls
Many times I have accepted an event, asked about the equipment, and received a super vague response. Or, even better, requested a specific console and then received something completely different! Cool, I guess we’ll figure it out as we go?
Locate your most important things:
Interface – how do you navigate? Is there a computer/mouse situation, or is it a touch screen? If you’re on a console, some are touch screens, and some aren’t. Do you need to make your faders, is there a blank session you can load for the venue that gives you a starting point? Figure it out.
Console layout – Take a minute or two to see how the console is set up. Where is the EQ/effects section, does it have its own section or is it variable on the scribble strip? How many layers, and can you change the layers with a flip to faders function (those can screw you up if you don’t realize it’s turned on!) Locate the headphone port and how to adjust your own monitors. This sounds silly, but I had a conversation last week with Beckie Campbell where she just couldn’t find it on a Midas console, and she’s a damn legend.
Patching – Usually when I start to get annoyed or confused on a new console, it’s because of the patching. Patching can be super simple (like on the Avid consoles) which is a click-and-drag situation. Calrec Summa is a multi-step process where you click back and forth between Source and Destination points. It’s a good system (in my opinion) but takes extra consideration.
Bus assignments – How do you assign your channels? Are there buttons, can you select them all and do it all in one go? I teach audio students, and this is one of the biggest things that gets overlooked. It’s one of the very first things that I do, but students seem to forget until they don’t get audio as expected.
Now figure out what you will need for the show
Aux Sends & Effects – Are there dedicated effect returns, or do you need to make some from stereo channels? In some interfaces, it might be easier to add the effect first and then route it. Other consoles will demand you have the aux and returns and then add the effect to the channel.
Compression/EQ onboard vs. plugins – All digital consoles will have some onboard effects. Calrec Summa – a broadcast console – has two dynamic effects per channel. It does not have any time-based (other than time delay) effects onboard whatsoever. FOH digital will have a large selection of brand-based or fancier licensed plugins, with the option to load more from your personal key (such as Waves). This can be frustrating and may require phone calls to get your license functioning on a new console. It’s up to you and your client, but for any smaller shows or corporate events, I just keep it simple.
Snapshots – You can select which parameters will save in your snapshots, so I suggest you take a few minutes to set this up. It has screwed me up when I changed snapshots and then my patch changed, for example.
Other Notes
Download the manual (not a link!) and read it if you can on your commute.
Download software if available and start building your show file.
Try to give yourself time for a break so you can walk away. It’s fun to learn new things, but it can be frustrating when it isn’t working the way you expect.
Use your network – Do you have any friends you can call or text to get a tip? We have dozens of digital consoles where I work, so I am lucky enough to be able to access almost anything to build a show file or learn the layout ahead of time. Most people aren’t privileged in this way, try to see if a friend of a friend has the console you need or will be using one locally! SoundGirls on Facebook is also an excellent resource; there are literally hundreds (thousands?) Of people online who are willing to help. We’ve had FaceTime sessions, chats, phone calls, text marathons, etc. to help when needed! Once I phoned a friend just to see if I could plug my phone USB into the console to charge it (I couldn’t), so don’t be afraid to ask the dumb or seemingly obvious questions.
Petra Randewijk – Live Sound & Recording Engineer
Petra Randewijk is an independent sound engineer based in The Netherlands. Petra has been working in audio for 21 years, and she is currently on tour with Imogen Heap as the FOH Engineer. The world tour is heading to the U.S. & Canada in May and June.
Petra originally got interested in studio sound, while recording a demo with a band she played in when she was fifteen. “I wasn’t the best musician and didn’t enjoy a lot of what being a musician is about, like standing on a stage with people staring at me, but being in the studio sparked something. I wanted to study music technology to get a job in a studio, but didn’t get in at first try, so to gain some experience I decided to try and do some live work, or at least try and have people explain to me how all the sound equipment works.”
She would go on to study music technology and graduated as a composer for theatre and dance. She would learn live sound by just doing it, and while she wanted to go into the recording side, she would find the excitement of live sound addictive.
“I got my start at with a local PA company who provided sound for the local venues where I went to see bands and also played as a musician. They had an anarchistic way to organise themselves and a focus on equipment, to build it, repair it and take it apart in general for educational purposes or just the fun of it. What I learned there was that there is not one way of doing things, and whatever you do, it’s never good enough.”
Petra has in the past worked with international touring band Jungle by Night, a nine-piece Dutch instrumental band. She also works with other Dutch groups and occasionally will take on the role of TM/FOH. When she is not on the road, she works at Doornroosje in Nijmegen and with local sound companies, where she will take on the roles of FOH, Monitors, Patch whatever needs to be done.
She also owns a small studio “where I record a mixture of bands in different styles. Doing this also helps me for live shows because, in the studio, there is way more time to talk with and understand musicians and how they feel about their sound. In live sound, it’s tough to do that, as musicians can never hear the end result of what you are doing during a show. So the conversation is always about hearsay or at the best you discuss in vague terms what we are doing. And I do believe this can help to better amplify and put across artist creativity and emotion, which is in the end what I think doing sound is all about.”
On the current Imogen Heap Tour, which is a mix of live shows, talks, workshops, and exhibition for Creative Passport, this is a different way to tour and Petra shares with us what life is like.
Yes, it’s indeed a bit of a weird one, compared to what people might be used to for touring. But for me, it keeps it interesting, and it is never dull. A week (sometimes shorter) differs in every city. It is done this way, because the tour is also set up to showcase the Creative Passport, and on the road talk to music makers all over the world on their point of view and needs on this. Creative Passport is the digital container to hold verified profile information, IDs, acknowledgments, works, business partners and payment mechanisms, to help get music makers and their works, linked and open (data) for business.
We also have Mi.Mu glove presentations, tech talk ones. For this, we use part of the same setup as in the shows. These talks are informative because Imogen explains how the things she does with the gloves actually work. This is a good talk which was recorded, and it also discusses Creative Passport.
My main focus as a sound engineer are the live shows, which are with Imogen, Guy Sigsworth, and four other excellent musicians on stage playing guitar, drums, cello, and keytar. The setlist contains Imogen Heap songs and Frou Frou songs.
The basis of the setup for the live shows is an A&H Dlive mix rack, which has a Madi card to communicate with Imogen’s computer through optical Madi and an RME madiface. It sends audio to Imogen which she can process, such as vocal, but also other instruments. It receives 20 input channels, as well. The full input list is 32 channels, and ambient mics, and all channels are split into FOH and Monitor channels. All musicians are on in-ears, and they take care of their own monitor setup with the help of an iPad app. This took a bit of getting used too, but we used the setup at all the pre-production rehearsals.
Whenever possible, we are sponsored by d&b to use Soundscape. For this, I added a Dante card in the Mixrack to send all channels. Soundscape is d&b’n new immersive sound system and amazing to work with. It can make everything sound very natural like its directly coming from where the musicians are standing. But there is also a whole new world to be discovered, the possibilities to use it for effects and electronic sounds. That makes it so much fun. And because it receives OSC to control the sound objects, Imogen can directly move sounds in the room with her Mi.Mu gloves.
There are intimate evenings with Imogen Heap, which are only for the people who helped start up this tour from day one as an enabler. There she talks about her songs and then plays using just a grand piano and vocal. The audience can ask for their favorite songs to be played, which makes the shows different every time.
Heap’s live shows feature both solo performances by the artist, as well as an electronic duo with Frou Frou collaborator Guy Sigsworth. The tour is also the first to showcase Heap’s innovative Mi.Mu gloves.
Can you explain the Gloves?
The Mi.Mu gloves are controllers. They come with excellent software that registers hand postures, movement, and relative location. With them, and the software, you can control everything you could want. It can output MIDI and OSC, and you can connect it to anything compatible. Imogen controls all the music that comes from her computer, running Ableton. They can do starts and stops, make drum loops, scroll through samples, as well as control effects as loops, harmonizers, delays, and reverb. Anything, is possible, although, it is the same as with other instruments, it does get complicated to keep track of all the movements you need to do. It’s always awe-inspiring to watch Imogen do all that.
You are touring with d-Live and Soundscape. Are you touring with other production?
We are traveling with a Dlive rack, but still, need to get the surface locally supplied. We get great touring support on this from A&H and d&b is sponsoring Soundscape, whenever possible. Other than that, I am carrying a set of mixed microphones and DI’s. Nothing big, just my personal favorites.
Working with an artist like Imogen, who is at the forefront of new technology for music and musicians, both in helping to develop it and/or using it, makes it possible and maybe even needed to keep looking for new ways to make things easier and/or better. So I am now working to check if we can integrate KLANG’s 3D monitoring system in the setup, and using it to follow the glove movements.
This keeps me challenged to keep learning and trying out new things all the time, which for me makes this tour amazing.
How large is the crew for the show?
As for the crew, we are traveling with Imogen’s PA, a Nanny, the Mycelia head of operations, who also helps with the show setup, me, and a backline tech/general tech/driver. We all have a bit of a mixed-function description, as Imogen’s PA and the Mycelia head of operation also shares TM duties. My function besides sound is also PM. And one of the musicians also helps out with production and does the stage design. In general, we all make sure that everything that needs to be done gets done.
What do you like best about touring?
I love seeing new places and meeting wonderful people everywhere. And that every day is different. I feel I am at my best when everything has to be done on the spot, and maybe even is a bit chaotic. I sometimes even find myself thriving in chaos. (And smiling in the middle of it)
What do you like least?
Hanging around at airports.
What is your favorite day off activity?
Doing some touristy stuff, seeing the surroundings. Trying local food, when there is a vegetarian option available.
What if any obstacles or barriers have you faced?
The sound world is tough in general, and you do need to have a thick skin. I started at the end of the nineties when everything seemed even a bit rougher. More yelling, more making fun of people mistakes and all was never good enough. Being slightly insecure already, this didn’t help me. I can’t tell for sure if it was especially harder because I was a woman, I did get all the ‘you aren’t rock n’ roll enough’ ‘are you the sound guy’s girlfriend’ ‘this sounds rather good, did your boyfriend mix it’ and more of that stuff. It’s all small stuff, but together, it’s a constant reminder that I am less trusted by sight as my male colleagues. But to be honest, I had the same lack of trust in myself, so I may have been my biggest obstacle.
I didn’t meet a lot of women doing sound in the first ten years, so everything seemed personal instead of about gender, which maybe made it harder to get around it.
But I know I’ve seen a lot of guys leave as well.
How have you dealt with them?
I made it through the first part by being stubborn. Taking all the crap and just kept on going. Also, I didn’t know that there was any other option. After a while, people gave me more responsibility and opportunities to do things on my own, and in my own way, which worked better for me.
One day I decided I wasn’t going to take being yelled at from anyone anymore. So I started talking back, asking why people thought it is okay to do that, or stopped working with people and at places that got me down. I just found the best space for me. It took a lot of years to get to this point. Realising at least some of it wasn’t personal really helped me, and a place like SoundGirls is amazing to discover that. The SoundGirls community also told me to stop complaining about needing to know twice as much as my average male colleagues to be taken equally seriously. But just go for it.
In the end, gaining knowledge is never a waste. So I am still trying to learn as much as possible. Taking courses, asking questions, learning every day.
Advice you have for other women and young women who wish to enter the field?
Don’t forget things are rarely personal. Things people say are more about themselves as they are about you. Having said that doing sound is also never about you, but about the music being made on stage. And how to bring that to the audience as much as it is intended to be.
And if you lose a gig, don’t dwell on it, there are always more gigs, and sometimes it’s just someone else’s time. The best way to deal with this is to keep going and get other gigs, preferably things that fit especially for you. But to establish that you mustn’t be afraid to take an honest look at yourself too. And never forget to stay your own person in the whirlwind off the rock and roll, it’s the best person you can be.
Never forget to broaden your musical horizon, because if you work in sound, this can never be wide enough. Every kind of music has his own sound ideas and sometimes even rules. And every new thing you discover can give you new information you might be able to use in the next show. So don’t be afraid to listen to music outside of your comfort zone.
Must have skills?
Stubbornness, patience, always staying relaxed, and a lot of curiosity.
Favorite gear?
For live, I am at the moment pleased with my d-live rack and the Allen and Heath d-live series in general. If I could bring one thing, this would be it. It has amazing possibilities with getting audio in lots of directions. Great sounding internal fx and compressors, and very easily flyable. And also very useful to do recording sessions on location. For in the studio, my favourite piece of gear is a Schoeps MK4 microphone, which makes everything it records sounds amazing.
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