Empowering the Next Generation of Women in Audio

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Volunteer for Sound Check Xpo 2019

SoundGirls is accepting volunteers to help with running our Booth. Load in is April 27th, and volunteers will receive a pass for the conference.

Volunteer here

Sound Check Xpo is an international trade show which attracts a large number of DJs, musicians, decision-makers and technical experts from all over the world. It focuses on innovative products and services which help in the growth of the music industry.

 

 

A Snowy Story

As many of you know, I live in Minnesota. Right now, this year at least, we have what seems to be a blizzard every other day. Over 30 inches of snow in February alone and as I write this blog everything is shut down due to 50 mph winds causing the roads to be covered with huge snow drifts. Yes, this is the time of the year I regularly ask myself why I live here and desperately hope for sun and temperatures 30 degrees warmer.  However, as Minnesotans, we also embrace our winter wonderland with events like the winter carnival, or the national pond hockey tournament. This year, I found myself out in the cold and snow setting up for something completely different.

I got to experience an event of a lifetime. Not an event due to its pomp and circumstance or the people on stage, but an event that challenged everyone in many and new ways. One of those ‘We did that’ moments and to top it off this event had all leadership positions steered by women, and it was all for a woman! This post isn’t about the content of the event, or who it was even for. It’s a story of the accomplishment of women leading the way and overcoming the snow and cold obstacles of a Minnesota winter.

I was the production manager for this event, and it happened to make it into the national spotlight. Of course, the spotlight was what happened on stage, but it’s still pretty awesome to do an event that keeps living on after the moment. I also get to look back on it and say – wow, we did that! While also saying wow, why did we do that?

Day one was the location mapping. It was cold, windy, and cloudy, but the overnight snow had stopped, and it was just a matter of commuting through the fresh 6 inches to get to the site to clear the spaces for the staging and tents.  This was a short quick meeting, where we marked out the primary locations and then directed the plow drivers where to clear the snow. The entire setup was based on the backdrop the location provided — a stunning image of the landscape and the city skyline.

Day two offered a whole different outlook. The sun was out! But anyone who lives in the Midwest knows this means even though it looks nice outside, it’s really, really cold.  This day just happened to be -9 degrees with a wind chill making it feel like -34. We layered on the clothes, drove our cars as close to the setup as possible and got to work. This day our goals were to get all the stages up, a couple of truss structures completed, and some heating units ready for the event. Well with the weather and cold temperatures we only completed 2/3rds of what we desired, but it was time to call it a day to make sure everyone stayed safe. No frostbite on my watch!

Day three was the best day we had out of the four when it came to the weather. Although still chilly, it had warmed up a few degrees, and the wind had died down.  We caught up with our schedule for the most part. The power was run, the PA was in place, lights ready to go, and the tents finally had heat! Although we would still have a lot to do the next morning, this day felt really accomplished. No matter what this event was going to happen!

Day four, event day, brought a bit of a surprise — 6 to 8 more inches of snow. From the moment we stepped into the park it was snowing and did not stop until we closed the last truck at the end of the night and let me tell you, road cases don’t roll anywhere in the snow!

The morning started with a bit of a rush as people were showing up extremely early! We were in a park so there was no way to keep the crowd away and we just watched and laughed as people cross country skied through the event area. At least some people were enjoying the fresh snow! With the early crowd came the urgency to get everything remaining done that much faster.  We had over 500 feet of matting to lay, stage decks to make sure weren’t slippery, a PA to finalize, and lighting to focus. So, we got to it, but as the hours passed, we started to notice our stunning backdrop was fading behind low clouds and snow.

We achieved the goals for the day, but not without having to adjust or tactics to keep everything working.  The L2 became a local celebrity with his acquired leaf blower to keep the snow off the stage. The A2 sound checked face first into the stage to help us ensure limited damage to the podium, and the stage tech became the person laying sand down everywhere to minimize the slippery conditions, all while the A1 was doing everything in their power to make sure the PA kept running.

Things were so busy at the time; I didn’t even consider the level of the feat we had accomplished.  As I look back on the event I couldn’t have asked for a better team. Everyone just jumped in when they saw something that needed to be done. The duties became something miles away from technology, but that didn’t matter as we all worked together to ensure the best event we could for our client. It was amazing!

It was time for the big moment, the reason we had all been out there working for four days in the snow, wind, and cold. And even though the event didn’t go off without it hitches. Only one person (me) slipped in the national spotlight; luckily only the front row watched me slide down the stairs!

In the end, the event took place, with the location and weather turning into a major contribution to the event. The speech was delivered and broadcasted to the world with over 3,000 people in the park with us all while it snowed the heaviest it had all day.

Our mission was complete, the crowd began to disperse, we began attempting to wrap the frozen cables, and to get the snow out of the lights and PA. Everyone was happy with the results and we were all ready to go home to get warm.  It was around 8 p.m. when we closed the last truck and bid farewell to our snowy patch of land. The snow had stopped falling and our stunning backdrop was finally visible! The event was a success, the weather didn’t defeat us, however, I hope my next outdoor event happens in the Bahamas!

It was really amazing to accomplish this event. Something I had never done before and all with some wonderful women leading the way!

 

Intern with Amanda Davis and Jess Jacobs

Shadowing and Hands on Experience with Amanda Davis and Jess Jacobs. You will be working alongside Amanda and Jess for load in, set up, and load out. You will be wiring up the stage under the guidance of A1 and A2 for an R&B US tour, 3 piece band. Must know how to wrap and lay cable. Great learning experience! This is open to SoundGirls members 18+. You will be responsible for your own dinner.

Apply Here

Dates:

3/7 – Montreal

3/9 – Boston

3/11 & 3/12 – Brooklyn

3/13 – Baltimore

3/15 – silver spring MD

3/16 – Baltimore MD

3/18, 3/19 – Atlanta

3/20 – Orlando

3/21 – Fort Lauderdale

3/24 – Houston

3/26 – Dallas

3/27 – Austin

3/28 – San Antonio

 

Women & The Grammy For “Producer of The Year, Classical”

The Grammy for Producer of the Year, Classical (originally Classical Producer of the Year) was introduced in 1979. This particular category distinguishes itself as the first technical award where a woman was nominated on the ground floor, during the category’s inaugural year.

That woman was Joanna Nickrenz.

Not only was Nickrenz the first woman to receive a nod in Production (Classical Producer of the Year – 1979), she’s also the first woman I’ve found on record to be nominated for a Grammy in Engineering (Best Engineered Recording, Classical for Edgard Varése’s “Percussion Music” – 1974).

A classically trained pianist, Ms. Nickrenz took a strong interest in the recording process during her first studio sessions. This led to her taking an assistant position at Elite Recordings, where she worked as an editor, producer, and eventually full partner to Elite founder, recording engineer Marc Aubort. Records made under the Aubort/Nickrenz umbrella carry a legacy among audiophiles as being some of the best orchestral recordings ever produced.

Affectionately dubbed “Miss Razor Ears,” Joanna was fiercely dedicated to preserving the integrity of the score. She was known to admonish musicians if they played any part of a work incorrectly or dared to improvise. When she passed away in 2002, her urn was humorously engraved with an oft-used corrective phrase: “What’s written is also nice.”

Ms. Nickrenz received 8 Producer of the Year, Classical nominations and won the award twice. In 1983, she shared the win with Aubort. In 1996, she was the sole recipient. She was additionally nominated in 1984, 1986, and 2001, but did not win during those years.

If she is indeed the first woman to break through the Grammy glass ceiling in both production and engineering, how is it that Joanna Nickrenz doesn’t even have her own Wikipedia page? Why can’t I find a single photograph of this pioneering lady?

(SoundGirls let’s get her a Wikipedia page – Editing SoundGirls into Wikipedia)


Women account for around 14% of those nominated for Producer of the Year, Classical. A total of eight Grammys have been handed to women in the category’s 39-year history.

Five of these trophies have gone to Judith Sherman.

Nominated a whopping 12 times, Judith is a major contributor to the catalog of recorded classical music. She got her start as a broadcast engineer at WBAI-FM in New York City, working up to positions as a producer and musical director. She started her own production company, Judith Sherman Productions, in 1976. She is the second woman to be nominated for a Grammy in Engineering, receiving a Best Engineered Recording, Classical nod in 1990.

Though she’s established a long and fruitful legacy, Ms. Sherman remains a force to be reckoned with to this day. She has been nominated for Producer of the Year, Classical for the past five years in a row.


Being prolific seems almost a prerequisite when you look at the women in this category, most of whom have been nominated multiple times.

Robina G. Young has received ten nominations for Producer of the Year, Classical. Marina A. Ledin has received eight. Young and Ledin have not yet crossed the stage to collect a trophy, but they show no signs of slowing down. 2006 winner Elaine Martone has managed over 1500 projects and offers a staggering biography. Nominee Elizabeth Ostrow is still going strong on a career spanning over 40 years. Anna Barry, who has over 500 recordings in her discography, was recently tasked to be the official recordist for the Royal Wedding. The late Patti Laursen was another important trailblazer, producing the first digital recordings made by Capitol Records in 1979.


Women in production have fared much better in the Classical division than in the category’s Non-Classical equivalent, with the percentage of wins landing at about 20%. The percentage of women who’ve won Producer of the Year, Non-Classical is still zero.

Though popular music will always have better PR, some of the most crucial and groundbreaking work has been done by women operating under the Classical umbrella. Seeing that the Recording Academy is pushing #WomenInTheMix and that March is Women’s History Month, the accomplishments of these producers should be loudly celebrated.

I invite you to dive deeper into the stories of the women nominated for Producer of the Year, Classical. Personally, I’ll be ensuring that Ms. Nickrenz finally gets her Wiki page. If anyone out there can find a picture of her, I sure would be glad to finally see it.

JOANNA NICKRENZ

1979 / 1983* (winner) / 1984 / 1986 / 1988 / 1996* (winner) / 2001

JUDITH SHERMAN

1990 / 1993* (winner) / 1994 / 1997 / 2007* (winner) / 2008 / 2011* (winner) / 2014* (winner) / 2015* (winner) / 2016 / 2017 / 2018

ELAINE MARTONE

2006* (winner) / 2014

ROBINA G. YOUNG

1993 / 1998 / 1999 / 2001 / 2002 / 2003 / 2004 / 2007 / 2008 / 2016

MARINA A. LEDIN

1999 / 2003 / 2007 / 2010 / 2012 / 2013 / 2015 / 2016

ELIZABETH OSTROW

1989 / 2018

PATTI LAURSEN

1989

ANNA BARRY

1994

 

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

February Feature Profile

https://soundgirls.org/shannon-deane-post-production-engineer-and-stunt-car-driver/


The Blogs

Not Your (Grand)Parents’ Dream Job

Five Things I’ve Learned About Editing from Mixing

Staying Tough & Moving Sideways

Internet Round-Up


‘Together we can change things’: Revisit Olga Fitzroy’s inspirational MPG Awards speech

The award-winning engineer and mixer addressed industry diversity and the challenges facing self-employed audio professionals.

BBC sparks sexism row after story describing British Oscar nominee Nina Hartstone as ‘sound editor mum’

 


SoundGirls News

https://soundgirls.org/event/bay-area-chapter-1st-mondays-meetings/?instance_id=1451

https://soundgirls.org/event/pittsburgh-soundgirls-at-calu/?instance_id=1463

The Studio Side – An Evening with Bob Horn

https://soundgirls.org/event/new-york-soundgirls-soundcheck-workshop/?instance_id=1478

https://soundgirls.org/event/los-angeles-soundgirls-march-social/?instance_id=1474

https://soundgirls.org/event/detroit-soundgirls-spring-meet-greet/?instance_id=1477

https://soundgirls.org/event/glasgow-aes-soundgirls-theatre-sound-assembly/?instance_id=1472

Viva La Muxer – SoundGirls Volunteers

SoundGirls and SoundGym

Music Expo – Miami – Representation on Panels –

SoundGirls Launches Initiative for Members Working in Production Sound


Shadowing/Mentoring/Internship Opportunities


https://soundgirls.org/shadow-foh-ld-on-amanda-palmer-tour/

Shadow TM Erika Duffee – Canada

https://soundgirls.org/soundgirls-mentoring/


SoundGirls Resources


Spotify and SoundGirls Team Up – EQL Directory

SoundGirls – Gaston-Bird Travel Fund

Letter for Trades and Manufacturers


Women-Owned Businesses

SoundGirls Scholarships 2021 Now Open

Events

Sexual Harassment

https://soundgirls.org/about-us/soundgirls-chapters/

Jobs and Internships

Women in the Professional Audio

Member Benefits

Not Your (Grand)Parents’ Dream Job

Working toward a career goal in entertainment comes with a lot of baggage. Movies depict a certain sequence of events, ads promise a kind of instant gratification, and our elders say they were able to work their way up the ladder, buy a house, pay for college for the kids and retire. Never mind that movies aren’t real, that ads are intended to manipulate (at worst) and influence (at best) our spending habits, and that the jobs our elders had no longer exist. In spite of widespread understanding of these facts, our careers are still prodded and picked at by well-meaning friends, family, and even other creative professionals. The unspoken assumption is that there is a correct way to build a career and that if you do it that way then you will predictably meet a series of milestones on your course of upward growth.

Maybe there was a golden era of the American workplace in which upward growth was essentially frictionless. My grandfather started at IBM in the 1960s as a computer engineer and worked for 30 years, during which time he bought a house, supported a family of four, put two children through four-year college programs, saved for retirement, and had access to legitimate health benefits. It wasn’t easy, but his job did make it all possible.

My grandparents on my dad’s side, 1982, on the last day of their first international trip. Their oldest child (my dad) had just graduated from college, a state school which they were able to pay for, and their youngest was 15 and stayed with her grandmother. This was the first of many trips they have taken over the years since their kids have grown up.

The people I know whose careers fell on a similar timeline to his have similar experiences. But the years before this “gold era” were similar to how things are now: people with socio-economic advantages are able to move upward at a fairly rapid pace, and everyone without socio-economic advantages is able to exercise upward mobility only after figuring out how to catch up. The college student with a job that pays her rent does not have access to the same opportunities as her classmate whose rent is paid by his parents so he can attend an unpaid internship for a semester.

I mention this because we now live in a free labor economy. Companies and individuals in power positions have a bad habit of bullying workers for free labor, even when it’s technically illegal. Perhaps this fear mechanism was born out of the crash of 2008 (when many of the people in power positions were still in college), or perhaps we are becoming exponentially shameless in our power hunger, with each passing year putting greater distance between the richest and poorest among us and more attention is given to the loudest people with the greatest number of followers. It is money and popularity, not skills and experience, that are winning in the job market right now.

So what can we do to combat this?

Prioritize fair pay in your business. Even if you are relying on the generosity of a friend at the moment, make it a priority to pay them what their work is worth as soon as you are able to.

Name your price and back it up. I hope you never have to experience someone in the music business bullying you, but it can happen to anyone. Someone will tell you that they can get someone else to do it for free. Often this is just a negotiation tactic. You’re worth more than nothing, so make a case for you over this imaginary free laborer. (One exception to this rule is when you are being generous to a friend!)

When money is tight, consider an exchange of skills instead. Are you an audio engineer who wants production experience? The more that you develop your skills the more bartering power you will have when you want to acquire new ones.

Jordan Cantor engineering and I producing at Killphonic Studios in Los Angeles last year. We are in our second year of her engineering me in exchange for me engineering her.

Communicate. This is very important. Your communication style will be different from other peoples’, and will likely evolve over time. You want to be as clear as possible. With experience, you’ll be able to read situations quickly and avoid problems before they become too big to solve.

Decide what your values as a business owner (and/or colleague) are, and resolve to never be lazy about upholding them. If someone you work with is not meeting those standards, don’t be afraid to talk about it and challenge them to do better. (The flip side of this is, obviously, that you must live by these standards as well!)

It is my hope that through the shifting tides of our current economy, we develop new and effective ways to uphold fair business practices. I’m always curious to hear from others about their experiences doing this (positive and negative), so please feel free to leave comments or email your stories to me at elanabellecarroll@gmail.com!

Killphonic Studios

Five Things I’ve Learned About Editing from Mixing

I have been a sound effects editor and supervising sound editor for a long time now.  But, I have recently begun mixing a television series here at Boom Box Post.  I am enjoying how much I learn each and every time that I sit down at the board, and I am by no means ready to start spouting mixing advice to anyone.  But, I can say that I’ve come to appreciate certain editorial practices (and absolutely abhor others!) through my new vantage point as a mixer.  Things that I thought of like a nice way to make your mixer happy have turned into practices that are essential to me being able to start my mixing day right.  Seriously, these five things can be the difference of hours added to my predub day.  So, here are five editorial practices that I’ve realized are absolutely essential to a smooth mix.

#1: Stick to the template.

In short, don’t add tracks!  Adding tracks to an established template causes numerous headaches for your mixer during the setup, and it’s easy for issues to crop up later without him or her realizing it.  Every time a track is added, your mixer needs to adjust his or her inserts, sends, groups, VCAs, markers, and more.  That is a ton of extra work, and if one of those hasn’t been checked and adjusted before beginning to mix, issues can crop up along the way.

Adding more tracks to your session to squeeze in those 18 dirt debris sound effects that you added to a car peel out is a huge no-no.  I am especially annoyed when I see that tracks were added just to put one or two sound files on them in the entire session.  Your mixer or supervising sound editor has thoroughly thought through the needs of the project before creating your template.  So, if you feel that you need more space to spread out, you probably need to re-think the way you’re approaching your builds (see number four below…).  But, if having more tracks seems absolutely essential to you, make sure that you reach out to your mixer ahead of time and clear the change with him or her.

#2: Cut foley in perspective.

Foley is often one of the things that makes a project really come to life.  It truly helps the action to feel more real.  But, it’s also something that is often mixed so that we feel it instead of truly recognizing it with our ears.  Your mixer probably won’t be using the footsteps to make a sonic statement during a big monologue or music montage.  But, it does often make sense to feature them when characters are moving in or out of a scene.  It helps the audience to track where they are located in the story and aids the flow between shots.

In these instances, the panning is often at least as important than the volume.  And in order to pan people walking, for instance, off screen-right and then immediately into the next shot from screen-left, the foley needs to have been cut for perspective!  I’ve had numerous foley editors say that they’re uncomfortable cutting in perspective because they want to give the mixer options.  But, you’re truly not giving your mixer options.  Instead, you’re tying his or her hands (or, rather, making them need to scoot over to the computer and recut it themselves when they’d rather focus on mixing)!

But perspective cutting for foley can be a bit confusing.   So, let me break it down for you: you should cut your foley in perspective if there is a drastic change in volume necessary, or if characters need to be panned in our out of a shot.  Panning within a shot does not require perspective changes (e.g., a character walks around a room during the same shot).  Zooming in does not require a perspective change (this can be done with a fader move and is not a change between shots).  Here are some examples that would require perspective changes:

  • Perspective change for volume: We start on a long shot of a character dancing on stage, shot from deep in the audience.  Then, we cut into an extreme close-up on his feet.  Bam!  Perspective change!
  • Perspective change for panning: Two characters and standing around talking, and they realize they’re late for an important meeting.  They run off screen-right.  Then, we immediately cut to them running into a different room from screen left.  Give that sucker a perspective change!

#3: Color code your builds.

This is not by any means an industry standard, but I seriously appreciate it. I see it!  Want your mixer to love you now and forever?  Then color-code your builds!  I would recommend color-coding the regions that make up each BG location the same color each time that location is used as well as color-coding the regions within each FX build.

For BGs this is helpful to your mixer because he or she can easily copy and paste the volume automation onto each instance of the same location in just minutes!  This is such a great time-saver for getting to a reasonable starting point on BG balance.

For FX, make sure to color-code your regions according to what the build is covering on-screen rather than the kind of elements they are.  That way, it’s easy for your mixer to identify what to adjust by just glancing at your session (without necessarily soloing every single file).  For example, when cutting a door open, you may have a handle turn, a wood door open, and a long creak.  Color-code all three of those suckers brown!  Extra points go to color-coding something that makes sense for the thing you’re covering (blue for water, brown for a wooden door, yellow for a yellow remote-control truck, etc.).  And make sure that each time that same door opens happens, you color code it the same way.  By doing that, your mixer can easily find a balance he or she likes and then paste it onto every instance.  That makes adjusting it to work in a specific scene so much easier.

#4: Choose fewer, better FX.

Let me say this: more is not better.  Not by a long shot.  Yes, in a lot of cases, you should cut more than one layer to get a textured and full sound without tying the hands of your mixer.  But, you also don’t want to veer too far in the opposite direction and cut way too many elements.  Sound effects editorial is an art-form, and like any true art, it takes forethought and vision to do it well.  That means deciding which layers you want before you start digging through your library, and then editing yourself to create the most robust but clear and simple build possible.  I never start pulling sounds without a game plan, no matter how simple the build might seem.

In general, I like to stick with a rule of three: choose three files max that cover three frequency ranges (low, medium, and high) and also three different sonic textures.  For example, when cutting a steady forest fire, I would choose a low-end rumble element to give it size, a mid-range thick whooshy element (maybe with a little phase for motion) for fullness, and a high-frequency steady crackle to give it motion, life, and to help it poke through the mix without needing to turn the volume way up.  Without a game plan, I might be left throwing in a dozen elements because they seem like good choices.  But with a little forethought, I can easily cut down the number of elements I use and make each one count.  Honestly, it also makes things sound a lot better.

Sticking with the rule of three also helps your mixer!  After all, he or she can easily grab up to four faders (three is even easier!) and adjust the volume without needing to create a group and then disable it after making the adjustment.  So, there’s basically no reason not to cut like this.  It helps you and your mixer to work better, smarter, and faster!

#5: Use clip gain instead of volume automation to balance FX builds.

So, you’ve toiled over creating the perfect balance between your elements in a single build.  And mixers love it when you do some of the work for them!  They’ll definitely want to adjust that balance to make it work within the mix, but having a solid starting point is key.  The problem with adjusting your balance during editorial with volume automation is that as soon as your mixer grabs the faders, that balance is completely erased and replace with whatever his or her fingers do.  So, do yourself and your mixer a favor and balance within builds using clip gain.  That lets your mixer have all faders sitting at zero (and not popping up and down all over the place during playback), and thus each adjustment he or she makes is on top of what you’ve already accomplished.

A few caveats on this:

  • Make sure to use volume automation rather than clip gain when adjusting volume for perspective changes.  Always first balance your build with clip gain, then cut it in perspective and make any volume changes for perspective with the volume bars.
  • Do not ever clip gain a sound down to the point of being inaudible.  That makes it impossible for your mixer to turn up the volume with a fader without seriously compromising the signal-to-noise ratio.  Furthermore, if you find yourself turning anything down that much, just delete it!  You obviously don’t actually like it, and you need the space so you can follow #1 and #4!  Take the opportunity to edit yourself!
  • Do not clip gain BGs.  Use volume bars instead to adjust the balance.  This is a good practice for two reasons: First, BGs often need to be super low in volume, and if you use clip gain, your mixer won’t be able to turn them up enough with the fader.  Second, since these are long, steady elements, it’s nice to see where the volumes are on the faders rather than having them all at zero.  But mostly, this is a signal-to-noise ratio issue.
     

The Relaunch of New York SoundGirls Chapter

We are excited to be teaming up with Female Frequency for the Relaunch of our New York City Chapter.  Lots of great events coming up!

The first event we are teaming up Female Frequency and Tom Tom Magazine.

Come learn how to run a soundcheck and set up a show for live music!

Hosted at c’mon everybody

Register Here

 

 

Detroit SoundGirls Spring Meet & Greet!

Please Join The Detroit SoundGirls Chapter for a Meet & Greet

Come Connect with fellow women in audio and meet our featured guest Ashely Mosley. Here how Ashley is using music to make a difference in her hometown of Flint.

Register Here

 

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