Empowering the Next Generation of Women in Audio

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She Shreds – Seeks Women Audio Engineers and Interns

She Shreds is looking for Women/Non-Binary Sound Engineers and Interns for their show at SXSW.  If you would like to be involved, please send resume and cover letter to soundgirls@soundgirls.org.

All positions are volunteer! Although, there is a small salary available for the Sound Engineer Positions.

Positions Needed –

FOH/ME to mix the show – Will need to supervise interns. – Two spots available

Intern Positions– will be working as stagehands assisting in loading and setting up band gear, set changes and working under the supervision of engineers.

Production Manager/Stage Manager

She Shreds Magazine is the world’s only print publication dedicated to women guitarists and bassists. We strive to change the way women guitarists and bassists are depicted and presented in the music industry and popular culture by creating a platform where people can listen, see and experience what it means to be a woman who shreds. Our goal is to transcend boundaries like gender and genre—supporting radicalism, respect, and revolution.

Harnessing your Inner Leader

One of the things about volunteering to work festivals that really got me hooked was they unlocked hidden stores of confidence within me. This came at a time in my life where I was picking up the pieces from a brutal trauma and so, embracing fearlessness was the name of the game. It was all about new rules and a whole new me. The way I booked festivals in my first year of volunteering was on the fly, the weekend prior. I would attend a festival and over the weekend I would hear about which fests people were going the following weekend. I’d weigh the options, rally the troops and approach the organizer of the event I’d decided on.

I’d rarely had courage like that in my life. I would say, “Hi, I’m Janna. I’ve worked so-n-so fests and taken on such-n-such roles. I am capable, I get sh** done, I bring in people and I have been an asset at these (*cue name drop) festivals. I would like to come to your festival and offer you my team to put out the fires as they arise. Would you like this?”. They would agree and were so pleased with what I could offer. I knew I could handle any job. Not because I knew how to do every job, but because I knew people. I knew who had what skill, who could do what job or who could teach me how to do it myself. Plus I brought volunteers, which actually wasn’t that hard. My friends and I had all been travelling the country since we were young teens, sleeping in parks, busking street corners, general vagrancy, etc. Now we had trucks, more passion for nature and music, and these fests would feed us! It also offered us a way to connect with driven musicians, collaborate on new projects and offered some of us a chance to get on stage.

When Labor Day rolled around and I approached my 9th festival of 2016, Quadrapalooza on Quadra Island. They needed volunteers and invited me to come and stay with them the week before to help out if I’d wanted. The day the fest was to begin I discovered my role would be stage manager. I’d worked every role at events but had never delved into the world of stage/sound. There was so much I didn’t know, but I’d become a master of winging it! My approach to researching the role was indicative of the type of tech I’d eventually become. Even though I’d never worked on a stage I could logically deduce some duties as stage manager. The term manager alone refers to multitasking. I could assume that keeping things on schedule was a big factor and I knew there was often a clipboard involved.

I began to research what I couldn’t assume by speaking to my new musician friends. I asked them, “What makes a good stage manager from your perspective?”. The answer that stuck with me was from Zonnis who agreed that it was the ones who brought them water. To this day this rings in my ear when wading deep in stage hi-jinx. It may sound trivial but it’s genius and it’s not even about the water at all! It’s about taking a moment to connect with the artist, seeing them as a human about to bare a part of themselves on stage and offering them a gift. Many don’t want the water, even better! But let me tell you every single one of them appreciates the offer, and they will remember you for it. Buzz quickly around the artists but enter their personal space with grace and care. When I’m busy and rushing around an artist as they’re setting up to perform, if I get within a foot and a half of them, I stop, exhale, channel calm, smile genuinely and ask how they are and if they need anything. The most fulfilling feeling is running a 24 channel re-patch direct to the board by yourself in a 15 min switchover and still bringing each of the eight band members a cup of water. I win, they win, everyone’s happy!

So at Quadrapalooza I jumped in over my head and quickly learned when sound issues began to arise, that I needed to learn as much about the role of the sound person as possible if I was going to do my job effectively. Within a couple hours I had reorganized how we designated channels and devised what would become my signature style of drawing stage plots. I loved being busy and having such an important role in keeping the party going. Attending events was forever changed, I now need a job to have fun!

Don’t get me wrong, it was stressful and scary too. It’s how you handle it that matters. We all make mistakes and it’s how we learn from them that counts. As the headlining band of Saturday night was wrapping up I was approached by a dear friend of mine, Doug Koyama (Doug the Hug). He told me, “Janna, this is chaos.” I sank, sighed and apologized. He corrected, “No, this is chaos. You are organizing chaos. You are awesome.” I don’t even remember if I cried or not, but I’m tearing up remembering that feeling of being recognized by someone who really knows what they’re talking about.

It’s true. It was chaos. I organized chaos and no one had to teach me how! Feelings of value and self-worth flushed through my veins, reminding me what life could be and again telling me that I was indeed still on the right path. The only parts of the weekend I wasn’t pleased with were the things I could’ve remedied had I known more about amps, cords, mics, speakers, frequencies and feedback. Hell, who am I kidding, I never used the word frequency back then, but this realization sent me on a personal mission to start! The next week I embarked on a two month education intensive that had me hitch-hiking again, but this time with a whole new purpose and direction….


Janna Dickinson aka JDog broke into the industry last year, when she accidentally worked nine festivals! At the Last-ival, having worked every volunteer role through to stage-managing, she watched the techs and realized that she had finally found a job where her varied skill sets could finally all work in unison. She spent nearly two months couch hopping while hitching to every tech across BC that she had met at festivals who were willing to teach her anything. Her first gig was waiting for her when she returned! With a childhood free from live music, she had never played in a band or plugged in an electric guitar. She was learning it all from scratch! So, learning WHAT an XLR cable is called, let alone what it’s for! She returned to the same festivals this year with a new role and received honorable mentions at each one. Follow her on her journey of navigating such a complex industry as a complete novice, working solely on instinct, an ear and the drive to work at her passion no matter the odds. Unafraid to ask embarrassing questions on her quest for excellence, she carries with her goals of touring, teching/tuning, tv and teaching. Her freelance company is Penny Lane Audio & Production.

Read Janna’s Blog 

Boom Op: Head to Toe

There are many articles that cover technical gear of location sound, but I want to focus on the skills and personal touches that will make a Boom Operator more efficient on set.  While the majority of these guidelines come from my own experiences, I also draw from Richard Patton’s Sound Man:  An Introduction to the Art, Science, and Business of Location Sound.  Richard Patton is a film Sound Mixer with 40 years of experience and over 70 credits.  Patton describes the job of a Boom Operator as the “placing of all microphones.” including the boom mic, lapel mics, and other miscellaneous mics planted for the scene.  It is important to note that sometimes there is only one location sound person on set, and therefore they become the Mixer, Recordist and Boom Operator.

Set etiquette

A hierarchy on set exists that determines who is in command of whom.  The two main groups are divided into “Above the Line” and “Below the Line.”  This refers to how the budget is arranged but is a smart way to think about interactions with others on set. The Sound Department’s domain is audio, and so even if the crew consists of two other people, a Boom Operator’s job is never to direct the actor. Therefore do not interfere with eye-lines.  Direct interaction occurs only when wiring an actor, or when someone Above-the-Line initiates conversation.  Getting a repeat contract depends on respecting these rules.  Speaking of wiring talent, be professional.  Respect boundaries and let the actor be in charge of how much help they need.  When wiring younger actors, have their guardians present and walk them through the process.

Head

Not every set is a temperature-controlled warehouse.  There will be sun, cold, and extreme heat from halogen lights.  I keep a hat, sunglasses, sunscreen, and a bandana with my kit no matter the season.  Other creature comforts include headphone covers (they make a huge difference), and a towel.  I have depended on towels for drying hands, puddles, tears, and cables.  They are the true answer to life, the universe, and everything.

During a take, a Boom Operator must capture the dialog.  They have to know who is talking and direct the mic to them.  Even during a monolog, the boom operator is thinking of more than just the script. Is the actor on or off axis?  Loud noises like airplanes or dogs barking will require more takes, but sometimes now is not the time to cut the current take.  Patton gives an anecdote in his book about caramel keeping loud pups occupied.  There is also the housekeeping of collecting room tone and making track notes.

Eyes

While sound is the medium of the Boom Operator, the camera is king on set.  It is crucial to watch the camera’s movements and to get a feel for different lenses and focal points.  The last thing any director wants is the perfect take ruined by the boom.  Often the Boom Operator dances a duet with the camera crew.  This can be complicated by a wire tether (recording audio to camera) or an intricate long take.  If the choreography was not complicated enough, the mic must be just out of shot and not visible via shadows or reflections.  Whenever possible rehearse the scene.  And while each crew is different, learn to communicate with the camera team; a good relationship can facilitate recording.

Arms

A tense body is one that fatigues faster.  Keep hands and arms relaxed. The hand closest to the mic should act as a shelf to hold the boom, while the other is a counterweight that controls mic direction.  The boom is steadier when hands are further apart.  There are several arm positions that rely on the skeleton rather than muscles to support the weight. Therefore these are the most natural positions to hold.  The first is the arms straight up.  This is the stereotypical boom position. The second is elbows at the sides with the hands straight out and facing upwards.  Often one hand is staggered higher to get the boom above the camera.  The third is arms completely down.  This one is used for when the boom is below the actors.  Other positions can be used but at the expense of the Boom Operator’s energy.

Body

Actors are meant to be seen; the crew are meant to be invisible.  This means wearing black clothing with quiet fabrics.  Long sleeves are better than short sleeves, but it is not a hard rule.  Make sure to dress for the weather.  Merino wool is an excellent place to start, and Army Surplus stores always have good deals.  Fingerless gloves are useful for keeping hands warm while maintaining dexterity.  Make sure they do not have tacky (and therefore noisy) grip enhancers.

The secret to surviving long set days is core strength.  Good posture includes keeping the stomach sucked to the spine, relaxing shoulders, and having a wide leg stance.  Wide stances are more stable, especially when standing on a step stool.  To not fall, one’s center of gravity should be kept between one’s feet.  It is better to lunge than lean. Locked knees is a recipe for disaster as it restricts blood flow and can lead to fainting.  Cue half of all America’s Funniest Home Videos.

Feet

Twelve-hour days last an eternity if one does not have proper footwear.  Boots are often required or requested for safety, but that does not mean fit has to be compromised.  I know that several respected brands have models that are custom built for women instead of “smaller men’s” boots.  It is essential to break in boots before working in them for a full day, and there is no shame in swapping for a more comfortable insole.  During the colder months make sure that boots accommodate thicker socks.  Boots that are either too tight or too loose cause blisters.  And keep in mind that although athletic socks are okay, merino wool is better.  I suggest keeping an extra pair in with the gear.

Sometimes a scene is relatively stationary, but not to the point of requiring a stand.  A rubber mat works well as a foot silencer, but also to make concrete floors more forgiving. And if a boom operator is short, like me, then an apple crate can be used as a step stool. Apple crates deserve more than a few sentences but note that film apple crates can hold weight, the local grocery store’s probably won’t.

As I mentioned before:  boom operators dance with the cinematographers. Therefore one should traverse like a dancer. Someone who is light on their feet will fall less often.  When walking backward the weight should be on the balls of the feet, and the body should lean ever so slightly forward.  Falling forwards means a bloody nose, but falling backward means a concussion.

Film crews can be like family, and by using these tips, I hope that future boom operators are seen as assets rather than glorified Production Assistants.

 

The Benefits of Sign Language

I’ve been slowly learning British Sign Language for a while now (BSL – it’s different to American Sign Language, or even Irish Sign Language. You might think it would be more logical for everyone to use one universal language, but how would you feel if someone forced you to speak only in Esperanto, giving up all the nuances and beauty of your own language and the ties to your culture that go with it?). I’ve been asked a few times if it’s because I know someone who is deaf. While more than a few people I know are hard of hearing (we can all think of at least one engineer who doesn’t even flinch when there’s a 10k squeal on stage), I’m not studying BSL because I know a deaf person. Firstly, I’m doing it because it’s fascinating. It isn’t just taking each spoken word in order and translating it to a sign; it’s an entirely different approach to communicating. I highly recommend everyone at least reads about it, but you should consider learning it too.

Sign language can be genuinely useful for us sound engineers. How many times have you needed to talk to a colleague, but it’s too noisy to even catch their attention? How about trying to get an urgent message to the other side of the stage but you don’t have comms? If more people had some basic sign language skills, we’d be able to communicate more quickly and efficiently. It isn’t an option for private discussions about other people though: most sign languages are very graphic and literal, so if you’re rude to someone in front of them they’ll know about it!

On a more selfish level, I’m preparing for later life. The comedian Francesca Martinez has pointed out that it isn’t a matter of disabled vs. able-bodied: we are all either disabled or not-yet-disabled. It’s a dark message, but it’s true. An unfortunate side effect of our job is that no matter how careful you are, and how conscientiously you wear earplugs, your hearing will deteriorate over time (but don’t give up on the earplugs!). The older you are, the harder it is to learn a language too, so I don’t want to wait until I need it before learning it. I hope I will never become deaf, but studying BSL is fun, and I’ll have that knowledge if it does happen.

With BSL, I have a way of welcoming deaf clients, even if my grasp is very basic right now. You might think it’s odd for sound engineers to interact with deaf people, but it does happen. There are deaf musicians, choreographers, event organisers and guest speakers. There are also shows that have live interpreters, for example, a lot of comedians will have specific performances with live signing, or some bands and festivals provide signed sets. Just because someone is deaf doesn’t mean they don’t enjoy comedy or music (they can still feel the beats, or they may not be entirely deaf so can hear the melody but not the lyrics), so why should they miss out?

The same can be said for any condition. Having epilepsy doesn’t stop you liking dance music, having autism doesn’t stop you having a wicked sense of humour, having dwarfism doesn’t mean you don’t like to go out for drinks, being in a wheelchair doesn’t mean you don’t enjoy live theatre. One of my best friends has a long-term condition that affected her mobility for years, and now she’s in a wheelchair. Just getting around and doing simple things can get quite complicated and tiring, and you know what? It’s boring! She can’t just give up and stop having her condition when she feels like it, she’s got to go through it every day. Having some time to relax and going to see a show where the aisles are wide enough, and she doesn’t get dumped on the end of a row and feels like she’s in the way, or the toilets are actually set up so she can use them without help (have you ever tried to open a door towards you while in a wheelchair and then roll yourself through it one-handed? It’s pretty challenging), can make her feel normal for a while, and make her week.

So the next time you’re working or organising an event, think about how you can make it more accessible to a broader range of people. You don’t have to wrap everyone up in cotton wool and not do anything risque for fear of offending someone, just put yourself in their shoes. Maybe contact local groups and charities to ask their advice on how you can help to make your venue more wheelchair friendly beyond the basic building regulations. You can also suggest daytime acoustic performances, some shows without flashing lights, better lighting at the box office and bar to aid lip reading or look into having a section of your bar lowered so people of all heights can order a drink. Why limit your audience (and your income stream!) when you can make all sorts of people feel not just included, but genuinely welcome?

 

 

 

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

January Feature Profile

Anna Frick – Being Fed by the Universe

The Blogs

Post-production basics: Studio jobs (and how to get one)

Never Too Late or Too Great to Shadow

Round-Up from the Internet

SoundGirls was honored to support GIRLSCHOOL Such an awesome weekend. Thanks to all the SoundGirls who donated their services

 

 

 
 
 

SoundGirls News

Apply to work for SoundGirls Productions

SoundGirls Launches SoundGirls Productions

Bay Area – Working w/ RF – Lisa Woodward

https://soundgirls.org/event/melbourne-soundgirls-social/?instance_id=1091

Detroit SoundGirls Spring Meet & Greet!

iZotope Workshop at Emerson College

Letter to Pro Audio Community

SoundGirls Resources

Member Benefits

Lending Library

Events

Post-production basics: Studio jobs (and how to get one)

If you’re looking to build a career in post-production sound (sound for picture/television, film, and web) there’s generally two routes: working for yourself, or working for a sound facility that specializes in post-production. There are advantages and disadvantages to both. If you don’t have a lot of experience, working for yourself could mean high competition for low-budget projects with a varying level of quality. At the same time, it can be an excellent experience to do all the sound yourself, learning how to solve problems and manipulate sounds at your own pace.

The main advantages of starting out at a facility are you get to work on higher quality projects with professionals, better credits, and you have the security of having a job. You’ll get exposed to a lot, and chances are, you’ll meet a lot of experienced people in the field. The main disadvantage is it can be a lot of grunt work, long hours, and time (possibly years) before you move up into hands-on roles like engineer or re-recording mixer.

The jobs at a post-production sound facility typically include

PA – A “production assistant” is someone who aids in daily operations. On an average day, you might be making coffee, answering phones or sitting at the front desk, stocking the kitchen with snacks, studios with supplies, running errands (picking up food, supplies, hard drives to and from clients), taking out trash. You may be one of the first ones to the studio in the morning and last to leave.  PAs don’t get to hang out in sessions much (unless it’s allowed off the clock) but there’s a lot you can learn just being around it. PAs are hired as employees. PAs may be interns who were promoted or people who applied from outside the company. PA jobs are in high demand, and studios get a lot of applicants since it’s the “foot in the door” job.

Intern – Interns often do the same duties as a PA but may get more opportunities because they aren’t getting paid. An intern might get to sit in on sessions or do occasional light work (like sound editing). Interns come and go more frequently than PAs, and there is no guarantee of getting hired. I know people who waited it out in internships for over a year (without pay!) before moving into a paid PA position. Unfortunately, some studios abuse the intern status, so it’s important to ask questions to make sure it’s not just a PA job without pay or opportunities to learn.

Assistant (also called A2, assistant engineer, or machine room operator)  – Assistants help support the technical operations of the studio. If an engineer or mixer has an issue, they call an assistant to help. Job duties might be troubleshooting computer or gear issues, setting up and testing mics, opening and splitting AAFs, prepping Protools sessions, file management/archiving, tape laybacks, quality control, and receiving/sending files to clients. The way assistants tend to move up is slowly getting opportunities at the studio – things like engineering sessions, doing sound editing, or small mixing projects (in addition to his/her normal job the rest of the time). Assistants are usually employees. If you’re an assistant, who can engineer, edit, handle your own tech support and know the day to day operations of a studio you’re genuinely an indispensable employee. An assistant could be a promoted PA or intern but may come from the outside.

Sound editor – sometimes sound editors are role-specific (dialog editor, sound designer, Foley editor) or sometimes a single sound editor covers all of those roles. Sound editors can be employees or freelancers. Sound editors are increasingly expected to know how to do detailed audio repair (using software like Izotope RX). The job “assistant sound editor” doesn’t really exist but there still is a hierarchy of editors. Entry-level sound editors may only do simple tasks like cutting background sound fx, edit recorded Foley, or light sound design. Lead editors get to do the heavy creative lifting. Editors can be trained and promoted from within or come from outside the company. Freelancers are expected to already have some editing experience/credits and possibly work off-site. Side note: A Music Editor (by title) is not an employee of a post-production studio. Those jobs fall more under music and with music editing companies.

Engineer – there are generally three types of engineering gigs in post-production: recording voice-over, ADR, and Foley. Some facilities have dedicated engineers, and sometimes engineering duties are part of other jobs. For example, a mixer may record VO as part of his/her mix session. Some engineers are hired freelance by the session or project and others are employees. Freelancers are expected to have engineering experience/credits already.

Sound supervisor – the sound supervisor oversees the sound process. He/she may be involved with scheduling or delegating work to sound editors. If there are questions (technical or creative) before the mix, the sound supervisor is the person in the know or who will communicate with the client to find out. Traditionally, the sound supervisor has a meeting or spotting session (watching down a project to take notes and ask questions) with a director or picture editor. The supervisor would also attend ADR sessions and the mix. Unfortunately, sound supervisor is one of the first jobs to go or gets combined into other positions if there are budget constraints. Some studios don’t have a designated sound supervisor, either – sometimes a lead assistant or lead sound editor handles similar duties but doesn’t hold the title.

Re-recording mixer – this is the person responsible for taking all of the elements of a mix (VO, edited dialog, recorded/edited ADR and Foley, sound design, music) and blend them together. Mixers are at the top of the hierarchy (in terms of sound jobs and pay) but along with that comes more responsibility – including being the point person with a client, which can be stressful at times. Re-recording mixer work is increasingly becoming freelance/contract, but full-time opportunities do exist. Freelancer mixers generally are expected to already have significant experience and credits and, in some cases, bring their own clients to a facility.

Important people to know behind the scenes:

Operations Manager – oversees day to day tasks and handles issues at the studio (with clients and employees). They are involved with other aspects of the business such as accounting, sales, scheduling, HR, etc. Usually, the studio owner is not the operations manager, so these two work closely together.

Scheduler – Scheduling coordinates client bookings and also books freelancers for sessions. Sometimes the scheduler is also the operations manager. It’s in a freelancer’s best interest to have a good relationship with the scheduler since he/she may have an option who to call for a session.

Sales – you probably won’t see a good salesperson at the studio all the time. It’s to your benefit to get to know the sales people, though, since they generally have a lot of relationships in the industry.

How to get a studio job

The best way to get a foot in the door is through a recommendation from a connection. Most studios do not post job listings online and will hire by word of mouth. Sometimes it doesn’t go far past employees to find a few good applicants (between friends, roommates, and colleagues looking for work). Anytime you’re contacting a studio find a way you’re connected. Do some sleuthing to find out if you know someone who works there, has worked there or is friends with someone who works there. LinkedIn and Facebook can be good for this. Always contact your connection and ask permission to use them as a recommendation. Then, when you contact the studio manager, start with: “Pat Smith at XYZ Studio recommended I contact you. I’m looking for work as…” This intro can be the difference between getting an interview and a resume put in a cabinet.

It’s important to cater your resume to the position you’re applying to. If you’re trying for a PA position, include you have a car and are willing to do errands or that you have experience in the service industry. It’s not important to know what consoles you can operate (most post-production studios are on control surfaces, anyhow). For machine room operators, definitely include skills like IT/networking, soldering, computer or electronics (especially repair).

Don’t waste time on a demo (I’ve been asked once in 15 years for one). Again, this is because the quality of work isn’t always the most important factor. We don’t have control over the source material or deadline. Some gigs it is more important to work fast than it is to have pristine audio.

A studio or employer will be interested in your CV (list of credits/projects). They may check your iMDB page before a meeting, so it’s important to keep up to date. I highly recommend updating iMDB yourself whenever you work on a post-production project. There’s an option for “uncredited” if your name wasn’t in the credits. If you have time, add the entire sound department. This helps out your colleagues plus it’s not as obvious you were the one who added it.

Studios get so many applicants for every job they don’t have to pick the person with the most experience. They may pick someone based on temperament, or who the recommendation came from (was it, someone, the manager or owner knows and trusts?) They also look for applicants who show willingness to do the job they are hired for (not expecting an immediate promotion or to be mixing as an intern).

Why you have to start at the bottom

It might seem unbalanced to start as an intern or PA when you have a degree, Protools chops, or other relevant experience but what a studio is looking for goes beyond that.

Studios need people they can trust. If a studio can’t trust you to make a lunch order without errors and on time, why would they trust you with a crucial delivery of a master tape or hard drive? Confidentiality is also important at a studio because of high-profile clients or if the sound crew knows the winner of a tv show before it’s aired. Like any relationship, it takes time to build that trust.

Studios need to know the people they hire can do the work needed. A surprising number of people embellish on resumes. Even worse is when people have no idea they don’t have the proper skills or credentials for the jobs they are applying for. It takes practice to be good at any job, and a studio isn’t going to pay someone to learn on their most important client’s dime. I wouldn’t recommend applying for a job like sound editor or engineer unless you can show at least one prior job with the same title and no less than half-dozen credits. I wouldn’t apply for a re-recording mixer job without a dozen mixing credits and two years experience. You may only have one chance to get a meeting or interview, and it’s a risk to try for a job above where your experience and credits are.

Studios want employees who they feel comfortable representing the studio. Here’s how NOT to do it: At a studio, I worked at, an intern once gave his business card to a client when the mixer left the room. How do you think it looked to the client to get a card and offer to do business with someone who came in to pick up dirty plates?

There are also technical skills working in post-production that take time to learn. It takes experience to develop an eye for sync (can you tell if something is two frames out AND if it’s early or late?)

It might seem like a catch-22: How can I get work if I can’t get credits to show I can do it? That’s why the first couple of years in the field is an optimal time to camp out at a studio where you can just watch and learn as much as possible. My first studio job I learned so much I felt like I was still in school! Credits and opportunities will come in time if you are patient and open-minded to learning whatever is in front of you.

Never Too Late or Too Great to Shadow

When was the last time you shadowed someone on the job? I thought that I was too old or too far along into my career to shadow someone while they were at a gig. I thought that’s something someone just starting out or in school does right?  Wrong! We all should continue to learn at any age through ongoing education and shadowing opportunities.

I recently had an excellent opportunity to shadow someone at a National Sports arena, so I decided to jump on it. The individual I shadowed regularly works in this arena, and this night was working a National Hockey League game. Their role at the event was not sound specific, but it still offered an excellent opportunity to get an inside look at the technical capabilities of a large sports arena.  I was able to observe the staffing and teamwork it takes to make each game look and sound great on both the screens in the arena and for the televised international broadcast. It had been a long time since I had shadowed someone on the job. It felt a little strange, but it was worth it!

Shadowing isn’t just for those getting started in their career. It’s a great opportunity to be exposed to something new, especially if you are trying to grow or change your career path. Shadowing someone on the job could provide exposure to a specific specialty you’d like to learn more about or even an entirely different field in which you might want to consider on your career journey.

An experience like this provides the opportunity for people to learn and expand their skills.  Entering a new environment allows you to see how a different organization operates.  During my shadowing experience, I took notice of the technology being used, compared their policies and procedures to what I have experienced, and gained exposure to different kinds and brands of equipment.

My host provided some fascinating information about how the venue has changed over time.  I learned about the arena’s technology legacy as well as how things have been upgraded over time and the benefits of those changes.  I found the experience and knowledge shared with me to be beneficial, and I will apply that knowledge to my environment whenever it applies.

Entering a new environment also means you will meet new people along the way as well.  This shadowing experience allowed me to continue to build my network and connections in the industry.  My host introduced me to everyone and explained their roles and how everyone functioned as a team throughout the event.  I enjoy building relationships and meeting other people within the industry, and you never know when or how this will benefit you in the future. This industry often runs on past experiences, but often future experiences occur based on the people you know and what they know about you.  I’ve always felt that networking is essential and each opportunity I get to expand my network is valuable.  Taking advantage of this shadowing opportunity was a great way to gain experience, skills, and develop my network. Hopefully, you’ll consider shadowing someone in the future too.

Anna Frick – Being Fed by the Universe

Mastering Engineer at Airshow Anna Frick got her start in high school producing an album for a friend that was a singer-songwriter. She had no idea what a producer did or what the job responsibilities were, but they ended up recording and producing an album, that they gave to their friends and families. Anna would take the album with her to college.

While music was not a focus while Anna was growing up, it was definitely present. Anna remembers playing records on her dad’s turntable, making mixtapes off the radio, recording sounds with a Fisher-Price tape recorder. It was when she attended a show that she sat behind the soundboard, and she became captivated by all the knobs, buttons, and faders. “It looked like a maze of control and options, and I wanted to know how it all worked.” Producing the album for her friend sparked her passion and led Anna on a path to go into audio.

Her parents were aware and supportive of Anna’s decision to pursue audio as a career path. At the same time, Anna did not what exactly she wanted to pursue or how to go about it. “ I loved the engineering side, but I really didn’t see a clear path to that.” Not attending college was not an option, and her parents convinced her to study business, which she did for the first year, this was frustrating and ultimately unsuccessful for Anna. At this point, Anna was determined to find a degree that would allow her to work in music. Then she discovered that the University of Colorado Denver offered audio and music business degrees, and it was only an hour away from home.  It all started to make sense. She studied both audio engineering and music business.

After graduating with a bachelor’s degree in Music Industry Studies from the University of Colorado at Denver, she took the first job she could find, it was with a booking agency, and turned out not to be for Anna. On the upside though, this is where she would meet her husband. She would continue to take jobs on the business side of the industry and become more and more jaded, “Audio was constantly on my mind, but I didn’t know how to get my foot in the door at a studio while still being able to pay my bills.” Eventually, a few opportunities to work on the audio side would be offered to her.

She spent time as a “mastering” intern for an internet startup and then would work for several years for a spirituality and wellness audiobook publishing company. “That was interesting from a content perspective, for sure. I tried to get my hands on as much hands-on audio work as I could (I was the Studio Assistant), but increasingly my job duties became more and more loaded with traffic management (managing the deadlines). But I became really good at editing really long segments of room tone.”

Each one of these built upon each other and then the opportunity to work at Airshow popped up, and she took it.

“I never thought I’d end up in mastering, but here I am. The universe seems to feed me what I need, I guess, because mastering fits me quite well, I think.”

Anna has now been working in professional audio for over a decade, and at Airshow since 2010, a boutique mastering studio that was started over 35 years ago, by David Glasser. Originally based in Springfield, VA, Airshow relocated to Boulder, Colorado in the 90s with a staff of five engineers, one assistant engineer, and a studio manager. Anna started as an assistant engineer and worked her way up to full-time mastering and restoration. In 2016, Airshow moved once again to a new location up in the foothills above Boulder. Currently, Anna is currently one of the two mastering engineers on the roster. Up until 2018, there was a second studio in Takoma Park, MD, run by Charlie Pilzer, that studio is Tonal Park and offers the full range – recording, mixing and mastering. Anna says “the move for us to the foothills and splitting from the east coast studio signified a refocusing of the company back to just mastering and restoration services.”

Anna loves taking an album across the finish line. Finding the little touches that make a song or an album shine; bringing what the artist has envisioned to fruition. “There’s also an OCD part of me that wants to make sure that everything is absolutely correct and sonically at its best before it goes out into the world. It’s a combination of pulling together all the details while maintaining a bigger picture.” The drawbacks for Anna are being overly critical of her work, which causes her to doubt her ear. She has learned “I just need to step away for a minute, take a breath, freshen my ear and perspective and then dive back in anew. That’s a hard to practice when there are hard deadlines, but ultimately I know that’s what’s going to get the best outcome.”

One of Anna’s favorite projects was a two-volume box set,  ‘The Rise and Fall of Paramount Records’ (Third Man/Revenant).

“It was such an immense amount of material (1,600 songs) that Dave Glasser and I tag-teamed everything. I think we did about three to four passes on each song before all was said and done with restoration, mastering, quality-check and final encoding and metadata. It took us about six months per volume. But the music is so cool. If you don’t know the story, Paramount was this record label from 1917-32 started by a furniture company and they kind of accidentally recorded the history of the blues.

A project she is proud of is Glee, working as the second engineer to the late Dominick Maita on all the releases. She worked under an aggressive schedule with top-notch production, and she found herself as the last ear on everything before it went out into the world. Anna also worked as the project manager for Naropa Institute archives. An immense project that took over two years with four transfer techs to transfer 4,300 cassette recordings. The archive included over 1,000 hours of Allen Ginsberg reading his own works and teaching classes.

Anna has learned many lessons along the way and believes it is important to not put your faith in people that do not deserve it. People who you think that will further your career but in the end waste your time. She has come to realize that you should never sacrifice your self-respect to work in the industry, instead focus on building your self-confidence.

Technically, she learned to master by listening, on headphones then in the studio. When she was not in a session, she would sit with Dominick Maita or Dave Glasser turning one knob one click at a time and training her ears.

“I’d pull up one of Dave’s projects and master it myself and compare it with Dave’s master, and then we’d discuss our approaches. One time early on he even said to me “I think I like yours better! Or I’d try to match his master and then compare my settings to his recalls, taking time understanding how each piece of gear can be used or used together. Dom taught me to constantly ask if I’m making it better or worse with every move I make. That becomes a mantra. It’s natural to want to “leave your mark” on a mix, but that’s doing the music a disservice. It’s not about making it sound like I mastered it. It’s making it sound the way the artist wants it to sound. So leaving my ego at the door is one of the biggest lessons I’ve learned.”

Anna’s long-term goals are to continue to learn and grow as an engineer and to evolve with the technology. “This industry can be so fickle that I think I stopped setting goals and started focusing on keeping my head down with my work and keeping my eyes up for opportunities. I didn’t expect to fall into mastering the way that I did, but I love it, and I want to continue pushing the envelope. The new technologies coming out (like MQA) are exciting, and my geeky brain is itching to see what lies over the horizon when it comes to pushing better quality music to music fans. I’d love to continue to be a part of that exploration.” She also worries about running out of work, being undercut by bedroom producers and having to undervalue herself. She hopes that quality will continue to win out.

Advice you have for other women and young women who wish to enter the field?

Ask questions. Don’t feel like you’re not a part of the conversation, force your way in by asking questions. No job is too small – when I started at Airshow, I was lowest on the totem pole, and so it was my job to take out the trash each night – just do it and don’t complain. Don’t devalue your skills, but also make sure your skills are strategic and thought out. And then question them once in a while. I constantly still check my work in my car on the way home – I call it the “Self-Doubtmobile.” Remember that interviewing for a job is a two-way street: while they are evaluating whether you are a good fit for them, make sure you’re evaluating them under the same premise – are they a good fit for you?”

What if any obstacles or barriers have you faced?

I’ve been really fortunate to have found mentors that have given me the opportunity to learn, explore, fail, and succeed beyond the stereotype of my gender. I think that was always the hardest part about being a female in this business – the assumption that I was someone’s girlfriend and not someone myself.

How have you dealt with them?

Fighting that stereotype required me to speak up in situations where I have been ignored, like when a group of (male) engineers starts talking gear or technology. I search for questions I can ask or insight I can add, and I force my way into conversations to “prove” that I’m not just someone’s girlfriend. My husband helps too – he works in live music but not at all on the technical side so when someone starts talking tech with him, he puts his hand up and says “I have no idea what you’re talking about, let me get my wife to translate.”

Must have skills?

Finding better, more efficient ways to do things. In many of my jobs (including my current one), I have hated the CRM / database where we keep all of our client, project and calendar info. Instead of complaining, I would build us a new one using FileMaker Pro – a program I learned by trial and error over the years. My skills with that one program have proved invaluable in so many ways. The one we use at Airshow has vastly improved our client relations, archiving methods and marketing agenda. The ability to question your own methods, to rethink your way of doing things every once in a while can vastly improve your audio skills. I surprise myself sometimes by thinking outside of the box to solve one problem, and that sometimes leads to me changing my workflow because of it. If you think the answer to a question is “No,” figure out why and find a way to change that.

Do you ever feel pressure to be more technical or anything else than your male counterparts?

I certainly feel the pressure to be more technical and have a better understanding of things than my male counterparts. It gets the attention quite often that demands respect. At this point in my career, I feel like I’ve earned that respect, but since the industry changes so quickly, I don’t rest on my laurels. It’s a constant quest to keep up. At the same time though, I understand that to have the technical knowledge means I have to listen to those around me, admit when I don’t know something and ask questions. Being a know-it-all is pompous and doesn’t help the conversation. There has to be a collective intelligence that keeps audio engineering churning forward, regardless of gender. And that’s exciting – collaboratively solving problems.

Is there anything about paying your dues you wish you would have paid more attention to that came back to haunt you later in your career?

I’m an introvert, so when I was in college, I didn’t understand the value of networking. Audio at that point was purely an academic pursuit, but it’s not like other industries where you apply to jobs after college, and you are just on your way. Also, in my first semester, then ran us through kind of an electrical engineering crash course. I wish I would have paid more attention there.

Anna on Mastering

How is Mastering different from recording or mixing?

Recording is like collecting all the pieces that are going to make the final product. It’s like when you’re cooking; you go for the high-quality ingredients because that basis affects the result. It’s forward-looking. Mixing is treating those ingredients with care and respect, but also with balance and precision. You don’t want to overwork the dough, but it’s got to be mixed well, or it won’t bake. Mastering is like the final plating – the ingredients have come together to form something beautiful as well as tasty and satisfying. So mastering is looking backward at all the elements and making sure they all have been assembled well, then looking forward to the audience. It’s the connecting point between the artist’s vision and the audience.

How closely do you work with the artists in Mastering?

It depends on the situation. Some artists are very hands-off – quite often when it comes to mastering, they’ve had their heads in the process so long that they’re either over it and ready for their next project or they’re doubting their decisions and want someone they trust to take the wheel. Other times, the artist is sitting right next to me at the desk, and I’m conferring with them on every choice I’m making. A mastering engineer’s biggest strength comes in knowing how to communicate with an artist on their level and translating what they want to the mix. Sometimes that’s technical, and sometimes it’s much less concrete. Just a few weeks ago I was working on revisions for two projects – one the client was very abstract in what she wanted “a little more open here, a little wider lens there,” and the other client was giving me very specific notes “a slight dip at 660 here, two more seconds in between here.”

What is your thought process of Mastering?

The first thought is always What are my client’s goals? Genre, format, concerns with the mix, flow, those kinds of things. Next, it’s What are the problems in the mix – let’s fix those first. Then it’s Where are the diamonds – let’s make those sparkle. All of these things inform the loudness – which is the target I keep in the back of my mind while I’m processing all of the above.

How long does a typical project take?

In terms of actual hours, it takes me four to six hours to master a full-length album. But then it goes out to the client for approval and once approved, we’ll prep the final master – quality-checking it and cutting any additional masters (LP, high-res, MQA, etc.). I’d say a very tight turnaround for a project would be two or three days total.

How does the process for mastering for different formats ( iTunes, vinyl, surround, etc.) differ?

I try to understand all the formats needed before I start mastering. That way I can make my mastering decisions working towards those. For example, if I know the project is also going to vinyl, I might take a lighter touch on the low end so I don’t have to re-EQ for the vinyl master or steer very clear of using a limiter (I rarely use one these days anyways) and use different techniques to get the loudness I want. Or I might take into account the inner grooves for the dynamic flow of the album sequence. For Mastered for iTunes, it’s safest to stay with a -1.0dB ceiling, so I’ll shoot for that – which I’ve been doing just out of principle more and more lately. Before I used to shoot for -.2dB. I guess I’m saying that I try not to use different processes for different formats and try to keep all the formats within a range suitable for all (if I can help it).

Would you master a production separately for each format?

Certainly knowing the character aspects of each format is very important. For example, I recently worked on a project that was going straight to cassette. Knowing that the tape would inherently dull out the sibilants a touch, and there would be a noise floor added, I aimed to keep the master crisp and clean.

What formal training or education would you recommend?

I think a solid understanding of electrical engineering is important. Also, knowing computer science and some programming skills will keep you in the loop in the rapidly changing digital audio environment.

As far as whether you get your education on the job or in a classroom, I think that depends on the person. I’m good at school, and I like it, so naturally, that path worked for me.

Is it necessary to be well versed in recording and mixing before working in mastering?

I would say yes, despite my career arc. I’ve had to backtrack my knowledge in those areas to better serve my clients because I don’t have nearly as much experience as most mastering engineers in recording and mixing. But when I get a mix in, and something isn’t right about it, I need to help identify what it is that’s wrong – was it the space where the drums were recorded? Or maybe it’s treatment of the vocal’s reverb that’s overwhelming the mix.

There’s no substitute for experience. It’s certainly not going to hurt to get as much experience and knowledge as possible in those areas. I’ve yet to meet someone who has too much knowledge or whose brain has reached capacity. Soak everything in.

What are your favorite plugins or equipment?

I’ve got so many tools at my disposal, and they all serve a purpose. The API 2500 and Fairman compressors have been my go-to’s recently. I often use compressors as EQ, not so much for loudness, so those two compressors both offer up unique flavors that work well. As far as plugins go, I don’t use too many, but the Oxford Inflator is almost always in my chain and Ozone is my problem-solver in many cases. For restoration, it’s iZotope all the way and some extra touch by soundBlade’s NoNoise.

Where is mastering technology heading?

I could say that it’s heading more and more in-the-box because plugins are sounding better with each iteration. I’m certainly using more plugins, but my go-to is always my outboard gear. That could change and it probably will. I’m not ready for that quite yet, though.

I think the biggest leap in my ears has got to be MQA (http://www.mqa.co.uk/). For years we have been hoping that music fans will want to pay for higher quality audio. But that’s simply unrealistic. Music is becoming more and more a passive substance; it’s in the background, it’s a way to escape from reality, while still being present in the situation. I always go to the image of someone listening to music on earbuds while riding the subway. You think that person cares if it’s 96/24? No way. So you can’t expect that person to pay for 96/24 if they don’t understand it and they don’t care to. The best we can hope for is to provide them with dynamic, higher quality audio without having to educate them on why that’s important. That’s what MQA provides. Suddenly, 192/24 is stream-able, without the need for unrealistic bandwidth or consumer buy-in. And also, it sounds incredible.

The flip side to that is the resurgence of vinyl. That is engaging music fans and creating a deeper connection with music albums – they’re complete works instead of a collection of songs, which is contrary to the way music has been headed since iTunes was introduced. I’d love to see artists continue to lean into the vinyl format. The technology we’re using to press records is decades old, so I think there will be some cool improvements in that world.

Missed this Week’s Top Stories? Read our Quick Round-up!

It’s easy to miss the SoundGirls news and blogs, so we have put together a round-up of the blogs, articles, and news from the past week. You can keep up to date and read more at SoundGirls.org

January Feature Profile

Giving Back to the Audio Community – Lenise Bent

The Blogs

Stereo Recording Systems

Sistemas de Grabación Estéreo

Ova Music Studio – Feminism and Female Music Production in 1970s London

Keeping Healthy on the Road

Round-Up from the Internet

Women in the music industry saying are calling Neil Portnow to resign after he told them to “step up

Grammys establish task force to address anti-women bias in music industry

Pink Rebukes Grammys President for Saying Women Must ‘Step Up’

SoundGirls News

SoundGirls Launches SoundGirls Productions

https://soundgirls.org/event/u-k-soundgirls-social/?instance_id=1077

New England SoundGirls Chapter Launch

Bay Area – Working w/ RF – Lisa Woodward

iZotope Workshop at Emerson College

Letter to Pro Audio Community

SoundGirls Resources

Member Benefits

Lending Library

Events

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