5 Sound Design Sketches 

Sound design is as much of an art form as painting, sculpting, acting, dancing… insert any of the visual or performing arts here. One could argue that sound design is totally a performing art! Effects, ambience, and music all have a huge impact on how a  story lands for an audience. It is the sound designer’s job to manipulate all the parts so they interact with each other appropriately to have a profound emotional impact.

In the same way that actors will do readings or visual artists will sketch for practice, we sound designers also need to practice our craft independently. This article contains ideas to make sound design a consistent, self-motivated practice. Rather than

going into technical how-tos, the following ideas assume the reader knows the basics of audio engineering and thus focuses on creativity and inspiration instead.

Record everything.

This is perhaps the most accessible exercise you can undertake as well as the most practically useful. Through a consistent practice of recording, sound designers tune into the world around us while building our sound effect libraries. Handheld recorders are not that expensive, or in the worst-case scenario, you can even use the voice memo app on your phone. Ideally, you have a handheld recorder and are capturing in stereo at the minimum.

Take your recorder everywhere. Start by grabbing ambiences. Really tune in and listen to what is happening in the world around you while you are recording and do not stop it until there is a lull in the action. (For example, it would be unfortunate to stop a  recording of a street in the middle of a car passing by.) When recording ambiances that stay pretty consistent such as walla, some nature ambiences or even room tone, grab no less than one minute – and that may even be too short sometimes. Capture any less and future loops will be tricky to edit or sound boring.

Tune in to the world around you for singular things that sound interesting close up too. Maybe a crosswalk signal makes a unique sound or you have a loud washing machine; get right up to it and record it.

Go beyond spontaneous recording and also make time to create noise. Breaking

celery can make a great sound for breaking bones; a suitcase latch can be a safety mechanism on a pistol; squeezing cooked mac and cheese in your hands could be a  basis for gore sounds. There is so much magic in recording an everyday object and making it sound like something else.

Do a sound design for a video clip.

The only way to get better at sound design is to do it as much as possible. Going back to our visual artist analogy, sound redesigns are to sound designers as pencil sketches are to painters. It’s our artistic exercise when we are not actively working on a  paid project.

A video clip can be from anything that excites you, such as a movie or a  playthrough of a video game. Try to find something that is not too current, as people who see this clip may have expectations for how it sounds based on their recent memory. The cool thing about this exercise is that the end goal can be whatever you want it to be. Once in a while, you should do a thirty-second to one-minute clip that is a  full sound design as a portfolio piece; but the real practice comes in taking even just a five-second clip and digging into one element, whether you focus on weapons, foley,  sci-fi, vehicles… When you focus on one element of a video clip, it is important to record, process, and otherwise create all the sound effects from scratch. Do not throw in sounds from a library unless there are elements that are impossible to create on your own or they are being used in a layer within a sound effect; the point of the exercise is to practice creating sounds from the ground up.

To level this exercise up, create redesigns for different genres to the same clip.  What do the objects in the video sound like if they are in a rom-com? Then, what if you took the same clip and designed it as a psychological thriller?

Sit down and play with a new plugin or piece of gear for 30 minutes.

To put it bluntly: there is no point in having five analog synths or fifty reverb plugins if you are not familiar with any of them. You can learn a lot by penciling in a set amount of time to learn something specific. Your work becomes so much stronger when

you adequately know your tools, and it is so much more effective to have a few plugins that you know well than a bunch that you do not know how to use!

Create a sound design prompt with ChatGPT.

Type in, “sound design prompt” – literally. ChatGPT will spit out a suggestion that has a ton of detail, or maybe even not that much at all. Hit “generate” until it gives you something inspiring yet challenging. Then, time-block this exercise too. Give yourself between two to four hours and go nuts. Approach it how you want; work in a new DAW,  or don’t; record sounds from scratch, or don’t. Really treat this like a “sketch” and make something detailed and unique. And see what you can come up with in just a few hours.  Give yourself an added bonus by purposefully integrating something new as discussed  in the previous “sketch.” Perhaps you aim to use a feature or keystroke in your DAW,  dig into a plugin, or try a new recording technique.

Listen.

An exercise many new sound designers take for granted, and perhaps one everybody fails to do in our fast-paced existence. Really listen. Tune in and take mental or written notes. Here are some considerations, and this is by no means an exhaustive list.

In real life: What do you hear around you at any given moment? Where are different sounds coming from?

When watching movies or television: How are different elements balanced in the mix? Can you identify the low, mid, and high-frequency layers of sound effects and how do you think they were made? What do you think the editors used for different effects?  How is sound used as a thematic and storytelling tool?

When playing video games: all the same things for movies, and even more. How does music change when you enter a new room, have low health, etc.? How are things spatialized? How is sound utilized to give players feedback? How did the sound designers keep events that play over and over from sounding boring?  When listening to podcasts: When is scoring used? How are scenes built with

sound? How is sound used to transition from one place to another?  When listening to music: Can you pick out all the instruments? When are individual instruments not playing and when do they come back? How are instruments panned? What effects are used? Zone into one instrument and pay attention to what it does for the whole song. And – how does the song end?

Take any one of these ideas and do a little bit every day. You would be surprised how many projects you complete and how much you improve over time! As with anything, the hardest part is getting started. Remember that the Mona Lisa was not painted in a day, and each “Star Wars” movie took months or years to sound design and mix. Leonardo DaVinci and Ben Burtt practiced their art their whole lives leading up to and past those accomplishments. Start now, and give yourself permission to just practice without expectations, experiment, and have fun along the way.

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