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The Encounter: A Sound Design Review, Part 2

Part 2: The sound operators – behind the scenes with Ella Wahlström and Helen Skiera

Last month, I reviewed Complicite’s The Encounter from a sound design perspective. This month, I wanted to get an insider’s view from the sound operators, Helen Skiera, and Ella Wahlström.

KirstyGillmore-March2016-pic1A quick recap for context: The Encounter is a one-actor show directed and performed by Simon McBurney, with sound design by Gareth Fry with Pete Malkin. It incorporates binaural technology, voiceovers, live looping, and sound effects to transport us into different environments as diverse as the Amazon and Simon’s living room. The audience experiences the sound through headphones worn throughout the two-hour performance.

I’ve heard The Encounter described as a play for “one actor and two sound operators”, and I feel this sums up the important role of the sound design in the show. I think any audio person who has watched the play will recognise the astounding feat of achieving that level of accuracy, clarity, and subtlety night after night. So how does the magic happen? Over to you, Ella and Helen.

You’re both sound designers as well as operators. Can you tell me a bit more about your respective backgrounds in sound?

Ella: I’ve studied violin since I was a child and had been part of my school’s tech team when I discovered theatre sound design as a teenager. It suddenly seemed to combine all my areas of interest and skills. For a couple of years, I did various amateur and semi-professional sound gigs in Finland before I decided to move to London in 2010, and here I completed a Bachelor of Arts in Performance Sound at Rose Bruford College of Theatre and Performance. Over the past six years, I’ve gradually built up my portfolio as a Theatre Sound Designer in London.

Helen: I started as a musician, and I took an interest in technology to record the bands I was in, and actually, my GCSE music pieces – that was back in the days of small Tascam Portastudios. Using various home/school recording setups, I started to understand how a desk worked, and with that knowledge I ended up, while at university, working with the Dundee Rep Community Theatre, making music and setting up PA systems for shows. I also started to get work as a live sound engineer for bands when I lived in Edinburgh. It wasn’t until much later that I discovered sound design was an actual role in theatre. When I did, I wanted to learn from the beginning, so I observed designers whose work I enjoyed,  and work experience, and every low/unpaid fringe show that I could take on. I was very fortunate to be taken on as an operator at the Royal Court Theatre and spent about two years working on some incredible shows. These included one of Gareth Fry’s  – Sucker Punch, which was the first time I’d seen Ableton and a Launchpad, which was very influential for me.

How did you become involved with The Encounter?

Ella: I had worked for Gareth Fry as an associate sound designer before, and I’ve also done a couple of Complicite research & development workshops as a sound operator and designer. So I guess I was a safe choice to be asked to come on board.

Helen: Gareth was looking for someone to do something in rehearsals for two weeks. I had no idea what it was, but I was free, and I’ll take any opportunity to work with Gareth. That was September 2014, and I’m writing this from Athens where we are currently performing the show, and, amongst other projects, I’ve been working on this ever since then.

The Encounter requires two sound operators, which is unusual for theatre production, and in particular for a solo show. What are your different responsibilities on the show?

Ella: I operate the music and sound effects side of things. I have a Mac Mini and a YAMAHA QL1, I run QLab and Ableton Live on the Mac, using a go-button, two Beringer BCF2000 controllers with eight faders each, and a launch pad.  We’ve programmed the big sequences in QLab, and we use Ableton to run a lot of continuous tracks, like music, atmos and drones. The QLab cues trigger and reset Ableton tracks so that I can ride the volume levels on the BCF faders according to the performance. On the launch pad I have spot effects and some backup tracks on Ableton, this allows me to fire tracks out of the QLab sequence.

Whenever there are any changes made to the show, which there are quite often, I’m responsible for reprogramming and implementing new recordings into the show. I do a daily rig check, which includes checking all my operating equipment, the PA, onstage speakers, the show iPod, and my MIDI connection to lighting and video. Luckily our sound supervisor has the responsibility of checking all the headphones daily with the in-house crew. I often run Midi Monitor to gather logs of the show, so after every show, I save these logs and the current QLab file.

Helen: I operate the microphones and a system of devices that loop Simon’s voice and assist him to loop himself. I have a Yamaha QL1 desk, two Mac Minis (one for backup) running Ableton Live (for looping and some vocal effects), and two Qlab files, with no audio, but MIDI commands to enable all the control surfaces, desk and software to communicate. There’s one BCF fader bank, one Bob (custom-made button box), one launchpad, and one icon fader bank. For my preshow checks, I check that everything works: all mics, all pitches, vocal effects, looping from my controls, and looping from the controls on stage. There’s no written check-in program, so it’s probably less formal than the average show checks.

What backups do you have in place?

Ella: Pretty much everything that can go wrong has gone wrong at some point during the show or rehearsals, so there are a lot of backup solutions implemented. I’m running a backup computer, which tracks the main computer so if anything happens to the main computer I can just swap over and change to a backup patch on my desk to continue the show on the backup. Within the show system, on my launchpad, I also have backups of all the tracks played on stage through the iPod and also all the main atmos, drones, and music tracks, so if anything happens to QLab, or on stage, I can bring in a track to cover or mask. On my desk, I also have the option to route the onstage speaker’s feed straight to the audience headphones in case there’s anything wrong with the wireless speaker or the radio receiver on it.

Helen: I have a second Mac with the same software, but if other units were to fail, we would have to revive them or continue without them. Because there isn’t a series of linear events that has to happen the same way each night in the same order, there are generally more options of how to do the same task, so there have been occasions when I’ve had to be a bit creative with problem-solving mid-show.

Yes, I imagine that operating sound for a show as aurally complex as The Encounter has both challenging, and rewarding, aspects.

KirstyGillmore-March2016-pic2Ella: The most challenging aspect of operating the show is definitely the ever-changing performance. It’s a one-man show and Simon treats us as fellow performers and likes to keep the show alive by trying new things and changing things around a bit. He knows our restrictions quite well but ever so often pushes the boundaries and keeps us on our toes. It’s also just over two hours long and full of sound, I think my longest break between sound cues is about two minutes. So operating takes a lot of concentration, and you really need to get into the story and the performance to keep up and stay within the rhythm. But when it all works together and I create a good flow with the voice-over dialogues I have with Simon, and I can feel his next move on stage, it’s a magical show, and it’s very rewarding to be part of the experience we create for the audience.

Helen: The challenging parts are kind of similar to the rewarding parts – it takes a lot of concentration and focus, and this is continuous throughout rehearsals as well as performances. We’re so actively part of it all the time. During rehearsals and performances, we create the material as it happens; it’s not the same as when you just replay the creative elements that you made earlier. So it can be exhausting, and very daunting at times, but this is also what makes the show such a brilliant experience for an operator.

In what other ways is operating The Encounter different from operating sound for other, more traditionally produced, plays?

 Ella: In more traditional theatre productions, the operator aims to deliver the same show night after night, and the sound designer should be able to come in at any time during the run and find the show pretty much as they left it on press night. On The Encounter we’re adapting the show all the time, I save a new QLab file every other night after having reprogrammed something.

Helen: For a traditionally produced play, in my experience, design is aiming to create the same experience for every audience every night, with fixed levels and cue points that cannot be changed, and would not be changed by an operator anyway. With The Encounter, it is more like being armed with a series of tools, or instruments, ever-developing, and the show starts, and you do whatever you think/feel should be done. Yes, the main structure of the show has a rehearsed form and what I do is within that form, but potentially, something different can happen at any moment. I do have to look at the stage, and particularly Simon, pretty much for the entire two hours. I can glance down to operate the loopers, but looking away for more than a second usually means I miss something.

I imagine that having to work at that level of responsiveness might require you to create bespoke hardware solutions?

Helen: We initially mixed the show conventionally, but found it was getting more and more difficult to do the changes quickly. Taking other mics down as well as bringing up a fader, and doing that with one hand while using the other to loop wasn’t efficient enough. Gareth’s solution was to create “Bob”, which is a box with 12 buttons that each send a MIDI message (like a Qlab GO box). The MIDI messages go into Qlab, and Qlab sends control changes to the QL1, to bring up individual microphones and pitches, and take the others down instantaneously. We are currently on Bob Mark 2; the original Bob had the buttons arranged in a single line, which meant I needed to look at the buttons to get the right ones. For Bob 2, I designed a pattern for the buttons arranged in threes, which means I can feel around the surface without having to look down.

As well as multiple mics, Simon uses various devices to create and playback sound on stage, including a wireless domestic hi-fi speaker and an iPod. I remember Ella saying the wireless speaker requires you to trigger occasional bursts of noise to prevent it from switching off. Are there any other little quirks that you have to be aware of during the show?

Ella: The iPod is another risk-averse element as it’s on stage and out of our reach, so whenever Simon plays anything from it, I have to be ready to play a backup track, in case he turns the volume down accidentally or something else unexpected happens.

Speaking of unexpected sounds, using live looping must run the risk of inadvertently involving the audience when they cough or make other sounds. I’ve heard the story about when a school group came in and made a lot of noise which was picked up by the binaural head, and the group thought it was hilarious when they could hear it played back as part of a loop. How do you cope with unexpected ambient sounds?

Helen: I do have backups, but they are definitely a last resort. Usually, I grab the loop; then if there is a cough, I delete it and grab another one. It’s a risky game, though, as each time you discard a loop, the source sound may stop being made, and then there’s not much you can do. But Simon is very adept at noting when there is coughing, and he will keep making the sound for a bit longer to allow for a clean loop.

How does the show change from a sound perspective when you take it on tour – what do you need to take into account when you’re in a different venue?

Ella: We install the headphone system in each venue, which means our sound supervisor has to plan all the cable runs and amp placements every time as the venues vary in shapes and sizes. You would also think that a show that you only hear through headphones wouldn’t be too dependent on the acoustics of the room, but the acoustics affect the clarity of the sound quite a lot. Also, the noise level of an auditorium is crucial to the flow of the show as the binaural head is used throughout. If the space has noisy air-conditioning, for example, it can be problematic when swapping between the close-up microphones and the binaural head. When you create layers by looping the binaural recordings the noise floor rises with each layer.

Many thanks to Helen and Ella for this interview. There’s more about the making of The Encounter here and for upcoming tour dates go here and scroll down under “Tour”.

 

A Month in the Life of a London SoundGirl

Let me first say, London rush hour is awful and I do whatever I can to avoid it. Sometimes I cannot, early morning production meetings and tech rehearsals have me squeezing onto a London tube with a rucksack that has a laptop and my hard drive. Not Fun.  This last month I have found myself doing a lot of rush hour commuting.

First, I was working on two musicals, both were small-scale productions and they were running at the same theatre, but on alternating nights. Keeping track of both was a skill in itself.  There were scary schedules issued with no time allotted to work on sound, that had to be dealt with. After pointing this out, we were able to get a few solid hours to set up the system, which had been rigged the week before.  We set amp levels, and eq’d and time-aligned the system. Then I started plotting the SFX. I discovered there would be no full runs of the show until I was in tech for the other show. I knew what the SFX would be and had met with the director, but would not be able to see the context of the cues until we were in tech. It did make for a couple of weeks of really long days with a commute of over an hour each way.

I went to visit Motown the Musical, it was fitting up in the west end.  I knew most of the sound staff as I had worked with them on Rock of Ages and other shows over the years. I needed to talk to the UK designer about a show he had asked me to be his associate on. The West End Musical – Theatre scene can be a bit like a Victorian Lady Socialite. In that, you visit other shows, go and say hello during the production and tech. weeks. You poke around the sound system, ask questions and exchange gossip. It’s a good way to remind people that you exist and it’s an excellent opportunity to learn about a sound system that you haven’t had a hand in putting together.

I submitted my tax return, something that would be easier to do if I’ve been organised through the year. Last year I promised myself to take my receipts out of my pockets and my wallet at the end of every day and sort them. Maybe I’ll do it at the end of every week.

Chasing invoices is something I don’t enjoy doing and I’ve had to do that twice this month. One was a genuine mistake but the other was with a company that was refusing to pay me until I proved that I have self-employed status. I sent more information than I have ever done before to this company and still nothing. Thank goodness I’m still a member of a union. I had been considering not renewing my membership of BECTU. You get a good deal on public liability insurance from BECTU but I had recently joined the Association of Sound Designers  who also offer insurance. But I’ve never had anyone refuse to pay me before and after many emails and phones calls it became apparent that having the weight of a union behind me was a useful thing. They managed to resolve the issue quickly with no more input from me.
I went to visit a theatre I may do a show with later in the year. It’s the Rose Playhouse in Southwark and it’s in the basement of an office block. The Rose is the first Tudor theatre built on Bankside and they are raising money to preserve the theatre. The sound equipment is limited and we will supplement it a bit. But it is Shakespeare and it will be atmospheric.

I occasionally mentor students at Royal Central School of Speech and Drama. I had been brought in to look after the operator for the musical they are running.  The students are in their third year and are of a high standard. They were doing Sweet Charity with loads of radio mics and a full band.

This is an example of a typical and varied month for me. A bit of tech, specing equipment, keeping on top of the business end and production meetings, Mostly I love it but not that commute.

 

Pulling Beauty from Restraint Part Two

Sound Design for a Baroque Opera – Part 2

In Part 1 of this 2-part blog, I introduced my challenge of creating a modern sound design to fit a baroque opera staged in a 19th-century music hall, including my initial approach to the space and decisions about amplification. This part will cover creating the soundscape for the pre-show and prologue, speaker positions and the issue of levels. (more…)

Ghost the Musical at Guildford School of Acting

GHOST is a timeless fantasy about the power of love. Walking back to their apartment one night, Sam and Molly are mugged, leaving Sam murdered on a dark street. Sam is trapped as a ghost between this world and the next and unable to leave Molly who he learns is in grave danger. With the help of a phony storefront psychic, Oda Mae Brown, Sam tries to communicate with Molly in the hope of saving and protecting her.

I knew the musical Ghost would be fun to do. There would be loads to play with; the ghost battles and the deaths. Add a band and loads of comedy and I knew this would be a great show.

Sword Fights – Electricity – Demons – Trains- What’s Not to Like

SoundScape
I wanted the sound of the ghosts interacting with each other to be a strong sound. It needed to be full of energy and still have an element of impact within it. My first thought was to base the sound of the battles around sword fights but to give some other energy as well. Death and organisms seem very analogue to me and very elemental so I thought I’d throw some electricity around in there.  The battles with the ghosts needed to be timed to be exact so the SFX would match with the live-action on stage.

I decided to film the fight scenes during rehearsals. Stage fights are choreographed and well-rehearsed, and I was confident the scenes would be the same every night. By recording the scenes, I was able to make sound effects to fit and come to the technical rehearsal with the nuts and bolts or the spine of the soundscape in place.

Trains seem to be featured heavily in the shows I have done recently but this was the first time I needed to time the percussive sound of the train on tracks with the music. Finding a small section I could loop and time stretch to match the tempo of the no.  It meant the SFX, which was very loud and sudden within the show, would help move a number along rather than distract from it or break the spell.

The other big soundscape moments were the transitions from life to the afterlife.  We didn’t want to lay on a thick moral interpretation of that; so we designed two versions for that transition. The first soundscape was dense; demonic, throbbing, growling, and animalistic. The second version used an element of glass and bells, to convey a sense of air and space. The denser more growling sound was used to signal the deaths that had some element of discord.

When the guy who killed Sam died or when Sam’s friend, who orchestrated the whole plot, died I used this soundscape. It helped to give a sense of the discord within those characters and a hint of them being surrounded by something not pleasant.  When Sam died there was an element of the second soundscape there to give a hint of where he could go and to accent the choice he makes to stay with his girlfriend Molly. When Sam finally moves on to whatever comes next I used a fuller version of the second soundscape to covey a sense of having resolved things.

I created a ghost reverb to use when characters died; it was not too long or too short. It just put the ghosts in a slightly different space from the characters that were still alive. This did prove problematic at first, as it became messy moving from a ghost-speaking reverb to a ghost singing reverb during the show. Laura, (the No. 1 on the show and was programming the SD8), and I decided to use the ghost-speaking reverb for numbers as well. Maybe with a little tweak if we needed something longer for a ballad.

The set was a very open and lovely and all of it was required for the acting space. This meant the band would have to be remote. The band was a five-piece, plus brass and strings on tracks. The tracks were run by Qlab and triggered by the Musical Director (MD). A band room was constructed into a cloth store on the side of the stage; the band relied on a video monitor to see what was happening on stage. Also, the MD had a camera that was broadcast to the vocal booth on the other side of the stage and FOH. The cast and crew could see the MD at all times and were able to follow his upbeats, etc. Vocals and fold back of the band were fed to the room through an Aviom system.

Mixing tracks with a live band presents challenges; you want the tracks that were produced in a different space to sound as close to the band and the room. It’s a good idea to have as many stems from the tracks as the console and equipment will allow.  Separating the string and brass tracks, etc. allows you to treat them differently. It helps if the tracks are as untreated as possible, so you can ride the faders and follow the dynamics of the show. Eliminating pre-recorded reverbs, allows you to use the same reverb on similar types of instruments and will help the mix to gel together. All of the vocals were live although some were sung off stage in a vocal booth. Laura the No. 1 did an excellent job in combining all of these elements into a cohesive mix.

Laura Sound No1

Laura No1

I really enjoyed working on this production and with all the talented women on the sound team.
Laura – No1
Gemma –  Production Sound Engineer
Sarah and Olivia – Backstage and radio mics.

Guildford School of Acting uses a professional band and creative team to put shows on. The cast and the technicians are all students supported by the in-house professional technical team.

 

Pulling Beauty From Restraint

Sound design for a baroque opera – Part 1

“Does an opera need sound design?” a lighting designer colleague queried when I told them about my latest job as the sound designer for a re-discovered baroque opera staged in a 19th-century music hall. (more…)

How to be an Effective Mentor – Part Two

 

This is the second part in a two-part blog about mentoring. You can read part one here. How to be an Effective Mentor – Part One (more…)

How to be an Effective Mentor – Part 1

 

Teaching is in the air this month on Soundgirls.org! Right on the heels of Karrie’s excellent blog about Paying it Forward, my blog for this month is about my experience as a mentor in sound design. (more…)

Getting a Start in the Field While You’re Still in School

 

I recently met up with fellow SoundGirl Member Ameeta ,who’s in her last semester of college and looking to move to Los Angeles after to pursue sound design. She asked a lot of great questions about how to get a jumpstart on her career while in school, so I wanted to share some of what we talked about. (more…)

It Doesn’t Sound the Way You Think it Does.

 

I first started working on plays about ten years ago at the National Theatre on London’s South Bank. The first show I worked on that made an impression on me was Pillars of the Community, Sound Designer Ian Dickinson. The preshow soundscape was set in a dockyard, and it sounded good. (I have done a lot of dockyards since and they are always based on it) I remember thinking how realistic it sounded, and it opened up to me how much fun that side of Sound Design could be. (more…)

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