Empowering the Next Generation of Women in Audio

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Catherine Vericolli – Owner, Operator, and Manager of Fivethirteen

Catherine Vericolli has been working in professional audio since 2003 and is the owner, operator, and manager of Fivethirteen a professional recording studio in Phoneix, Arizona. In her spare time, she teaches audio at the Conservatory of Recording Arts and Sciences in Tempe, AZ, co-edits Pink Noise Magazine and speaks on industry-related panels.

Catherine grew up on 80’s radio and MTV, discovering Metallica and Michael Jackson, while her mom listened to Fleetwood Mac on repeat, complimented by her dad listening to the Carpenters. She was a record collector at an early age and fascinated by how albums could sound so different from one another, especially those released by the same band. She also obsessed with liner notes, and how many people were involved in the creating the album. She also wondered about the recording process. “Records were my books. Much later as a student, I was hooked after a “wave characteristics and the properties of hearing” course. I was pretty much in head first from there.”

Catherine did not initially pursue audio engineering as a career but knew she wanted to work in music. Attempts to understand music theory and realizing she was only a mediocre drummer would lead her tour the campus of The Conservatory of Recording Arts and Sciences. Her parents supported her choice to go into professional audio and says she learned that if she could explain “how a compressor works to my 86 year old Dad, I can explain it to anyone.”

The rest of Catherine’s education and training came from making “tons of mistakes and figure it out” training, which in my opinion is worth twice its weight in gold over any other educational environment. For me, this came with various internship situations and building a studio when I was 23. I’m still learning, and still making mistakes! Just maybe not as many.”

After graduating from The Conservatory, Catherine decided to stay in her hometown and create a comfortable, quality, and professional recording space for her friends and musicians in the local scene. On her way to working as engineer full-time and launching Five Thirteen, Catherine had several odd jobs, from “manual labor to coffee slinging early on while things were being built, etc. They were more placeholders than anything. I had a record store gig that I loved but inevitably spent my whole check on used records that came in, so- not great for my wallet but pretty nice for my collection. I dabbled a bit in live sound gigs when I was younger, but I always felt like I didn’t have the time I needed to get it right! I realized that working on my toes wasn’t nearly as comfy as sitting in a control room with time to tinker. Still to this day I look at live sound folks and am in awe. It isn’t easy. Nowadays I teach audio on the side. Most of the pro audio folks here in Phoenix do. Teaching is rewarding but can suck more out of me than a lot of records I work on. Again, another thing I’m in awe of- full-time teachers. That isn’t easy either.”

Fivethirteen is coming up on their 12 year anniversary and keeps Catherine busy. She is a jack of all trades, managing, engineering, operating all aspects of the studio. She has headed up all console installation and outboard wiring since the first console 2” machine. Catherine considers herself an analog purist and the studio has a nice selection of analog gear.

Catherine is an editor of Pink Noise Mag, (which is currently on hiatus) dedicated to increasing the diversity of voices speaking about record making and to fostering an intellectual tradition to accompany the practice of record making. Pink Noise grew out of the frustration with the persistent male-dominance and chauvinism in the recording scene. The publication has an unabashedly feminist slant.

What do you like best about your job?

Tough question, mostly because my answer is always changing. I think early on I enjoyed seeing a project through from start to finish- simple engineering. This was before I had a staff, or anyone to bounce ideas off of. Later on, I was super into room designing and tech work.

When we built our mixing suite add-on in 2006, most of my focus shifted to getting this right, and the engineering workload went mostly to the staff. I still really love this side of studio ownership. Being able to troubleshoot a problem on the fly successfully can be just as rewarding as anything else. Most of what I enjoy now lies more on the production side of things. I’ve never really been into computers in the control room, so I always try and grab the physical gear first- outboard, tape machines, etc. Now that I have the time to keep all of the analog stuff up to par, it’s easy to incorporate them into any existing project. These days I can pick and choose what projects to get into. I get to spend more time with my staff, bounce around ideas, and the most rewarding thing- I get to watch them grow. It’s great. I also have a lot more time to focus directly on the client. I probably enjoy this the most. The people side of things is really where the magic lies.

What do you like least?

Mixing. I’ve never been a fan, especially now that so much happens in the box. I love tracking. It’s really easy for me to keep things simple while capturing. When I’m mixing, I find myself wanting to click on all the things… like what does this crazy plugin do? Is it faster? Easier?? and that’s my “nope” moment. Most of the time I “track to mix,” so my mixes aren’t that much different than my final rough at the end of a tracking day. Clients sometimes ask: “Aren’t you going to use all the plugins?” …. No. No, I’m not. Most things that sound good, sound good from the start. At least that’s my experience. For me, simplicity is key.

What are your long-term goals?

I don’t have any specific things in mind, other than to be able to continue to support myself financially and to contribute positively to the industry. I travel a ton for various audio endeavors, and I really enjoy it. I’d like to do more of this long-term, and continue to learn from folks in the industry that I admire. There’s so much going on in pro audio that I don’t know anything about! For example, I have an awesome friend that does incredible restoration work, and I’d love to learn more about that.

What if any obstacles or barriers have you faced?

I think anyone who chooses pro audio as a career faces obstacles or barriers. Personal, financial, social… the list goes on. It’s not a very forgiving industry. I think for me honestly, the biggest barrier I’ve faced is my location. Phoenix is a very tough market. Sort of a desert island if you can forgive the pun. We have a pretty measurable lack of community due to the fact that we’re such a young city, and all spread out over a giant geographical area. There is yet to be a “musicianship bar” set, meaning the amount of hours you have to put into your craft isn’t as many as you might have to in order to be successful in larger markets. This leads to a more uneducated clientele in general. Things like pre-production are rarely included in budgets. This leads to more unrealistic exceptions when it comes to time, quality, and cost. There’s a “fast” / “cheap” / “good” vin diagram out there somewhere….

How have you dealt with them?

The best way I’ve found to deal with the fore-mentioned obstacle, in particular, is to travel as much as possible. The more I get involved in things outside of my market, the more I learn. I always come back with more tools and ideas to better educate my clients, which always leads to better recordings.

Advice you have for other women and young women who wish to enter the field?

My advice for women or young women who want to get into pro audio is the same advice I’d give to anyone: Be good to yourself. If you’re not comfortable in a situation for any reason, it’s ok to do the best thing for yourself. Meaning, there are lots of opportunities out there, and it’s ok to find the one that’s right for you. Find a facility, mentor, or gig that treats you the way you want to be treated. Otherwise, it’s not a fruitful learning environment.

Must have skills?

An unyielding willingness to learn, and the ability to greet failure as a gift, are KEY. Also never underestimate the importance of being kind. Whenever someone asks me what I think “the one thing” is to being successful in this industry, the very first thing that always comes to mind is don’t be an asshole. Crude, but so so true.

Do you have a few stories you can tell that have taught you valuable skills? Whether industry people skills or tech skills?

Years ago I was asked to be on a panel at a pretty well attended audio conference. It was my first one. I was super nervous about the whole idea and didn’t feel at all like I belonged there. Basically, the whole experience for me was pretty terrifying. I didn’t really know anyone, so it overall it was an uncomfortable atmosphere, not to mention I was the only woman on the panel. Afterwards, I got chatting with an established, Grammy-winning engineer who basically said. “Look, no one really knows what they’re doing. We’re all just trying to figure it out. We’re all just winging it. You’re doing great.” I was like whoa, seriously? It was a life-changing moment for me in my career. That engineer ended up becoming a wonderful friend, and I’m still very lucky to have him around to remind me that I’m doing alright. Another side note to this story is that much later I met a young female engineer who was doing a ton of bad ass amazing things. She started a killer publication dedicated to featuring women in audio and ended up opening a studio of her own. She gave a speech in PA that I was lucky to attend where she told a story about a life-changing moment that she had when she saw a woman on an audio panel. That woman was me, and it was that same panel. Pretty amazing when life-changing moments come full circle.

Do you ever feel pressure to be more technical or anything else than your male counterparts?

No. I never feel pressure to be anything more than I want for myself. I should add, that this is a learned position that doesn’t always come naturally. It comes from acceptance and experience, and it’s definitely not always a luxury.

Is there anything about paying your dues you wish you would have paid more attention to that came back to haunt you later in your career?

Totally. Not having a mentor is the first thing that comes to mind. I’m lucky now to have a whole handful of mentors that always offer great advice, but if I had made this a priority early on, I think I would have had a lot more confidence as a young engineer. I would probably have a lot more confidence now!

What are your favorite plugins or equipment?

None of my favorite things are plugins. I do however have a short list of things that make engineering very enjoyable for me. Coles ribbon mics, pretty much everything Rupert Neve Designs makes (top of that list is our 5088 console), and our Studer A80 1/2” deck.

 

The Magic of Records

I love discovering fresh and exciting new music. But I often find myself fatigued in the search for it and end up putting on something older—usually Louis Armstrong or Gary Davis. After years of studying and trying my hand at music production and songwriting, my brain and ears are easily distracted dissecting these parts in new music. If nothing in a record really “grabs” me, I’m unable to listen passively. Instead, I’m listening for ideas and inspiration. I imagine that people working in film and TV have very similar experiences when watching movies and television.

The reason older music doesn’t distract me as much isn’t because I think it’s better. Rather, it’s because the production is simple, and there is not much to dissect. Using audio technology to create records with complex auditory experiences has not always been the goal of record-makers, i.e., producers. The earliest recording we know of is a wax cylinder recording of “Au Clair de la Lune” from 1860. The record is one barely audible voice. At this point, audio recordings were literally a form of preservation—a record-keeping device.

 

Musical preservation has existed in many forms (including the folk revival of the 1960s and the many, many attempts made by Western anthropologists to “understand” African music), but the least retrospective of these was probably the blues recordings made in the 1920s and 30s. At this time in America, there was a huge effort to preserve the songs of the Mississippi Delta, Appalachia and other song-heavy regions, as one generation of musicians and storytellers died out, and a new era of recording technology was becoming the norm. After blues and folk came jazz recordings, which eventually led to bebop, and then (by no small force of culture, story-telling, and talent) rock came shortly after that.

Until rock, there wasn’t much anyone could do as a recording “engineer” beyond capturing the beauty of the music. There are stories about New Orleans big bands bunching together and taking turns getting closer to the single microphone for their solos during their recording sessions. For all intents and purposes, this process is a form of production but is simple compared to what was to come a short time after.

Music production can only be as complex as the technology available at the time. Thusly, we see music production shift as audio technology shifts and, like technology, exponentially. Reverb and other time-based effects, multi-tracking, amp distortion, compression as a creative tool, the speed and efficacy of computers in music production—in this shortlist we have traveled from the 1950s to today!

In trying to pinpoint the moment I started hearing production in music, the earliest memory I can find is hearing Neutral Milk Hotel’s In The Aeroplane Over The Sea. At the time I was playing guitar and singing in a band that had similar instruments that are on the album, including an accordion and saw. I had spent a little bit of time recording in a small studio outside of my small town, as a 15-year-old at-home dabbler of Garageband.  The engineer, his assistant and I were re-recording four of my home demos (my guitar teacher had entered my recordings into a contest the studio was having, and I had unwittingly won the contest). I noticed how much time and effort it took to achieve a desired sound in the studio. We need to record the guitar part; are we plugging it directly into the computer? (Regarding guitars, the answer is almost always no.) Are we going to mic an amp in the big live room? Are we going to mic an amp in the isolation room? What amp are we going to use? What guitar are we going to use? How do we capture all the stuff we like about the demo, but somehow also make it better? And on and on for every sound.

In The Aeroplane Over The Sea cover art

The production played no small role in In The Aeroplane Over The Sea’s staying power. In the 21st century, there is a big difference between putting a microphone in a room and recording a band bunched up around it, and using multiple tracks, compression, vocal doubling, and arranging found sound noise to create an atmosphere that is reminiscent of a time and place, but isn’t literally a time or place (it’s a record). In The Aeroplane Over The Sea blends folk, noise and rock music and maintains a lo-fi quality, but is never messy or unprofessional. Also, it was not expected to be as popular as it was. The magic of this record is that the listener can experience the grittiness that songwriter and bandleader Jeff Mangum exhibited throughout all of his work and life, in the format of a record that sounds good to our ears.

The magic of records is that our ears are part of our culture, too. Even though most listeners of music are not trained in music production, their ears are discerning. They want a new perspective. They want something real. They want something fresh that can tell us a story about our world and lives.

So producers. Let’s make some magic records.

 

Editors Note: Folklorist Alan Lomax spent his career documenting folk music traditions from around the world. Now thousands of the songs and interviews he recorded are available for free online, many for the first time. It’s part of what Lomax envisioned for the collection — long before the age of the Internet.

Festival Guide Part 1: Guest Engineer

I have spent over seven years working in-house at nearly every major festival in the UK, and plenty of the smaller ones. Festivals can be some of the most rewarding shows to do, but they come with their own set of challenges. I hope this guide helps you to have a good show.

Step one: Be prepared. You should always have a clear, up-to-date stage plot and channel list (make sure any colour-coding works in black and white. They won’t get printed in colour). Send them, and a show file for the in-house desk if you have one, to the festival in plenty of time. I’m talking weeks, if not months. It’s no good sending your advance in on Friday morning when the gear left the warehouse on Tuesday. Try your best to keep your information accurate for that particular show, too. A lot of festivals will be run on “festival patch”: every band shares channels for similar instruments (e.g., kick drum inside mic is 1, guitars all go in channels 13-16, brass in 25-30, etc.), which means someone will have been tasked with going through everyone’s advances to figure out how to fit everyone in (another reason to send it in early!). If you turn up and tell them you were only touring the 37-piece children’s choir for your headline shows you will have caused a lot of hassle for nothing. It isn’t usually a big problem to add an acoustic guitar, but inviting the mariachi band you made friends at the campsite last night to join you for a few songs might not be possible. Even if the stage is running “1 to 1” (every band is patched according to their channel list), the more accurate your information, the more the stage team will be able to help you in advance.

Step two: Be prepared. Check what the weather is meant to be like, then bring layers and waterproof clothes anyway. Figure out how many socks you’ll need for the duration and pack twice as many. You won’t always have access to running water. A lot of festivals provide alcohol gel instead of taps, and they might not get refilled regularly. Bring your own sanitiser, wet wipes, toilet paper and diarrhea medication. If you have a uterus, bring sanitary products that don’t involve… well, you know. Pack plenty of drinking water and snacks; even though you’re with an artist, you might not be given more than one meal for the time you’re there. If you have any dietary requirements, make that evident as soon as possible and have a contingency plan in case the message doesn’t reach the caterers/runners.

Step three: On the day. Be prepared. Set off as early as possible. Traffic can be absolutely awful getting into a festival. Leave literally hours earlier than you would normally. Make sure you know which gate you need to head to, which may not be signposted. Allow for a long wait to get your passes at the gate. Bands have missed their set because they only got to the site for the time they were meant to be setting up. Being five minutes’ walk away from the stage is by no means the same as being five minutes from the stage!

When you get through security, head straight over and talk to the in-house team. Don’t be surprised if they don’t have your up-to-date spec, even if you sent it ages ago (but thanks for trying)! There are so many different layers of organisation and management involved with a festival; information sometimes falls through the cracks despite people’s best intentions. Keep a few printed copies with you, and have your show file on at least two USB sticks. I guarantee you, you will leave one in a desk somewhere and not notice until the next day, and you might be in a different country by then.

Check with the stage manager whether there’s space to unload and set up your gear. The earlier you get ready, the more time you’ll have to line check and fix any problems. It’s tempting to reward yourself with a few beers in the dressing room after the painful journey onto the site, but that might delay the running of the stage, and you’re risking wasting precious set time fault-finding. Get everything ready and check when your line check slot is (either just before your set or often during the changeover before yours if they’re using a rolling riser and double desk system). If you haven’t used the in-house desk before, you can ask whether there’s any time to play with it before your set. If they’re running two desks at each end, you should have at least the set before yours to get used to the layout. If not, it’s no big deal, because you checked out the offline editor for it beforehand, right? Because you’re so prepared?

Arrive back for your set in plenty of time. If possible, smuggling some cakey treats out from artist catering for the stage crew will win you major brownie points (especially if they are brownies). If you’re still unsure how to use the desk, or anything else, there’s no shame in asking the in-house engineers for help. It’s what they’re there for! No-one’s used every desk out there, no matter how experienced they are. Your host should be more than happy to help, and even show you some of their favourite tips and tricks if there’s time. It’s also very common for engineers to cover for each other over festival season, so it might be your first show with this band, and that’s fine. These experienced engineers can spot a bluffer a mile away, and if you’re too proud to let them help, they’re well within their rights to step back and watch you crash and burn. No-one wants you to have a bad gig though, so make friends with them early (hint: brownies)! If you’re mixing FoH from a tent or tower, walk outside of it at least once. It can sound completely different in the crowd compared to by the desk, even with reference monitors, so don’t just mix for yourself in your little bubble.

Once you’ve finished the show of your life because you were so on it because you were so prepared, all you have to do is grab your USB stick and headphones (don’t forget to bring your headphones by the way. Seriously), pack your gear away and celebrate! Please don’t skip straight to celebrating; there are lots of other bands to get on and off the stage, and there isn’t space to leave your gear set up until you feel like taking it away. So after a grueling 20-minute loadout and thanking the crew, you can kick back and enjoy those well-deserved beers (or soft drinks if you’re the driver) before heading to another field to do it all over again.

More info on working festivals

Festival Guide Part Two

Working Coachella and Surviving Festival Season: How Two Monitor Engineers Approach Festival Season

Coachella Music and Arts Festival: Two Companies that Did!

Rat Sound Answers Your Questions about Coachella

 

DISEÑO SONORO – Foley

 

Los efectos de sonido en la filmación comenzaron cuando las películas dejaron de ser mudas para pasar a transmitir sonidos y voces. En 1927, Jack Foley desarrolló múltiples y diferentes técnicas de sonidos para cine, gracias a su colaboración en la película “ShowBoat”, en donde realizó los efectos de sonido sincrónico en tiempo real y así comenzó el efecto sala, mejor conocido como efecto Foley.

El sonido tiene la capacidad de hacernos sentir parte de una historia; algunas veces pasa desapercibido, pero si no estuviera ahí, la película no generaría el mismo sentimiento.

El foley puede comprender desde el sonido más sutil y cotidiano, hasta efectos sonoros creados para dar más sentido a algo en concreto, por ejemplo:  la ropa, puertas crujiendo, vidrios rotos y el mar, entre otros.

Al inicio, puede ser confuso comenzar a recrear los efectos sonoros. ¿Qué sonido es el mejor? ¿qué pasa si no me gusta el Foley que estoy creando?

Con esto en mente, hay que centrarse en tres áreas principales: pasos, movimiento y accesorios específicos. A continuación, se muestran distintos escenarios de lo que podría suceder, así como algunas recomendaciones de lo que puedes hacer al respecto:

Experimentar hace al maestro: Crea tus propios sonidos, prueba varios materiales, fábricas, suelos, etcétera. Esto te ayudará a tener una idea de un sonido y decidir qué es lo que requieres, en la medida que te funcione. Muchas veces, el producto final termina siendo algo que no esperabas, también te ayudará a crear un flujo de trabajo y en proyectos futuros podrás tener tus técnicas de grabación listas.

Prepárate para ensuciarte: Sí, ser un artista de Foley es un trabajo sucio, es recomendable utilizar ropa que no te moleste manchar, ya que estarás en el estudio durante varias horas y además te proporcionará comodidad para poder realizarlos. Trata también de usar ropa que haga poco ruido, para evitar que se filtre algún sonido externo.

Crea plantillas: El orden en las sesiones optimizará tu tiempo; crea plantillas en tu software de grabación (DAW) con tiempo. Independientemente de cuál utilices, el trabajo será más rápido y esto también les hará más sencilla su labor a los ingenieros de edición, de mezcla , etcétera.

Tener un diario se convertirá en tu mejor amigo: En él deberás registrar cada movimiento que estás haciendo, con su fecha y hora respectiva, desde lo más sencillo, como: “Tuve un error de grabación” o “No logré el paso adecuado”, hasta lo más complejo: “Hoy aprendí una técnica de grabación”. Puede ser tedioso, pero a largo plazo será de gran ayuda si llegaste a olvidar a crear un sonido, o también, cuando realices proyectos similares, tendrás una idea de cómo trabajarlos, gracias a tu journal.

Ir al cine: Ya sea para referencia o inspiración, esto te abrirá la mente, no sólo para ver efectos especiales, escuchar pasos en diferentes tipo de relieve y demás; también podrás ver cómo los géneros en el cine varían en Foley, en su manera de ser creados, grabados y mezclados.

Habrá cambios de último momento: Es la ley de la vida y más en la producción de películas. Ten en cuenta que puede haber proyectos que te pidan entregar al día siguiente (yo he tenido que entregar desde una hora o hasta media hora antes de la proyección), por lo que tendrás que trabajar bajo presión, pero no te preocupes, no siempre será así y aprenderás mucho.

Guarda todo: La regla de oro. Graba todo y si no estás segura de que lo hiciste, vuelve a guardar.

Colocación de micrófonos

Los micrófonos sensibles son excelentes para captar matices sutiles en efectos de sonido. Dentro del estudio de Foleys, puedes utilizar los siguientes modelos de transductores:

Trata de que la dirección del micrófono no esté muy cerca de la fuente que quieras captar; aléjalo unos cuantos centímetros para tener un poco del sonido del cuarto.

Estos son algunos objetos y técnicas sugeridas por artistas de Foley en Hollywood:

TÉCNICAS

OBJETOS

Cada película es distinta; además, cada producción y dirección provocan procesos diferentes, por lo que siempre aprenderás cosas nuevas. Así que al final, en todo momento sigue intentando nuevas ideas y guárdalas, nunca sabes cuándo las podrías usar.


By Tania Moreno and Carolina Anton

Tania Moreno – Nació en Ciudad Obregón, Sonora, el 2 de abril de 1996. Estudió la preparatoria en el Instituto Tecnológico de Monterrey en Monterrey, México, y actualmente es estudiante de Ingeniería de audio en el Instituto Tecnológico de Monterrey en Monterrey, México.

Ha estudiado una segunda carrera en Francés y también ha estudiado y realizado prácticas en Helsinki, Finlandia.

Es locutora y artista de Foleys para proyectos de animación y actualmente acaba de fundar su productora de audio Happy Dog Productions, especialista en la creación de diseño sonoro, scoring, mezcla y masterización.

Carolina C. Antón – Originaria de la Ciudad de Mexico, con más de 9 años de constante crecimiento, amante de la música, su primer acercamiento fue tocar la batería, inmediatamente inició de manera autodidacta e independiente, comenzando a realizar grabaciones en vivo, diseños y optimización de refuerzo sonoro y Head de audio para festivales internacionales a nivel internacional. Actualmente es ingeniero de mezcla para en vivo (FOH / MON). Ha mezclado para varios artistas, participando en giras mundiales.

Desde el 2016 comenzó su representación de Soundgirls.Org en la Ciudad de Mexico

Agradecimientos a la comunidad de Artistas de Foley: Peggy Vázquez, Estefanía Monroy (BHD estudios) y Alexa Castillo (BHD estudios) por aportaciones de consejos.

 

 

Giving Back to the Audio Community – Lenise Bent

Producer/engineer LENISE BENT is one of the first women recording engineers and has worked on many iconic records including “Aja” by Steely Dan, “Breakfast in America” by Supertramp and “Tusk” by Fleetwood Mac. She was also the first woman to receive a platinum album for engineering on Blondie’s AutoAmerican.

Lenise is a native of Los Angeles and comes from a musical and technical family. She studied piano and played flute in the Compton Festival Orchestra and at the age of eight was enrolled in the Screen Children’s Guild, working in film and television. This lead to studying film and TV production in college until one day she was invited to a recording studio. With her love of music, she was hooked, dropped out of college and enrolled in a recording school the very next day. Fortunately, her parents were supportive.

After graduating from Sound Masters Recording Institute (this was one of the only schools in Los Angeles at the time), she was hired as an assistant engineer at The Village Studios in Los Angeles, eventually working her way up to engineer. It was at The Village that Lenise furthered her education in audio recording, working with and being mentored by many legendary engineers and producers, most notably Roger “The Immortal” Nichols and Roger Linn. Lenise then became chief engineer for hit producer Mike Chapman, working with several artists including Blondie, Cher, The Knack and Suzi Quatro. Together they recorded in several iconic studios such as The Record Plant Sausalito, Air London and United Western, which is now United Recording and EastWest Studios.

Lenise’s first session as an engineer was April 1977 at the Village Studios (formerly The Village Recorder) Studio A. The equipment was a Harrison 3224 console, Ampex ATR 100 2 Track, Technics ¼ Track, and M-79 2” 24 Track tape machine. The Artist was Americana musician (and uncle) Willie Wilson. The Village encouraged all the assistants to use un-booked studios when they weren’t working on their own projects.

Lenise moved into post-production audio, beginning with creating the foreign music and effects tracks for the entire Disney cartoon catalog, and eventually specializing in recording and editing Foley. She has worked on several films and animated series, such as “Robo Cop,” “Street Sharks,” and “Extreme Ghostbusters.” She has traveled the world for Dreamworks supervising and producing the foreign dialogue and vocals for “Shrek,” “Spirit: Stallion of the Cimarron” and “Shrek 2”. This rekindled her love of recording music, and she is now engineering and producing up-and-coming musicians as well as seasoned artists. Currently, one of her projects, a blues/rock band called the Primal Kings, is all-analog, recording and mixing to tape and cutting vinyl.

Lenise believes in giving back to the audio community and is a sought-after lecturer at colleges throughout the country. She holds workshops and consults with singer/songwriters to learn basic recording techniques and is currently creating a workshop for recording and editing analog tape. She taught Production Sound, Post Production Audio and Studio Protocols and Procedures at SAE-LA and conducts “History of Audio Recording” presentations at The Grammy Museum. She also works in audio restoration and repair, including restoring the audio for the photo exhibit “Who Shot Rock n Roll” for the Annenberg Space for Photography.

Lenise is a long-standing voting member of NARAS and the Producers & Engineers Wing of the Recording Academy and is on the advisory board for the TEC Awards at NAMM as well as the executive committee of the Los Angeles chapter of the Audio Engineering Society. She also belongs to SoundGirls, Women in Music, ARSC (Assoc. of Recorded Sound Collectors), the prestigious Hollywood Sapphire Group, The Blues Foundation, and Women’s Audio Mission (WAM).

SoundGirls interviewed Lenise on her long career

What do you like best about your job?

I love working with musical creatives, inspiring and capturing their performances.

What do you like least?

The few times I got stiffed. Valuable lesson: always count your pay in front of the person paying you.

What if any obstacles or barriers have you faced?

Fortunately, very few. I was told once that I wouldn’t be working on a project I really wanted because they preferred to work with a guy but I eventually got the gig, and it was great.

How have you dealt with them?

Honestly and professionally.

Advice you have for other women and young women who wish to enter the field?

To me being a recording engineer is a genderless skill, I think the individual who is passionate about recording and producing and does the hard work to learn well will succeed. I learned early on that on a session my required skills were why I was there, not because I was a woman. In the studio, I am an engineer/producer.

Yes, I realized that there might be obstacles when I started out, there were VERY few woman in the recording world at that time, so I made sure I did my job well and brought good energy on the project.

Be versatile. The more you know, the more valuable you are. Have a strong work ethic and be willing to do the jobs others aren’t, you will move up faster.

Value yourself. Working for free is being a volunteer and if that’s what everyone else is doing then okay. Otherwise, have your rate.

Be trustworthy.

Do not say you can do something if you can’t.

Leave gender out of it. You are an audio professional; your gender is secondary. Dress appropriately.

Save your money. There was a time when being a recording engineer was a very lucrative career. Times have drastically changed. Be mindful of your audio opportunities. Join a union, work for a company that provides benefits and a pension. Start saving for retirement NOW. I know it sounds cold and unartistic, but it’s reality.

Don’t sleep with your clients or co-workers. Just don’t.

Have good social skills. You can be a ProTools wizard and know everything audio, but if no one wants to be in the same room with you for more than five minutes, it doesn’t matter. Be an asset to the project and the production team, not a liability.

Must have skills?

ProTools, basic recording techniques, signal flow, knowledge of electronics. Learn your gear and mic placement. I encourage learning what good audio sounds like. Have excellent social skills and hygiene. Remember that you are providing a service.

Favorite gear?

Neve 8068, 80 series consoles, Neumann U67,  LA2A, 1176, DBX160 (Great on female vocals) limiters and compressors, EMT 140 plate reverb, Izotope RX 6, Burl converters, Prism converters, Altiverb. There is so much great gear out there that I love!

Do you ever feel pressure to be more technical or anything else than your male counterparts?

No, I don’t think more, but I better be at least as good. I prefer to be better. : ) When I started, I knew if I was more technical and did my job really well I’d have more credibility and work.

Is there anything about paying your dues you wish you would have paid more attention to that came back to haunt you later in your career?

Yes, I wish I had better electronic knowledge. When I started out studios had maintenance departments, and assistants and engineers weren’t required to know how to solder or build mic cables, etc. Good stuff to know.

When the DAW came along were you an immediate adopter?  Or did it take you a long time to convert?

I was already doing post when it came along (SoundTool!), and it was a welcome tool for fixing audio right away. I was working on Foreign M, and E’s (Music and Effects) tracks so if there was any English it was so easy to remove it. Also editing foley was a breeze, everything could be synced so easily. The foley artist still had to have good sync though, still, do.

What part of analog engineering practices have you maintained?  

I still record to tape. The main thing I apply to digital recording is the style of recording, making commitments to performances and moving forward, like recording to tape. I like to work quickly and in the moment while the emotion is still high and not wait until later when I can’t remember what nuance I liked. I record and comp, boom.

What are your favorite plugins?

I like the UAD bundle and Altiverb. I try a new plug-in on every project so I can learn it. I admit that I don’t use many plug-ins as I am usually in a studio with the outboard gear that I’m used to. The most important thing about plug-ins is to understand how to use them and why you are using them. I’ve received tracks that I’m hired to mix, and there will be five or six plug-ins on one track!

Do you have a few stories you can tell that have taught you valuable skills? Whether industry people skills or tech skills?

Here’s a good one…do not get stoned, high, drunk, etc. during a session. I was working with the group The Band, and we were recording basic tracks to 2” tape. I’m not a pot smoker but their keyboardist Garth Hudson kept insisting that I take a hit of his pot, that it was different and would help me really focus. After several refusals, I finally took that hit just to get him off my back. We had done three takes of a song, and now it was time to comp the track.  Robbie Robertson and the others decided they wanted the first verse from take 2, the first chorus from take 3, the bridge from take one, and well you get it. Remember this is 24-track tape, folks, totally destructive audio, razor blades and splicing tape, requiring focused experience and skill in the finest of times. Thankfully, the group took a long dinner break, allowing me to spend all that time juggling take-up reels, going back and forth, as I put the track together. Yes, there was major panic. When they returned from dinner, I had just finished. We played it back, and it was all good except the bridge was upside down. They all laughed like crazy except for Robbie who was not amused. I was amazed I got it as right as I did. Ugh.


More on Lenise

 

Find More Profiles on The Five Percent

Profiles of Women in Audio

Top 10 Tips to Improve Your Mixes

Make sure your mixing environment has some proper acoustic treatment

Every room has its sound. Your speaker monitors should be placed at the center of the room, right next to a wall, with a small distance from it. The positions of the speakers and your ears should be at an equal distance and form a perfect triangle. The next thing you should do is adding some acoustic treatment to the room. There are plenty of ways to do that. Check online for more detailed acoustic treatment solutions.

Have a reference track you know pretty well

You should have several different songs that you have listened to on pretty much every playback device, and you know how it sounds in every type of environment. This will help you understand how the room that you work in sounds and should put you on the right track toward your desired mix.

Mix at low volumes

I know that you want to hear that beefy low end and sizzling highs. And that’s fine I do too. There is time for that. But in order to make quick progress, first in order is to put the right sounds at the right spots. Mixing at SPL around 79dB to 82db is more than enough. After 8 hours spent on mixing at around 82dB to 85dB our ears became useless and with every increment by 3dB, you shorten your ears’ work hours by double.

Take frequent breaks. Try not to mix for longer than 1 hour without taking a break.

Mixing is a time-consuming job. We often spend time listening to the same 3-4 minutes for hours. And guess what happens… Our ears adapt to the sounds we tend to make better. We are getting unable to hear the things we wanted to fix or change back when we started. I cannot stress enough how important is to take frequent breaks. Trust me on this; you don’t want to start all over again the next day.

Master your stock plug-ins before you invest in other brands’ software.

Every Digital Audio Workstation (DAW) platform has built-in plug-ins. Most often they are not the best but will help you understand how compression, EQ, reverb, limiter and other components (depending on the DAW) are working. Spend some time working and understand what they do and how they do it before investing in some expensive 3rd party plug-ins.

Try not to overuse EQ. Don’t go drastic if not needed

Those are the mistakes every beginner does.  Often I hear tracks with ear-piercing highs and with squashed dynamics at the most complex parts of the songs. So my first advice is to find what stops the high frequencies from standing out in the mix. Most often you will find that the problem is in the low end. Maybe you should first try to decrease the low end, and if that doesn’t do the trick, then you should try to increase the top end.

Be gentle with compression

My second piece of advice is when you want to add compression to your music, always start from the loudest part of the track. Select it and play it on repeat. Start adding compression depending on the volume, speed, and complexity of that part. And once again be gentle. For the quiet parts, automatization could work just fine.

Reference mixes on multiple speaker systems as possible

You should listen to your mixes thru various playback devices. Of course, the first thing that you are going to listen thru your mixes are your monitor speakers or headphones. My advice at the beginning is to go switch frequently between them. Because those are the referent devices with the flattest frequency response and are build to pinpoint every unwanted sound. Then you should move to the consumer playback devices such as laptops, phones, earbuds, cars, etc.

If what you hear satisfies your expectations then you can try to enjoy your work on some audiophile equipment. I prefer valve amplified speakers or a good pair of planar magnetic headphones.

Take a 24-hour break then re-listen to the final mix before sending it to client

Now you are finished with your mix. You are happy how it sounds. You have listened to the same track for more than a hundred times. All you have to do now is to depart from it for 24 hours. Give your brain a chance to forget what exactly happening in the track. After 24 hours come back at it. It’s very much possible that you will need to make some final adjustments. Now you are done. Play it to everyone.

It’s not the tools that matter, it’s the engineer.

Back in the day when mixing first came up, it was referred to “balancing.” In my opinion, that is a much more appropriate term to describe our job as mixing engineers. Our job is a form of art, and our obligation is to put every sound right where it belongs.


Guest author: Paul Schoff from SoundMaximum. An audiophile from Detroit.

What I Know Now

As a non-male* songwriter, performer, and producer, I am always grappling with the concept of ability and credibility. In press on artists that I admire and follow, I see unconscious sexism. Figures like Grimes base their entire brand and music around “doing it all” themselves, while powerhouses like Kendrick Lamar call their producer-artist relationships “collaborations” in spite of the fact that Lamar is decidedly unfamiliar with music technology, i.e., while he never touches a computer making a record.

Where is the line? When can non-male take ownership of what they have created? When can a non-male artist become a figure like Kendrick Lamar without being criticized for not doing everything, from writing to engineering to playing to producing to performing? It makes me angry. It makes me feel like I have a lot of teaching and showing to do. In an effort to do that, I have given some thought to what I know that I didn’t know before I was producing. Here are some of the most important things I have learned thus far that I would like to pass on to anyone who is just starting or needs a pick me up.

Your ears have to practice too

When I first started recording and producing myself, I thought that what I was making was sounding pretty good. I was always reading up on engineering and different production techniques. I even went against the wishes of my pride and would show other producers my sessions so they could give me feedback. Since I was aware of how to make something sound pretty good, I thought that I was already doing it. But there is no substitute for time and practice. Your ears will get better at their job the more that you use them. Engage with the sounds and arrangements you are working with. Ask other producers how they are hearing something. Get a perspective. Make decisions. Play. Wear earplugs for loud shows! You will find that your ears get better with practice.

Vocal production is extremely critical.

This point is related to the first one in some ways. I think that when I first started, I was so enamored with my voice just being recorded and effected that I didn’t think about all the ways to produce it even further. Eventually, I will do a whole post about vocal production, but beyond your chain (mic, preamp, compressor, etc.) being as good as your budget can afford, there is the physicality of vocal production as well. You have to ask yourself, what kind of record are we making? What kind of performance are we aiming to capture here from this vocalist? What are they capable of? Now how can I get that to come out of them and into the mic? Are they excited or turned off by the idea of being in a vocal booth?

Once the performance is done, then you get to work comping—the best bits of each take in a composite—though there are exceptions. Beyond the main vocal comp, you can also make use of doubles, harmonies, ad libs to create the perfect vocal for your record. The possibilities are endless. But it’s your job to make the decisions about how to get the best vocal audio into your DAW so you can continue to make it into an incredible record.

Silverlake kitchen studio – one of my many makeshift home studios

The more you make stuff, the more stuff you will make.

This one is pretty self-explanatory. If you haven’t experienced this firsthand, it may seem like an oxymoron. But it’s not. Trust me.

Working in groups can make you better, but isn’t the end all be all.

If you have the opportunity to write with other writers/producers, especially if they are more experienced than you, take it. If you don’t have that opportunity, seek it out. You will learn something, even if it doesn’t feel like it at the moment. Sometimes co-writing sessions can be tedious. Sometimes they feel like all you are learning is what you don’t like. But that’s very good to know! On the flip side, sometimes you make great new friends that blossom into much bigger relationships.

Co-writes are big in the music business right now. It’s an easy way for publishers, labels, and managers to make their clients feel like they are doing something for them, with minimal commitment and cost. At a certain point, it can start to feel like if you don’t do it a lot, then you’re doing something wrong. But that’s just the status quo that the big businesses created to have more control over their creative people. At the end of the day, YOU are the creator of the music, and it’s up to YOU to figure out how YOU make the best music YOU can make. If that means lots of co-writes and co-productions, then that’s awesome! If that means producing your friend’s bands out of your bedroom studio, alone, then that’s awesome! If that means making beats all day long in your friend’s studio that they let you use, then awesome! Your talent is your business, and you need to constantly be thinking about the things that affect your talent and business.

You are strongly affected by the company you keep.

This statement is made so often I think we have stopped listening. But try listening to yourself say this out loud: You are strongly affected by the company you keep. If you are not genuinely challenged—creatively and professionally and personally—by the people around you, then go somewhere else.

I was surrounded by lifelong friends and some great musicians when I lived in New York City a few years ago. But when I wanted to take my music to the next level, I felt like there was nowhere for me to go. My immediate circle was too comfortable for me to feel like I could take chances, and as a result, I wasn’t meeting new people or trying new things. Eventually, I met ONE professional songwriter, and I decided to move to Los Angeles when they moved out there. I left all of my closest friends and collaborators on the east coast and hoped for the best out west. I almost immediately found myself surrounded by people who were similar to me, but 10, 20, 30 years into their careers. I had found the challenge I had been missing. This new perspective motivated me to try new things and start putting together my skillset in ways I’d never imagined. I also started to take better care of my mind and body, another essential habit to have.

Everything happens for a reason.

No matter where you are on your path, there are always going to be ups and downs. Always. And sometimes your path can feel especially winding and long. But if you keep your heart and your mind open, you will see that everything happens for a reason. Every dumb day job, every bad partnership, every mistake, every ditch you dig for yourself, every delay—there is something to be learned and built upon from each of these, and that is a beautiful thing. You will never stop having ups and downs. Ever. Get used to it. Learn from it. Build on it. See the beauty in it.

Don’t stop doing what got you started in the first place.

Unless you are extremely lucky, are going to be points in your career where you are limited on time and resources. During these times you might find yourself compromising and eliminating things that you maybe shouldn’t. For me, those things were producing and guitar playing.

When I first moved to Los Angeles to pursue music professionally, at some point along the way I stopped producing and playing guitar. Mostly it was because the settings I was in just didn’t call for it. I’d go into a session with a producer and another writer, and I would be the person to write and sing the demo. I had a day job as well, so with everything going on I wasn’t playing or producing much when I got home at night. I felt like maybe I was never really going to be that good anyway, and this negativity toward things I had previously loved made me feel very disconnected from myself. At the same time, I was gaining writing and singing chops. By putting down my guitar and taking a break from the computer, I was definitely opening my mind up to new techniques and genres that I had not previously delved into.

But boy did it feel good to pick them back up again!

Beatz By Girlz – some students in a Beats by Girlz class I subbed last year

I encourage you to find a way to keep in touch with yourself and the things that inspire you, no matter what seems to get in the way.

In conclusion: as my good friend Rob Caldwell always says to his guitar students when they ask him how much they should practice: you get good at what you do.

So let’s go and do it.

*I use the term “non-male” to include anyone that does not identify as male.  Gender is a social construct, and supported by science, and backed up in legal rulings. I believe sexism frequently oppresses people who identify as non-male, especially in tech-oriented industries.

 Gender Laws Are at Odds With Science

What’s the Difference Between Sex and Gender?

Too Queer for Your Binary: Everything You Need to Know and More About Non-Binary Identities


SoundGirls in Muscat – Workshop

April 21, 2017, marked the first-ever SoundGirls workshops in Muscat. Two workshops were held at the Classical Music and Arts Institute in Qurum, kindly supported by manager Thanae Pachiyannaki. The first workshop was for 10-15-year-olds and the second for 16+. Due to the interest booking had to be closed earlier than expected and a waiting list for places was created.

Claudia and Dianis, music teachers at the Classical Music and Arts Institute, helped set up for the event and managed the door. A very wide range of people from across the community attended. Teachers, students, and musicians. All had a keen interest in the audio profession and had plenty of questions to ask.

A basic sound system was set up for the event. Two UPJ’s on stands, an Allen and HeathZed-12FX, a wired SM58 and two Zaxcom transmitters and receivers.

After a short introduction and explanation of the aims of ‘SoundGirls,’ the equipment was used to explain basic signal flow, with plenty of hands-on time. As my background is mainly musical theatre-based, we then looked at radio mics; the basic theory of how they work and some of the uses. We watched a clip from ‘Matilda the Musical’ and talked about the challenges that are faced on large-scale musicals including working with remote bands and how communication is maintained between stage and pit. Given that the Royal Opera House is the only theatre in the region, most of the workshop attendees had seen at least one performance. This gave rise to some enthusiastic discussion about the type of performances that we have here and cultural sensitivities in the region.

We rounded out the hour with some short feedback forms, differentiated to the needs of each group. The overwhelming response was that attendees enjoyed the workshop and would like to be involved in future events. In the future, I hope to arrange themed workshops, based on more specific areas such as live music, theatre, archiving and creating sound effects.

‘Community’ is ever more important in a city such as Muscat with such a hugely transient population. Friends come and go, and it is easy to get caught up in a world of work and not much else. Giving back just a small amount of time is immensely rewarding.

A wise friend once taught me that to serve another person is the greatest gift that you can give. As much as I hope that the workshop attendees gained new knowledge and inspiration, my own wish to serve this community was also fulfilled.

Huge thanks must go to everyone who helped support this SoundGirls event: Thanae Pachiyannaki, Claudia Reynaldo Prado and Dianis Catas Salas at The Classical Music and Arts Institute and Max White and Mike Compton at the Royal Opera House Muscat.

Erika Earl – Always be yes-sing! (say it out loud)

Someone once said about Erika Earl, “the building could be on fire, and no one would know because all nine sessions would keep going.” She has made more than a few musicians, engineers, and producers feel good about broken gear or a tough situation.

Earl has been working in the professional audio industry for 15 years. She is currently the Director of Hardware Engineering at Slate Digital. She has worked in key positions in the audio industry, from being the Chief Tech at The Village Studios to running live sound at Coachella, to performing quality control and repair for leading audio manufacturers including Drawmer, Focusrite, Tube-Tech, and Daking. Her passion for audio was ignited at the age of 12 when she was introduced to the recording studio. Her mother booked time for her older sister to record a few American standards in Spanish and brought her along. Earl was captivated by the studio environment and the recording process: “Anyone who has ever walked into a professional recording session with talented artists knows she never wants to leave that room. It’s fucking cool to experience the moment of capture!” Earl knew she wanted to be a part of that process and her technical skills came from realizing she needed a reason to be in the control room beyond a simple desire to be there.

Earl’s education has been non-conventional. While she attended public school, her greatest influence came from observing her immigrant mother who in addition to having five kids, established, owned, and operated several sewing factories: “I think growing up in a factory environment informed my understanding of what ‘work’ is: long hours and sometimes under grueling conditions. I thought I better choose a job I like doing if it’s always going to be that hard.” Her audio engineering education has come from mentorships and a willingness to fail. “I have learned the most from just doing it. I have audited audio production and engineering classes at various institutions over the years. I studied math in college. I volunteer a lot, write and record as much as possible, make giant mistakes, and frequently spend late nights studying up and teaching myself. Many of my friends and mentors are serious musicians, engineers, and sound people. They encourage me to be still and listen, which I have discovered is the best way to learn more. I try and make it a point to be the dumbest and least talented person in my friend circle.”

Erika started as a studio intern working for free. Producer and engineer David Nichols gave her a key to his studio and allowed her to observe and participate as much as she was able during sessions. At night she produced live shows with friends. “My cousin and I had a club night series called Lipgloss and Cigarettes. I would book the bands and arrange the sound production while she was in charge of the venue and creative art direction.

Earl finally got a chance to mix live and get paid for it from Randy Lopez who would hire her to run FOH at a venue in Tucson, Arizona called Plush. Erika says, “I was a pest and just started showing up all the time until one day the sound guy didn’t show up, and there I was foaming at the mouth ready to go. I think Randy appreciated my enthusiasm and mentored me until I could fly on my own.” She also interned with Craig Schumacher at Wavelab, while attempting to fix guitar pedals and cables at Bevins Guitar shop.  At the same time, she worked at Epic Cafe serving coffee and vegan scones before sunrise. “Sometimes I would work at every place in town on the same day. A band would be touring and buy a cup of coffee from me in the morning, visit the studio in the afternoon, and then I would run their live sound at night. It was a trip.”

Earl says that at every trade show and conference she made a point of introducing herself to as many manufacturers as possible. “I met Jonathan Little of Little Labs at a TapeOp conference, and he hired me after a working interview. I worked there during the day and then recorded at The Distillery at night. If I wasn’t recording, I was running live sound, or stalking rehearsal spaces in LA looking for bands to work with me.”

After a few years working in LA, she got pregnant and quit everything to go home to Arizona and be closer to her family. She knew she wanted to go back to work, but studio hours and a baby seemed like a miserable combination. “I just didn’t think I was ready to commit to that lifestyle again, so I cold called Tony Marra at Thermal Relief Design on a recommendation from Jay Fitzgibbons (DSPdoctor, LLC) and asked Tony for a job. Thermal Relief was the only authorized service center for many brands I respected at the time. Tony did not have a position available, but I somehow managed to impress him into meeting with me. I moved to Las Vegas and started at Thermal Relief as a tech, receptionist, shipping & receiving person and was eventually promoted to Technical Service Manager.”

Village Techs and Ed Cherney

During her time at Thermal Relief, Earl was invited by Brad Lunde (Trans Audio Group) to work as a tech for his Audio Underground Roadshow which is a traveling high-end audio showcase. At one showcase hosted at The Village Studios Earl was introduced to Studio Manager, Tina Morris. One of Earl’s goals was to work in a large classic commercial studio, and The Village was a perfect opportunity to do just that. About a year after their first meeting, Morris was interviewing Earl for the Chief Tech position. Earl accepted the job and moved back to LA. Earl was in charge of the technical staff and all of the electronics in the building at The Village, including the phone system and internet. “The place is three stories and has four commercial recording studios, eight or nine private studios, two NEVE 88Rs, one NEVE 8048, a NEVE 8068, a Digidesign Icon which we upgraded to an AVID S6, an auditorium, a ballroom, and loads and loads of gear. At one point we had an all female tech staff which was pretty radical. Outside of servicing and maintaining the gear, I was responsible for assisting engineers with any technical support they required, training, and developing new processes and systems. I also helped create the forensic archiving department, design a cam lock and distro for live concerts, build two new rooms, and completely re-wire another”.

Erika is now at Slate Digital and is the Director of Hardware Engineering, where she directs teams and engineers in the technical development of hardware products from concept to launch. She also manages manufacturing and supervises logistics and hardware support. “I sort of perform double duty as Product Manager / Director of Hardware Engineering. Prototyping is one of my favorite things to do. I also really enjoy standards testing. I find radiated emissions fascinating. Working at Slate Companies and keeping up with Steven Slate, Fabrice Gabriel (Slate Digital), Alex Simicev, and Sergey Danilov (Slate Media Technology / Steven Slate Drums) is insanely rewarding. Their ideas and skills are what I imagine X-Men are made of. Our teams are working at the edge of technology using critical, complex, and creative strategies to come up with innovative solutions and tools for everyone. Every role at our company is held by a high-level high-output individual, and that makes it so thrilling to be a part of. I love being surrounded by so many gifted and talented people.”

Erika’s long term goals are:

What do you like best about your job?

You know what people say “behind every great man is a great woman?” For me, that woman is, Jesse Honig. He’s my right-hand man. In fact, he answered this question for me. After having kids, I have become very selective about work. Anyone who knows me understands how much I enjoy motherhood and contributing to my community. If I am going to spend any time away from my kids, then the work better be worth it. And if I am going to spend more time with any other people than my children, they better be worth it. I feel so lucky to be working with some of the most incredible and inspiring human beings on work I believe in. They are what I like best about my job.

What do you like least?

Working across three different time zones is my least favorite thing about work. I thought after my son turned two I would get to sleep through the night. NOPE. We have engineering teams and clients all over the world.

What if any obstacles or barriers have you faced?

You’ve seen American Ninja Warrior right? You know the moment in the show where they unveil an obstacle and once the athlete gets through it they are awarded a new obstacle…yeah, I think in many ways, and very much by my own design, I have chosen paths which have led to bigger and badder goals which are inescapably riddled with bigger and harder obstacles.

How have you dealt with them?

Practice, patience, and a relentless desire to succeed. A good sense of humor has saved me on more than one occasion. I think it’s extremely important to acknowledge my feelings and then do my best to let anything that doesn’t serve me or the project go. I try and focus on the next logical move and take small steps until I have overcome or maneuvered past the barrier. I rely heavily on my support team of friends and colleagues. Therapy helps a lot. Meditation helps a lot. Exercise and diet help a lot. At the end of each day, my kids remind me of what really matters.

Advice you have for other women and young women who wish to enter the field?

Oh dear, this will be cheesy and probably echo every inspirational calendar you have ever read, but I mean it: take care of yourself. Don’t believe everything you think. Especially when that inner voice is telling you “you suck!”. Define your boundaries. Stand up for yourself even if that means you might lose the job. There will be others. Be honest. Listen more than you speak. Be thoughtful in everything you do, no matter how big or small the job or task is treat it with the same care. Look to your right, look to your left, and make friends. These are your peers and your future community. I am a big believer in you get what you give, and a goal without a plan is just a dream. Never make excuses.

What side of the glass do you prefer? The creative side or the recording side or tech side?

I feel like this is somewhat of a trick question because that’s assuming that being an artist is non-technical and being an engineer is non-artistic which is not often the case. I am a results oriented person by nature. If that means making everyone in the room feel okay about broken gear to continue the creative process, I am happy to bring relief. If that means staying up all night to fix said broken gear, I will do it. Setting up and getting tones are just as thrilling to me. Want to write a song? Come over! I also think creating intuitive interfaces which expose engaging parameters of more complex systems remains one of the most interesting types of work as far as bridging STEM to humanities and the arts. I believe artists and engineers are more alike than different.

Must have skills?

Attention to detail. A “can do” attitude. Must be kind and willing to listen. Admit your mistakes promptly and without emotion (cry later, problem solve first!)

Favorite gear? APx515, Coles 4038, Hakko 888, Flickinger console, ATR 102, Slate MTi2, VMS One, Snap-on anything, Ampex MM1200, Scully 280, RCA BA-6A, M49, Slate Control, I could go on forever!

How do you juggle being such a bad ass in the industry and being a mom?

Wow, thank you! First thing is maintaining that illusion; kids are a lot of work! I have also worked for some incredibly understanding and flexible employers. I sort of feel like kids are on a suicide mission until they are like ten. They see an outlet as a perfect target for a fork! Being a mother is my favorite job. I don’t know, we all have our lives and responsibilities. I just find ways to do the things I want to do, and I start by believing I am capable of it.

 

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