Empowering the Next Generation of Women in Audio

Join Us

The Mental Game of Unemployment

Years ago, I got burned by some friends who hired me to work for them then fired me months later out of the blue. It was the most surprising and crushing experience of my career. There’s been plenty of times I’ve had people say they’d hire me then didn’t (that’s normal). I’ve been turned down for work by friends before and that’s ok, too (it’s part of the business). This was different because I was working and completely confident in my job. I had dropped most of my other clients and gigs to work for them, too. When I was fired, I reached out to everyone I used to work for, but it was too late. I had already been replaced, or they didn’t need anyone.

Being unemployed is a mental game. You’d think it’d be time to relax and enjoy some freedom, but it’s totally the opposite. I felt rejected. I questioned my skill and ability. I felt silly for not having a backup plan. I had seen friends, and colleagues go through periods of unemployment but thought I was immune to it because I was a hard worker and always found something else.  I realized my whole career I had a false belief, “You can achieve anything you want if you work hard enough.” I think women hear this message a lot: “You can do it all.” For the first time, I was trying really hard, and it didn’t get me anywhere.

I hit a tipping point when I finally had to admit: “I can’t do it all, and I can’t make it happen.” Something about saying that lifted a huge weight. It was then ok to share how scary it was to be out of work and how much I doubted myself after being fired. I was so humbled by the generosity of friends and connections. One friend went so far as to get me an interview with someone she met a couple of days before.

It took a couple of months, but I started getting calls for work again and eventually got a couple of job offers. My chops came back quickly, but something was different about it. Since I wasn’t trying to “make things happen” all the time I was more relaxed. I don’t know what changed, but I could work faster, more efficiently, and communicate better. I felt more appreciation for every opportunity I was given.

At the time, one of the things I was most bummed about was one of the projects I didn’t get to work on with my friends. It was a major tv show with big names and a lot of buzz around it. I thought I lost a once-in-a-career opportunity. A year later, that show had poor ratings and got canceled after it’s first season. Meanwhile, one small gig I landed while I was unemployed went on to win a Golden Globe. I had no idea I was working on something that would be significant while I was doing it.

I haven’t talked to my former friends since getting fired, and it doesn’t matter. The experience made me realize how much I value honesty, transparency, and openness in any relationship. There’s politics in business, and sometimes decisions have to be made that hurt people you care for. How someone chooses to handle it is the true sign of their character.

Before my unemployment, I would have said success was a measure of what I worked on. I wanted to work on great projects, win awards for my work, and have a reputation for being a “great” mixer. What I’ve since realized is all those things are subjective. Success doesn’t have to be based on what other people think of you or your work. It definitely doesn’t have to be other people judging you for what you work on (or don’t work on). Today, I view success as a reflection of character. It’s something you can “make happen” every day.

Post-production basics: Studio jobs (and how to get one)

If you’re looking to build a career in post-production sound (sound for picture/television, film, and web) there’s generally two routes: working for yourself, or working for a sound facility that specializes in post-production. There are advantages and disadvantages to both. If you don’t have a lot of experience, working for yourself could mean high competition for low-budget projects with a varying level of quality. At the same time, it can be an excellent experience to do all the sound yourself, learning how to solve problems and manipulate sounds at your own pace.

The main advantages of starting out at a facility are you get to work on higher quality projects with professionals, better credits, and you have the security of having a job. You’ll get exposed to a lot, and chances are, you’ll meet a lot of experienced people in the field. The main disadvantage is it can be a lot of grunt work, long hours, and time (possibly years) before you move up into hands-on roles like engineer or re-recording mixer.

The jobs at a post-production sound facility typically include

PA – A “production assistant” is someone who aids in daily operations. On an average day, you might be making coffee, answering phones or sitting at the front desk, stocking the kitchen with snacks, studios with supplies, running errands (picking up food, supplies, hard drives to and from clients), taking out trash. You may be one of the first ones to the studio in the morning and last to leave.  PAs don’t get to hang out in sessions much (unless it’s allowed off the clock) but there’s a lot you can learn just being around it. PAs are hired as employees. PAs may be interns who were promoted or people who applied from outside the company. PA jobs are in high demand, and studios get a lot of applicants since it’s the “foot in the door” job.

Intern – Interns often do the same duties as a PA but may get more opportunities because they aren’t getting paid. An intern might get to sit in on sessions or do occasional light work (like sound editing). Interns come and go more frequently than PAs, and there is no guarantee of getting hired. I know people who waited it out in internships for over a year (without pay!) before moving into a paid PA position. Unfortunately, some studios abuse the intern status, so it’s important to ask questions to make sure it’s not just a PA job without pay or opportunities to learn.

Assistant (also called A2, assistant engineer, or machine room operator)  – Assistants help support the technical operations of the studio. If an engineer or mixer has an issue, they call an assistant to help. Job duties might be troubleshooting computer or gear issues, setting up and testing mics, opening and splitting AAFs, prepping Protools sessions, file management/archiving, tape laybacks, quality control, and receiving/sending files to clients. The way assistants tend to move up is slowly getting opportunities at the studio – things like engineering sessions, doing sound editing, or small mixing projects (in addition to his/her normal job the rest of the time). Assistants are usually employees. If you’re an assistant, who can engineer, edit, handle your own tech support and know the day to day operations of a studio you’re genuinely an indispensable employee. An assistant could be a promoted PA or intern but may come from the outside.

Sound editor – sometimes sound editors are role-specific (dialog editor, sound designer, Foley editor) or sometimes a single sound editor covers all of those roles. Sound editors can be employees or freelancers. Sound editors are increasingly expected to know how to do detailed audio repair (using software like Izotope RX). The job “assistant sound editor” doesn’t really exist but there still is a hierarchy of editors. Entry-level sound editors may only do simple tasks like cutting background sound fx, edit recorded Foley, or light sound design. Lead editors get to do the heavy creative lifting. Editors can be trained and promoted from within or come from outside the company. Freelancers are expected to already have some editing experience/credits and possibly work off-site. Side note: A Music Editor (by title) is not an employee of a post-production studio. Those jobs fall more under music and with music editing companies.

Engineer – there are generally three types of engineering gigs in post-production: recording voice-over, ADR, and Foley. Some facilities have dedicated engineers, and sometimes engineering duties are part of other jobs. For example, a mixer may record VO as part of his/her mix session. Some engineers are hired freelance by the session or project and others are employees. Freelancers are expected to have engineering experience/credits already.

Sound supervisor – the sound supervisor oversees the sound process. He/she may be involved with scheduling or delegating work to sound editors. If there are questions (technical or creative) before the mix, the sound supervisor is the person in the know or who will communicate with the client to find out. Traditionally, the sound supervisor has a meeting or spotting session (watching down a project to take notes and ask questions) with a director or picture editor. The supervisor would also attend ADR sessions and the mix. Unfortunately, sound supervisor is one of the first jobs to go or gets combined into other positions if there are budget constraints. Some studios don’t have a designated sound supervisor, either – sometimes a lead assistant or lead sound editor handles similar duties but doesn’t hold the title.

Re-recording mixer – this is the person responsible for taking all of the elements of a mix (VO, edited dialog, recorded/edited ADR and Foley, sound design, music) and blend them together. Mixers are at the top of the hierarchy (in terms of sound jobs and pay) but along with that comes more responsibility – including being the point person with a client, which can be stressful at times. Re-recording mixer work is increasingly becoming freelance/contract, but full-time opportunities do exist. Freelancer mixers generally are expected to already have significant experience and credits and, in some cases, bring their own clients to a facility.

Important people to know behind the scenes:

Operations Manager – oversees day to day tasks and handles issues at the studio (with clients and employees). They are involved with other aspects of the business such as accounting, sales, scheduling, HR, etc. Usually, the studio owner is not the operations manager, so these two work closely together.

Scheduler – Scheduling coordinates client bookings and also books freelancers for sessions. Sometimes the scheduler is also the operations manager. It’s in a freelancer’s best interest to have a good relationship with the scheduler since he/she may have an option who to call for a session.

Sales – you probably won’t see a good salesperson at the studio all the time. It’s to your benefit to get to know the sales people, though, since they generally have a lot of relationships in the industry.

How to get a studio job

The best way to get a foot in the door is through a recommendation from a connection. Most studios do not post job listings online and will hire by word of mouth. Sometimes it doesn’t go far past employees to find a few good applicants (between friends, roommates, and colleagues looking for work). Anytime you’re contacting a studio find a way you’re connected. Do some sleuthing to find out if you know someone who works there, has worked there or is friends with someone who works there. LinkedIn and Facebook can be good for this. Always contact your connection and ask permission to use them as a recommendation. Then, when you contact the studio manager, start with: “Pat Smith at XYZ Studio recommended I contact you. I’m looking for work as…” This intro can be the difference between getting an interview and a resume put in a cabinet.

It’s important to cater your resume to the position you’re applying to. If you’re trying for a PA position, include you have a car and are willing to do errands or that you have experience in the service industry. It’s not important to know what consoles you can operate (most post-production studios are on control surfaces, anyhow). For machine room operators, definitely include skills like IT/networking, soldering, computer or electronics (especially repair).

Don’t waste time on a demo (I’ve been asked once in 15 years for one). Again, this is because the quality of work isn’t always the most important factor. We don’t have control over the source material or deadline. Some gigs it is more important to work fast than it is to have pristine audio.

A studio or employer will be interested in your CV (list of credits/projects). They may check your iMDB page before a meeting, so it’s important to keep up to date. I highly recommend updating iMDB yourself whenever you work on a post-production project. There’s an option for “uncredited” if your name wasn’t in the credits. If you have time, add the entire sound department. This helps out your colleagues plus it’s not as obvious you were the one who added it.

Studios get so many applicants for every job they don’t have to pick the person with the most experience. They may pick someone based on temperament, or who the recommendation came from (was it, someone, the manager or owner knows and trusts?) They also look for applicants who show willingness to do the job they are hired for (not expecting an immediate promotion or to be mixing as an intern).

Why you have to start at the bottom

It might seem unbalanced to start as an intern or PA when you have a degree, Protools chops, or other relevant experience but what a studio is looking for goes beyond that.

Studios need people they can trust. If a studio can’t trust you to make a lunch order without errors and on time, why would they trust you with a crucial delivery of a master tape or hard drive? Confidentiality is also important at a studio because of high-profile clients or if the sound crew knows the winner of a tv show before it’s aired. Like any relationship, it takes time to build that trust.

Studios need to know the people they hire can do the work needed. A surprising number of people embellish on resumes. Even worse is when people have no idea they don’t have the proper skills or credentials for the jobs they are applying for. It takes practice to be good at any job, and a studio isn’t going to pay someone to learn on their most important client’s dime. I wouldn’t recommend applying for a job like sound editor or engineer unless you can show at least one prior job with the same title and no less than half-dozen credits. I wouldn’t apply for a re-recording mixer job without a dozen mixing credits and two years experience. You may only have one chance to get a meeting or interview, and it’s a risk to try for a job above where your experience and credits are.

Studios want employees who they feel comfortable representing the studio. Here’s how NOT to do it: At a studio, I worked at, an intern once gave his business card to a client when the mixer left the room. How do you think it looked to the client to get a card and offer to do business with someone who came in to pick up dirty plates?

There are also technical skills working in post-production that take time to learn. It takes experience to develop an eye for sync (can you tell if something is two frames out AND if it’s early or late?)

It might seem like a catch-22: How can I get work if I can’t get credits to show I can do it? That’s why the first couple of years in the field is an optimal time to camp out at a studio where you can just watch and learn as much as possible. My first studio job I learned so much I felt like I was still in school! Credits and opportunities will come in time if you are patient and open-minded to learning whatever is in front of you.

How Business Classes Helped My Audio Career

Many business owners in our industry experience the same growing pain: there’s a struggle between doing the work you love and the demands of a business growing larger than you can manage. There’s a learning curve to business, and if you’re not prepared, it’ll cost you work, relationships, and most importantly, money.

In my first years in the field, I watched multiple businesses crumble up close. One studio went into bankruptcy because the owner made some poor choices. Another studio I worked for laid off most of their staff in one day. As I saw this, I was also faced with the reality that I would probably have to run my own business someday. I decided to take a couple of business classes at a local community college and found them so helpful that I completed a business certificate and went freelance shortly after.

Since standard business courses aren’t typically part of the arts/audio school curriculum, here’s a rundown of some useful classes and their application in the field.

Introduction to Business – this trains you how to think in terms of business and business opportunities. Before this, my boss and co-workers seemed more like friends than business colleagues. In actuality, decisions have to be made sometimes based on what’s best for the business.

An intro to business class will likely teach how to write a business plan. This is important if you have any interest in growing a company beyond a “lifestyle business” or plan to find investors or funding for your business. (A lifestyle business is where you have a comfortable income and lifestyle but not trying to expand the business to the max it could be. Most freelancers in the audio industry fall under lifestyle businesses.)

Entrepreneurship – An entrepreneur is someone open to taking more risks than the average business owner. This course was terrific for learning how to look for problems that need solutions, and how to turn those solutions into a business.

Accounting – An accounting course will teach skills like how to track spending, make and manage invoices, and business budgeting. The vital skill from a standard accounting course is learning how to make and read financial statements.  A “profit and loss” statement and a “balance sheet” will give you an overview of how healthy your business is financially.

In retrospect, I would have looked for an accounting class specifically geared towards small business, not for accountants in training.

Sales – This class was learning how to sell but not in a “door-to-door salesman pressuring you into something you don’t want” kind of way. Sales is about recognizing your strengths and what you have to offer and learning how to present that to people who may need it. It’s been a helpful skill to have when meeting potential clients or pitching/bidding on a project.

Helpful takeaways

In our field, the odds are that you will be a freelancer/contractor at some point in your career. Business knowledge and skills are necessary for survival. If you have taken a freelance or contract gig, you are already a business owner.

Before taking business classes, I assumed if my business grew I could hire someone to run it (or teach me how). That mindset is harmful to a business. A lot of business decisions revolve around money, so it’s crucial to understand your financials. A good accountant can help you get so far, but he/she probably won’t help you set rates or know the going rate of an assistant. A lot of this can be learned on the job – but ultimately the learning curve (and any mistakes made) cost you money. When you’re first getting started freelance every dollar counts

Mixing With a Newborn

While I was pregnant (The Audio Girlfriends Guide to Pregnancy) my plan was to take off a couple of months off after the baby was born then go back to work part-time for a while. My husband, who also works in audio, planned to work from our home studio. We figured between the two of us we wouldn’t need a babysitter or daycare. How hard can it be to mix and watch a baby?

Things didn’t quite go as planned.

Before having a baby, I thought I’d be better prepared for parenthood than some of my non-industry friends because I had survived studio life. I’ve worked the night shift for years, and most of my career has been irregular schedules and over 40 hours a week. What I discovered, though, is in my pre-parenthood days working a double shift meant you deserve a day off and a cocktail. With a newborn, Golden Time (working beyond 16 hours) is just called Monday. And Tuesday. And there’s no weekend or days off. The recovery time you get really depends on how much help you have – and the sleep patterns (or non-sleeping patterns) of your baby.

It’s true you can have time to yourself while an infant sleeps but in actuality that “free time” can quickly get taken up by basic needs like eating, showering, or catching up on sleep. My grandiose plans for bringing Baby J to work at night or updating my plugins while he slept was never even an option (although some parents do manage to do it!)

The first work project I took on didn’t go as planned. It was a Sundance Film when Baby J was two months old. It took me two weeks to do EIGHT HOURS of sound design. I expected it to be difficult but it went so much deeper than just being sleep-deprived! I later learned about factors like mom brain or mom fog (a real condition due to hormone changes during and after pregnancy). It makes it difficult to focus long periods or remember details. Also, women’s brains change attention when a hungry baby cries (which doesn’t happen to men)  The two combined make it incredibly difficult to get into a flow or stay focused on a single task. Like everything else, it gets better over time.

After ten weeks of maternity leave, I went back to work part-time. I could have easily taken off another month, but it was nice to have a few nights a week to talk about compressors and upmix plugins instead of diapers and swaddles. By six months I felt comfortable working from home on occasion. It was only possible with someone else handling child care (husband, babysitter, etc.). Now that Baby J is a year old it’s much more manageable to take on more complicated gigs or even gigs out of town.

I did learn some things that saved me as a working parent:

I used to wonder how I would manage to be a parent and having a career or if it’s even possible. It’s definitely possible – it just takes being flexible, patience, and accepting things won’t always go to plan. There’s also times you’ll have to put your family first or have someone available who can in those moments (like an unexpected doctor visit or illness).

The one thing I didn’t expect about becoming a parent is how rewarding it is. I’m still proud of my career accomplishments, but they don’t carry the same significance as they did before. Watching someone smile the first time or recognize that the sound of an airplane means there’s something in the sky is pretty amazing. It’s a challenge but worth the effort.

Dealing with Difficult People

We’ve all had it happen. Someone you’re working with is moody or doesn’t seem to like you. You get yelled at for something that’s not your fault. How do you handle it?

The majority of the time if you’re in a professional environment working with a team of professionals everyone can put their differences aside enough to get the job done. It’s the people who don’t put things aside – who continue down the path of drama or difficulty while you’re trying to work – that cause problems. We don’t know if it’s a personality trait if we triggered someone on a touchy subject, or we just caught him/her on a bad day. The problematic thing is at the end of the day it’s not our job to play psychologist – we’re professionals hired to do audio – but sometimes we have to navigate around people issues or their politics to get our actual job done.

The issues

Sometimes people will project their problems onto you. I worked with a producer on a tv show who came for mix reviews only to have me do the same fixes over and over. Then he would give up saying the mix still didn’t “feel right.” After six weeks of that, I questioned if I was a good enough mixer to do what he was asking. I later found out he was miserable on the job and treated others the same way.

Sometimes you’re setup to fail, and there’s no way around it. I engineered a bizarre ADR session where the producer got upset anytime I adjusted the mic pre. It was like trying to live mix and having to ask for permission to move a fader! We were already in session when it happened. The talent was on the clock, and we had a tight deadline, so I left the mic pre where it was. We lost some takes because he didn’t want to lower the gain for screaming lines (clipping the mic pre) or raise it for whispering (resulting in a high noise floor). I thought about stopping the session to have a discussion but decided it was better to lose a few takes than not get the job done.

Sometimes you’re an easy scapegoat (especially as a runner or assistant). When I was an assistant, I had mixers blame me for stuff so they wouldn’t look bad in front of their clients. Early in my career, I worked on a remote recording truck, and the producer blamed me for a tech error that was entirely his fault. I kept my mouth shut because the truck was my ride home! They never hired me again, and I was terrified my reputation would be shot over something that wasn’t my fault. It didn’t affect my career at all (other than the learning experience).

The solutions

Focus on getting the job done knowing sometimes there’s no good solution. At the end of the day, you may look “bad” to some people or your work may suffer in quality or it’s just not a great project, to begin with. Others will understand you were in a no-win scenario. It happens to everyone.

The first thing we often ask is, “is it my fault?” It’s ok to ask to decide what to do next – like, would apologizing help? But if you get your head stuck in analyzing (i.e., “could I have done something differently?” or “Is it because I’m a woman?”) it’s taking a stressful situation and making it harder to think clearly.

You can win over some difficult people. As a mixer, I try to find a way to make everyone comfortable in the studio whether they’re in a great or bad mood. I feel out someone’s mood by asking questions about the project or their job. I try to find another topic to talk about by being observant – maybe they brought a newspaper or have an interesting cell phone cover or got a friendly call from their kid. I worked with a producer who used to be extremely picky and somewhat rude when she was in a bad mood. I learned to take a ten-minute break and ask about her other film projects or her hobby. That generally could reset the tone for the rest of the mix.

Some people’s moods or attitudes won’t change but you can still accommodate them. Some clients are so busy they feel they are “losing” a day being at the mix (this is often the case for directors or producers). Some people find audio a chore. One producer told me he’d rather go to the dentist than sit through an audio mix! Sometimes the solution is to work as fast as possible so they can get out of there. That’s one of the first things I try to assess. I’ll cut the chit-chat and get down to business if that’s what’s best for them. Sometimes in those situations, you can work to build trust in working alone so they can do other things (one skill you need as a re-recording mixer is the ability to mix while people talk on the phone behind you!)

There are times when you can and should speak up about someone mistreating you. No one should feel threatened or unsafe on the job. I worked with a producer who out of the blue would yell and berate me about “mistakes” I had made. It scared me, actually. After it happened a couple of times I went to management and refused to be in the studio alone with the guy. It was a risk – in other scenarios I could have been fired but I knew the studio would have my back. We work in an industry that does things in an unconventional way but that doesn’t mean it’s ok to put up with anything and everything.

The “Game” of Finding Work in Los Angeles

When I moved to Los Angeles, I knew three people including a friend from home named Dustin. On my first night in town, I went for dinner with him and a few of his friends. One asked the waiter about something on the menu. The waiter replied, “Well, as long as I’ve been here – which is five years now – this has been the most popular item on the menu. But the only reason I’ve been here five years is because I’m still trying to get my screenplay published.”  The waiter then took our order as nothing had happened.

After he left, I asked if the waiter’s comment struck anyone as odd. “Nah,” Dustin said, “you get used to it after a while. Everyone wants to be doing something else in this town.” His friend shared a story about a colleague who recently landed a job. The colleague was at Starbucks venting about how she couldn’t find work. The guy at the next table overheard her and said he needed to hire someone to do exactly what she was talking about. They exchanged information and she was hired a few days later.

Since I didn’t move to LA with a job, my first couple months were spent taking “meetings” (aka lunch, coffee, or a drink) with “connections” (aka friends of friends or people I met through an ad on Craigslist). I tried the regular job channels like applying to job listings or sending my resume to studios but got no response. It was so bizarre that all of this was the reality of starting a career. It felt more like a game making friends using code words versus job seeking.

Instead of seeking work, I started seeking information. I wanted to know how others got their start or what their career paths were like. How did they get interviews or job offers? What could I do to find more opportunities? What path should I be taking? It was those questions that lead to more meetings and more connections and eventually to work and more opportunities. The more I got to know people the more they offered to help.

I also met up with a college friend (one of the three I knew when I moved out). She worked at a post-production studio. She said the studio received at least 30 resumes a week and if they have an opening (even for receptionist) the owner would give an interview to someone an employee knew over a no-name resume from the pile. She showed me the cabinet full of resumes – all people who never got an interview.

I got a great piece of advice during one of those first meetings: “It’ll take six months just to make the connections to start looking for work in Los Angeles.” Once you start seeing the web of connections and how it works you realize opportunity could be anywhere – even from a stranger at Starbucks or a friend from college. The hard part is getting used to selling yourself in unexpected situations. There’s a balance, though, in knowing when it’s appropriate to talk about your skills or work. The waiter, for example, may have been too forward bringing up his screenplay while he was working another job. It takes some practice but if you’re comfortable sharing about yourself (and knowing how much or when to share) a stranger can turn into a connection or even lead to a great job.


 

Helping Filmmakers Tell a Story – Deb Adair – Re-Recording Mixer

Deb Adair is a freelance re-recording mixer. Deb has been nominated for an Oscar (for the film Moneyball), has won three Emmys and nominated for an additional five, and has won two Golden Reel awards as Sound Supervisor. In the past couple of years, her film credits include Entourage, Pele, and Keanu.

Deb earned a degree from Syracuse University where she studied film production. She worked in the music industry in Nashville before moving to Los Angeles to pursue a career in sound for film.

April Tucker interviewed Deb about her career

Are you primarily mixing dialog/music? Are you ever in the FX chair?

I have been primarily mixing dialogue and music for the last nine or ten years but have also had the opportunity from time to time to work alongside very talented colleagues as the effects mixer.

What’s the difference between these roles?

Being the dialogue mixer, you are the person who guides the flow of the mixing process.

Give us a little background on how you got into sound, where else you’ve worked, went to school, training background, etc.

I attended Syracuse University in the TV, Radio, and Film Production program, wanting to be involved in filmmaking is some capacity.  The classes that focused on sound immediately became my favorites. I started recording bands and mixing live music at some local venues.

Why did you move from music to film?

 How did you transition from tv work to film? Was it something you were seeking out?


I had always wanted to be involved in filmmaking, so music recording was a good way for me to learn the equipment. I started mixing in TV but had always wanted to work on feature films, and I told this to my manager at Sony at the time, Richard Branca. When an opportunity to do additional mixing on a film came up, like helping pre-dub or updating pre-dubs, Richard would bring my experience up to the clients and with the appropriate approvals I was able to participate in the completion process.

Oscar Luncheon 2012

Can you explain what a re-recording mixer is, the workflow, who is generally on the stage at your mixes, etc.?

There are usually two mixers on the dub stage. Each handles hundreds of tracks of material whether it be dialogue, music or sound effects.  We work with the sound supervisor and the picture editor or the director or both (depending on the project) to balance all elements to shape the soundtrack of the film.  At some point producers usually come in for playback.

Can you explain the advantage of having two (or more) mixers on a film? How does it make things easier or harder?

Mixing a motion picture is a collaboration of talent and experience learned over many years by both mixers.

Are you usually on the same stage and mixing with the same partner? If not, what dictates who you work with?

Every project is different.  We could be predubbing on separate stages at the same time on each of our assigned disciplines and then come together for several weeks of a final mix. I have worked with various partners and on various stages based on client requests.  The crew is usually chosen based on past working relationships with the director, picture editor, sound supervisor or post-production supervisor.

What’s your system working with multiple mixers (especially early in the mix or trying to EQ)? Taking turns, using headphones, etc.? 

Most of the time we pre-dub the material simultaneously on separate stages then work together on the final stage to blend everything together.

How many stage days do you usually get on a film? How often do you see the director and how much time do you get with him/her? How long do you spend on Atmos, 7.1 vs. 5.1, or stereo mix?

The number of stage days varies based on the release date and the budget of the project. At the time of the final mix, there are so many things happening simultaneously for the director like color timing and D.I. so we will get to spend time with them based on their schedule.  Atmos adds some time for deliverables, but a native Atmos mix doesn’t necessarily take longer than 7.1 or 5.1.

Do you do your own pre-dubs or how many people are involved with a mix before it gets to you?

I prefer to do my own pre-dubs. The number of people depends on the project.  There is usually one music editor and one or two dialogue/ADR editors.

Favorite plugins? 

I’m a big fan of Spanner because it provides a lot of flexibility to adjust separate channels of a single multichannel track.

Any other favorite gear? Are you usually working on the same console?

I’m mostly working on the Avid S6 these days.  It’s a great tool. Very intuitive.

Do you think you have to do anything different from your male counterparts on the stage? How about with clients?

No. I think some clients appreciate having a variety of points of view in the room.

Any advice you have for other women and young women who wish to enter the field?

Pursue your true passion. If a new opportunity comes up, volunteer.  Be ready to step out of your comfort zone and tackle new challenges.

What path do you see for someone today to get to the type of job you are in?

As a matter of fact, the Academy recently started the Gold program, which is a mentoring program for people interested in film careers.  Beyond that, I would say start with an entry-level position and work your way up.

What are must-have skills to do your job?

Being a good listener for the client and understanding what they need. Helping the filmmaker tell a story and achieve their vision is the most fulfilling part of the job.

Are you mixing continuously throughout the year? How many films do you do on average and how much time off?

I’ve been very fortunate to have been busy the past several years, working on four to six films on average.

What is the average time you are working on a project?

Anywhere from one week to eight or nine weeks usually depending on budget.

Is there a time you would be working on two at once?

Schedules sometimes overlap if you are doing temp dubs for previews or creating deliverables like the home theater mix.

What is the difference between mixing for film vs. TV?

Mostly schedule, TV also has strict parameters for levels and compression, etc. for broadcast and streaming.

Any comments on work/life balance? How do you not burn out or keep things interesting?

I love my job, and I get to work with a great variety of really talented people. I have a husband who is very supportive and understanding. When I have time off, I do lots of yoga.

What do you like most about being a re-recording mixer?

 What do you like least?

What I love most about my job is collaboration. What I like the least is traffic!!



What is your favorite day off activity? Any other hobbies or interests?

When I’m off, I love traveling with my husband, and we love snow skiing and motorcycle riding.

What has been one of the most challenging or rewarding films you have worked on?

One of the most challenging films I’ve worked on is also the most rewarding.  While mixing MONEYBALL, there were many vintage and archival recordings from real broadcasts and baseball games. There were also new recordings with specific information to help tell the story that was much “cleaner” than the archival recordings so we needed to blend the two seamlessly so that the audience wouldn’t notice the difference.  This was a challenge, but it also landed my team an Oscar nomination for sound mixing.

Deb Adair – IMDb

 

Find More Profiles on The Five Percent

Profiles of Women in Audio

 

Why We Don’t Use Buss Compression

Buss compression (or mix buss compression) is a hot topic. It’s taught in audio schools, videos and tutorials, mentioned in textbooks, blogs, forums, and podcasts. For such a covered topic we rarely hear about why or when it SHOULDN’T be used.

Film/tv mixer April’s philosophy

I quit doing mix buss compression years ago for a single logistical reason: Most film and television work requires delivery of mixes and stems (dialog, music, fx, voice-over). If someone needs to edit between the mix and stems for whatever reason, it has to be seamless (other than needing a limiter on the master and maybe a small crossfade). These stems go on to have a lot of uses – foreign versions, promos, advertising, conforms/changes like airline or television versions.

Most of the music I mix is for film or tv which is a similar scenario. Music is delivered (to the mix stage) as a mix and stems of similar tracks summed together (such as vocals, strings, piano, guitars, percussion, pitched percussion, lead instruments, etc. ). Stems exist to repurpose music, also. For example, composed music may get reused in different episodes of a series but versions of different lengths. It’s easier to re-edit a music cue with stems because your reverb decays are clean, vocals are isolated from the mix, percussion is separated, etc.

I recommend anyone who mixes music to work with stems in mind. Even if a band is just making an album and not thinking about licensing or placement opportunities, it’s a simple step that will prevent major headaches and expenses down the road. If it’s time-sensitive and you can’t deliver what is needed it could mean the opportunity – and the money – goes to someone else. Twice I’ve had songwriters I recorded/mixed songs for ask for stems TEN years later because a song was placed in a film. In the digital world, there’s no guarantee your session will open, audio files won’t be missing, and plugins recalled correctly when that much time has passed (just look at .sd2 – a format that was standard at one time but won’t even open in Protools today). I now archive stems for everything I work on.

When do I use buss compression? When it has a clear purpose. Sometimes there’s a specific sound I’m looking for in a stem that can only be created with buss compression (compressing a drum kit is a good example). Sometimes I use it to help speed up dialog mixing (in instances with tight turnaround times). Buss compression can help with dialog intelligibility, too, so I might use it on an interview stem or for a news piece. In some cases, buss compression helps with DSP usage or simplifying plugins and automation – like bussing all your background vocals to an aux with processing versus a plugin on each individual channel.

On the occasions, I do use buss compression or processing I set it at the beginning of the mix, and once I’m working, I generally don’t tweak again. This is partly due to gain staging – when you make compressor adjustments it can affect the output level which triggers the buss compressor differently which means further adjusting. Compressors only get a sound in the ballpark – it takes volume automation/fader riding for nuance. It’s taken a lot of mixing with buss compression settings I don’t like to figure out what I do like.  It may seem counterintuitive to finish a mix with something that isn’t working but sometimes making a minor adjustment to a buss compressor causes as many problems as it solves. That’s one of the hardest parts of mixing – to know when to leave it be!


Music mixer Ryan Tucker shares this philosophy

After fighting with stereo buss compression for many years, I’ve mostly abandoned the practice altogether. Now, I tend to subgroup as much as possible so that my entire mix is limited to a handful of stereo faders. I often compress each with the most appropriate buss compressor and settings for that sound rather than leave all the heavy lifting to a final stereo buss compressor. This gives me more dynamic control and a more transparent compressed mix then would be achievable with only a stereo buss compressor.

Further complications with stereo buss compression present themselves when you decide to add the compressor to an already leveled mix. Compressing the stereo buss after getting the levels will completely change the mix you just spent so long tweaking thus requiring you to remix your levels into the buss compressor you just added. It is much harder to do a mix then compress it rather than to mix into the buss compressor from the beginning. Even then if you make an effort to begin buss compressing early on you may have to readjust the compressor settings to meet the requirements of any new tracks inserted. You may find that the rhythm section sounds great into the buss compressor until you’ve added all tracks and drastically increased your RMS level. And so it goes, on and on, a constant battle. Like a bowl of jello, push one end and the whole things moves around and jiggles. Better to do your dynamic reduction on individual musical parts than leave it all to the buss compressor.

On top of all the aforementioned complexities, one can’t just put any old compressor (hardware or plugin) on the mix buss! Most lack the necessary features to treat the stereo buss appropriately. For example, buss compression (or really any stereo compressor) must be very sensitive to the stereo image of the instrument or mix. Some stereo compressors reduce stereo image, create imaging unbalanced to one side or the other, or pump every time the kick or bass hits.

There are different ways designers address this. Many stereo compressor plugins implement stereo difference detection and MS techniques to avoid image steering. In addition, many implement filtering in the sidechain to reduce the low-end influence over the gain reduction circuit. This is what prevents your kick (center of the stereo field) from pumping the wide panned guitars, reverbs or whatever content is found in the sides of the stereo field. Shadow Hills Mastering compressor implements stereo difference detection along with providing a side chain high pass filter. Fairchild 670 is a little more blunt in giving the user control over center image and sides by implementing a mid-side matrix. Channel 1 becomes center image compressor while channel 2 compresses only the sides of the stereo image. This implementation requires a little more user understanding and responsibility to get things compressing correctly.

Either way, a stereo compressor may or may not call out that this implementation is taking place or how they are doing it – that it sums the side chain signals rather than just triggering off the L or R side, or the loudest side, or a sum of the sides; that gain reduction focuses on the peak or the average signal levels; that the rate of gain change is fast (ex: VCA style) or slow (ex: El-Op style); that non-user accessible filtering or EQ bumps are in the sidechain; that internally program dependant release switching is occurring, etc, etc. Just as one can’t judge a book by its cover, one shouldn’t judge a compressor by its interface.

Buss compressors exist because tracking compressors aren’t very good at compressing a mix. So, if you’re going to use buss compression, make sure it is specifically designed to be a buss compressor and to operate on stereo signals appropriately. Keep in mind, people selling compressors would rather sell two monos then just one stereo. Even though they say “Sure – side-chain two of our mono compressors on your buss”, you definitely need to take into consideration whether you should use it on your buss or whether you should do some research and find an appropriately designed unit to serve all your master buss needs.

In summary, after all of this discovery, I personally decided to move my dynamic reduction downstream, off the mix buss and onto my tracks and stems. If I use stereo buss compression at all it’s only musically reducing about 2-4 dB of gain at most, and is really just meant to glue the movement of the tracks together into a unified stereo program.


Ryan Tucker: Ryan is the owner of TuckerMix a custom music mixing service for independent artists, composers, producers, and labels. In addition to mixing music, he has served many world-class music-audio companies in software and hardware product development.

April Tucker: April is a Los Angeles-based re-recording mixer and sound editor who works in television, film, and new media. She holds both a Master’s Degree and a Bachelor’s Degree in Music/Sound Recording. April enjoys doing educational outreach such as writing for industry blogs, giving lectures and presentations. April can be contacted through her website, www.proaudiogirl.com.

From “Girl Engineer” to Re-Recording Mixer – Sherry Klein

Sherry Klein is an Emmy-nominated re-recording mixer and a pioneer of women in audio in both music and television. Sherry became a recording engineer at Larrabee Studios in the late 1970s – one of a handful of female engineers in Los Angeles at the time and possibly one of the only female re-recording mixers in town when she moved into post in the early 1980s.

Sherry’s television credits include Bull, Queen of the South, Burn Notice, Sons of Anarchy, Falling Water, The Shield, and Arrested Development.  She mixes dialogue and music with her partner Scott Weber, who handles sound effects and Foley.

What’s your music background?

I took all my music classes in Manhattan. Growing up all I ever wanted to do was study music and play guitar. I would travel to the city to learn blues fingerpicking style at the Folklore Center in Greenwich Village. And on weekends played small clubs and coffeehouses in the NY and Jersey area. After High school I went to College in St Louis, Missouri to major in music composition.. 6 months into mornings filled with classical counterpoint and fugue, I decided I would rather study jazz. There was only one school for me, and that was Berklee College of Music, in Boston. I got accepted and then spent the next six months hitchhiking cross-country before moving to Boston.

While attending Berklee, I was pretty much a monk to music and composition, and after a few semesters, I found that I was having difficulty writing and composing. I could analyze a Charlie Parker solo on the subway, Ace my exams .. but I just couldn’t innovate anymore. Learning the nuts and bolts of music theory seemed to limit my creativity. I went on to study independently at Boston School of Electronic Music and took various classes all over town… basically whatever interested me in the areas of sound and music. Even audited (snuck into) an acoustics class at MIT… I did crazy stuff to get a little bit of everything in.

What I realize in hindsight is that I have a very technical and organized mind. While in college I memorized all my scales and theory exercises using mathematical formulas, but in reality, I sucked at math and practically flunked it in high school … it just wasn’t presented to me in a way that I saw any use for it in my life, but as soon as I was able to make sense of it in my life, i.e., in music… math and I got along much better!

How did you get into sound?

I started hanging out downstairs at the 2-track studio at Berklee and became fascinated with sound. Soon after leaving Berklee, I got a job working for Hub Recording Studios. I was the girl in the front who handled phone calls and stuff. Eventually and begrudgingly, the boss ” allowed” me to become an assistant engineer. I also began working live sound in clubs around Boston and working for a few local bands. One night a couple of guys came over to the studio to do some wiring work. We talked for a while, and they said they were building a 16-track recording studio. They asked me if I would be interested in joining them … that was a no-brainer. I said “Hell yeah! It proved to be some of the best times I ever spent during those early years.

We wired everything in that studio. We built a shell within a shell that sank within the first year. Physically I was the smallest one, so I ended up doing much of the wiring between the ceiling and the shell. I could wire and solder anything at that point. We had to make many compromises because our funds were very limited.

For a DDL: we used our concrete basement and would put a Neumann U-87 in bidirectional mode catching the bounces off the wall and feeding it back upstairs. That was our DDL because we couldn’t afford to buy a real one.

Our reverb unit was a bastardized set of Hammond springs that sat under our little homemade console; we would change the reverb time by putting small pieces of fiberglass on the springs. (Above examples of Hammond Springs, not exactly the ones used by Sherry.)

Hub Studios Rate Card

There were so many crazy things we did to emulate the real stuff that we couldn’t afford. When we positioned amps and mics just right, in that basement, we could get some great sounds! It was an amazing learning experience because we had to create sounds in the most uncanny, but organic ways! After a few years, a new partner joined us and with him came a “real” console and that helped to prepare me for the next step I was about to take.

I left Boston in 1976 to move to Los Angeles and only knew a few people in town. The record business was a big and lucrative industry at that time. There were many recording studios, and I think I circumnavigated all Hollywood looking for a job as an assistant engineer. Larrabee Studios called me back first. I also got lucky because I had a client from Boston that gotten signed and was coming to LA to do an album. They contacted me and asked if I could do their demos for the album. When Larrabee called me, I said, “I’ve got this client from Boston, they’ve got a couple thousand dollars for a demo – can I do it here?” One of Larrabee’s engineers assisted me and right after that .. I got the job as an assistant engineer. As time went on, I was given some engineering work. I did a lot of the publishing demos and got some great clients and album work from that.

Leslie Ann Jones, Sherry Klein, & Lenise Bent AES

As far as I knew there was me, and three other women engineering in Los Angeles at that time (the mid-late 70s ) – The late Terry Becker at the Record Plant, Lenise Bent at Village Recorders, Leslie Ann Jones at Capital Records.

Did people treat you differently for being a female assistant or engineer back then?

There are lots of stories I could tell, but mostly I had good experiences once the client got to know my abilities and me. Sometimes, the studio wouldn’t use my name when assigning me to a client. One time, in particular, there was a very major British engineer that I was going to work on, it was on a set of music festival recordings, Larabee’s owner, Jackie Mills, said “We’re not going to tell him your name or anything. When you come in to meet him be ready to spout every four-letter word you know” When I walked in for the meeting the engineer looked at me and said, “Oh Fu… crap, Give me a break (and a few other choice words) !” Jackie gave me his look, and I just rapped off a whole paragraph of 4 letter words… the engineer just looked at me, smiled, and said, “Ok, we can do this! Ready?”

I assisted on an album for Michelle Phillips; Jack Nitzsche was producing. I was working with an engineer who had to go do another gig out of town for a week, and he told Jack “Sherry can record the vocals and do some of the overdubs.” In the end, I got my first credit. Jack listed us as “Girl Engineer” and “Boy Engineer.”

It was Kim Fowley who gave me my first solo album gig., an all-girl group “The Orchids” for MCA Records. He taught me rock and roll history, and he was my mentor. He gave me my first, second, third albums – quite a lot of projects actually. I also credit him with helping to give me my backbone in the industry, and anyone who knew him would know what I’m talking about…. he was truly an amazing person, and he remained a friend until he passed away.

Kim Fowley playback party

Why did you leave the music industry?

Those were incredible days to be working in the music business, the late 70’s, early 80’s. The years before the bottom fell out of the record industry. That’s when I moved into post-production. A bunch of record labels went under, and I was only doing a few albums here and there. A mixer I had worked with on an album was working at KTTV. He called and said needed a sub while he went on vacation he said, “You know all this stuff – you know the consoles the machines, you’re familiar with gear, and you’ve got the ears. You just need to learn about the CMX and timecode synchronization, what do you think?” I said ok, and that’s when I moved to post-production… I went over there for four weeks and stayed for the next year.

I started mixing tv shows over there as a single mixer; it was basically “audio sweetening.” From there I took a lot of little freelance jobs here wherever I could find them. I met with EFX Systems, an independent facility transitioning from music to post, and was hired as their first postproduction mixer. That’s where I started honing the postproduction side of myself. When we picked up the show  “30 Something” we went to a three-person crew, and I mixed dialogue. That was a big deal for me because it was a very high-profile show. I think that’s when people started knowing about me, even though I was still fairly isolated and didn’t know many post people in town.

Were there other women re-recording mixers in post at that point?

Not that I was aware of, at least in LA. I learned of Melissa Hoffman, who I believe was at Ryder Sound a few years later. I stayed with EFX for nine years until they closed their doors. After EFX, I began looking for another post facility I knew that I wanted to be on a team and not just work as a single mixer. Strangely, I found that the doors were open, but many studio managers who were ok with having a woman mixer said they just hadn’t found one with the experience and credits. Luckily.. I had some of both!

Sony was the first to call. They needed someone to replace a popular mixer (who was retiring) on a team with three mixers, he was mixing a show called “The Young Riders, ” and they needed someone who could take over for him. They offered me the dx chair. When I first came on, I asked the head of post-production, “Do you think the guys are going to be cool about this?” He said, “If they’re not ..screw em,” you have the qualifications.” As it turned out, I had a great fx mixer, who took to me immediately. The music mixer not so much. Since I wasn’t embedded in the “studio lot” culture and was the first and only woman on a dubbing stage at Sony, I didn’t want to make waves, I kind of rode it out and took some words and (shall we say) disrespect?. Unbeknownst to me, some of the clients weren’t happy with what they were seeing and started going to management.

One day management came to me asking how long this attitude had been going on? I said pretty much since a few months after I came on (about a year). He said, “Why didn’t you say anything?” I said, “I didn’t want to be a problem, I’m hard-headed and can take a lot,..” He said, “You’re the lead mixer and the reason that clients are coming into that room. This is done!” He fired that mixer. I was really quite taken aback. I had no idea that was going to happen, but the decision had been made before he even talked to me. When my original fx mixer retired I had to put together a new crew, we were together for almost nine years and still remain close friends.

Where did you go after Sony?

One of the reasons I left Sony was because I wanted to get into Protools mixing and at that time, they weren’t ready to use it on the dubbing stage. Prior to leaving Sony, I had been working on three shows, and two got canceled in the same week. My last remaining show was the final season of Dawson’s Creek, and I wanted to see it through..  I had lots of free time, and I started looking around for Protools classes. I found Chilitos Valenzuela and his company “Audiograph Intl” in Santa Monica. It was the best thing I could have done for myself, I signed up and took his class, it was three weeks and paid for by me … Chilitos and I became fast friends, and he truly helped me to learn Pro Tools. I moved over to Larson Studios the following season. They were one of the first full Protools studios in town, and that was a great place for me to begin what I call the 2nd phase of my career. Currently, I’m with Smart Post Sound– and they’ve been my home base for the last ten years.

In my choices for leaving one facility for another, I can honestly say that I’ve only moved when I felt was the right move for my career; I never moved just to get a few extra bucks. Just wasn’t where my priorities were set.

Can you explain your role working on a two-person mix team?

The dialog mixer is the lead mixer on the team. Usually, we’re the ones who get all the shit if something goes wrong. Rarely is there a situation where I’ve had to throw (lead mixer) weight around? It’s just not in my nature. I feel that we’re both equally important to the team and therefore equal in our mixing partnership.

How much time do you get for a mix?

An hour show is typically a two or three-day mix. We work from 9 am to 7 pm with a lunch break. On day one we get through the show. By the late afternoon, we’ll do a pass playing back together.  Since we work separately, this is the first time we hear everything together so we can start to fine-tune it all. By the end of the day, we’ve done one pass on the main speakers. (Many of the execs still prefer their playbacks on small speakers… it drives us crazy..but that’s what they want, and so that’s what we do:-) So, the next morning we do playback on the small speakers and a pass with our co-producer. We all take notes and do our tweaks. Then if we have another chance, we can play it down again and take more notes. Usually, after lunch is when we get the execs. If we have three days, not much changes with the schedule except there’s more time for playbacks, tweaking, and just making it more presentable.

What happens when execs love something that you hate? How do you deal with creative differences?

The executive producers are the final word. If asked my opinion? I’m very honest. I’ve been known to say “I hate it.” Sometimes they will ask, “Are you happy with it? ”my answer can be as simple as, “It sounds better than it has any right to.” and it’s true!  There are times when we’ve all worked on something and mixed in circles because of getting directions from so many people in the backfield that at the end of the day we walk out saying to each other we liked our version better. But that wasn’t the way the powers that be wanted it.  There are days where I’ve been pulling my hair in frustration because the dialog was so noisy – bad locations, mumbly actors, or whatever. The truth is… I’m too close to it, and I just have to take a step back to hear that it does sound fine, and better than I thought. But always, it’s the execs that have the final say!!

Does it ever bother you to work on something where the dialog is terrible, to begin with, and then your name is in the credits for it?

Sometimes what we do as dialog mixers is to make shit shine. Sometimes dialog is good, to begin with, so we can work to make it richer and fuller and just enhance it. The question for me is that when I walk out at the end of the day, do I feel creatively fulfilled? That answer would be yes, or I would have stopped doing this years ago.

What do you enjoy about being a TV dialog mixer?

I like the hustle of tv and the fact that it’s like a new mini-movie every week. Having multiple years on a show is always a treat because you have the opportunity to grow with your crew and the show, it becomes kind of a family thing!!

What skills/traits should someone have who wants to be a dialog/music mixer?

Patience – of which I have none! (I have the attention span of a 12-year-old) which is why I’m better working in television than features.

You need people skills – especially when you need to let everyone in your backfield argue (discuss) and do their thing while you wait till they’ve come to a consensus.

You need stamina and the ability to multitask. You have to be able to filter out what’s going on behind you and just do what you need to do up front. Sometimes it’s stopping and listening to what the people behind you are saying, and other times it’s continuing to work and then turning around and saying, “did I miss something?” It’s an intense balancing act. You have to move fast and move with preciseness and detail. You need to learn to gauge time and your activities within the time allotted to get something you’re happy with, and they’ll be happy with.

Favorite plugins?

Izotope RX 6 – I got hip to RX a couple of years ago, and it’s fantastic. It’s saved my ass tremendously in a lot of things. If you get to know Spectral Repair, there’s a great number of things you can do.

Cedar (noise reduction) – I like to use it gently, and these days if I want to go in deeper, I can go to the RX.

Audio Ease Speakerphone – I use it on a lot of my ADR, not with the futzes but utilizing the rooms and other parts of the plugin. From my record engineer days, I know how to use the various mics to change the characteristics of the sound. There are also lots of other features within the plugin I like – it’s sort of my audio suite channel strip.

LO-FI – I’ve always been a fan of this one. Sometimes we just have to shmutz things up

Avid ProLimiter, Fab FilterDS, SA2 – we’re always fighting sibilance, and we have to keep our levels within network specs.

Those are some of my go-to plugins.

What advice would you give to women in the field or trying to get into the field?

I think there are a lot more opportunities than ever before for women moving into mixing positions. The field is open to it. I don’t believe it’s even a question of being a woman mixer – it’s a qualified mixer. Years ago people would say “she’s one of the best chick mixers etc.…”  and I would say, ‘” Umm … I’m a mixer” I just happen to be a chick. We are mixers. Nuff said!!

As far as getting into it and coming up through the channels – it’s a long road. It’s a very satisfying road. Ultimately, you do have to learn how to have your life, while still devoting the time needed to have the gig. I don’t buy tickets for anything unless it’s a Saturday night or Sunday … and even then I don’t know for sure; travel plans are always meant to be changed. You have to be willing to sacrifice the aspects of “normalcy” that most people are accustomed to. I tend to believe that it can be a bit more difficult for women…speaking personally, in my past experiences sometimes the men in my life have not always understood that I just can’t get up and leave a session that’s going into OT because we had planned together that night. Oh Well. That’s why those are in my past!

How do you find work-life balance?

What balances me is being able to go and spend a couple of weeks at my home in Mexico – or as I call it “in my other world.” I will always try to get out of town when I’m not working. When I’m in town and have time off, I try and catch up with my friends, more time with my man and then there’s my other passion which is baking bread. I was informed almost nine years ago that I had to get off gluten. After asking wtf that was, I started researching on the internet and experimenting with baking. Now, I grind all my own flours and bake whenever I have the time. It’s just all mixing! Be it flours or eq’s or levels..it’s mixing to get what you want. It’s sort of like my out of the dub stage Zen place!

Cinema Audio Society Board

Final thoughts?

I think a mixer can only mix for what they hear, and that doesn’t always please everybody all the time. I’ve left shows because I’ve felt I wasn’t the right person for the job anymore.. and sometimes it’s the clients that want to make a change… shit happens, I’ve learned that you have to just roll with it.

At this point in my career I want to continue to work with people I respect and enjoy, and with people who allow me the freedom to be creative and fulfilled in my work. As far back as I can remember I’ve always tried to be as honest as possible and give 150% of myself to all my projects. I truly don’t know how to do it half-assed! My best explanation of what I tell people I do for a living is “I get to play in a big sandbox with a bunch of crazy people, and paint pictures with sound.” Gotta love that.

More on Sherry

Find More Profiles on The Five Percent

Profiles of Women in Audio

X