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Everything You Need To Know About the Vinyl Cutting Process

In these days of digitized media, many music lovers have pivoted back to vinyl records. Whether it’s because one prefers the “warmness” of their sound as opposed to digital, or if it’s simply the desire to have something tangible, vinyl is making a comeback. But how are they created? The process is an elaborate one and requires great expertise and care, along with specialized machinery.

Lacquering

To start, a master record has to be created. These consist of polished aluminum discs which are coated in an acetate lacquer. Once the lacquer dries, each disc gets inspected for imperfections, with the rejects getting recycled. Those that pass scrutiny are given a plastic edging and a hole in center along with a plastic spacer to keep each lacquered disc separate once stacked. When enough perfectly blank master discs have been created, they are sent to a studio.

Cutting

At the studio, a specialized engineer will use a machine called a lathe that will etch the recorded sound into the lacquered disc. However, some companies prefer having the sound etched into a copper plate rather than acetate lacquer. This is called Direct Metal Mastering (DMM). Once the engineer has made the necessary adjustments on the lathe, they cut the recording into the master disc. This is done for each side of the record.

Plating

These master discs are then taken to a facility where they are prepared for plating. The discs are sprayed with tin chloride followed by a coating of liquid silver to make the surface conduct electricity. A copper DMM disc doesn’t require a silver coating because its surface is already conductive. Once silver is applied, the rotating discs are immersed into an electrified water bath with dissolved nickel. The nickel fills in the grooves of the silver side of the master disc, creating a perfect metallic negative, or a stamper disc, which is used to press the vinyl. These are separated from the lacquered master discs.

Pressing

Stampers produce about 1500 copies before wearing out. For producing more copies, the first nickel layer on the master is covered with plastic, re-sprayed with silver, and lowered again into the nickel bath creating a second stamper. While this method allows for more copies to be made, records made with the second stamper have poorer sound quality. Using a special viewfinder, the center of the stamper is found and a hole punched through it. Its edges must also be trimmed using a cutting wheel before it can be used to press vinyl.

Once prepared, each stamper is set into a press that applies 100 tons of pressure at super-heated temperatures onto vinyl patties called biscuits. The biscuit is pressed thin and evenly with the stamper pressing grooves into the heated vinyl, thus creating a record. A poly-carbonate is added which allows it to press easier and gives the records their black color. Finally, the pressed records are cooled and sent to a trimming table to smooth its edges before being packaged and sent to music fans worldwide.

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Jessica Kane is a music connoisseur and an avid record collector. She currently writes for SoundStage Direct, her go-to place for all turntables and vinyl equipment, including Rock Vinyls.

U.K. Pin the Radio Mic on the Actor Workshop

Soundgirls.org European Chapter Event – Pin the Radio Mic on the Actor with Zoe Milton

Soundgirls.org is pleased to host Zoe Milton, who will present a practical demonstration of wireless mic dressing – how to hide them, dress them and colour them. The seminar will be useful for anyone who has had to fit or may need to fit radio mics on actors, musicians or performers, whether for live music, theatre, film or broadcasting.

Following the event will be informal drinks and discussion at a local pub.

This event is free for members of Soundgirls.org and is limited to 20 spaces.

Please Register Here


About Zoe Milton:  Zoe is a freelance sound engineer with extensive experience in hiding radio mics for broadcast. As well as working on a broad range of projects, including broadcast theatrical events, Zoe is also the administrator for the Association of Sound Designers.

Connections

During the time I spent teaching, one of the biggest areas I missed about the sound industry was the opportunity to network. It seemed to me that the drawing together of like-minded souls was one of life’s joys and I was missing out whilst in the classroom. Any chance for a course or extra CPD and I was there like a shot! It has to be said, we as sound engineers are particularly good at creating opportunities to get together and share experiences. And of course, this is the best way to pick up new ideas and expand our horizons.

Last week our Opera House received a touring production of West Side Story. The sound department had a UK touring background and our team took great pleasure in exchanging stories and experiences. For some of us this reflection reminded us where we had come from and how lucky we are to be involved in such a diverse career.

With this in mind, the Soundgirls Chapter of Muscat has started preparing for a workshop to promote the mission statement and to introduce the audio profession to a new, keen, and eager audience. It will be run at a local music school- The Classical Music and Arts Institute in area of Muscat called Qurum. General Manager, Thanae Pachiyanakis, a seasoned singer and teacher herself is keen to encourage young girls (particularly musicians) to take an interest in sound for performance.

Thanae and I first met last year during one of the Opera House’s ‘Open days’. These days are incredibly popular and involve local bands, handicraft and art exhibitions, and local school children. It all takes place in the spectacular front-of-house area. Several porches lend themselves to small staged areas for performers and tables are set up for artwork. We set up PA systems for the bands, projectors, and playback in each area as required.

It wasn’t until another chance meeting at an ‘Internations’ event that Thanae and I got chatting. We realised that although from totally different backgrounds and different experiences of the industry we were passionate about very similar causes. Hence the start of the Soundgirls chapter in Oman!

Despite a relatively small arena for audio networking Thanae and I have proved that no matter how remote you are feeling, there is always someone who will share your enthusiasm and passion. The support and encouragement we are able to offer each other is immeasurable. So next time you feel alone, know you are not. If you look hard enough there is always someone to lean on.

 

From My Ears to Yours

If someone asked you what the job of the monitor engineer is, I’m fairly certain you’d say, “to build the mix for the stage monitors”. Recently, there was an interesting exchange between some audio folks and myself where I realized that, somehow, that very basic concept and the true meaning of mixing monitors has sort of gotten lost. There is a bit of glory associated with running the desk, and kind of an egotistical boost with being in charge.

I had someone say to me, “there is no art in mixing monitors”. I want to firmly remove that thought from anyone’s mind. Whatever your skill level, your ultimate goal should be to help the performer give the best performance they possibly can. On monitors, you have an audience of one – just the one person on the other end. What I think, enjoy, or like literally does not matter at all. A mix is subjective, but on monitors, it can be a whole lot easier to define: The mix is whatever the performer wants and likes.

The creative part of doing monitors is figuring out what the performer wants, and whether they can express that want clearly. There are three things you can use to evaluate their hearing situation: Body language, understanding of music, and listening.

Watching body language is key. I find musicians typically give the same basic cues to ask for a few typical changes, and then give a whole host of other cues that are so unique that I often feel I’m playing a guessing game. Just the other day, I was mixing for a pop band and the trombone and sax players kept not being able to hear their wedge. I kept pushing and pushing the volume. Finally, they agreed it was good. During the second set, I kept seeing the sax player do…something. Something seemed to be causing him to act ‘off’. During the break, I asked him if everything was ok. He lamented that it was ok, but the sax he was playing didn’t have the right mouthpiece for this music, and if only it had “more mids, like 800”. I had said almost nothing, just asked if he was okay. He talked through it himself, and literally gave me the answer to his problem. I boosted 800Hz and he was thrilled with the rest of the gig. Mixing monitors is about listening to your performer. I like to give the ‘you good?’ look. Trust me, no musician wants to suffer a bad monitor mix, but a whole heck-of-a-lot of them would rather do that than deal with Mr. Pissed-Off Monitor Guy.

Understand music. I highly recommend knowing the basics of the Nashville Number System, and maybe knowing a little bit about as many instruments as you can. Any amount of music theory can give you more ‘ah-ha!’ moments than you’d realize. If you can’t take classes, or don’t have time for books, you have access to the second-best thing: the performers themselves. Learn the language of the performer. As an audio engineer, you’re in ‘technobabble’ and they are in ‘performer lingo’. Learn to follow that lingo. I once had a band where, every time they played a certain song, the keyboard player’s keyboard would cause chaos. After talking it over with someone else in the band, I hummed the few notes which had caused the issue. The musicians’ eyes brighten up – the keyboard player and the bass player were hitting exactly the same notes. Whenever that happened, the room was very unhappy. The keyboard player and bass player couldn’t hear each other well and had never realized that was what was happening. They corrected it and afterward not only did I not have issues with the sound, but the song itself was also more musically sound. Learn their lingo because some performers don’t know how to tell you that the vocal reverb in their in-ears is too long.

My last key point is to listen to your space. Realize that you live your life analyzing audio and what it sounds like – a performer does not. Think of things that might be hard for them to express. Does your space sound different to their space? Maybe that performer isn’t actually being difficult, maybe it does sound like crap in their wedge? Think about where you are and how it sounds, and how that is different to what they are hearing. When possible, I’ve taken to walking up to the wedge during soundcheck and feeling their space. Is there any wonkiness? Are there any frequencies that are too present? When the crowd shows up, will this mix really cut through? How is the house going to affect their mix? Learn to listen, because once you can put yourself into their head, you can do something that I like to do: “Hey, that song later in the set is a rather fast tempo – do you think you’ll want that much reverb on your voice? It might drown you out.” Oh, maybe they didn’t think of that, so yes, please turn it down. Your job is to put your feet in their shoes (or, your ears on their head). If you were them, would their requests really be that strange?

There it is. Watch for body language, understand the music, and listen. Do all these things and you will be well on your way to a creative experience mixing monitors. If you’re like me, the creative joy of nailing one person’s mix is way more exciting than mixing FOH for a ten thousand person show.


Aubrey Caudill: Aubrey lives in the Dallas Fort Worth area and works as a freelance audio engineer. She currently works for several area wedding bands and runs monitors at The Potter’s House North Dallas. She is also a mother of two sons under ten.

Los Angeles – Intern at Ladies Rock Camp – April 22

SoundGirls members can intern with Kevin from High Desert Music for Ladies Rock Camp – Los Angeles. Load In starts at 9 am and you will intern until the truck is loaded. Lunch and Dinner will be provided and you bring a refillable container for water.Do no Register unless you can work the entire day.

SoundGirls is also seeking an experienced Live Sound Tech to assist our SoundGirls Interns. If you are interested in being a Crew Chief for SoundGirls interns email us at soundgirls@soundgirls.org

Ladies Rock Camp is a mini version of summer camp, welcoming participants ages 18 and up and who identify as female. In just three days you will: take lessons on the instrument of your choice (either learning for the first time or brushing up on your skills), form a band, write a song and perform live at a local club.

It’s a weekend of bonding, getting out of your comfort zone, expanding your horizons and HAVING A TON OF FUN in a safe and supportive environment. Our instructors are amazing people with a wealth of experience in performing, songwriting, recording, touring, and more. We can work with individuals at any level of musical experience, including total beginners.

Oman – Sound Engineer Workshops

Classical Music and Arts Institute Muscat and SoundGirls.Org Presents

Learn About Sound Engineering Workshop

SoundGirls Representative and Senior Sound Technician for The Royal Opera House Muscat and Thanae Pachiyanakis General Manager for Classic Music and Arts Institute will lead a free workshop for young women and girls who are interested in learning more about sound engineering. Ideal for those who have a love for music and a head for problem solving.

Workshop will feature hands on activities and career ideas.

Workshop Details

Weapons Up: Explorations into Radio Drama

Over the past six years, my main areas of work have been as a sound designer, voice actor, and producer for commercial, gaming and animation voice demos,

These disciplines often overlap and complement each other. I’ve provided voice-overs for plays that I’ve sound-designed, for example, and actors for whom I’ve produced voice demos have recommended me as a sound designer to directors. But sometimes an opportunity arises that is such a great combination of your skills and interests, you wonder why you didn’t think of exploring it earlier. My introduction to sound design for radio drama was this kind of opportunity.

Back in October last year, I received an email from a voice actor friend, who approached myself and two other actor friends with the idea of creating a showcase for our voice acting skills, in the form of an audio, or radio, drama. We would write a short script for four female actors, record and produce it and then send it out to radio drama directors and producers who we thought might be interested in hiring us.

The UK has a long history of radio drama, mainly thanks to the British Broadcasting Corporation (BBC), which broadcasts hundreds of radio dramas every year. The creative possibilities of radio dramas appeal to me both as a sound designer and an actor. For me, it’s about learning how to tell stories without relying on what you can see.

Initially, I planned on acting in one or more roles in our fledging radio drama and doing all the sound design and mixing. Then in a flash of inspiration one afternoon I drafted an initial synopsis for a dramatic science-fiction thriller, and after a few drafts, it became apparent that while everybody loved the story, nobody else in the team was keen to take on the task of actually writing a script based on it. And so I found myself writing, sound designing, mixing and acting in a sci-fi radio drama called The Converged.

Once the script was ready, we booked a studio that could accommodate four actors in the same studio, found an experienced director and recorded three takes of the script in an hour-long session.

My first task after I got the recordings back to my studio was more editorial role than sound design or mixing. I had to decide what take to use for each line. As our script was short and we weren’t under any pressure from a commercial publishing company, we had the luxury of having two hours of rehearsal time with our director beforehand, and being able to record three full takes plus pickups and efforts (grunts, groans, and other vocalisations). Rehearsals and multiple takes are pretty much unheard of in the commercial work of radio drama – most directors aim to record between 60 – 90 minutes of material per day, which doesn’t leave any time for rehearsals and limited time for multiple takes.

So it was a bonus to have three full takes of the script. The director had given me a few notes on his preferences, plus I had made notes during the recording session – one of the benefits of acting in the play as well. But I would still need to make the final choices of which take to use for each line.

Each character was recorded on a separate track during the recording session. The engineer had also kindly labeled the different takes, so I had three audio files per character, one for each take, which I could lay them out in Protools on separate tracks. I immediately discarded the first take, as a quick way to reduce my options. That left takes two and three, which I could A/B to find the take for each line that I thought worked the best. I did this for each character – fortunately, there are only five in total!

The next step was editing, made much easier by the fact that I didn’t have to do much cleanup, thanks to high-quality recordings, and processing on each vocal channel.

Then I left the voiceovers alone for a little while to concentrate on the next important piece in the process: planning the sound design.

My two main reasons for writing a sci-fi script were a mix of creative and purely practical.  There is a lot of scope for creative sound work within the sci-fi genre, and I already have an extensive library of sci-fi sound effects. Normally, I like to create as many sounds from scratch as possible, but I knew I would only have a short window to design and mix the first episode, hence wanting to stay within the boundaries of what I could already accommodate.

I also knew that if we wanted to produce more episodes of the drama (and we do – there’s a cliffhanger at the end of Episode 1 for this very reason), I would need to have a plan of the overall tone and style for the design.  Throwing in random sounds that sound impressive won’t work for an episodic drama where the sonic world needed to be consistent enough to be recognisable from episode to episode, and adaptable enough to sonically create a variety of environments.

I divided my overall sound design plan for The Converged into categories: atmospheres and drones, interface beeps and noises, weapons, explosions, foley (mainly footsteps, doors and operating various tools), mechanical sounds, vocal processing and miscellaneous.

Following a timeline of the script, I mapped out the important points for each category. These included: where we needed to hear a change of the base environment (for an atmosphere or drone), or a character used equipment or a weapon, where the Foley happened and when the vocal processing would change depending on the character.  For example, when characters needed to sound like they were in space suits.

The major choices I made about vocal processing were the sounds of the astronaut suits and the AI character. A plugin called Cosmonaut came to my rescue on the first, and I auditioned various modulation plugins until I found one that gave the detached, slightly jarring chorused quality that I wanted for the second.

Once I had my sound map, I started making decisions about the sounds themselves. How futuristic did I want the spaceship (the location for the episode) to sound? Ultra high-tech or a bit more organic? In the end, I went for a combination of processed organic electronic sounds (bell-like chimes for interface noises), and recognisable mechanical Foley sounds e.g. the sound of metal doors opening and closing on military ships and rifle handling sounds.

After I had all my sounds in place, it was time for track-laying and mixing.  Panning is particularly vital in a creative sense for audio drama. Without a picture to follow, it’s up to the sound designer to locate the action for the listener for each scene and make sure it makes sense with the script and the story. When you don’t have a picture as a reference point, it’s easy to forget that a character is a collection of sounds – footsteps, equipment beeps, clothing movement, gun movement – and not just a voice.

The teaser for Episode 1 was released last week with the full episode due to be released within the next month.

I’ve learned a lot from my first foray into radio drama, and I already know there will be some changes to the sound of Episode 1 of The Converged, and probably to the sound of the following episodes as well.

It would be interesting to incorporate binaural sound, especially in sci-fi drama. I’d also like to experiment with the ideas explored in the film Gravity, of only hearing sound in space when conducted through touch. Possibly a step too far for a radio drama? After this introduction to its creative possibilities, I’m keen to continue my explorations.

 

University of Crash and Burn – Rebecca Wilson

Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s by the Bay and toured with Nanci Griffith, Wilco, The Bangles, and more. Rebecca is based in New York, and after finishing a 15-month project for Tibet House US, the Cultural Center for the Dalai Lama in NYC has moved into the position of head audio engineer for the TED headquarters and TED World Theatre.

Rebecca grew up in ‘cow-town Colorado and says she had limited exposure to the arts. She took piano lessons from the age of five until age thirteen when her musical training was stopped short: “I got kicked out of the piano school for pressing a million short yellow pencils into the styrofoam ceiling of the composition room. I thought they were neat wooden stalactites, but my teacher didn’t.”

When asked about what drew her to audio, Rebecca says, jokingly, “hot band guys of course.” In fact, she always had a thing for audio, spending hours using her father’s voice recorder as a child. “I’d steal the batteries from my friends’ TV remotes for it and record endless stories, listen back, and then re-record them.” When she got the chance to push her first fader, she became love-struck with the idea of being the moderator for people’s sonic experience. “Plus, getting DJ rights between sets is fun.”

Like so many in the music industry, Rebecca fell into it by chance. During her Freshman summer break, she lived with her brother in Hawaii and worked as a cashier at the Hard Rock Cafe. It was there she met a roadie from KC and the Sunshine Band, and she asked him how she could get his job. He told her, if she could leave right now, she could have his. He mixed FOH, and they talked. Since she was attending college, he suggested she work for their campus performing arts center; learn sound, and get paid.

Rebecca answered a projectionist ad that fall when she returned to Colorado State University. It turned out to be more: the performing arts center which did the screenings had just purchased a brand-new PA in components. “I learned to use tools at that job, cut holes for the enclosures, load drivers, and wire the new racks.” She started to learn about signal path and processing and got to mix her first band, punk band Seven Seconds, in the university’s beer basement. “It was so awful and riddled with monitor feedback they stopped mid-show and ask if anyone in the audience knew how to run sound because it was obvious that she (and pointed at me) had no idea. Pin drop. I was mortified and totally hooked on understanding audio.”

After getting her BA from CSU in Communications, Rebecca worked for local venues as a stagehand, pushing speaker cabinets and loading trucks. She requested to assist the audio crew and then asked enough questions to drive the engineers crazy. She then got work at local sound companies where she attended the ‘University of Crash and Burn and Get Up Again.’ “My first real boss was really drunk all the time, and he’d let me mix even though I didn’t know what I was doing.” Rebecca has never taken a live sound class and does not support expensive schools that spit you out without real experience. She says, “all you need to know you can learn by starting at the bottom and can get paid for it.”

A year after school, Rebecca saved enough money, from stage-handing and freelance audio work, to move. She packed up her 20-year old Toyota Tercel and drove from Denver to San Diego. “I wanted to learn to surf, [it] seemed like a good plan − I’ve never liked wearing shoes.” After a week on a friend’s couch, she found a house and job working freelance for a large corporate production company Meeting Services Inc. doing hotel and AV work. She then got a house gig at a venue called ‘4th&B’ in San Diego, and it was there she met Fishbone. “They came through, liked what I did, and I left the following week on my first tour.”

Touring through the South at 21 years old opened Rebecca’s eyes. On a bus with ten black guys and one white guy, she had a gas station attendant refuse to sell her cigarettes. “He said they were sold-out of my brand while I pointed to a pack of them behind the counter. He said, ‘those aren’t for sale.’ I had no idea what was going on.” When she told the band what had happened, they semi-laughed. “You got off the bus with us,” Angelo explained. The band told her that in the South some people saw her as worse than a ‘n*****’ because she worked for ‘n*****s.’

Rebecca toured with Fishbone for two years, honing her audio chops. “Mixing a club tour tends to be your first step as an engineer. Its hard knocks, different gear, various spaces, nothing is ever the same. A lot of club gear it is broken, blown and bad, but that’s where I learned the most about phase reversal and troubleshooting. Clubs tours can accelerate one’s understanding of gear, rooms, stage volume and band dynamics, and how they correlate. Invaluable.”

Over the next few years, she would work for unknown R&B artists whose labels told her that they were going to ‘blow up.’ “I learned very little about audio during that time, as there were many promises for support tour slots with large artists, but none of that ever happened. All that ‘blew up’ was my credit card bill when I couldn’t get paid.” She ended up getting a house monitor gig at Humphrey’s by the Bay through the audio company Sound Image.

At Humphreys, she got to mix folk legend Nanci Griffith, and a week later Rebecca was on her way to Nashville for rehearsals for the Newport Folk Festival Tour. Nanci Griffith had a large band with around 50 inputs, mainly playing sheds. During the tour, she met Wilco who was traveling with little production and they ended up hiring her for the run. Rebecca found it incredibly rewarding working with such amazing artists and talent. After that tour, she became the ME for The Bangles and would work with them for over ten years. Rebecca says “I love them; fantastic people and musically wonderful. Truly”.

Rebecca has just wrapped up a 15-month audio contract job as Media Director, for the Tibet House, the Cultural Center for the Dalai Lama in NYC. “It was the first 40-hour a week ‘job-y job’ that had a title beyond ME, FOH, A1 or A2.” She took 30 years of analog recordings and converted them to digital, installed a webcasting system in their event space, and started broadcasting meditation classes and programming. “I was relatively unqualified for the archiving bit − I’ve never been a DAW whiz −, so I researched best practice for file transfers and archiving. I also learned audio compression and ID tagging for the web, along with streaming and international content delivery networks. The webcasting part felt more familiar; it was live, mixing audio and switching cameras for broadcast. There were some initial hiccups; internet bandwidth issues, audio aux crapping out. I learned that webcast audiences are less frustrated if the picture is compromised rather than the audio: if they could still hear the webcast fine, the phones didn’t ring with complaints. Of course, I’m a bit partial, but I believe that audio is more important than lighting and/or picture. Radio had told visual stories before TV was even on the scene.”

When asked what her goals are now, Rebecca says that “beyond living through President Trump, I’d like to keep building my skills in still photography. My website is www.rebeccawilsonstudio.com  I also write screenplays.”

What, if any, obstacles or barriers have you faced?

“I’ve put more pressure on myself to measure up as a ‘soundman’ than any man ever has. The biggest obstacle I’ve ever faced is my own inner critic, feelings of inferiority, and the fears of being broke, old and alone (but with a good pair of headphones of course).”

How have you dealt with them?

“I had to come to terms with the fact that just because my life looks different than most, it doesn’t mean there’s anything wrong with me or my decision-making. I still consistently throw myself into new, unfamiliar aspects, [both] audio and things in general. It’s a terrifying and sometimes stressful way to live, but I hear people express they’re afraid to die with a lot of ‘should have’ regrets, that they didn’t step off the pavement. I’ll certainly die with a few extra stress wrinkles, but smiling. No regrets. I would encourage anyone reading to not fall for the safety net trap. Of course, be smart, but if you’re on the fence, just do it. No personal richness or outward success ever comes without some humiliation and failure. Learning to use it positively is key.”

What advice do you have for other women, and young women, who wish to enter the field?

“Speaking from a live concert sound perspective, check your motive for going into audio engineering. Is it sensational-based? Or do you have an affinity for sound waves moving through the air? You don’t need to know until you get a little experience in it, but it’s something to think about. I feel a strange timelessness and focus while listening to music critically. Early on, I think I heard the world more than saw it. My stuffed animal horse was named Beep.

I’d like to add that when you mix and tour, there’s a good chance you’ll be tired a lot. The job is physically demanding, lots of lifting, pushing and standing, [and] lots of bruises and cuts if you’re me. The other day my boyfriend joked that I have construction worker hands. I went into the bathroom and cried a little. Then I gave him a kick-ass back massage. I love my hands and ears. They’ve enabled me to travel the world.”

What do you like best about touring?

“Seeing the similarities of how humans inhabit the Earth.”

What do you like least?

“Who I became on tour (1996-2000 at least). Touring gave me a professional excuse to separate from all the people and circumstances I didn’t want to deal with at home. I lived with complete impunity and isolation (it was the late 90’s, before cell phones). It turned out, being ‘on tour’ and ‘unreachable’ didn’t bring me any peace or freedom like I’d hoped because the problems weren’t back home. The problems were how I saw the world, more specifically, what I like to call the ‘golden carrot syndrome’: the belief that the better place or thing was just around the next corner. I was always in mal-contentment mode; I wasn’t a fun person. I lived on cigarettes, red vines, coffee, booze and breath mints. I’d become the touring ‘shot-out’ cliché by [age] 26. I took a year-ish off in 2001 to regroup. I was happy to find that the problem was me and not everyone else. I went back to touring without all that baggage. Two different lives doing one profession. Lucky. Wouldn’t change a thing.”

What is your favorite day off activity?

“I’d made a rule early on not to get aboard anything that went faster than 15mph on off-days. I walk a lot, lay on grassy mounds in quiet parks, I like to troll a place without a plan, try to get a feel for how it connects to the last place we just were. See art museums and do yoga. Whatever is quiet.”

Must have skills:

“Tenacity and kindness. If you’re a woman, don’t get hard and crass. Leave that to men.”

Favorite gear:

“Sennheiser G-series in-ear monitors with 3D molds by Sensaphonics. They change lives. The Westone’s triple driver pair is good too.”

Parting Advice:

“If you’ve read this far, you’ll probably really make a great soundperson. You’ve got dedication and longevity. Here are some non-technical things I’ve found that matter more than audio mathematics and algorithms ever have:

“The most valuable thing I can give a musician besides a feedback-free stage is my full attention. Try to always be scanning the stage for someone who needs something. During soundcheck I walk the stage and stand right behind them, listening from their perspective. If the band doesn’t soundcheck, and they struggle to hear. After the show ask about the experience. Be prepared for criticism, but communication is fundamental as an ME. If you don’t understand what they’re describing, keep asking questions. Lots of musicians lack the vocabulary beyond ‘tin can sound.’ Help them find words for what they are experiencing. If you can’t dial in a solution, look into a new piece of gear for it.

“Also keep in mind, some days nothing will sound good to them (or you) − don’t reset the console mid-tour because someone is hungover. The greatest enemy of ‘good’ is ‘better.’ If everyone is happy onstage, I don’t turn knobs, especially if I think ‘this will make it a little better.’ It’s a rabbit hole and changing things mid-song can really upset things onstage. Let the artist guide you. Once I get it up and running, on a good day, there’s not much to do.

“If things go wrong, GO OUT ONSTAGE. ME’s are usually listening in closets, as far as onstage crew. It’s our job. If the problem isn’t in your department, get the person who is responsible, if it is your department, trust that you’ll know a solution. One always comes. It’s a bit of gypsy stage magic. Don’t let the artist struggle out there alone.

“ME’s are there for mainly two reasons: One, to allow artists to connect to their instrument and what their bandmates are playing. Two, to give them [the artist] the sonic personal confidence to stand in front of a HUGE CROWD of people who paid a lot to hear them. Imagine how you’d feel if people shelled out a lot of money to hear you play and you couldn’t even hear what you are playing. I’ve been hit in the head with flying drumsticks and bottled waters because I was staring at the console for minutes on end. It’s a serious thing they and you are doing. Artists are out there totally exposed. It’s your job to give them clothes. Even if I have a bad feeling about a certain gig or day, I try and be calm when they come onstage; it transmits to them. Don’t do crack or Red Bull.

“Lastly, always have a spare vocal mic with a long cable. Always. And check it.

“Over and out − Rebecca.

“P.S. when you’re starting out, never call a cable a cord.”

More on Rebecca

Driven To Excellence: Inside The World Of Multifaceted Audio Professional Rebecca Wilson

Rebecca Wilson on Roadie Free Radio

Find More Profiles on The Five Percent

Profiles of Women in Audio

 

She Shreds – Seeks Women Audio Engineers and Interns

 

She Shreds – SXSW Show – March 14

She Shreds is looking for Women Sound Engineers and Interns for their SOLD OUT show at SXSW.  If you would like to be involved please send resume and cover letter to soundgirls@soundgirls.org.

All positions are volunteer although there is a small salary available for the Sound Engineer Positions.

Positions Needed –

FOH/ME to mix the show – Will need to supervise interns. – 2 spots available

Intern Position – will be working as stagehands assisting in loading and setting up band gear, set changes and working under the supervision of engineers.

Production Manager/Stage Manager

Show Features these amazing artists
Aye Nako, Chastity Belt, Diet Cig, Dude York, IAN SWEET, Jay Som, Las Kellies, Sad13Lisa Prank, Madame Gandhi, Mothers, Sneaks, Thelma and the Sleaze, Y La Bamba

She Shreds Magazine is the world’s only print publication dedicated to women guitarists and bassists. We strive to change the way women guitarists and bassists are depicted and presented in the music industry and popular culture by creating a platform where people can listen, see and experience what it means to be a woman who shreds. Our goal is to transcend boundaries like gender and genre—supporting radicalism, respect and revolution.

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