Empowering the Next Generation of Women in Audio

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From My Ears to Yours

If someone asked you what the job of the monitor engineer is, I’m fairly certain you’d say, “to build the mix for the stage monitors”. Recently, there was an interesting exchange between some audio folks and myself where I realized that, somehow, that very basic concept and the true meaning of mixing monitors has sort of gotten lost. There is a bit of glory associated with running the desk, and kind of an egotistical boost with being in charge.

I had someone say to me, “there is no art in mixing monitors”. I want to firmly remove that thought from anyone’s mind. Whatever your skill level, your ultimate goal should be to help the performer give the best performance they possibly can. On monitors, you have an audience of one – just the one person on the other end. What I think, enjoy, or like literally does not matter at all. A mix is subjective, but on monitors, it can be a whole lot easier to define: The mix is whatever the performer wants and likes.

The creative part of doing monitors is figuring out what the performer wants, and whether they can express that want clearly. There are three things you can use to evaluate their hearing situation: Body language, understanding of music, and listening.

Watching body language is key. I find musicians typically give the same basic cues to ask for a few typical changes, and then give a whole host of other cues that are so unique that I often feel I’m playing a guessing game. Just the other day, I was mixing for a pop band and the trombone and sax players kept not being able to hear their wedge. I kept pushing and pushing the volume. Finally, they agreed it was good. During the second set, I kept seeing the sax player do…something. Something seemed to be causing him to act ‘off’. During the break, I asked him if everything was ok. He lamented that it was ok, but the sax he was playing didn’t have the right mouthpiece for this music, and if only it had “more mids, like 800”. I had said almost nothing, just asked if he was okay. He talked through it himself, and literally gave me the answer to his problem. I boosted 800Hz and he was thrilled with the rest of the gig. Mixing monitors is about listening to your performer. I like to give the ‘you good?’ look. Trust me, no musician wants to suffer a bad monitor mix, but a whole heck-of-a-lot of them would rather do that than deal with Mr. Pissed-Off Monitor Guy.

Understand music. I highly recommend knowing the basics of the Nashville Number System, and maybe knowing a little bit about as many instruments as you can. Any amount of music theory can give you more ‘ah-ha!’ moments than you’d realize. If you can’t take classes, or don’t have time for books, you have access to the second-best thing: the performers themselves. Learn the language of the performer. As an audio engineer, you’re in ‘technobabble’ and they are in ‘performer lingo’. Learn to follow that lingo. I once had a band where, every time they played a certain song, the keyboard player’s keyboard would cause chaos. After talking it over with someone else in the band, I hummed the few notes which had caused the issue. The musicians’ eyes brighten up – the keyboard player and the bass player were hitting exactly the same notes. Whenever that happened, the room was very unhappy. The keyboard player and bass player couldn’t hear each other well and had never realized that was what was happening. They corrected it and afterward not only did I not have issues with the sound, but the song itself was also more musically sound. Learn their lingo because some performers don’t know how to tell you that the vocal reverb in their in-ears is too long.

My last key point is to listen to your space. Realize that you live your life analyzing audio and what it sounds like – a performer does not. Think of things that might be hard for them to express. Does your space sound different to their space? Maybe that performer isn’t actually being difficult, maybe it does sound like crap in their wedge? Think about where you are and how it sounds, and how that is different to what they are hearing. When possible, I’ve taken to walking up to the wedge during soundcheck and feeling their space. Is there any wonkiness? Are there any frequencies that are too present? When the crowd shows up, will this mix really cut through? How is the house going to affect their mix? Learn to listen, because once you can put yourself into their head, you can do something that I like to do: “Hey, that song later in the set is a rather fast tempo – do you think you’ll want that much reverb on your voice? It might drown you out.” Oh, maybe they didn’t think of that, so yes, please turn it down. Your job is to put your feet in their shoes (or, your ears on their head). If you were them, would their requests really be that strange?

There it is. Watch for body language, understand the music, and listen. Do all these things and you will be well on your way to a creative experience mixing monitors. If you’re like me, the creative joy of nailing one person’s mix is way more exciting than mixing FOH for a ten thousand person show.


Aubrey Caudill: Aubrey lives in the Dallas Fort Worth area and works as a freelance audio engineer. She currently works for several area wedding bands and runs monitors at The Potter’s House North Dallas. She is also a mother of two sons under ten.

Weapons Up: Explorations into Radio Drama

Over the past six years, my main areas of work have been as a sound designer, voice actor, and producer for commercial, gaming and animation voice demos,

These disciplines often overlap and complement each other. I’ve provided voice-overs for plays that I’ve sound-designed, for example, and actors for whom I’ve produced voice demos have recommended me as a sound designer to directors. But sometimes an opportunity arises that is such a great combination of your skills and interests, you wonder why you didn’t think of exploring it earlier. My introduction to sound design for radio drama was this kind of opportunity.

Back in October last year, I received an email from a voice actor friend, who approached myself and two other actor friends with the idea of creating a showcase for our voice acting skills, in the form of an audio, or radio, drama. We would write a short script for four female actors, record and produce it and then send it out to radio drama directors and producers who we thought might be interested in hiring us.

The UK has a long history of radio drama, mainly thanks to the British Broadcasting Corporation (BBC), which broadcasts hundreds of radio dramas every year. The creative possibilities of radio dramas appeal to me both as a sound designer and an actor. For me, it’s about learning how to tell stories without relying on what you can see.

Initially, I planned on acting in one or more roles in our fledging radio drama and doing all the sound design and mixing. Then in a flash of inspiration one afternoon I drafted an initial synopsis for a dramatic science-fiction thriller, and after a few drafts, it became apparent that while everybody loved the story, nobody else in the team was keen to take on the task of actually writing a script based on it. And so I found myself writing, sound designing, mixing and acting in a sci-fi radio drama called The Converged.

Once the script was ready, we booked a studio that could accommodate four actors in the same studio, found an experienced director and recorded three takes of the script in an hour-long session.

My first task after I got the recordings back to my studio was more editorial role than sound design or mixing. I had to decide what take to use for each line. As our script was short and we weren’t under any pressure from a commercial publishing company, we had the luxury of having two hours of rehearsal time with our director beforehand, and being able to record three full takes plus pickups and efforts (grunts, groans, and other vocalisations). Rehearsals and multiple takes are pretty much unheard of in the commercial work of radio drama – most directors aim to record between 60 – 90 minutes of material per day, which doesn’t leave any time for rehearsals and limited time for multiple takes.

So it was a bonus to have three full takes of the script. The director had given me a few notes on his preferences, plus I had made notes during the recording session – one of the benefits of acting in the play as well. But I would still need to make the final choices of which take to use for each line.

Each character was recorded on a separate track during the recording session. The engineer had also kindly labeled the different takes, so I had three audio files per character, one for each take, which I could lay them out in Protools on separate tracks. I immediately discarded the first take, as a quick way to reduce my options. That left takes two and three, which I could A/B to find the take for each line that I thought worked the best. I did this for each character – fortunately, there are only five in total!

The next step was editing, made much easier by the fact that I didn’t have to do much cleanup, thanks to high-quality recordings, and processing on each vocal channel.

Then I left the voiceovers alone for a little while to concentrate on the next important piece in the process: planning the sound design.

My two main reasons for writing a sci-fi script were a mix of creative and purely practical.  There is a lot of scope for creative sound work within the sci-fi genre, and I already have an extensive library of sci-fi sound effects. Normally, I like to create as many sounds from scratch as possible, but I knew I would only have a short window to design and mix the first episode, hence wanting to stay within the boundaries of what I could already accommodate.

I also knew that if we wanted to produce more episodes of the drama (and we do – there’s a cliffhanger at the end of Episode 1 for this very reason), I would need to have a plan of the overall tone and style for the design.  Throwing in random sounds that sound impressive won’t work for an episodic drama where the sonic world needed to be consistent enough to be recognisable from episode to episode, and adaptable enough to sonically create a variety of environments.

I divided my overall sound design plan for The Converged into categories: atmospheres and drones, interface beeps and noises, weapons, explosions, foley (mainly footsteps, doors and operating various tools), mechanical sounds, vocal processing and miscellaneous.

Following a timeline of the script, I mapped out the important points for each category. These included: where we needed to hear a change of the base environment (for an atmosphere or drone), or a character used equipment or a weapon, where the Foley happened and when the vocal processing would change depending on the character.  For example, when characters needed to sound like they were in space suits.

The major choices I made about vocal processing were the sounds of the astronaut suits and the AI character. A plugin called Cosmonaut came to my rescue on the first, and I auditioned various modulation plugins until I found one that gave the detached, slightly jarring chorused quality that I wanted for the second.

Once I had my sound map, I started making decisions about the sounds themselves. How futuristic did I want the spaceship (the location for the episode) to sound? Ultra high-tech or a bit more organic? In the end, I went for a combination of processed organic electronic sounds (bell-like chimes for interface noises), and recognisable mechanical Foley sounds e.g. the sound of metal doors opening and closing on military ships and rifle handling sounds.

After I had all my sounds in place, it was time for track-laying and mixing.  Panning is particularly vital in a creative sense for audio drama. Without a picture to follow, it’s up to the sound designer to locate the action for the listener for each scene and make sure it makes sense with the script and the story. When you don’t have a picture as a reference point, it’s easy to forget that a character is a collection of sounds – footsteps, equipment beeps, clothing movement, gun movement – and not just a voice.

The teaser for Episode 1 was released last week with the full episode due to be released within the next month.

I’ve learned a lot from my first foray into radio drama, and I already know there will be some changes to the sound of Episode 1 of The Converged, and probably to the sound of the following episodes as well.

It would be interesting to incorporate binaural sound, especially in sci-fi drama. I’d also like to experiment with the ideas explored in the film Gravity, of only hearing sound in space when conducted through touch. Possibly a step too far for a radio drama? After this introduction to its creative possibilities, I’m keen to continue my explorations.

 

University of Crash and Burn – Rebecca Wilson

Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s by the Bay and toured with Nanci Griffith, Wilco, The Bangles, and more. Rebecca is based in New York, and after finishing a 15-month project for Tibet House US, the Cultural Center for the Dalai Lama in NYC has moved into the position of head audio engineer for the TED headquarters and TED World Theatre.

Rebecca grew up in ‘cow-town Colorado and says she had limited exposure to the arts. She took piano lessons from the age of five until age thirteen when her musical training was stopped short: “I got kicked out of the piano school for pressing a million short yellow pencils into the styrofoam ceiling of the composition room. I thought they were neat wooden stalactites, but my teacher didn’t.”

When asked about what drew her to audio, Rebecca says, jokingly, “hot band guys of course.” In fact, she always had a thing for audio, spending hours using her father’s voice recorder as a child. “I’d steal the batteries from my friends’ TV remotes for it and record endless stories, listen back, and then re-record them.” When she got the chance to push her first fader, she became love-struck with the idea of being the moderator for people’s sonic experience. “Plus, getting DJ rights between sets is fun.”

Like so many in the music industry, Rebecca fell into it by chance. During her Freshman summer break, she lived with her brother in Hawaii and worked as a cashier at the Hard Rock Cafe. It was there she met a roadie from KC and the Sunshine Band, and she asked him how she could get his job. He told her, if she could leave right now, she could have his. He mixed FOH, and they talked. Since she was attending college, he suggested she work for their campus performing arts center; learn sound, and get paid.

Rebecca answered a projectionist ad that fall when she returned to Colorado State University. It turned out to be more: the performing arts center which did the screenings had just purchased a brand-new PA in components. “I learned to use tools at that job, cut holes for the enclosures, load drivers, and wire the new racks.” She started to learn about signal path and processing and got to mix her first band, punk band Seven Seconds, in the university’s beer basement. “It was so awful and riddled with monitor feedback they stopped mid-show and ask if anyone in the audience knew how to run sound because it was obvious that she (and pointed at me) had no idea. Pin drop. I was mortified and totally hooked on understanding audio.”

After getting her BA from CSU in Communications, Rebecca worked for local venues as a stagehand, pushing speaker cabinets and loading trucks. She requested to assist the audio crew and then asked enough questions to drive the engineers crazy. She then got work at local sound companies where she attended the ‘University of Crash and Burn and Get Up Again.’ “My first real boss was really drunk all the time, and he’d let me mix even though I didn’t know what I was doing.” Rebecca has never taken a live sound class and does not support expensive schools that spit you out without real experience. She says, “all you need to know you can learn by starting at the bottom and can get paid for it.”

A year after school, Rebecca saved enough money, from stage-handing and freelance audio work, to move. She packed up her 20-year old Toyota Tercel and drove from Denver to San Diego. “I wanted to learn to surf, [it] seemed like a good plan − I’ve never liked wearing shoes.” After a week on a friend’s couch, she found a house and job working freelance for a large corporate production company Meeting Services Inc. doing hotel and AV work. She then got a house gig at a venue called ‘4th&B’ in San Diego, and it was there she met Fishbone. “They came through, liked what I did, and I left the following week on my first tour.”

Touring through the South at 21 years old opened Rebecca’s eyes. On a bus with ten black guys and one white guy, she had a gas station attendant refuse to sell her cigarettes. “He said they were sold-out of my brand while I pointed to a pack of them behind the counter. He said, ‘those aren’t for sale.’ I had no idea what was going on.” When she told the band what had happened, they semi-laughed. “You got off the bus with us,” Angelo explained. The band told her that in the South some people saw her as worse than a ‘n*****’ because she worked for ‘n*****s.’

Rebecca toured with Fishbone for two years, honing her audio chops. “Mixing a club tour tends to be your first step as an engineer. Its hard knocks, different gear, various spaces, nothing is ever the same. A lot of club gear it is broken, blown and bad, but that’s where I learned the most about phase reversal and troubleshooting. Clubs tours can accelerate one’s understanding of gear, rooms, stage volume and band dynamics, and how they correlate. Invaluable.”

Over the next few years, she would work for unknown R&B artists whose labels told her that they were going to ‘blow up.’ “I learned very little about audio during that time, as there were many promises for support tour slots with large artists, but none of that ever happened. All that ‘blew up’ was my credit card bill when I couldn’t get paid.” She ended up getting a house monitor gig at Humphrey’s by the Bay through the audio company Sound Image.

At Humphreys, she got to mix folk legend Nanci Griffith, and a week later Rebecca was on her way to Nashville for rehearsals for the Newport Folk Festival Tour. Nanci Griffith had a large band with around 50 inputs, mainly playing sheds. During the tour, she met Wilco who was traveling with little production and they ended up hiring her for the run. Rebecca found it incredibly rewarding working with such amazing artists and talent. After that tour, she became the ME for The Bangles and would work with them for over ten years. Rebecca says “I love them; fantastic people and musically wonderful. Truly”.

Rebecca has just wrapped up a 15-month audio contract job as Media Director, for the Tibet House, the Cultural Center for the Dalai Lama in NYC. “It was the first 40-hour a week ‘job-y job’ that had a title beyond ME, FOH, A1 or A2.” She took 30 years of analog recordings and converted them to digital, installed a webcasting system in their event space, and started broadcasting meditation classes and programming. “I was relatively unqualified for the archiving bit − I’ve never been a DAW whiz −, so I researched best practice for file transfers and archiving. I also learned audio compression and ID tagging for the web, along with streaming and international content delivery networks. The webcasting part felt more familiar; it was live, mixing audio and switching cameras for broadcast. There were some initial hiccups; internet bandwidth issues, audio aux crapping out. I learned that webcast audiences are less frustrated if the picture is compromised rather than the audio: if they could still hear the webcast fine, the phones didn’t ring with complaints. Of course, I’m a bit partial, but I believe that audio is more important than lighting and/or picture. Radio had told visual stories before TV was even on the scene.”

When asked what her goals are now, Rebecca says that “beyond living through President Trump, I’d like to keep building my skills in still photography. My website is www.rebeccawilsonstudio.com  I also write screenplays.”

What, if any, obstacles or barriers have you faced?

“I’ve put more pressure on myself to measure up as a ‘soundman’ than any man ever has. The biggest obstacle I’ve ever faced is my own inner critic, feelings of inferiority, and the fears of being broke, old and alone (but with a good pair of headphones of course).”

How have you dealt with them?

“I had to come to terms with the fact that just because my life looks different than most, it doesn’t mean there’s anything wrong with me or my decision-making. I still consistently throw myself into new, unfamiliar aspects, [both] audio and things in general. It’s a terrifying and sometimes stressful way to live, but I hear people express they’re afraid to die with a lot of ‘should have’ regrets, that they didn’t step off the pavement. I’ll certainly die with a few extra stress wrinkles, but smiling. No regrets. I would encourage anyone reading to not fall for the safety net trap. Of course, be smart, but if you’re on the fence, just do it. No personal richness or outward success ever comes without some humiliation and failure. Learning to use it positively is key.”

What advice do you have for other women, and young women, who wish to enter the field?

“Speaking from a live concert sound perspective, check your motive for going into audio engineering. Is it sensational-based? Or do you have an affinity for sound waves moving through the air? You don’t need to know until you get a little experience in it, but it’s something to think about. I feel a strange timelessness and focus while listening to music critically. Early on, I think I heard the world more than saw it. My stuffed animal horse was named Beep.

I’d like to add that when you mix and tour, there’s a good chance you’ll be tired a lot. The job is physically demanding, lots of lifting, pushing and standing, [and] lots of bruises and cuts if you’re me. The other day my boyfriend joked that I have construction worker hands. I went into the bathroom and cried a little. Then I gave him a kick-ass back massage. I love my hands and ears. They’ve enabled me to travel the world.”

What do you like best about touring?

“Seeing the similarities of how humans inhabit the Earth.”

What do you like least?

“Who I became on tour (1996-2000 at least). Touring gave me a professional excuse to separate from all the people and circumstances I didn’t want to deal with at home. I lived with complete impunity and isolation (it was the late 90’s, before cell phones). It turned out, being ‘on tour’ and ‘unreachable’ didn’t bring me any peace or freedom like I’d hoped because the problems weren’t back home. The problems were how I saw the world, more specifically, what I like to call the ‘golden carrot syndrome’: the belief that the better place or thing was just around the next corner. I was always in mal-contentment mode; I wasn’t a fun person. I lived on cigarettes, red vines, coffee, booze and breath mints. I’d become the touring ‘shot-out’ cliché by [age] 26. I took a year-ish off in 2001 to regroup. I was happy to find that the problem was me and not everyone else. I went back to touring without all that baggage. Two different lives doing one profession. Lucky. Wouldn’t change a thing.”

What is your favorite day off activity?

“I’d made a rule early on not to get aboard anything that went faster than 15mph on off-days. I walk a lot, lay on grassy mounds in quiet parks, I like to troll a place without a plan, try to get a feel for how it connects to the last place we just were. See art museums and do yoga. Whatever is quiet.”

Must have skills:

“Tenacity and kindness. If you’re a woman, don’t get hard and crass. Leave that to men.”

Favorite gear:

“Sennheiser G-series in-ear monitors with 3D molds by Sensaphonics. They change lives. The Westone’s triple driver pair is good too.”

Parting Advice:

“If you’ve read this far, you’ll probably really make a great soundperson. You’ve got dedication and longevity. Here are some non-technical things I’ve found that matter more than audio mathematics and algorithms ever have:

“The most valuable thing I can give a musician besides a feedback-free stage is my full attention. Try to always be scanning the stage for someone who needs something. During soundcheck I walk the stage and stand right behind them, listening from their perspective. If the band doesn’t soundcheck, and they struggle to hear. After the show ask about the experience. Be prepared for criticism, but communication is fundamental as an ME. If you don’t understand what they’re describing, keep asking questions. Lots of musicians lack the vocabulary beyond ‘tin can sound.’ Help them find words for what they are experiencing. If you can’t dial in a solution, look into a new piece of gear for it.

“Also keep in mind, some days nothing will sound good to them (or you) − don’t reset the console mid-tour because someone is hungover. The greatest enemy of ‘good’ is ‘better.’ If everyone is happy onstage, I don’t turn knobs, especially if I think ‘this will make it a little better.’ It’s a rabbit hole and changing things mid-song can really upset things onstage. Let the artist guide you. Once I get it up and running, on a good day, there’s not much to do.

“If things go wrong, GO OUT ONSTAGE. ME’s are usually listening in closets, as far as onstage crew. It’s our job. If the problem isn’t in your department, get the person who is responsible, if it is your department, trust that you’ll know a solution. One always comes. It’s a bit of gypsy stage magic. Don’t let the artist struggle out there alone.

“ME’s are there for mainly two reasons: One, to allow artists to connect to their instrument and what their bandmates are playing. Two, to give them [the artist] the sonic personal confidence to stand in front of a HUGE CROWD of people who paid a lot to hear them. Imagine how you’d feel if people shelled out a lot of money to hear you play and you couldn’t even hear what you are playing. I’ve been hit in the head with flying drumsticks and bottled waters because I was staring at the console for minutes on end. It’s a serious thing they and you are doing. Artists are out there totally exposed. It’s your job to give them clothes. Even if I have a bad feeling about a certain gig or day, I try and be calm when they come onstage; it transmits to them. Don’t do crack or Red Bull.

“Lastly, always have a spare vocal mic with a long cable. Always. And check it.

“Over and out − Rebecca.

“P.S. when you’re starting out, never call a cable a cord.”

More on Rebecca

Driven To Excellence: Inside The World Of Multifaceted Audio Professional Rebecca Wilson

Rebecca Wilson on Roadie Free Radio

Find More Profiles on The Five Percent

Profiles of Women in Audio

 

SoundGirls Sound Camps – 2019

 

Upcoming Camps

2019 Camps TBA

SoundGirls Sound Camp is a one-week camp for young girls & women ages 12-18 (all genders and non-binary people welcome) who want to learn about live music production. The camp curriculum was designed by industry veterans and teaches the skills and technology to run live sound. Working in small, collaborative and hands-on groups, the attendees learn:

The camp helps to empower young women in underserved communities by giving them hands-on training, access to technology, life skills, and most importantly – confidence. Over 70% of girls attending our camps receive scholarships.

Testimonials

“The week-long class allowed me to learn the basics of stage plots, setting/striking gear, navigating analog/digital consoles, and working with a live band before ultimately sharing the responsibility of mixing with a professional at an annual music festival in the area.”

“Through workshops like these I think we can change the current trends. Someday soon long gone will be the days of the lone SoundGirl.”

“I absolutely loved the Live Sound camp for girls. I was able to learn a lot in an environment where I felt comfortable. The instructors were very helpful and I gained the confidence I needed to pursue a career in Live Sound.”

“My girls, who are musicians, now have the knowledge to set up their own PA and manage their own sound. This knowledge is invaluable and will follow them throughout their music life.”

Mission

To inspire and empower the next generation of women in audio.

Our mission is to create a supportive community for women in audio and music production, providing the tools, knowledge, and support to further their careers.

“It’s a generally accepted statistic that women make up about 5 percent of the audio engineering industry. And while more girls are participating in STEAM classes at a young age, the U.S. Bureau of Labor Statistics says women are still underrepresented in many engineering fields. SoundGirls.Org‘s vision is to inspire and empower young women and girls to enter the world of professional audio and music production.

A Big Thanks to our 2017 Sponsors:

Get Involved

To donate, sponsor, volunteer, or request info please contact Karrie Keyes at soundgirls@soundgirls.org

Help Promote Women in Audio

SoundGirls Social Media Campaign

SoundGirls will be collecting short video clips on Why I Love Being a Sound Engineer. These videos will help us promote our Live Sound Camps for Girls for Summer 2017 and our Fundraising Campaign.

Why I Love Being a Sound Engineer

Musicians welcome too – Why is important that there are more Women Sound Engineers.

We are asking members to record a short video of themselves at work

If you have a SoundGirls Shirt, Sticker, Lanyard please include it in the video

Be natural, don’t make it something that seems fake or too rehearsed

What to talk about

Why do you love being a Sound Engineer?

Guess what I did today? What gig or project are you working on?

Why women don’t even consider this as a career?

Example: “oh if only women knew about what life is like when my work is going to gigs and being sort of the boss since you are in control of the most important thing: the sound!”

Since you will most likely be filming this your phone – please consider the background and lighting. The image must be clear. Music in the background is great – but make sure your audio is clean and we can understand you.

Keep it short – one minute or less – (no more than two minutes)

Please email videos to soundgirls@soundgirls.org

Thanks for your help

Team SoundGirls

Practically Perfect

Recently for a RADA show that I was sound designing, it seemed that there was scope to make a practical radio. Practicals are some of the best fun in theatre without the audience knowing that there are little bits of trickery happening.

The show was Clybourne Park by Bruce Norris in RADA’s GBS Theatre, in-the-round, directed by Michael Fentiman and designed by James Turner. The story is told in two halves; the first Act being set in 1959 in a suburban Chicago house, and we are introduced to a married couple. As the Act goes on we learn that their son died, and that the remaining parents are moving to escape neighbourhood gossip; what follows is a heated discussion as to who should be allowed to move into the house after they’ve gone. Introducing Act 2, we have moved on 50 years and are now in 2009 in the same house. A group of people from the neighbourhood are discussing what should become of the house, and who exactly should move into it (which echoes Act 1). More arguments ensue and the play ends on a flashback to 1959, with a conversation between the deceased son and his mother. It’s a politically charged play full of dark humour and uncomfortable truths.

Here is the end product:

Clybourne Park 2016 – GBS Theatre, RADA)

 

I found that 1950’s-era replica in Deptford Market for a tenner, and it’s the best practical I’ve ever made (and I must confess that it functioned as a real radio before I destroyed the inside of it). I’d decided to go ahead and make the practical myself, by way of a challenge in between attending rehearsals and dealing with paperwork.

So I bring the radio back to the sound workshop, and I’ve ordered a mini-amp online that will sit inside the radio, along with an IEM, and I’d been hoping to hook it up to the speaker that came with the radio itself. Quite happily, my mini-amp arrived that same day so I can get started straight away.

One problem, however.

Now I don’t know what I was expecting, but I certainly didn’t expect that the amp would come in pieces and I’d have to solder it all myself.

So now I had to solder this thing having never really paid attention to circuit boards before. I dug out some instructions (all 2 pages of them) off the company’s website and set to work.

That said, this is probably the most common way to create a practical in theatre with the basic workflow as such: Qlab – Sound Desk – IEM Transmitter – IEM Receiver – Mini-Amp – Speaker

Most mini-speakers will simply be attached to the IEM because they’ll be self-powered, however, my system just so happened to need an amp because it was just the cone that sits inside the radio. Below is my system diagram for the show, so that we can see where the practical will sit in the larger scale of things (relevant signal flow is highlighted).

System diagram for Clybourne Park

Practical radios are almost two a penny in theatre amongst other fan favourites such as doorbells, telephones, intercoms, etc., all of which would have their own tried-and-tested ways of being produced.

For instance, we’ve had a couple of shows that require practical mobile phones, and for this we use an app called StageCaller that works over Midi/OSC – you’ll need an iPhone to do this and Dropbox, and for the best results, a stable WiFi connection that is used solely for the practical phone.

To get the sounds onto the StageCaller app you’ll need to download them from Dropbox and upload them in the app – all you’re doing in Qlab is sending OSC commands – all of the audio lives in the app. So from here you can trigger the sounds via OSC from your Qlab file (with relevant IP addresses) and in the most recent version, the app allows you to set up ‘heartbeat’ pings so that it doesn’t become completely inactive and triggers precisely when you want it to. There are various other little tricks that you can set up, too, including the sound cutting out as the character lifts the phone to their ear, or no sound at all and just a text vibrate.

You can find out more about the functionality of StageCaller on the Figure 53 website

 

The amp inside the radio hooked up to the internal speaker – IEM not pictured

Back to the radio, I powered through and soldered the entire circuit board and tested it by plugging my phone into the mini-amp via a mini jack-mini jack cable, and hooking up 2 other speakers (L/R) that also came free with the kit from the online shop. Miraculously – it worked!

So now I had a working system, and all I had left to do was to find a way to attach all of this inside the radio (lots of glue and velcro was involved here – not my finest prop-making) and plug up my IEM – for this I was using a Shure PSM300 System – and have a go at sending audio to it via Qlab.

It worked like a dream and was the most stable practical that I’ve used – of course, I had a backup in place just in case something went wrong with it, which is also quite common practice. The backup was simply an assigned key on my sound desk (a Yamaha 01V96i) which my operators could press, and the audio being sent to the radio would be internally reassigned to a JBL Control 1 speaker rigged above the stage, which would hopefully not interrupt the action! (As it was, the ops never had to use the backup, but it’s very good practice to have something in place anyway). My Operators, who took turns opping the show every day, then had the task of looking after the practical radio and changing the batteries before every show.

Practicals to me are little bits of fun that we can add in to a show to represent something that otherwise, a good few years ago, would have ended up being played from the nearest speaker, or being mimed. We’re quite fortunate that we now have such wide ranges of technology to play with, and again little tricks up our sleeves to truly create our own version of reality.

*all production photo credits belong to Linda Carter for RADA

Norway – SoundGirls Presents Sound Reinforcement of Acoustic Instruments

SoundGirls Presents Sound Reinforcement of Acoustic Instruments

With Asle Karstad – Oslo – Norway

Description:

Asle Karstad is a well know sound designer and engineer having worked with The Oslo Philharmonic Orchestra, The Norwegian Chamber Orchestra, and the Norwegian Jazz and Folk Music. Through his work, Karstad has found different ways of micing various acoustic instruments. Karstad will demonstrate different techniques and the results that can be achieved. Karstad will be joined by well-respected musicians (providing an all women string quartet) from The Norwegian Radio Orchestra,  to help demonstrate the techniques.

The workshop will be both theory and hands on.

Program:

10 am – 12 pm

Introduction to the work of Asle Karstad

Karstad will discuss resonance issues on the acoustic guitar and how to deal with these.

12:00 to 1:00 PM: Lunch (can be purchased at the venue)

1 pm – 5 pm –  Run-though of reinforcement of the brass, cello, violin and the contrabass.

Following the Workshop: Please join us for a woman in tech networking session with KRETS.

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On Diversity in the Industry

These are a few of the questions I am asked on a regular basis.

Have things improved since you started in the industry?

The climate has changed since I first got into the audio industry as a student (in 1999). Back then, you’d go to an audio trade show (like AES or NAMM) and the women who generally got attention were “booth babes” (women dressed in skimpy clothes and taking photos with guys visiting their booth). Today, women working the floor and attending conventions are generally knowledgeable of the products they are selling or buying. You’ll meet interesting women who are engineers, mixers, product designers, product managers, software developers.

How often did you meet other women in the field back then?

It used to be rare to see female engineers or mixers in audio magazines or speaking publicly.

I didn’t meet or interact with a professional female engineer until my last year of college. I remember spending a lot of time observing my professor, Martha DeFrancesco, a classical music producer. I was intrigued about how she communicated and interacted during sessions because I really didn’t know how I should act or carry myself. It’s a balance for any producer to offer input and lead a session without being too aggressive or authoritarian – especially a female producer. Martha was a great role model for how to do that effectively.

Do you believe the film industry is sexist?

I think there’s a big difference between lack of diversity and sexism. I view sexism as saying a woman doesn’t deserve a job or opportunity as much as a man. In the US, that would be called “sex-based discrimination.” While this may be happening in some roles in the film industry, I generally don’t see it on the audio side. The audio industry (for film/tv) isn’t necessarily sexist; there’s just a lot of guys!

That’s not to say I haven’t experienced sex-based discrimination. I was asked at an interview once if I was married or planning on having kids soon (illegal!). A studio owner once told me he’d never hire a female assistant again because he had to fire the last one (illegal!) In instances like that, I could have easily reported it and got them in trouble, but it’s a catch-22 when you want (or need) a job. That’s the real battle that women and marginalized people face in the industry: when to speak up. Sometimes the higher road is to move on. You have to pick your battles and some aren’t worth fighting – not because you won’t win but because some opportunities (or difficult people) aren’t worth the effort.

Why are there not more women in top jobs? Is there a glass ceiling?

Most people who are getting into our field today have an equal opportunity if they are willing to put in the time/effort plus have the temperament and necessary skills (such as technical, business and social) to be employable. It could look biased if you compare across all levels of experience but someone entering the field today can’t compare themselves to someone who’s been in the field 30 years. Being realistic about it: If you’re looking for someone with 25 years of experience in the audio industry (in roles like engineer or mixer), there’s a 99% chance it’s going to be a guy. But, if you’re looking for someone with 10-15 years of experience, there’s maybe 90-95% chance of being a guy. That may not seem like a big difference, but as our big-name industry veterans start to retire (say, in the next ten years), there’s going to be qualified women moving into some of those top-tier jobs. In time, that circle will continue to grow. In 15 years, the look of the industry (and the dynamic) could be very different – and that’s when someone getting in the field today will be qualified for those top-tier opportunities.

What are your thoughts on helping/recommending other women who need work?

Some would argue that we (as women in the field) need to help other women get jobs but isn’t that a form of bias, too? I don’t recommend friends or family unless I’m positive they are the best person for the job, so why would I prioritize someone just because of their gender or race? When I meet a woman who needs help finding work, I treat her exactly the same as a man; I ask, what is her experience level? How is her attitude? How open is she to learning? Does she seem like a good match for any professionals/facilities I have a relationship with already? I’m happy to recommend someone for a job or internship when I think the relationship will benefit both parties.

With that said, I think there’s a huge benefit to being visible and accessible to other women (when it seems appropriate) and that can lead to opportunities. Maybe it’s as simple as an email exchange, meeting for coffee, introduction, or letting someone sit in with you on the job for a day. In some cases, that support may be assistance with job placement or an internship/mentorship.

The more women share stories and knowledge it’ll allow other women who are interested in the field or who need assistance to come forward for that support. That’s the great thing about organizations like Soundgirls.org or Women’s Audio Mission that bring us together. They’re openly saying, “yeah, there are women working in the field and they do the job just as well as anyone else.” Not only can we find each other, but we are becoming a support network to each other in ways other than just “help me find a job.” In the end, that kind of support makes us unique – and that could attract more women to the field, too.

NAMM Mentoring Session

SoundGirls.Org Presents NAMM Mentoring Session – Hosted by Heather Rafter

Join us for a Mentoring Session with Women Leaders in Professional Audio

You must be a member of SoundGirls.Org. You Must RSVP for this Event as Space is Extremely Limited. You will receive venue address with your confirmation. RSVP to soundgirls@soundgirls.org

This event will be a casual mentoring session – where you can get advice and answers to your questions. Groups will rotate between leaders specializing in Live Sound, Recording and Mastering, Broadcast Engineering and Professional Audio Sales.


Industry Leaders Include

working-tara2LESLIE ANN JONES

Leslie Ann Jones has been a recording and mixing engineer for over 30 years. Starting her career at ABC Recording Studios in Los Angeles in 1975, she moved to San Francisco in 1978 to accept a staff position at the legendary Automatt Recording Studios. From 1987 to 1997 she was a staff engineer at Capitol Studios located in the historic Capitol Records Tower in Hollywood. In February of 1997 she returned to Northern California to accept a position as Director of Music Recording and Scoring with Skywalker Sound, where she continues her engineering career mixing music for records, films, video games, television, and commercials.

She is a past Chair of The Recording Academy’s Board of Trustees and is the recipient of 4 Grammy Awards, including 2 for Best Engineered Album-Classical. She serves on the Advisory Boards of Institute for Musical Arts, Ex’pression College for Digital Arts, and is an Artistic Advisor to the new Technology and Applied Composition degree program at the San Francisco Conservatory of Music.

20160717_113247-1Karrie Keyes – Monitor Engineer for Pearl Jam and Eddie Vedder – Executive Director and Co-Founder of SoundGirls.Org

Karrie has spent the last 25 plus years as the monitor engineer for Pearl Jam. Karrie started out doing sound for punk bands in Los Angeles in 1986 under the tutelage of Dave Rat of Rat Sound, where she spent twenty years helping to establish the company. She was able to gain an immense amount of hands-on experience and technical knowledge at Rat, which eventually led to her becoming the monitor engineer for The Red Hot Chili Peppers from 1990-2000. She first met and started working with Pearl Jam who opened for RHCP on their 1991-1992 Blood Sugar Sex Magic Tour. She has worked with Sonic Youth, Fugazi, and Neil Young.

10329981_10202734866705629_3189953941176639467_oErika Earl – Director of Hardware Engineering for Slate Digital and Slate Media Technology

From pulling out the soldering iron to setting up microphones around a drum kit, Erika Earl brings experience from all sides of the professional audio business. Her understanding of audio electronics was earned through more than a decade of experience repairing, servicing, and performing quality control for a wide range of top manufacturers, including Tube-Tech, Drawmer, Focusrite, Daking, Bock Audio, Avid, Little Labs, and many others.

She has also engineered for studios and run FOH throughout Arizona and California. Erika served as Head of Technology and Chief Technician for LA’s landmark studio The Village. When she’s not thinking through a schematic or evaluating the subtleties of a tube compressor, you’re likely to find her sifting through her collection of vintage records and rare books.

imageLeslie Gaston-Bird Vice President for the Audio Engineering Society’s Western Region  & Associate Professor of Recording Arts at the University of Colorado Denver

Lesie has over 25 years of experience in audio for film and video, music recording, and radio. She graduated from the Audio Technology program at Indiana University in 1989. She also holds a BA in telecommunications and an MS in recording arts. She has worked for National Public Radio in Washington, D.C., Colorado Public Radio in Denver, as recording engineer for the Colorado Symphony and as a sound editor for Post Modern Company in Denver. She has performed soundtrack restoration on films from the Sony/Columbia Pictures archives and is one of the pioneers of a music video production style she calls “Music Video Vérité”. She runs her own freelance audio post production company, Mix Messiah Productions, LLC. She is also a Fulbright Scholar.

fullsizerender-1Grace Royse – Live Sound Engineer and Production Manager

Grace Royse is a Live Sound Engineer and Production Manager with 11 years of experience in world touring.Clients include Sublime with Rome, Fitz and the Tantrums,  Maintaining a background in studio productions, business management and artist development, she has mentored several young men and women over the years, all successfully working within the industry today.”

 

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Jett Galindo Audio and Vinyl Mastering Engineer at The Bakery

Jett Galindo is an audio & vinyl mastering engineer from The Bakery, located on the Sony Pictures Lot in Culver City. With credits spanning different genres and legendary artists (Bette Midler, Nile Rodgers, Colbie Caillat, to name a few), Jett carries on the legacy left behind by her late mentor, mastering legend Doug Sax of The Mastering Lab.

A GRAMMY Voting Member (P&E Wing) & Latin GRAMMY nominee, Jett is also an accomplished soprano who specializes in choral ensemble music. Jett also ​devotes part of her time writing for Soundgirls and volunteering for Berklee College of Music as an Alumni Ambassador.

sara-coversdolliesimg_1024Sara Elliot VP of Operations and CoFounder of VUE Audiotechnik

With more than 20 years of experience in professional audio, Sara has held strategic marketing and operational positions with numerous sound production companies including Burns Audio, A-1 Audio, and PRG. Sara also served as Director of Marketing and Sales for Live Sound International Magazine and ProSoundweb.com, two of the industry’s most respected news and technical information sources. Sara brings to VUE Audiotechnik a wealth of industry relationships and a deep understanding of business operations.

dawn-birrDawn Birr – Global Commercial Manager Sennheiser and Neumann

Dawn Birr is the Global Commercial Manager, Audio Recording with Sennheiser & Neumann.  Dawn started out as temporary receptionist and with strong mentors and a nurturing culture has been able to work her way to the top.  During the 16 years she has been with Sennheiser she has held these positions, Neumann Product Manager, RF Product Manager the Sennheiser 3/5K series, Channel Manager for Installed Sound, Vice President of Sales & Marketing for Installed Sound in the U.S.

download-40Fela Davis Sound Engineer and Owner of 23db Productions

Fela Davis is a co owner at 23db Productions based out of New York City. She’s a graduate of Full Sail University and has over a decade of experience in audio engineering. Her past experiences includes working for industry power houses Clair Broadcast and House of Blues. When she’s not mixing or mastering songs for 23db Productions, she’s mixing front of house engineer for the 5-time Grammy award winning jazz artist Christian McBride and Grammy nominated Ottmar Liebert.

img_5006Claire Murphy Guitar and Backline Tech

Claire holds a Bachelors degree in Music Technology from Hertfordshire University in the UK. She has 7 years of professional touring experience as both guitar/backline tech and as Tour Manager. She recently moved from London to California (Los Angeles). She has a business in the UK providing storage for bands in London, and previously provided rental sprinter vans but sold these when she moved.

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Catharine Wood Recording – Mix Engineer – Owner Planetwood Studios

Catharine Wood is a Los Angeles-based composer/producer with a recording studio in Eagle Rock. With a background in audio post-production for commercials, Catharine engineered on the first iPhone commercial among hundreds of national and international campaigns – including the Geico Caveman and Priceline Negotiator spots. As a mix and mastering engineer, she has engineered on over 200 commercially released songs – including her own custom compositions which have aired on NBC, ABC, BBC, ESPN and more – both nationally and abroad. She is a GRAMMY® Voting Member and Producers & Engineers Wing member.

Catharine currently holds a position on the LA Recording School’s Recording Arts Program Advisory Committee and is the former Director of Southern California for the West Coast Songwriters organization. She is a proud Professional Member of the Society of Composers & Lyricists and in 2016, Catharine was elected to the California Copyright Conference board of directors. Her company, Planetwood Productions, specializes in producing singer-songwriters and providing engineering and composition services to the TV and Film industries.

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Tiffany Hendren Live Sound FOH and Monitor Engineer

Tiffany Hendren is a monitor engineer at The Pageant in St. Louis and the House Engineer for the Del Mar.  She tours as the FOH Engineer for “A Silent Film”. She has been involved in sound professionally for around seven years, full-time about five. Tiffany is the Co-Director of SoundGirls.Org.

 

loanneLoanne Wullaert Venue Manager and Owner of the Phoenix a Stagehand Labor Staffing Company

Loanne is not a sound engineer. She does not know the difference between a NL4 and a Noitrix.  She cannot spell that either. However, she is a venue manager, and performer and runs The Phoenix a successful stagehand labor company. She has worked in the industry since 1986 and knows what good sound is. She also knows flattening the EQ and turning it up to 11 does not solve anything.

About Loanne:  In her spare time she sings and plays piano, works on restoring her 1850’s house and has helped to save hundreds of dogs in the last year from being euthanized at Los Angeles shelters.

love-my-job-sasquatch-2016

Jessica Berg – Tour Manager and Live Sound Engineer

Jessica is a freelance TM/FOH/MON engineer and is currently touring as the TM for Phoebe Ryan. Jessica is SoundGirls.Org’s Director of Development. She is honored and excited to be volunteering with a growing organization and community that is achieving its mission – to help empower the next generation of women in audio, expanding opportunities for girls and women in the audio and music production fields, and sharing resources and knowledge through cooperation, collaboration, and diversity.

dan_profilepicDaniella Peters – Head of Sales and Management Team at Rat Sound Systems

Daniella has been with Rat Sound for over 15 years building their sales dept from a concept to a multi million dollar part of their business. She started off her career working for an international cosmetics company doing their live event production. She then transitioned to HHB Audio and Ashdown Music, Emap Performance (Kerrang and Q magazines) in London and now with Rat Sound.

She is passionate about women’s issues and spends a good portion of her spare time using her production skills to produce and host music and fashion fundraising events for various women’s non-profits.

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Meegan Holmes – Global Sales Manager Eighth Day Sound Los Angeles

Meegan graduated from California Institute of The Arts from their Technical Theater program in 1993; she entered the live production industry before graduation as a local stage hand with LA Stagecall in Los Angeles. In 1997, she began her 18-year audio career with Delicate Productions where she worked as a touring technician and engineer. Meegan wore many hats simultaneously during her time with Delicate Productions including Labor Coordinator, Project Manager and Account Manager.

This past March she joined the international touring audio company Eighth Day Sound to open and manage their new Los Angeles operation. Throughout her 24 years in the industry, she has worked hard to elevate others through hiring and mentoring. Her new position as a Global Sales Manager with Eighth Day Sound is no exception, hiring a full-time staff and expanding the company’s west coast-based freelancer pool as well as building the company’s touring and west coast based clientele.

Broadcast Engineer Jeri Palumbo, Production Manager and StageHand Hire Loanne  Wullaert, Touring Production for Rat Sound Systems Kim Sawaya Levine. Stay tuned for more announcements.

 

 

 

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