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Review of Daphne Oram’s An Individual Note

I discovered this book on a trip to Moog in Asheville, NC.  After the incredible tour, I was drooling in their gift shop with a small wallet.  It was this beautifully packaged book with a soft matte white hardcover that caught my attention.  Vaguely waveform-like shapes and a subtitle that paired music with electronics led me to skim the summary.  From there it checked the final box: a book written by an audio pioneer who just happened to be female.

Daphne Oram was an electronic musician and sound designer when these terms were in their infancy.  She co-founded and was the first director of the BBC Radiophonic Workshop, famous for the ethereal sounds of the television show Dr. Who and the radio drama Hitchhiker’s Guide to the Galaxy.  Through Oram’s vision, BBC Radiophonic Workshop was an incubator for musique concrete, experimental compositions that focus on sound manipulation.  Oram herself left BBC Radiophonic Workshop soon after its creation and pursued electronic sound synthesis in her facility and on her own terms.

There is a story behind the edition I acquired, and one can feel the love in its creation.  This publication was commissioned by the Daphne Oram Trust and funded through a Kickstarter campaign.  The manuscript was re-typed, the diagrams were digitally redrawn, and new photographs were added in addition to the originals.  The new outside cover is unique unfinished paper with abstract designs, and while reminiscent of a textbook it is smaller and gives a soothing feeling.  Inside the endpapers are dark green rastered photos. Daphne Oram’s portrait graces the front, and her studio is featured in the back. Each page is a thin cardstock that gives weight to the words printed.  Topic guidelines are added to each chapter heading and reflect the style of writing within. A preface has been added that offers a fitting tribute to Daphne Oram, as well as preparing the reader for the mind from which the main text was created.

An Individual Note of Music, Sound and Electronics is written as a guide to understanding the philosophy of sound and its creation.  Starting from the definition of sound, Oram leads the reader through the path of that note as an individual to overtones, chords, and various ways of creation.  The final result is her Oramics Machine, a synthesizer that uses pictorial waveforms as the control interface. And like her device, An Individual Note combines different academic disciplines to reach the sonic goal.

Admittedly when I picked up this text, I had thought it would be filled with formulas and circuit diagrams.  And while there is mention of Fourier and the basics of an oscillator, this is book favors humanities and art.  Even Oram’s writing style is almost more poetry than prose with her use of alliteration, repetition, and metaphors.  Nearly every single chapter had a reference to her coined term “cele” as a counterpoint to “elec” (electricity). These flourishes are interspersed in a stream of consciousness that does not reveal its goal until the last few chapters.  Complex formulas and jargon are set aside in favor of the nuances of emotion and thought experiments. And some of those thoughts stretch too far in the realm of speculative fiction. In comparing resonance to consciousness and manipulation of it as a form of signal processing drugs become white noise.  “You will be using white noise to overwhelm yourself…” Up until the end, I was impatiently waiting for the secrets to proficient analog sound synthesis and methods for tape manipulation. Instead, I found a succession of somewhat restrained nonsequiturs leading towards a creative thought process.

One cannot build the illustrious Oramics Machine from this book unless one has a background in Electrical Engineering, but An Individual Note can serve as a preface to experimentation with pre-made synthesizers.  Often she refers to Francis Bacon’s New Atlantis, a text which feels anachronistic.  “Wee also have diverse Strange and Artificial Eccho’s…”  And Oram is not afraid to look into the past to find inspiration for the future.  Nothing is off limits to influence the creation of sound. Daphne Oram does not write a how-to book, but a why-to.  This is a text to inspire curiosity and to provoke new perspectives, as Daphne Oram did. And I guess I should co-opt a term from Oram herself and say that this book is a muse.

 

How Can I Get Started?

Music. How can I start being involved in music? I’ve been asked this in some form or another from time to time.

There are lots of things books don’t (or can’t) cover, which is what I’ve tried to talk about in this blog post. But still, it’s worth mentioning that there are tons of books that cover the topics of how to start a band, music business know-how, how to write songs, and how to engineer and mix for records and live settings. Read these books! Take classes on this stuff! Here are some books and courses that made a significant impact on me (you can find these online and at most community colleges):

But listen. There are no books or classes that are going to give you a clear idea of your path. Only YOU can know your path and the only way you can get to know it is to start following it. There will always be more paths to follow, I promise. So, perhaps the real question is, how can I start following my path? Well, here’s what I wish someone had told me. (Or maybe they did, and I was too busy to stop and listen…)

Step 1: Be Obsessed. I got started the way that a lot of musicians do, which is that I was totally enamored. Music. The people making it. The instruments and machines used to make it. Listening intently with my head next to my boombox. Reading every millimeter of CD inserts. Memorizing every word of every interview I could get my hands on.

I never for a moment worried that I would become sick of music. (There are bits and pieces of the industry that drive me nuts, but nothing that doesn’t all go back to issues with capitalism and the patriarchy.)

If music were your job, would you get sick of it?

Step 2: Commit. At some point, you commit to learning more. I picked up the viola in the 4th-grade orchestra. I learned my keys and scales and how to read music. Eventually, I picked up the guitar.

Then you make a commitment to practice. I committed myself to learn to use the guitar in all the ways I wanted to: as a songwriting tool, as an accompaniment to my voice, as an instrument for playing the work of prolific composers, as an essential part of pop and rock music. Practice in all of your free time. Do more of what you love.

Then you make a commitment to expand your knowledge and apply what skills you have. Pick up another instrument, go to music school, play in someone else’s band, intern at a studio, intern at a label, try producing beats and recording your friends, try making your own records and performing them and self-releasing them…

You plant a lot of seeds, and you want all of them to grow up to be big strong trees. But in life, there is always ebb and flow, and sometimes change flows through you without you realizing that it was coming at all. For example, I always wanted to be in a band, and I always thought I would be in a band. It took quite a bit of work, and practice, for me to understand what it means to be a solo artist and how much it truly suits my work style and personality and communication styles. Early on, I tried to have bands. But I didn’t really understand what it meant to be in a band and a bandleader, either! When things didn’t work out, I’d eventually find myself in another situation where I was trying to start a band. Long story short, I had to let go of that seed because it wasn’t really rooting. But another seed was starting to root, and I had to give it a chance at getting strong. I was initially lukewarm about the solo seed, but now I am happy to say I am currently nurturing my solo artist seedling, and it’s beginning to look like a tree!

In summary: Just start. Try harder than you think you can. Learn new stuff. Keep moving.

Step 3: Figure out what matters to you. In the same way, one plants lots of seeds with band configurations and playing instruments, one will do that with their relationship to record making. This stage of musicianship can really irk people. It can be very confusing to have spent most of your life honing your craft as a songwriter, or guitar player, or in a band with your friends, only to leave your first recording session with the feeling that none of your actual ideas got captured. Some version of them got recorded, but now it’s this whole other thing, it doesn’t sound like how we sound when we practice so what now? How do we get the sound that we want? And why do we need a recording anyway? What are we going to do with it again?

Making recordings is as complex as making music, and there are as many styles and applications as there are types of people. (Pair this with the process of marketing yourself, and you have a brain explosion of exponential proportions. Be prepared!)

Even musicians that loathe the recording process often end up making recordings, to help get gigs or just to share with their family and friends. Other musicians love the process but don’t care to become exceptionally good at it, and love experimenting with their growth and evolution as musicians through the medium of recording. Others make artistic statements, others tell stories, others play with sound and stylistic trends and shift cultural boundaries with their work that makes massive ripples. The level of engagement you want to have in your record-making process is totally and completely up to you! If you are interested in the whole process and want to be as involved as possible, you will also need to practice some patience–it’s going to take years to become a skilled expert at every aspect, and patience will help you get there gracefully. Again, do some reading and take some classes. But more importantly, try and learn from people that are already doing it! Watch YouTube videos by the pros, reach out to a recording studio or venue near you, see if you can intern or shadow someone. Be yourself. Be respectful. Be grateful. Stay in touch with people who make you better and treat you well.

Also, you don’t need to be “in the spotlight” if you don’t want to. There are tons of ways to be a musician and/or involved in music that doesn’t require you to be in the spotlight! Studio engineer, front of house engineer, producer, songwriter, instrumentalist, lyricist, arranger, artist manager, live production manager, label staff, A&R for brands.

Step 4: Fail. It’s essential to fail. Through failure, we learn almost everything we were unable to learn in the process of trying. Failure is a test of strength and quality. There is never one way to make your statement as an artist; there is never one way to produce a record, there is never one way to prepare a space for live sound, there is never one way to make something work. Through failure, you will learn everything you (unwittingly) refused to learn the easy way. It’s okay to be wrong. It’s okay to try something another way. It’s okay to admit that it wasn’t your best effort. Even when you have “succeeded” you will fail again, though hopefully with more grace than the first couple times.

Failure is like heartbreak: nothing but time can ease the pain. I’m sorry. Someone had to tell you, and it might as well be me.

Step 5: Return to Step 1

It’s okay to try again! Horseback riders know that when a horse bucks them off that it is imperative that they get back on immediately. They know that if they think too much about the scary feeling of getting bucked off, they will never get back on. Be a horseback rider.

Closing Statement:

Ultimately, to be a musician means bringing music into your life in some way. If you want it to be how you make your living, then it’s going to occupy most of your life. So do yourself a favor and put in some real effort, because you’re the person that’s going to have to deal with you later on! Practice, ask questions, try, embarrass yourself, get better, ALWAYS understand that you can grow and get better, pay your dues, treat other people with respect, keep moving no matter what. As a very wise friend always says to his students: “You get good at what you do.”

Post-production basics: Studio jobs (and how to get one)

If you’re looking to build a career in post-production sound (sound for picture/television, film, and web) there’s generally two routes: working for yourself, or working for a sound facility that specializes in post-production. There are advantages and disadvantages to both. If you don’t have a lot of experience, working for yourself could mean high competition for low-budget projects with a varying level of quality. At the same time, it can be an excellent experience to do all the sound yourself, learning how to solve problems and manipulate sounds at your own pace.

The main advantages of starting out at a facility are you get to work on higher quality projects with professionals, better credits, and you have the security of having a job. You’ll get exposed to a lot, and chances are, you’ll meet a lot of experienced people in the field. The main disadvantage is it can be a lot of grunt work, long hours, and time (possibly years) before you move up into hands-on roles like engineer or re-recording mixer.

The jobs at a post-production sound facility typically include

PA – A “production assistant” is someone who aids in daily operations. On an average day, you might be making coffee, answering phones or sitting at the front desk, stocking the kitchen with snacks, studios with supplies, running errands (picking up food, supplies, hard drives to and from clients), taking out trash. You may be one of the first ones to the studio in the morning and last to leave.  PAs don’t get to hang out in sessions much (unless it’s allowed off the clock) but there’s a lot you can learn just being around it. PAs are hired as employees. PAs may be interns who were promoted or people who applied from outside the company. PA jobs are in high demand, and studios get a lot of applicants since it’s the “foot in the door” job.

Intern – Interns often do the same duties as a PA but may get more opportunities because they aren’t getting paid. An intern might get to sit in on sessions or do occasional light work (like sound editing). Interns come and go more frequently than PAs, and there is no guarantee of getting hired. I know people who waited it out in internships for over a year (without pay!) before moving into a paid PA position. Unfortunately, some studios abuse the intern status, so it’s important to ask questions to make sure it’s not just a PA job without pay or opportunities to learn.

Assistant (also called A2, assistant engineer, or machine room operator)  – Assistants help support the technical operations of the studio. If an engineer or mixer has an issue, they call an assistant to help. Job duties might be troubleshooting computer or gear issues, setting up and testing mics, opening and splitting AAFs, prepping Protools sessions, file management/archiving, tape laybacks, quality control, and receiving/sending files to clients. The way assistants tend to move up is slowly getting opportunities at the studio – things like engineering sessions, doing sound editing, or small mixing projects (in addition to his/her normal job the rest of the time). Assistants are usually employees. If you’re an assistant, who can engineer, edit, handle your own tech support and know the day to day operations of a studio you’re genuinely an indispensable employee. An assistant could be a promoted PA or intern but may come from the outside.

Sound editor – sometimes sound editors are role-specific (dialog editor, sound designer, Foley editor) or sometimes a single sound editor covers all of those roles. Sound editors can be employees or freelancers. Sound editors are increasingly expected to know how to do detailed audio repair (using software like Izotope RX). The job “assistant sound editor” doesn’t really exist but there still is a hierarchy of editors. Entry-level sound editors may only do simple tasks like cutting background sound fx, edit recorded Foley, or light sound design. Lead editors get to do the heavy creative lifting. Editors can be trained and promoted from within or come from outside the company. Freelancers are expected to already have some editing experience/credits and possibly work off-site. Side note: A Music Editor (by title) is not an employee of a post-production studio. Those jobs fall more under music and with music editing companies.

Engineer – there are generally three types of engineering gigs in post-production: recording voice-over, ADR, and Foley. Some facilities have dedicated engineers, and sometimes engineering duties are part of other jobs. For example, a mixer may record VO as part of his/her mix session. Some engineers are hired freelance by the session or project and others are employees. Freelancers are expected to have engineering experience/credits already.

Sound supervisor – the sound supervisor oversees the sound process. He/she may be involved with scheduling or delegating work to sound editors. If there are questions (technical or creative) before the mix, the sound supervisor is the person in the know or who will communicate with the client to find out. Traditionally, the sound supervisor has a meeting or spotting session (watching down a project to take notes and ask questions) with a director or picture editor. The supervisor would also attend ADR sessions and the mix. Unfortunately, sound supervisor is one of the first jobs to go or gets combined into other positions if there are budget constraints. Some studios don’t have a designated sound supervisor, either – sometimes a lead assistant or lead sound editor handles similar duties but doesn’t hold the title.

Re-recording mixer – this is the person responsible for taking all of the elements of a mix (VO, edited dialog, recorded/edited ADR and Foley, sound design, music) and blend them together. Mixers are at the top of the hierarchy (in terms of sound jobs and pay) but along with that comes more responsibility – including being the point person with a client, which can be stressful at times. Re-recording mixer work is increasingly becoming freelance/contract, but full-time opportunities do exist. Freelancer mixers generally are expected to already have significant experience and credits and, in some cases, bring their own clients to a facility.

Important people to know behind the scenes:

Operations Manager – oversees day to day tasks and handles issues at the studio (with clients and employees). They are involved with other aspects of the business such as accounting, sales, scheduling, HR, etc. Usually, the studio owner is not the operations manager, so these two work closely together.

Scheduler – Scheduling coordinates client bookings and also books freelancers for sessions. Sometimes the scheduler is also the operations manager. It’s in a freelancer’s best interest to have a good relationship with the scheduler since he/she may have an option who to call for a session.

Sales – you probably won’t see a good salesperson at the studio all the time. It’s to your benefit to get to know the sales people, though, since they generally have a lot of relationships in the industry.

How to get a studio job

The best way to get a foot in the door is through a recommendation from a connection. Most studios do not post job listings online and will hire by word of mouth. Sometimes it doesn’t go far past employees to find a few good applicants (between friends, roommates, and colleagues looking for work). Anytime you’re contacting a studio find a way you’re connected. Do some sleuthing to find out if you know someone who works there, has worked there or is friends with someone who works there. LinkedIn and Facebook can be good for this. Always contact your connection and ask permission to use them as a recommendation. Then, when you contact the studio manager, start with: “Pat Smith at XYZ Studio recommended I contact you. I’m looking for work as…” This intro can be the difference between getting an interview and a resume put in a cabinet.

It’s important to cater your resume to the position you’re applying to. If you’re trying for a PA position, include you have a car and are willing to do errands or that you have experience in the service industry. It’s not important to know what consoles you can operate (most post-production studios are on control surfaces, anyhow). For machine room operators, definitely include skills like IT/networking, soldering, computer or electronics (especially repair).

Don’t waste time on a demo (I’ve been asked once in 15 years for one). Again, this is because the quality of work isn’t always the most important factor. We don’t have control over the source material or deadline. Some gigs it is more important to work fast than it is to have pristine audio.

A studio or employer will be interested in your CV (list of credits/projects). They may check your iMDB page before a meeting, so it’s important to keep up to date. I highly recommend updating iMDB yourself whenever you work on a post-production project. There’s an option for “uncredited” if your name wasn’t in the credits. If you have time, add the entire sound department. This helps out your colleagues plus it’s not as obvious you were the one who added it.

Studios get so many applicants for every job they don’t have to pick the person with the most experience. They may pick someone based on temperament, or who the recommendation came from (was it, someone, the manager or owner knows and trusts?) They also look for applicants who show willingness to do the job they are hired for (not expecting an immediate promotion or to be mixing as an intern).

Why you have to start at the bottom

It might seem unbalanced to start as an intern or PA when you have a degree, Protools chops, or other relevant experience but what a studio is looking for goes beyond that.

Studios need people they can trust. If a studio can’t trust you to make a lunch order without errors and on time, why would they trust you with a crucial delivery of a master tape or hard drive? Confidentiality is also important at a studio because of high-profile clients or if the sound crew knows the winner of a tv show before it’s aired. Like any relationship, it takes time to build that trust.

Studios need to know the people they hire can do the work needed. A surprising number of people embellish on resumes. Even worse is when people have no idea they don’t have the proper skills or credentials for the jobs they are applying for. It takes practice to be good at any job, and a studio isn’t going to pay someone to learn on their most important client’s dime. I wouldn’t recommend applying for a job like sound editor or engineer unless you can show at least one prior job with the same title and no less than half-dozen credits. I wouldn’t apply for a re-recording mixer job without a dozen mixing credits and two years experience. You may only have one chance to get a meeting or interview, and it’s a risk to try for a job above where your experience and credits are.

Studios want employees who they feel comfortable representing the studio. Here’s how NOT to do it: At a studio, I worked at, an intern once gave his business card to a client when the mixer left the room. How do you think it looked to the client to get a card and offer to do business with someone who came in to pick up dirty plates?

There are also technical skills working in post-production that take time to learn. It takes experience to develop an eye for sync (can you tell if something is two frames out AND if it’s early or late?)

It might seem like a catch-22: How can I get work if I can’t get credits to show I can do it? That’s why the first couple of years in the field is an optimal time to camp out at a studio where you can just watch and learn as much as possible. My first studio job I learned so much I felt like I was still in school! Credits and opportunities will come in time if you are patient and open-minded to learning whatever is in front of you.

Anna Frick – Being Fed by the Universe

Mastering Engineer at Airshow Anna Frick got her start in high school producing an album for a friend that was a singer-songwriter. She had no idea what a producer did or what the job responsibilities were, but they ended up recording and producing an album, that they gave to their friends and families. Anna would take the album with her to college.

While music was not a focus while Anna was growing up, it was definitely present. Anna remembers playing records on her dad’s turntable, making mixtapes off the radio, recording sounds with a Fisher-Price tape recorder. It was when she attended a show that she sat behind the soundboard, and she became captivated by all the knobs, buttons, and faders. “It looked like a maze of control and options, and I wanted to know how it all worked.” Producing the album for her friend sparked her passion and led Anna on a path to go into audio.

Her parents were aware and supportive of Anna’s decision to pursue audio as a career path. At the same time, Anna did not what exactly she wanted to pursue or how to go about it. “ I loved the engineering side, but I really didn’t see a clear path to that.” Not attending college was not an option, and her parents convinced her to study business, which she did for the first year, this was frustrating and ultimately unsuccessful for Anna. At this point, Anna was determined to find a degree that would allow her to work in music. Then she discovered that the University of Colorado Denver offered audio and music business degrees, and it was only an hour away from home.  It all started to make sense. She studied both audio engineering and music business.

After graduating with a bachelor’s degree in Music Industry Studies from the University of Colorado at Denver, she took the first job she could find, it was with a booking agency, and turned out not to be for Anna. On the upside though, this is where she would meet her husband. She would continue to take jobs on the business side of the industry and become more and more jaded, “Audio was constantly on my mind, but I didn’t know how to get my foot in the door at a studio while still being able to pay my bills.” Eventually, a few opportunities to work on the audio side would be offered to her.

She spent time as a “mastering” intern for an internet startup and then would work for several years for a spirituality and wellness audiobook publishing company. “That was interesting from a content perspective, for sure. I tried to get my hands on as much hands-on audio work as I could (I was the Studio Assistant), but increasingly my job duties became more and more loaded with traffic management (managing the deadlines). But I became really good at editing really long segments of room tone.”

Each one of these built upon each other and then the opportunity to work at Airshow popped up, and she took it.

“I never thought I’d end up in mastering, but here I am. The universe seems to feed me what I need, I guess, because mastering fits me quite well, I think.”

Anna has now been working in professional audio for over a decade, and at Airshow since 2010, a boutique mastering studio that was started over 35 years ago, by David Glasser. Originally based in Springfield, VA, Airshow relocated to Boulder, Colorado in the 90s with a staff of five engineers, one assistant engineer, and a studio manager. Anna started as an assistant engineer and worked her way up to full-time mastering and restoration. In 2016, Airshow moved once again to a new location up in the foothills above Boulder. Currently, Anna is currently one of the two mastering engineers on the roster. Up until 2018, there was a second studio in Takoma Park, MD, run by Charlie Pilzer, that studio is Tonal Park and offers the full range – recording, mixing and mastering. Anna says “the move for us to the foothills and splitting from the east coast studio signified a refocusing of the company back to just mastering and restoration services.”

Anna loves taking an album across the finish line. Finding the little touches that make a song or an album shine; bringing what the artist has envisioned to fruition. “There’s also an OCD part of me that wants to make sure that everything is absolutely correct and sonically at its best before it goes out into the world. It’s a combination of pulling together all the details while maintaining a bigger picture.” The drawbacks for Anna are being overly critical of her work, which causes her to doubt her ear. She has learned “I just need to step away for a minute, take a breath, freshen my ear and perspective and then dive back in anew. That’s a hard to practice when there are hard deadlines, but ultimately I know that’s what’s going to get the best outcome.”

One of Anna’s favorite projects was a two-volume box set,  ‘The Rise and Fall of Paramount Records’ (Third Man/Revenant).

“It was such an immense amount of material (1,600 songs) that Dave Glasser and I tag-teamed everything. I think we did about three to four passes on each song before all was said and done with restoration, mastering, quality-check and final encoding and metadata. It took us about six months per volume. But the music is so cool. If you don’t know the story, Paramount was this record label from 1917-32 started by a furniture company and they kind of accidentally recorded the history of the blues.

A project she is proud of is Glee, working as the second engineer to the late Dominick Maita on all the releases. She worked under an aggressive schedule with top-notch production, and she found herself as the last ear on everything before it went out into the world. Anna also worked as the project manager for Naropa Institute archives. An immense project that took over two years with four transfer techs to transfer 4,300 cassette recordings. The archive included over 1,000 hours of Allen Ginsberg reading his own works and teaching classes.

Anna has learned many lessons along the way and believes it is important to not put your faith in people that do not deserve it. People who you think that will further your career but in the end waste your time. She has come to realize that you should never sacrifice your self-respect to work in the industry, instead focus on building your self-confidence.

Technically, she learned to master by listening, on headphones then in the studio. When she was not in a session, she would sit with Dominick Maita or Dave Glasser turning one knob one click at a time and training her ears.

“I’d pull up one of Dave’s projects and master it myself and compare it with Dave’s master, and then we’d discuss our approaches. One time early on he even said to me “I think I like yours better! Or I’d try to match his master and then compare my settings to his recalls, taking time understanding how each piece of gear can be used or used together. Dom taught me to constantly ask if I’m making it better or worse with every move I make. That becomes a mantra. It’s natural to want to “leave your mark” on a mix, but that’s doing the music a disservice. It’s not about making it sound like I mastered it. It’s making it sound the way the artist wants it to sound. So leaving my ego at the door is one of the biggest lessons I’ve learned.”

Anna’s long-term goals are to continue to learn and grow as an engineer and to evolve with the technology. “This industry can be so fickle that I think I stopped setting goals and started focusing on keeping my head down with my work and keeping my eyes up for opportunities. I didn’t expect to fall into mastering the way that I did, but I love it, and I want to continue pushing the envelope. The new technologies coming out (like MQA) are exciting, and my geeky brain is itching to see what lies over the horizon when it comes to pushing better quality music to music fans. I’d love to continue to be a part of that exploration.” She also worries about running out of work, being undercut by bedroom producers and having to undervalue herself. She hopes that quality will continue to win out.

Advice you have for other women and young women who wish to enter the field?

Ask questions. Don’t feel like you’re not a part of the conversation, force your way in by asking questions. No job is too small – when I started at Airshow, I was lowest on the totem pole, and so it was my job to take out the trash each night – just do it and don’t complain. Don’t devalue your skills, but also make sure your skills are strategic and thought out. And then question them once in a while. I constantly still check my work in my car on the way home – I call it the “Self-Doubtmobile.” Remember that interviewing for a job is a two-way street: while they are evaluating whether you are a good fit for them, make sure you’re evaluating them under the same premise – are they a good fit for you?”

What if any obstacles or barriers have you faced?

I’ve been really fortunate to have found mentors that have given me the opportunity to learn, explore, fail, and succeed beyond the stereotype of my gender. I think that was always the hardest part about being a female in this business – the assumption that I was someone’s girlfriend and not someone myself.

How have you dealt with them?

Fighting that stereotype required me to speak up in situations where I have been ignored, like when a group of (male) engineers starts talking gear or technology. I search for questions I can ask or insight I can add, and I force my way into conversations to “prove” that I’m not just someone’s girlfriend. My husband helps too – he works in live music but not at all on the technical side so when someone starts talking tech with him, he puts his hand up and says “I have no idea what you’re talking about, let me get my wife to translate.”

Must have skills?

Finding better, more efficient ways to do things. In many of my jobs (including my current one), I have hated the CRM / database where we keep all of our client, project and calendar info. Instead of complaining, I would build us a new one using FileMaker Pro – a program I learned by trial and error over the years. My skills with that one program have proved invaluable in so many ways. The one we use at Airshow has vastly improved our client relations, archiving methods and marketing agenda. The ability to question your own methods, to rethink your way of doing things every once in a while can vastly improve your audio skills. I surprise myself sometimes by thinking outside of the box to solve one problem, and that sometimes leads to me changing my workflow because of it. If you think the answer to a question is “No,” figure out why and find a way to change that.

Do you ever feel pressure to be more technical or anything else than your male counterparts?

I certainly feel the pressure to be more technical and have a better understanding of things than my male counterparts. It gets the attention quite often that demands respect. At this point in my career, I feel like I’ve earned that respect, but since the industry changes so quickly, I don’t rest on my laurels. It’s a constant quest to keep up. At the same time though, I understand that to have the technical knowledge means I have to listen to those around me, admit when I don’t know something and ask questions. Being a know-it-all is pompous and doesn’t help the conversation. There has to be a collective intelligence that keeps audio engineering churning forward, regardless of gender. And that’s exciting – collaboratively solving problems.

Is there anything about paying your dues you wish you would have paid more attention to that came back to haunt you later in your career?

I’m an introvert, so when I was in college, I didn’t understand the value of networking. Audio at that point was purely an academic pursuit, but it’s not like other industries where you apply to jobs after college, and you are just on your way. Also, in my first semester, then ran us through kind of an electrical engineering crash course. I wish I would have paid more attention there.

Anna on Mastering

How is Mastering different from recording or mixing?

Recording is like collecting all the pieces that are going to make the final product. It’s like when you’re cooking; you go for the high-quality ingredients because that basis affects the result. It’s forward-looking. Mixing is treating those ingredients with care and respect, but also with balance and precision. You don’t want to overwork the dough, but it’s got to be mixed well, or it won’t bake. Mastering is like the final plating – the ingredients have come together to form something beautiful as well as tasty and satisfying. So mastering is looking backward at all the elements and making sure they all have been assembled well, then looking forward to the audience. It’s the connecting point between the artist’s vision and the audience.

How closely do you work with the artists in Mastering?

It depends on the situation. Some artists are very hands-off – quite often when it comes to mastering, they’ve had their heads in the process so long that they’re either over it and ready for their next project or they’re doubting their decisions and want someone they trust to take the wheel. Other times, the artist is sitting right next to me at the desk, and I’m conferring with them on every choice I’m making. A mastering engineer’s biggest strength comes in knowing how to communicate with an artist on their level and translating what they want to the mix. Sometimes that’s technical, and sometimes it’s much less concrete. Just a few weeks ago I was working on revisions for two projects – one the client was very abstract in what she wanted “a little more open here, a little wider lens there,” and the other client was giving me very specific notes “a slight dip at 660 here, two more seconds in between here.”

What is your thought process of Mastering?

The first thought is always What are my client’s goals? Genre, format, concerns with the mix, flow, those kinds of things. Next, it’s What are the problems in the mix – let’s fix those first. Then it’s Where are the diamonds – let’s make those sparkle. All of these things inform the loudness – which is the target I keep in the back of my mind while I’m processing all of the above.

How long does a typical project take?

In terms of actual hours, it takes me four to six hours to master a full-length album. But then it goes out to the client for approval and once approved, we’ll prep the final master – quality-checking it and cutting any additional masters (LP, high-res, MQA, etc.). I’d say a very tight turnaround for a project would be two or three days total.

How does the process for mastering for different formats ( iTunes, vinyl, surround, etc.) differ?

I try to understand all the formats needed before I start mastering. That way I can make my mastering decisions working towards those. For example, if I know the project is also going to vinyl, I might take a lighter touch on the low end so I don’t have to re-EQ for the vinyl master or steer very clear of using a limiter (I rarely use one these days anyways) and use different techniques to get the loudness I want. Or I might take into account the inner grooves for the dynamic flow of the album sequence. For Mastered for iTunes, it’s safest to stay with a -1.0dB ceiling, so I’ll shoot for that – which I’ve been doing just out of principle more and more lately. Before I used to shoot for -.2dB. I guess I’m saying that I try not to use different processes for different formats and try to keep all the formats within a range suitable for all (if I can help it).

Would you master a production separately for each format?

Certainly knowing the character aspects of each format is very important. For example, I recently worked on a project that was going straight to cassette. Knowing that the tape would inherently dull out the sibilants a touch, and there would be a noise floor added, I aimed to keep the master crisp and clean.

What formal training or education would you recommend?

I think a solid understanding of electrical engineering is important. Also, knowing computer science and some programming skills will keep you in the loop in the rapidly changing digital audio environment.

As far as whether you get your education on the job or in a classroom, I think that depends on the person. I’m good at school, and I like it, so naturally, that path worked for me.

Is it necessary to be well versed in recording and mixing before working in mastering?

I would say yes, despite my career arc. I’ve had to backtrack my knowledge in those areas to better serve my clients because I don’t have nearly as much experience as most mastering engineers in recording and mixing. But when I get a mix in, and something isn’t right about it, I need to help identify what it is that’s wrong – was it the space where the drums were recorded? Or maybe it’s treatment of the vocal’s reverb that’s overwhelming the mix.

There’s no substitute for experience. It’s certainly not going to hurt to get as much experience and knowledge as possible in those areas. I’ve yet to meet someone who has too much knowledge or whose brain has reached capacity. Soak everything in.

What are your favorite plugins or equipment?

I’ve got so many tools at my disposal, and they all serve a purpose. The API 2500 and Fairman compressors have been my go-to’s recently. I often use compressors as EQ, not so much for loudness, so those two compressors both offer up unique flavors that work well. As far as plugins go, I don’t use too many, but the Oxford Inflator is almost always in my chain and Ozone is my problem-solver in many cases. For restoration, it’s iZotope all the way and some extra touch by soundBlade’s NoNoise.

Where is mastering technology heading?

I could say that it’s heading more and more in-the-box because plugins are sounding better with each iteration. I’m certainly using more plugins, but my go-to is always my outboard gear. That could change and it probably will. I’m not ready for that quite yet, though.

I think the biggest leap in my ears has got to be MQA (http://www.mqa.co.uk/). For years we have been hoping that music fans will want to pay for higher quality audio. But that’s simply unrealistic. Music is becoming more and more a passive substance; it’s in the background, it’s a way to escape from reality, while still being present in the situation. I always go to the image of someone listening to music on earbuds while riding the subway. You think that person cares if it’s 96/24? No way. So you can’t expect that person to pay for 96/24 if they don’t understand it and they don’t care to. The best we can hope for is to provide them with dynamic, higher quality audio without having to educate them on why that’s important. That’s what MQA provides. Suddenly, 192/24 is stream-able, without the need for unrealistic bandwidth or consumer buy-in. And also, it sounds incredible.

The flip side to that is the resurgence of vinyl. That is engaging music fans and creating a deeper connection with music albums – they’re complete works instead of a collection of songs, which is contrary to the way music has been headed since iTunes was introduced. I’d love to see artists continue to lean into the vinyl format. The technology we’re using to press records is decades old, so I think there will be some cool improvements in that world.

Ova Music Studio – Feminism and Female Music Production in 1970s London

One of the most rewarding aspects of being involved with SoundGirls is hearing about (and learning from) the experiences of other members. At the most recent meetup for London and UK members back in January, I met members at all different stages in their careers, working across everything from theatre sound to podcasting. From members who had just graduated and were deciding which career path to follow, to members like Jackie Ord, who has recently started to work as an engineer and producer after decades of working as a musician.

It was through Jackie talking about her experiences as a young woman interested in sound and music in the 70s and 80s that I found out about Ova Music Studio and the fascinating story of the women who wanted to empower other women and girls to create and produce their music.

Rosemary Schonfeld and Jana Rumells established The Ova Music Studio in Highgate, north London in 1984, after had forming the radical feminist band Ova in 1976. As well as providing facilities to record and produce their music, the stud offered workshops for women on sound recording, voice, drumming, and percussion. Ova wanted to control their music production and recording outside of the commercial music industry, and the institutionalized misogyny that surrounded it and help other women to do the same.

Rosemary met and fell in love with, Jana in 1976. Both singer-songwriters started playing and writing music together, living in various squats and playing at lesbian and feminist nights across London. After their romantic relationship ended, they continued to create and perform music together as the Ova, first as a group, then as a duo. They released their first full-length album Ova in 1979 on the label Stroppy Cow, which was set up by fellow feminist group Jam Today.

The Women’s Liberation Music Archive (WLMA) describes the aim of Stroppy Cow as “to encourage women to make their kind of music in their own time and space without the counterproductive pressures of commercialism. The music industry often restricts creativity by pre-determining images and roles that women have to conform to be heard. The policy of Stroppy Cow Records is to encourage women to define their own musical output and to be involved in every stage of production.”

As Rosemary says in this interview with WLMA from 2010, this policy encompassed everything from to women owning the rights to their music to the position of how women’s voices in the mix. As she says “in the commercial music industry women’s voices were often being mixed right back, [it was] male choices for the final sound and production.”

Rosemary and Jana were introduced to recording technology by sound engineer Mike Trim during the recording of their first EP (released on cassette). Their new skills gave them the confidence to be able to hire recording studios and work with, as Rosemary puts it in the WLMA interview, “sympathetic sound engineer[s]…you had to find the ones that were helpful and encouraging…willing to share their knowledge”.

In 1983 they received a grant from the Greater London Council to establish their studio – Ova Music Studio –  as a resource for women to record demos and learn about sound recording. One of the conditions of the grant was that they had to offer workshops, and so they did outreach work, travelling to schools with a 4-track recorder, as well as holding music and sound workshops at the community centre in Highgate, north London, where Ova Music Studio was based. They had a resident female sound engineer, Livvy Elliott, who also toured with Ova and taught the sound recording workshops.

Rosemary eventually left the studio in the late 1980s and moved away from London to study music. Livvy went on to establish Studio 9 in Brixton. Ova Music Studio continued for a while, eventually becoming Overtones Studio. It appears to have closed sometime after 2007.

The full interview with Rosemary is available here and you can read more about Ova and listen to recordings in their Women’s Liberation Music Archive entry here (scroll down to find their listing).

The interview is well worth a listen – it’s a fascinating journey through feminist music-making from the mid-1970s – early 1980s, taking in the London squatting scene, touring, the lesbian and feminist movements in the US, UK and Germany, intersectionality, musical influences and working in music and music production as a woman.

Thirty years ago, these original “SoundGirls” were facing many of the same challenges as women working in sound and music production face today. It’s an interesting and sobering thought to consider SoundGirls as part of the same history – a lineage of (in Rosemary’s words) “agents of social change.”

Sistemas de Grabación Estéreo

Para poder seleccionar la técnica con la que trabajaremos, primero, debemos considerar algunos detalles como son: presupuesto, equipo disponible y estilo de música, teniendo esto claro podremos tomar una decisión del sistema que mejor se adapte y funcione a las circunstancias que nos enfrentemos.

Hay 4 elementos básicos para poder escoger una técnica:

De allí surgen algunos de los sistemas de grabación estéreo más conocidos, como son:

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Existe una relación de la posición en la que una fuente virtual aparece entre un par de parlantes y la diferencia de intensidad del sonido (en dB) para una señal estéreo. Esta variación  se logra en los sistemas de grabación estéreo mediante los cuatro elementos anteriormente expuestos: patrón polar, posición, ángulo entre los micrófonos y distancia a la fuente. (Recordemos que estamos hablando de técnicas de grabación estéreo)

Por ejemplo, sabemos que para lograr que una fuente virtual se sitúe 100% hacia uno de los parlantes la diferencia debe ser de 18dB (1.5 ms), para 75% es de 11dB, para 50% es de 6.5dB, para 25% es de 3dB y 0dB para estar completamente al centro.

Estas diferencias de nivel (dB) o en tiempo (ms) se pueden lograr manipulando la distancia y/o el ángulo entre los micrófonos, esto, para que el sonido que llega a cada una de las cápsulas de los micrófonos del sistema, se traduzcan en imágenes diferentes en los parlantes, con distintas posiciones y anchos de imagen de las fuentes virtuales.

Por ejemplo, al acercar los micrófonos a la fuente, la imagen se hace mayor en los parlantes. O si se reduce el ángulo entre los ejes de los micrófonos de un sistema XY la imagen disminuye debido a que el área de grabación se hace mayor. De la misma manera podemos observar diferencias de imagen entre cada uno de los sistemas AB vs. XY vs. equivalente.

La imagen de la orquesta representada anteriormente, muestra un ejemplo extremo de cómo pueden variar los resultados según la configuración escogida, sin embargo, esto no significa que siempre que seleccionemos un sistema de grabación estéreo AB se obtendrá una imagen que proviene de los extremos izquierdo y derecho de los altavoces, o que al escoger un sistema coincidente se obtendrá una imagen concentrada en el centro de los parlantes. Todo depende de los parámetros seleccionados (patrón polar, ángulo, distancia entre los micrófonos y distancia entre la fuente) para cada configuración.

Específicamente si comparamos un sistema XY con patrón polar cardiode vs uno AB podríamos escuchar:


Les invito a escuchar y seleccionar su sistema de grabación en estéreo preferido, realizando variaciones en los patrones polares, distancias y ángulos de los sistemas de grabación.

Aprovecho para agradecer a la persona a quien le debo estos conocimientos, a quien aprecio y admiro enormemente, Thorsten Weigelt.

Notas adicionales:

A continuación encontrarán una lista con las especificaciones de los sistemas de grabación estéreo establecidos más conocidos.

 


Andrea Arenas: Soy ingeniero de sonido. Mi primer contacto con la música fue a los 10 años cuando comencé a tocar percusión. Me gradué de ingeniero electrónico y desde el 2006 me dedico al audio. También tengo estudios de composición y un loco amor por la música.

Nizarindani Sopeña: Journalist by the National Autonomous University of Mexico (UNAM), specialist in subjects of the cultural field. Publisher since ten years of Sound: check Magazine, a Mexican publication aimed at professionals in the entertainment industry in Latin America and the world.

 

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Stereo Recording Systems

In order to select the technique with which we will work, first, we must consider some details such as budget, available equipment, and music style; having this clear we can make a decision on the system that best suits and works to the circumstances that we face.

There are 4 basic elements to choose a technique:

From there arise some of the best-known stereo recording systems, such as:

 

There is a relationship of the position in which a virtual source appears between a pair of speakers and the difference in sound intensity (in dB) for a stereo signal. This variation is achieved in stereo recording systems through the four elements previously discussed: polar pattern, position, the angle between the microphones and distance to the source. (Recall that we are talking about stereo recording techniques)

For example, we know that to get a virtual source to be 100% towards one of the speakers, the difference must be 18dB (1.5 ms), 75% is 11dB, 50% is 6.5dB, 25% is of 3dB and 0dB to be completely at the center.

These differences in level (dB) or in time (ms) can be achieved by manipulating the distance and / or the angle between the microphones, so that the sound that arrives at each of the microphones’ capsules of the system is translated in different images in the speakers, with different positions and image widths of the virtual sources.

For example, when the microphones are brought closer to the source, the image becomes louder in the speakers. Or if the angle between the axis´ of the microphones of an XY system is reduced, the image decreases because the recording area becomes larger. In the same way, we can observe image differences between each of the systems AB vs. XY vs. equivalent.

 

The image of the orchestra represented above shows an extreme example of how the results may vary according to the chosen configuration; however, this does not mean that whenever we select an AB stereo recording system we will obtain an image that comes from the left and right ends. The right of the loud speakers, or that by choosing a matching system, a concentrated image will be obtained in the center of the loud speakers. Everything depends on the selected parameters (polar pattern, angle, distance between the microphones and distance between the source) for each configuration.

Specifically, if we compare an XY system with a cardioid polar pattern vs an AB one, we might hear:

 

I invite you to listen and select your favorite stereo recording system, making variations in the polar patterns, distances, and angles of the recording systems.

I take this opportunity to thank the person to whom I owe this knowledge, whom I greatly appreciate and admire, Thorsten Weigelt.

Additional notes:

Below you will find a list of the specifications of the most well-known established stereo recording systems.


Andrea Arenas: I’m a sound engineer. My first approach to music was through percussion since I was 10 years old. I graduated electronic engineer and dedicated to audio since 2006.  I also have composing studies and crazy love for music.

Nizarindani Sopeña: A journalist by the National Autonomous University of Mexico (UNAM), a specialist in subjects of the cultural field. Publisher since ten years of Sound: check Magazine, a Mexican publication aimed at professionals in the entertainment industry in Latin America and the world

 

Giving Back to the Audio Community – Lenise Bent

Producer/engineer LENISE BENT is one of the first women recording engineers and has worked on many iconic records including “Aja” by Steely Dan, “Breakfast in America” by Supertramp and “Tusk” by Fleetwood Mac. She was also the first woman to receive a platinum album for engineering on Blondie’s AutoAmerican.

Lenise is a native of Los Angeles and comes from a musical and technical family. She studied piano and played flute in the Compton Festival Orchestra and at the age of eight was enrolled in the Screen Children’s Guild, working in film and television. This lead to studying film and TV production in college until one day she was invited to a recording studio. With her love of music, she was hooked, dropped out of college and enrolled in a recording school the very next day. Fortunately, her parents were supportive.

After graduating from Sound Masters Recording Institute (this was one of the only schools in Los Angeles at the time), she was hired as an assistant engineer at The Village Studios in Los Angeles, eventually working her way up to engineer. It was at The Village that Lenise furthered her education in audio recording, working with and being mentored by many legendary engineers and producers, most notably Roger “The Immortal” Nichols and Roger Linn. Lenise then became chief engineer for hit producer Mike Chapman, working with several artists including Blondie, Cher, The Knack and Suzi Quatro. Together they recorded in several iconic studios such as The Record Plant Sausalito, Air London and United Western, which is now United Recording and EastWest Studios.

Lenise’s first session as an engineer was April 1977 at the Village Studios (formerly The Village Recorder) Studio A. The equipment was a Harrison 3224 console, Ampex ATR 100 2 Track, Technics ¼ Track, and M-79 2” 24 Track tape machine. The Artist was Americana musician (and uncle) Willie Wilson. The Village encouraged all the assistants to use un-booked studios when they weren’t working on their own projects.

Lenise moved into post-production audio, beginning with creating the foreign music and effects tracks for the entire Disney cartoon catalog, and eventually specializing in recording and editing Foley. She has worked on several films and animated series, such as “Robo Cop,” “Street Sharks,” and “Extreme Ghostbusters.” She has traveled the world for Dreamworks supervising and producing the foreign dialogue and vocals for “Shrek,” “Spirit: Stallion of the Cimarron” and “Shrek 2”. This rekindled her love of recording music, and she is now engineering and producing up-and-coming musicians as well as seasoned artists. Currently, one of her projects, a blues/rock band called the Primal Kings, is all-analog, recording and mixing to tape and cutting vinyl.

Lenise believes in giving back to the audio community and is a sought-after lecturer at colleges throughout the country. She holds workshops and consults with singer/songwriters to learn basic recording techniques and is currently creating a workshop for recording and editing analog tape. She taught Production Sound, Post Production Audio and Studio Protocols and Procedures at SAE-LA and conducts “History of Audio Recording” presentations at The Grammy Museum. She also works in audio restoration and repair, including restoring the audio for the photo exhibit “Who Shot Rock n Roll” for the Annenberg Space for Photography.

Lenise is a long-standing voting member of NARAS and the Producers & Engineers Wing of the Recording Academy and is on the advisory board for the TEC Awards at NAMM as well as the executive committee of the Los Angeles chapter of the Audio Engineering Society. She also belongs to SoundGirls, Women in Music, ARSC (Assoc. of Recorded Sound Collectors), the prestigious Hollywood Sapphire Group, The Blues Foundation, and Women’s Audio Mission (WAM).

SoundGirls interviewed Lenise on her long career

What do you like best about your job?

I love working with musical creatives, inspiring and capturing their performances.

What do you like least?

The few times I got stiffed. Valuable lesson: always count your pay in front of the person paying you.

What if any obstacles or barriers have you faced?

Fortunately, very few. I was told once that I wouldn’t be working on a project I really wanted because they preferred to work with a guy but I eventually got the gig, and it was great.

How have you dealt with them?

Honestly and professionally.

Advice you have for other women and young women who wish to enter the field?

To me being a recording engineer is a genderless skill, I think the individual who is passionate about recording and producing and does the hard work to learn well will succeed. I learned early on that on a session my required skills were why I was there, not because I was a woman. In the studio, I am an engineer/producer.

Yes, I realized that there might be obstacles when I started out, there were VERY few woman in the recording world at that time, so I made sure I did my job well and brought good energy on the project.

Be versatile. The more you know, the more valuable you are. Have a strong work ethic and be willing to do the jobs others aren’t, you will move up faster.

Value yourself. Working for free is being a volunteer and if that’s what everyone else is doing then okay. Otherwise, have your rate.

Be trustworthy.

Do not say you can do something if you can’t.

Leave gender out of it. You are an audio professional; your gender is secondary. Dress appropriately.

Save your money. There was a time when being a recording engineer was a very lucrative career. Times have drastically changed. Be mindful of your audio opportunities. Join a union, work for a company that provides benefits and a pension. Start saving for retirement NOW. I know it sounds cold and unartistic, but it’s reality.

Don’t sleep with your clients or co-workers. Just don’t.

Have good social skills. You can be a ProTools wizard and know everything audio, but if no one wants to be in the same room with you for more than five minutes, it doesn’t matter. Be an asset to the project and the production team, not a liability.

Must have skills?

ProTools, basic recording techniques, signal flow, knowledge of electronics. Learn your gear and mic placement. I encourage learning what good audio sounds like. Have excellent social skills and hygiene. Remember that you are providing a service.

Favorite gear?

Neve 8068, 80 series consoles, Neumann U67,  LA2A, 1176, DBX160 (Great on female vocals) limiters and compressors, EMT 140 plate reverb, Izotope RX 6, Burl converters, Prism converters, Altiverb. There is so much great gear out there that I love!

Do you ever feel pressure to be more technical or anything else than your male counterparts?

No, I don’t think more, but I better be at least as good. I prefer to be better. : ) When I started, I knew if I was more technical and did my job really well I’d have more credibility and work.

Is there anything about paying your dues you wish you would have paid more attention to that came back to haunt you later in your career?

Yes, I wish I had better electronic knowledge. When I started out studios had maintenance departments, and assistants and engineers weren’t required to know how to solder or build mic cables, etc. Good stuff to know.

When the DAW came along were you an immediate adopter?  Or did it take you a long time to convert?

I was already doing post when it came along (SoundTool!), and it was a welcome tool for fixing audio right away. I was working on Foreign M, and E’s (Music and Effects) tracks so if there was any English it was so easy to remove it. Also editing foley was a breeze, everything could be synced so easily. The foley artist still had to have good sync though, still, do.

What part of analog engineering practices have you maintained?  

I still record to tape. The main thing I apply to digital recording is the style of recording, making commitments to performances and moving forward, like recording to tape. I like to work quickly and in the moment while the emotion is still high and not wait until later when I can’t remember what nuance I liked. I record and comp, boom.

What are your favorite plugins?

I like the UAD bundle and Altiverb. I try a new plug-in on every project so I can learn it. I admit that I don’t use many plug-ins as I am usually in a studio with the outboard gear that I’m used to. The most important thing about plug-ins is to understand how to use them and why you are using them. I’ve received tracks that I’m hired to mix, and there will be five or six plug-ins on one track!

Do you have a few stories you can tell that have taught you valuable skills? Whether industry people skills or tech skills?

Here’s a good one…do not get stoned, high, drunk, etc. during a session. I was working with the group The Band, and we were recording basic tracks to 2” tape. I’m not a pot smoker but their keyboardist Garth Hudson kept insisting that I take a hit of his pot, that it was different and would help me really focus. After several refusals, I finally took that hit just to get him off my back. We had done three takes of a song, and now it was time to comp the track.  Robbie Robertson and the others decided they wanted the first verse from take 2, the first chorus from take 3, the bridge from take one, and well you get it. Remember this is 24-track tape, folks, totally destructive audio, razor blades and splicing tape, requiring focused experience and skill in the finest of times. Thankfully, the group took a long dinner break, allowing me to spend all that time juggling take-up reels, going back and forth, as I put the track together. Yes, there was major panic. When they returned from dinner, I had just finished. We played it back, and it was all good except the bridge was upside down. They all laughed like crazy except for Robbie who was not amused. I was amazed I got it as right as I did. Ugh.


More on Lenise

 

Find More Profiles on The Five Percent

Profiles of Women in Audio

The 8 Free Plugins You Need To Be Using

You may be surprised at the level of quality you can find in free VST plugins. However, there are so many to choose from it can be difficult to find the diamonds in the rough. Luckily, I’ve done a lot of the research for you.

I’ve hand-picked some of the most popular VST plugins you can use for each stage of your production. I’ve mainly focused on mixing and mastering plugins because I’ve found this is where most of the quality is.

While you probably won’t need every plugin on the list, it will likely be beneficial for you to pick and choose one or two plugins to try out during your next mixdown. Most of these plugins will be compatible with both Mac and Windows operating systems.

If you have any other free plugin recommendations, please feel free to leave them in the comment section below! Let’s get started with one of the most popular compressor plugins.


OTT – Compressor

The OTT compressor is a re-creation of the popular multiband compressor that comes stock with Ableton Live. It’s incredibly popular with electronic music producers but can easily give some life to other genres.

The main part of the sound from the OTT is derived from the upward compression (which is difficult to accomplish with a regular compressor.) Essentially, you are providing gain to quiet parts of the track. This usually comes in the form of high-end frequencies that otherwise wouldn’t be heard. A great free option for every genre.


Neutrino – Spectral Shaping

The neutrino is an interesting new plugin from iZotope. This plugin is designed to add a polished sound to your final mix. By adding neutrino to different tracks in your mix, you can reveal subtle details that were previously unheard.

The plugin is incredibly easy to use and won’t drastically change the overall sound. Rather, it will subtly enhance your mix to clear up any mud or minor mixing issues.

You get 4 settings to choose from

The neutrino is a sneak peek of what is offered in iZotope’s Neutron 2. Check it out in action here:


Span – Spectrum analysis

Span is a free spectral analysis plugin that is essential for EQing during your mixdown.  It was derived from Voxengo GlissEQ dynamic parametric equalizer and reproduces the spectrum analysis function. Great for using in conjunction with your parametric EQ.

It’s classified as a “fast Fourier transform” (just a complicated math term) spectrum analysis. The man attraction of Span is the ability to monitor two channels, or channel groups, at once. You are also able to customize the “mode” feature to have your analysis settings stored for future use.


Tynell N6 – Synth

The Tynell N6 is the only free synth I’ve included on this list. If you’re familiar with the Roland Juno, this synth will be right up your alley. Initially conceived as a hardware synth, the creator decided to release it as a free software synth once he realized the cost of producing actual hardware.

It comes with plenty of presets for you to play around with.
It features

Another great addition to your digital synth library. Hear it in action here:


Dimension Expander – Expander

The dimension expander from Xfer Records is used to give your track a little more size in the mix. It works by splitting the audio signal into four sections. It flips two of the sections, adds some delay, and re-combines them with the original signals.

The end result will have an enhanced width and increased stereo presence. It works really well on lead sounds you want to make pop. Hear it in action in the video below:

 


 

TAL Reverb-II – Reverb

One of the most popular free reverbs currently on the market. The TAL reverb is a lush reverb with a fast buildup time. It’s based on the successful TAL-Reverb 1 and works really well with atmospheric sounds. It’s a great addition if you are still using your stock reverb plugins.

It comes with simple subtractive EQ knobs so you can surgically place the reverb within your mix. Features include:

Here it is in action:


Triple EQ – EQ

One of the best free EQs available: the Blue Cat Triple EQ. The Triple EQ is a 3 band semi-parametric equalizer that can be controlled as a single filter. It allows you to create customizable shapes in addition to including a low shelf filter, a high shelf filter, and a boost/cut filter.

It has a wide gain range of  +/-40 dB per band and bandwidth of  .01 to 5 Octave. All three filters are linked. This means when you change the bandwidth, the three filters are adjusted accordingly.

A great option for anyone looking to upgrade their stock EQ.

Here’s a video showing the features:


LoudMax – Limiter

The LoudMax limiter is one of the simplest limiters available. It was designed to retain the original character of the audio even at high compression levels. It’s incredibly simple to use with only two sliders: one for the output, and one for the threshold.

If you’re looking for something to increase the overall volume of your master, this is it.

How does it compare to the popular Ozone mastering plugin? Check out the comparison below:


That wraps it for the best free plugins on the market. These plugins should give you a few more options to play with during the mixing process. As I mentioned before, if you have any other suggestions that may be useful for you fellow readers, please leave them in the comment section below.

I hope you’ve found at least one plugin to add to your suite!


About the author: Glen Parry has been involved with music for over 15 years. He’s done everything the hard way so you don’t have to. You can find more advice and buying guides, such as a review of the best electronic drum sets, over at AudioMastered.com

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