Empowering the Next Generation of Women in Audio

Join Us

Maya Finlay – Feet in Two Worlds

Monitors for Rosanne Cash tour, 2019, credit: C. Elliott Photography

Maya Finlay is a sound engineer that works in live sound, as well as in the studio recording, editing, mixing and producing. Maya freelances and works for the SFJAZZ Center as well as Dolby Laboratories and recently has started touring with Rosanne Cash as her Monitor Engineer. She has been working in professional audio for the past 11 years.

Maya has a B.A. in Spanish and Portuguese, Language and Culture, from the University of Colorado, Boulder, and Certificates in Sound Recording and Sound Design from City College of San Francisco. She also has completed workshops offered by Women’s Audio Mission and assisted in the build of their first studio.

Maya would start her audio career at City College of San Fransisco and fortunate to study under both Terri Winston, Founder of Women’s Audio Mission, and Dana Jae Labrecque, Co-Director of SoundGirls. After that Maya would start interning at Talking House Studios, which led to an engineering position for VO talent/composer, Mark Keller, at Keller Studios in Sausalito, CA.  Shortly after she also started working at Sound Arts Studio in San Francisco. Her introduction to Live Sound would take place working with local Bay Area promoter Bay Vibes, that produced three shows per week at Yoshi’s Lounge. It was a restaurant recalls Maya,  “so I had to pull all the gear out of a closet and wire everything up from scratch each time.  That was a great learning experience and created a solid foundation. At first, after each show, I would make a note of anything that went wrong. Then the next time before I’d go to work, I’d review my notes to avoid making the same mistake twice. That was a useful method, and it didn’t take long before I stopped needing the notes and things just became second nature.”

WAM studio, 2013

With a combination of referrals and reaching out to larger venues like Boom Boom Room, Elbo Room, and The Independent Maya would have more work than she could handle. Women’s Audio Mission would refer Maya to both SFJAZZ Center and Dolby. She has been at SFJAZZ Center for six years as an Audio Mix Engineer and Dolby for three years working as a Critical Listener.

 

What’s the environment, gear, and typical day at SFJAZZ Center?

SFJAZZ Center has two concert halls: One is Miner Auditorium, which holds 700 seats, and the other is the Joe Henderson Lab (JHL), which holds 100 seats.  We have Meyer Mains (going through Galileo hardware, controlled by Compass software) and L’Acoustic (108p and 112p) Monitors for both rooms.  In Miner Auditorium, we have a 16-speaker Minna line array system for each Main L/R (divided into 4 zones with separate delay times), 5 HP500 cardioid flown Subs, JM1P Side Fills, M1D Front Fills, and UPJ Rear Fills.  We have a VENUE Profile at FOH and an SC48 at “Monitor Beach.”  In JHL we do FOH and Monitors from a Soundcraft Si Impact, and we have 2 UPJ Mains and 1 HP500 flown Sub.  We have an 8-rack patch bay (6 for Audio, 2 for Video) backstage that allows us to route signal all over the building.  We have a 4-way split that, in addition to feeding FOH and Monitors, also sends to the Truck Dock, and a ProTools Suite on the third floor, where we have a Digidesign D-Command and can capture multi-track recordings of our shows into ProTools.  We have a ton of in-house backline – various drum kits, amps, keyboards, percussion, and the stage in Miner can be various sizes/shapes depending on the event needs.  The building is only six years old, so things are still in very good condition and well-organized. 

I’ve been fortunate to work with many fantastic artists there including Esperanza Spalding, Booker T, Robert Townsend, Snarky Puppy, Ravi Coltrane, Anoushka Shankar, Chick Corea, Hermeto Pascoal, and facilitated the touring crews of Van Morrison, Herb Alpert, Sergio Mendes, En Vogue, Kid Koala, Taj Mahal, among many others.  That’s how I met Rosanne Cash.  She was an SFJAZZ Resident Artistic Director the past two years, and I did Monitors for her weekends there, which were collaborations with Emmy Lou Harris and Lucinda Williams the first year, and Ry Cooder the second.

A typical day at SFJAZZ Center is a call time in the early afternoon, set up the backline, patch ins/outs, and do a line check.  Then the band comes in, we set up and soundcheck for an hour or two, then dinner, show, and strike.  Shows range from 60-120 minutes, and in JHL we have two shows per night.  We rarely have openers, and we often do 4-night runs of the same artist.  We also have a fair amount of rental companies, individuals, or organizations renting out space for private events, which involve a lot more wireless, and we have two “off-site” rigs (Soundcraft Si Impact consoles and QSC speakers).  We use these for our free outdoor concerts and for our middle school program in which we’re working with local musicians to bring concerts to all middle schools in San Francisco and Oakland, thanks to our awesome Education department.  So a “typical day” there can have a lot of variety in the audio department.

What is a Critical Listener?

As a Critical Listener, I participate in various audio tests that provide feedback to Dolby on current and developing audio technology.  Often the tests involve listening to multiple versions of the same audio and either choosing a preferred version or finding a hidden reference.  We go into acoustically tuned listening labs and listen to audio on headphones or over loudspeakers, sometimes with video too, and complete whatever test we have that day.  Basically, they want to know if people with critical hearing and listening skills can distinguish a perceptible difference between raw, uncompressed audio, and audio that has been digitally compressed using specific algorithms.  It’s only a few hours a month, more or less, and it’s very flexible.

What is your set up for Roseanne? Gear, Work Flow: Are you touring with production.  Challenges? How are you dealing with them?

There are two different setups for Rosanne: the Duo with her husband, Guitarist/Producer John Leventhal, and the Band setup, which adds Drum Kit, Bass, Guitar, and Keys to the Duo.  John sets up Downstage Right and gets a single wedge.  Rosanne is always Downstage Center with a mono pair of wedges and wireless IEM.  In the Duo configuration, she has another wedge on her left side, almost a side fill, for just John’s channels.  They both need healthy amounts of their vocals in their wedges, so the first thing I do is ring out their wedges and make the vocals sound as clear as possible with enough headroom before feedback.  After a couple shows on the road, I started doubling Rosanne’s vocal channel so that I could have completely separate control over her vocal channel going to her wedges vs. in-ear.  That’s been helpful.  We carry the wireless IEM unit and a couple of Beta58s for vocals.  In addition to Monitors, I also take care of the tour merchandise.  David Mann is the Tour Manager and FOH Engineer, and there are a couple of other Monitor Engineers they work with based in New York. 

As for challenges, a couple of times, the IEM audio was cutting in and out or sounded “underwater.”  I dealt with it by replacing some parts of the kit like the cable that goes between the earpiece and the belt pack and the desiccant pod that absorbs moisture.  I also started storing her earpiece differently to reduce strain on the connector since doing that it’s been working great.  Once, the earpiece filter got loose and was making clicking sounds only Rosanne could hear.  I now prevent that by making sure it’s tightly pushed in before each soundcheck and show. Another challenge is working on unfamiliar consoles. When I know, that’s the case; I do some prep work before I get to the venue, like watching tutorials and reading manuals, to head off any potential questions or obstacles I anticipate.

In between all of this, Maya still works in the studio and in 2017 released an EP with her band, Gringa called “Letters From A. Broad.”  Maya produced the album and engineered most of it, as well as playing several instruments and writing three of the songs. Maya says it reflects her “style as a Producer, blending organic recordings with sound effects and pop and dub mixing techniques.  It was a labor of love that took several years and involved many different musicians in various studio spaces. It was a challenge making it all come together, and at times, I thought it would never be finished, so it felt great to finally release it.” She is looking forward to putting out more records in 2019.

Bedulu, Bali during the International Body Music Festival, 2015

Give us a little background on what other tours you’ve done and what your position was on them

In July 2016, I spent two weeks in Bali as part of the International Body Music Festival, doing both FOH and Monitors. The annual Festival, led by master body percussionist Keith Terry, takes place in a different country each year and invites participants and artists from all over the world to come together for body percussion workshops and performances in collaboration with local communities.  We stayed in Ubud as our home base and traveled to different places each show day.  The first show was in a theater in Denpasar, but the rest of the time we rented gear from a local sound company and worked with their crew to load in and set up in different villages.  The gear was very basic; a 32-channel Yamaha analog console, a rack of graphic EQs, and passive mains and monitors. Most of the stages were outside, open-air but covered community spaces, and I used a combination of a shotgun, PZM, and overhead mics to get subtle body percussion sounds over motorcycles and other loud street noise.  It was challenging, but I had a blast and got to meet so many wonderful people.

What do you like best about touring?

I love seeing different places and meeting/working with different people. I’m used to being a House Engineer, so it’s been fun to do the opposite and be the Guest Engineer, with all the different challenges and perks that come with it.  I feel more like an asset, not just an expense. I’m also really liking the simplicity of living out of a suitcase.

What do you like least?

Flying and spending time in airports.  Not being able to cook my own meals.

What is your favorite day off activity?

On tour – Sleeping in.

At home – Writing, playing, and producing music.

What do you like best about the Studio?

I love the creative possibilities in the studio.  There’s more time to play around and come up with unique sounds and effects and to use panning and mic positioning that I can’t necessarily do in live sound.  I’m fortunate that live sound is my bread-and-butter, so any studio stuff I do is on my terms and for pleasure. 

What do you like better Live or Studio?

That’s a really tough question and probably changes from day-to-day.  I enjoy the immediacy and social aspects of Live, as well as being part of an event that brings joy or release for others.  However, I also love being able to experiment in the Studio and being part of the magic that will be immortalized on a record.  In the long run, I’d like to get back to doing more Studio work, and in particular trading, out some of the grunt work, I do in live sound for more creative studio work.

What if any obstacles or barriers have you faced?

Although initially, I loved the lack of routine, over the years, I’ve experienced how hard it is on the body to work inconsistent hours and to eat and sleep at irregular times.  My circadian rhythm is all off, and my health and social life have suffered for it.

Also, I wanna be real about the fact that the industry is still primarily a (White) Boys Club. As a woman, I’ve experienced microaggressions, objectification, and everyday sexism all throughout my career (such as being told to smile while I work, getting patted on the head for doing a good job, being asked to wear a skirt at a job interview, overhearing musicians ask “Where’s the Sound Guy?” while I’m on stage doing my job…I could go on).  I hesitate to call it an obstacle because it never really held me back. In fact, it probably propelled me forward in some ways. But it’s annoying at best, and exhausting over time. I do see that women, non-binary folks, and people of color have to work much harder for the same recognition and advancement opportunities as white men.

How have you dealt with them?

In terms of my health, I started prioritizing jobs that didn’t end so late, in an attempt to sleep regular hours each night.  I still don’t, but it’s less erratic than before. I also started cooking more on my days off and meal planning, so I could bring healthier food to work and not skip meals.  I’ve had to develop a discipline around resisting free booze and junk food, which is a work-in-progress.

As for the Boys Club, I’ve had to just ignore a lot of shit, figure out who my true allies are and which battles are worth fighting, and ultimately prove myself in my work.  I have learned to find the joy in smashing stereotypes and the humor in witnessing that my existence cause squirming or heads exploding. I enjoy poking holes in the patriarchy every time I go to work, and I try to stay involved in networks like WAM and SoundGirls, where we can share experiences, knowledge, and resources.

The advice you have for other women and young women who wish to enter the field?

Don’t let your insecurities limit you.  Take as many opportunities to learn and gain experience as you can.  If you’re unsure of the equipment, you’re using or the type of gig you’re doing, do some homework.  Read some manuals, watch some tutorials, get yourself prepared, and then jump in.

Don’t let others intimidate you out of it.  It may seem like there’s a way you’re supposed to look and act, but that’s because the job has been portrayed a certain way for so long.

Embrace your skills and what makes you unique.

Have a sense of humor, drop the ego, be professional, humble, and kind.  There’s nothing more refreshing than a friendly engineer and a crew that’s having fun.  There are plenty of grumpy sound people out there…don’t be one of them!

Must have skills?

I think the best sound engineers have a trifecta of interpersonal, technical, and musical skills: I treat it like a customer service job.  I’m there to serve the needs of the Artist, the audience, and the venue, not my ego. I do my best to communicate well and try to make everyone happy.  It’s important to be able to adapt quickly to new technology and have strong attention-to-detail. It helps to have a musical background, to be able to relate to musicians and know musical terms and genres and to have an ear for music.

Favorite gear?

To be honest, I’m not really a “gear head.”  On tour, I request an Avid SC48 or Profile console, because I’m quickest on those.  I love my vintage Telefunken 421 and UA 710 Twinfinity preamp that I have in my home studio.  But ultimately I’d say my ears are my favorite gear. They’re more important than anything I could buy, and it’s been a process learning to trust them and understand them better.

Visit Maya’s website

 

SoundGirls México en sound:check Xpo 2019

SoundGirls es una organización sin fines de lucro que busca generar una red profesional para apoyar principalmente a las mujeres, ya que estadísticamente representamos el 5 por ciento dentro de la industria de la música y producción.

Este año, SoundGirls en México rompió paradigmas y prejuicios, gracias a la unión de personas que eligieron romper fronteras mentales y apostaron por el camino del arte, la creación y la tecnología.

Como cada año desde 2015, soundgirls.org ha sido acreedor a un espacio dentro del evento más importante de la industria actualmente en Latinoamérica: sound:check Xpo. Gracias al acercamiento con su director general, Jorge Urbano, hemos sido anfitrionas y creadoras de experiencias diferentes para miembros de la organización y para el público en general, sin distinción de género.

Soundgirls.org sede México inició dentro de sound:check Xpo con un espacio muy pequeño, suficiente para comenzar la convocatoria en CDMX. Cada año nos hemos dado a la tarea de generar espacios innovadores y únicos, siendo pioneras en la implementación de la tecnología y el arte, proponiendo un tema diferente en cada una de nuestras participaciones.

Cuatro años, después con una estructura mucho más fuerte y gracias a un equipo de profesionales dentro de la industria, además del apoyo de grandes empresas como patrocinadores, logramos realizar una experiencia jamás vivida anteriormente con el tema “Sonido Inmersivo”.

Desde noviembre de 2018, dio inicio una idea poco convencional, que fue presentar nueva tecnología en el país, aunada a la implementación de protocolos poco utilizados y explorados actualmente en América Latina. Fue en enero de 2019, dentro de The NAMM Show 2019 (Anaheim, California, Estados Unidos), que se dio la  reunión con la co-fundadora de SoundGirls, Karrie Keyes, y fue entonces que comenzó el acercamiento con diferentes marcas, en busca de patrocinadores para llevar a cabo esta experiencia en México.

El primer reto fue contar con el apoyo de empresas que llevaran a cabo la importación del equipo necesario para tan ambicioso proyecto. Poco a poco se fue aterrizando la idea general, la cual fue mostrar algunos formatos de sonido inmersivo (360 grados, 3D y Atmos), aplicados en su mayoría para sonido en vivo. Gracias a mi trayectoria profesional, pude tener acercamiento con los especialistas dentro de cada área, quienes en su mayoría, al escuchar la idea, no dudaron en apoyar.

Ya que nos quisimos enfocar a sonido en vivo, el mundo inmersivo de monitores fue controlado por KLANG, para brindar monitoreo personalizado a los músicos en un formato binaural con sonido 3D. Cuando comencé a plantear cuál sería el formato de mezcla para FOH, me enfrenté con el mayor reto dentro de este proyecto, ya que desafortunadamente ninguna de las marcas reconocidas dentro del mercado del sonido inmersivo en vivo quiso participar, pero esto no fue obstáculo y seguí con la idea original sin desviar mi objetivo principal: hacer y mezclar por primera vez en México un show en vivo con sonido de estas características.

Para el mes de febrero, teníamos confirmadas la mayoría de las ponencias, pero aún no sabíamos si Karrie Keyes nos acompañaría y no teníamos forma de mezclar FOH en un formato inmersivo.

Poco después se lanzó, a través de la plataforma de SoundGirls, una petición para voluntarias dentro del booth, sin contar aún que es lo que se llevaría a cabo dentro de él. La respuesta fue maravillosa, muchas mujeres comenzaron a responder para apoyar auténticamente el evento y por primera vez, mujeres del interior de la República Mexicana y de otros países latinoamericanos viajaron a México para colaborar

Se comenzó a formar el equipo de profesionales, comenzamos juntas colaborativas y repartición de áreas de trabajo que funcionarían como guías con las voluntarias (un tipo de mentoras para los participantes). Por otro lado, aún no sabía cómo se mezclaría el FOH con sonido inmersivo.

A mediados de febrero, el equipo de Dolby.lab Brasil, encabezado por Daniel Martins, junto con Daniel Castillo, se unieron al proyecto, dando la opción de obtener un equipo muy especial y único, propiedad de Dolby, con el cual se realizan mezclas en tiempo real para broadcast, pero desafortunadamente, debido a la premura, no logramos realizar el tramite correspondiente. Fue entonces que un mes antes de dar inicio al evento, Marina Bello (ingeniera de sonido), confirmó su asistencia como guía y encargada de monitores, y al integrarse más al proyecto, me contactó con Ianina Canalis, ingeniera de sonido argentina que programó como tesis un software para mezclar FOH en formato inmersivo aplicado a sonido en vivo (ISSP).

Inmediatamente me puse en contacto con ella para saber su disposición y platicarle de SoundGirls y me sorprendió saber que ya era miembro de la organización desde hace varios años. Después de video-conferencias México-Londres, se decidió que Ianina viajara a México presentado su software (ISSP) y formara parte de un acontecimiento único: mezclar por primera vez en México y Latinoamérica sonido en vivo con un sistema inmersivo. Ianina se sumó al equipo y se incluyó dentro de las conferencias, mientras que por otro lado, Karrie Keyes confirmó su visita a México para representar a soundgirls.org.

Todo el mes de marzo estuvimos en el estudio de 3BH para realizar pruebas y pre-mezclas y platicar con los músicos intrépidos y aventureros a quienes les expliqué, en mi punto de vista, cuál es la mejor forma de presentar y mezclar en un sistema inmersivo, por lo que decidimos que para mantener un sweet spot o CLA, con mayor cobertura y mayor definición, todos los instrumentos deberían de ser digitales, exceptuando la voz y bombo para algunos músicos. Esta idea fue para evitar, el mayor sonido directo proveniente del escenario (contaminación acústica) y pudiéramos mezclar de una forma inmersiva la mayor cantidad de canales en un formato 360 grados.

Junto con este sistema de sonido, también se realizó un diseño especializado de lásers, así como luces para los shows y proyecciones, con el fin de generar dimensiones 3D para los diferentes sentidos.

El resultado que se obtuvo en todas las actividades dentro del booth de SoundGirls, fue gracias a la suma del conocimiento de todas y cada una de las personas que hicieron posible esta gran experiencia, lo que marcó un nuevo conocimiento, una nueva tecnología y una nueva forma de escuchar y mezclar el sonido.

Especialistas, ingenieros, estudiantes, técnicos, artistas y ponentes aportaron de gran forma para impulsar la industria, buscando nuevas formas de arte, nuevos retos y desafíos que compartimos todos los que hicimos esto posible.

¡A todos y cada una de las/los participantes, gracias!

Después de compartirles mi experiencia de cómo una idea se fue haciendo realidad, quiero compartirles una etapa fundamental que nos permitiría estar seguros de que realmente funcionará todo el sistema en conjunto; esto es, entender todo el flujo de señal que llevaremos a cabo. Yo sé que para muchos que me acompañan hasta aquí, sabrán que es sumamente importante. El principal desafío para todos, fue unificar lo más posible los diferentes sistemas de reproducción de sonido inmersivo.

Comenzamos con el diseño de altavoces y normas para los diferentes sistemas:

Las normas que se utilizan en formatos ATMOS (broadcast y cine),  son específicas y detalladas. Debemos seguir una ecualización especial (dependiendo del volumen de cuarto), así como dependiendo del formato (5.1,7.1 & Atmos), debemos respetar una presión sonora por formato.

Sonido en vivo de sistema inmersivo

Para tener mayor cobertura, se colocan arreglos de bocinas a la misma altura y distancia, preferentemente de 5 a 7 sistemas al frente (número impar), con un refuerzo sonoro en los costados y en la parte trasera del recinto, cubriendo un área de 360 grados. Tomando esto en cuenta, lo primero con lo que nos enfrentamos es hacer un diseño para el refuerzo sonoro inmersivo con Dolby y para hacer una mezcla de sonido en vivo.

El diseño sonoro del recinto se realizó con el software especializado DARDT ( Dolby Audio Room Design Tool) de Dolby.Lab, en donde se hizo el arreglo de altavoces en 7.1.4. Se utilizó un total de doce altavoces con salidas discretas (señal independiente), mientras que para el diseño de sonido en vivo se utilizó el software MAPP de Meyer Sound. Básicamente, la diferencia entre uno y otro fue cambiar el altavoz central, que para Dolby debe estar a la altura de escucha (1.20 metros). Para sonido en vivo se utilizó un sistema suspendido en el soporte frente al escenario, junto con los demás puntos de PA.

Para el procesamiento de la señal, usamos dos Galileos (Meyer Sound), en los cuales se programaron snapshots para llamar memorias con los diferentes formatos que se calibraron, siguiendo las normas correspondientes (antes mencionadas), en este caso, 7.1, ATMOS y sonido inmersivo 360 grados para la mezcla en vivo.

Otro gran reto fue no utilizar snake analógico y sustituirlo por cableado ethernet CAT6, usando como preamplificadores interfaces REDNET Focusrite con splitter digital, de forma que nuestro principal protocolo de transmisión fue DANTE – Audinate, evitando así múltiples conversiones AD/DA.

Todos los sistemas fueron interconectados por medio de un switch CISCO, creando una red donde usamos todos los recursos; esto es, 64 canales de entrada con 54 canales de salida digitales , para sincronizar todos los sistemas, se utilizó el reloj de la consola de FOH (Clock Master) vía DANTE.

Por otro lado, se reprodujeron sesiones en Pro Tools en formatos 7.1 y con el software para sonido inmersivo de Dolby Atmos Renderer, para mostrar el área de entretenimiento en casa, se utilizó un AV Integra para reproducir contenido ATMOS de un bluray, USB y Apple TV.

En el mundo de los monitores, se hicieron ocho mezclas estéreo con IEM Shure PSM900, utilizando audífonos Ultimate Ears y como hardware sonido 3D binaural, se utilizó el sistema KLANG. Cabe mencionar como dato importante, que no se utilizaron monitores de piso y la audiencia tenia acceso a una mezcla inmersiva utilizando interfaces AM2 de Focusrite.

Por último, se realizó una grabación multi-track de todos los canales de entrada, junto con un micrófono Ambisonics Rode NT- SF1 por medio de UBMADI, utilizando consolas Digico SD12 con tarjeta DMI DANTE y un Rack D2. El sistema de microfonía inalámbrica fue SHURE AXIEN DIGITAL.

Diagrama del flujo de señal.

 

SoundGirls México on sound: check Xpo 2019

SoundGirls is a non-profit organization that seeks to generate a professional network to support mainly women since statistically, we represent the 5 percent of women working in professional music and production industry.

This year, SoundGirls in Mexico broke paradigms and prejudices, thanks to the union of people who chose to break mental boundaries and bet on the path of art, creation, and technology. We wish to thank our sponsors Digico, Klang, Meyer Sound, Dolby, and sound: check Xpo.

Every year since 2015, SoundGirls has been awarded a space within the most important event in the industry currently in Latin America: sound: check Xpo. Thanks to the general director, Jorge Urbano, we have been able to host creators and different experiences for members of the organization and the general public, without distinction of gender.

SoundGirls Mexico started inside sound: check Xpo with a very small space, enough to start the call in CDMX. Each year we have given ourselves the task of generating innovative and unique spaces, being pioneers in the implementation of technology and art, proposing a different theme in each of our participation.

Four years later we are a much stronger structure, and with the help of a team of professionals within the industry, and the support of professional companies as sponsors, we managed to provide an experience with the theme “Immersive Sound.”

Since November 2018, an unconventional idea began, which was to present new technology in Mexico, coupled with the implementation of protocols not used or currently explored in Latin America.

The first challenge was to have the support of companies that carried out the import of the necessary equipment for such an ambitious project. Little by little, the general idea was landed, which was to show immersive sound formats (360 degrees, 3D and Atmos), applied mostly for live sound.

Since we wanted to focus on live sound, the immersive world of monitors was controlled by KLANG, to provide personalized monitoring to the musicians in a binaural format with 3D sound. When I started to think about the mix format for FOH, I faced the biggest challenge in this project, since unfortunately none of the recognized brands within the live immersive sound market wanted to participate, but this was not an obstacle, and I followed with the original idea without diverting my main objective: to make and mix for the first time in Mexico a live show using immersive sound.

In mid-February, the team of Dolby.lab Brazil, headed by Daniel Martins, along with Daniel Castillo, joined the project, allowing us to work with a special and unique team.  Marina Bello (sound engineer), confirmed her assistance as a guide and was in charge of monitors, and as she became more involved in the project, she connected me with Ianina Canalis, an Argentinean sound engineer who  has programmed and designed software to mix FOH in an immersive format applied to live sound (ISSP).

Immediately I contacted Ianina to discuss SoundGirls, and I was surprised to know that she was already a member of the organization for several years. After the Mexico-London videoconferences, it was decided that Ianina would travel to Mexico to present her software (ISSP) and be part of a unique event: mixing for the first time in Mexico and Latin America live sound with an immersive system. Ianina joined the team and was included in the lectures. Check out ISSP here

Shortly afterward, a petition for volunteers inside the booth was launched through the SoundGirls platform, without even saying what would take place inside it. The response was wonderful, many women began to respond to support the event and for the first time, women from the interior of the Mexican Republic and other Latin American countries traveled to Mexico to collaborate

The team of professionals began to be formed, we started collaborative meetings and shared areas of work that would work as guides with the volunteers (a type of mentor for the participants).

The whole month of March, we were in the studio of 3BH to do tests and pre-mix and talk with the adventurous musicians who would play and be mixed in immersive sound.  We decided that to maintain a sweet spot or CLA, with greater coverage and greater definition, all instruments should be digital, except for the voice and bass for some musicians. This idea was to avoid the direct sound coming from the stage (noise pollution), and we could mix in an immersive way the most channels in a 360-degree format.

Along with this sound system, specialized design of lasers were showcased, as well as lights and projection, to generate 3D dimensions for the different senses.

The result that was obtained in all the workshops and seminars at the SoundGirls Venue was thanks to the sum of the knowledge of every one of the people that made this great experience possible, which provided new knowledge and technology and a new way to listen and mix live sound.

Specialists, engineers, students, technicians, artists, and speakers contributed in a great way to boost the industry, looking for new forms of art and challenges.

To each and every one of the participants, thank you!

I want to share with you the fundamental stage that would make sure the entire system would work together. The main challenge for all of us is to unify as much as possible the different immersive sound reproduction systems.

We started with the design of speakers and standards for the different systems:

The standards used in ATMOS (broadcast and cinema) formats are specific and detailed. We must follow a special equalization (depending on the volume of the room), as well as depending on the format (5.1.7.1 & Atmos), we must respect sound pressure by format.

Live Sound – The Immersive System

To have greater coverage, speaker arrays are placed at the same height and distance, preferably from 5 to 7 systems at the front (odd number), with a sound reinforcement on the sides and at the back of the enclosure, covering an area of 360 degrees. Taking this into account, the first thing was to design a system with Dolby.

The sound Design for the venue was designed with Dolby.  Using Lab’s Dolby Audio Room Design Tool (DARDT) software, the speaker arrangement was made in 7.1.4. A total of twelve loudspeakers with discrete outputs (independent signal) were used. Meyer Sound MAPP software was used for the system. Basically, the difference between one and the other was to change the center speaker, for Dolby, it must be at listening height (1.20 meters). For live sound, we used a system suspended in front of the stage, together with the other PA points.

For the processing of the signal, we use two Galileos (Meyer Sound), in which snapshots were programmed to call memories with the different formats that were calibrated, following the corresponding norms (previously mentioned), in this case, 7.1, ATMOS and sound Immersive 360 degrees for the live mix.

Another challenge was not to use an analog snake and replace it with CAT6 ethernet cabling, using REDNET Focusrite interfaces with the digital splitter as preamplifiers, so that our main transmission protocol was DANTE – Audinate, thus avoiding multiple AD / DA conversions.

All the systems were interconnected using a CISCO switch, creating a network where we use all the resources; that is, 64 input channels with 54 digital output channels, to synchronize all the systems, the clock of the FOH (Clock Master) console was used via DANTE.

Pro Tools sessions were reproduced in 7.1 formats and with Dolby Atmos Renderer immersive sound software, to show the home entertainment area, an Integra AV was used to play ATMOS content of a bluray, USB and Apple TV.

In the world of monitors, eight stereo mixes were made with IEM Shure PSM900, using Ultimate Ears IEMS and the binaural 3D KLANG system was used. It is important to mention that no floor monitors were used and the audience had access to an immersive mix using AM2 interfaces from Focusrite.

Finally, a multi-track recording of all the input channels was made, along with an Ambisonics Rode NT-SF1 microphone through UBMADI, using Digico SD12 consoles with DANTE DMI card and a D2 Rack. The wireless microphone system was SHURE AXIEN DIGITAL.

Diagram of the signal flow.

 

X