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Ready, Set, Document

I’ve covered how I prep my script for a show and how I practice for tech in some of my previous blogs, but let’s take a deep dive into the what you can use to prep for tech and document a show for the run.

First up for preparation: get the script and and recording of the show. Details ad nauseam in this blog, but learning the show starts here. Personally, I retype the entire script (time allowing). This helps me get the show into my head because it requires me to go over every single word. While I’m typing (and any other time I can listen to music) I’ll have the recording playing in the background.

Once I have a version of the script to use for the run, I’ll do a pass through and rough in fader assignments and where to take cues for  new scenes. (Details on different ways to do that in this blog.) Those notes create my next piece of paperwork: what I call a CG Breakdown. (DiGiCo consoles call their DCAs “Control Groups” so I use CG or DCA interchangeably here.)

My breakdown is a spreadsheet where I fill in what each scene will look like. The first pass comes from what I noted in the script and it’s a rough pass. Things will change as you go through the show a few more times, but this gives you a starting place. Once it’s all there, I’ll look for patterns and how I can refine and simplify the mix: which people track from scene to scene or if someone’s in almost all of the scenes so it might make sense to keep them on a consistent fader.

When I was mapping out The Outsiders, my original pass assumed that Ponyboy, the main character, would end up on CG 1 for most of the show since he’s in almost every scene. What actually ended up happening was that he settled in on CG 3 for most of the show. In most of the scenes with other people he was usually the 3rd person to talk, and that also allowed me to place people around him. Dally and Johnny or Darrel and Soda became pairs on 1 and 2 for their scenes with him while Cherry or Bob usually ended up on CG 4 (with Bob on 5 when he was in a scene with Pony and Cherry).

Here is the first pass

 

Here Ponyboy bounces back and forth between CG 1 and CG 3 with a quick jaunt on CG 5 for a bit. If he continued from scene to scene, most of the time I put him on the same fader.

Then we have a few drafts later

Bumping the first couple scenes over puts Pony pretty consistently on 3, and then a couple scenes shift in the middle to keep him there (a few times it makes more sense to put him in speaking order). Moving him also doesn’t leave an awkward gap between him and Cherry for their scenes together.

This is a “Final(ish)” pass because things changed in tech and what we started with wasn’t what we ended up with, although they were pretty close.

The goal is to take the rough draft of DCA assignments and polish them to a more logical flow that you can take back to the script. Once you’ve made any changes from the original pass, you can start practicing. When you’re starting out in the industry you probably don’t have a practice board, so the tried and true method is using quarters. Grab a set of coins, one for each fader, and line them up on a table. (If you want to get more detailed you can grab some tape and make a line for each fader path with marks for where 0dB, -5, -10, -20 go.)

Honestly, quarters are much harder to navigate than regular faders, so if you can make it work with the quarters, you’ll have no problem once you get on the console. This was how I learned the mix for the first few years of my career.

As you practice, this gives you a chance to work through the script and the assignments you created. I like to go through the entire show at least once and then I’ll focus on the busy sections or transitions. This is the time where you can tweak things if something doesn’t feel comfortable, possibly changing fader assignments or adding in additional cues to make scenes smoother.

Once you feel good about the choreography of the mix, it’s all about repetition. Listening to the recording as often as possible and making sure you practice the trickier bits so you can check that it all really makes sense and feels cohesive.

At this point I’ll add in once last layer to my prep: I print out a version of the CG spreadsheet where I add scene numbers, cue lines to hit GO, and the names of all the CGs. (It’s basically what I’d have in front of my on the console without a script, because when I get to programming the show, I’ll use whatever note feature available so I’ll see what the cue line is for the next scene.) It looks like this:

Using this version of my breakdown I’ll do what I call “pointing through the show,” which means I’ll listen to a recording and point to who’s talking as they say their lines and mimic hitting go. Without the safety net of the script you can really see how well you know the show and easily identify the spots you need to review.

However, this is something I only do with an established show, like a tour, where the mix is already set. For newer shows that will change a lot during tech, trying to memorize the full show ahead of time isn’t as helpful.

All of this prep gets you to a point where you hit tech with a solid understanding of the show and a plan for the mix. When you’re loading in, you will likely have to do some programming to set up the console and your DCAs. This adds one more piece of paperwork to the load, but it’s simply another version of the CG breakdown.

In this final iteration I add an extra row underneath each scene and add who’s in that control group if the name doesn’t already tell me, either because they have a different name in the script (in Mean Girls the ensemble all had character names for some scenes) or they’re grouped together in some way.

Here’s an example from the show

This gives me a comprehensive document so I know exactly who should be on what fader in each scene. Sometimes you’ll have to go to the music department to find out who’s singing which part in a scene or Stage Management to know who says a line if you have ensemble numbers for the actors but character names in the script.

This is a time to exercise independence. Don’t wait for someone to spoon-feed you information if you have the means to figure out yourself. On Les Mis the associate and I were talking about how the focus shifted over the course of the song “The Confrontation,” and he said that we typically follow who’s on top (singing the higher part). So I went back to the score and marked out who that seemed to be, then asked him to double check my work. It worked much better for him to take a quick glance at what I had boxed in my script instead of having to go line by line to tell me who I should be pushing throughout the song.

Everyone has plenty of work to do themselves and the designer will usually be completely onboard if you’re able to take initiative and other departments will be happy to give you information ahead of time instead of having to play catch up on the back end.

Once you’re into a show run, you’ll need documentation on how your start up and shut down procedures work, especially if it’s a longer run or there will be subs covering the track. Pictures are always helpful, but clear directions can always get the job done:

On tour having a punch list for load in and load out tasks is helpful. I’ll do basic outlines for myself, but have more detailed notes in case someone has to do the load in without me (thank you Covid – examples for this as well as some other documentation are in this blog). All of these are things you should do as an A2 as well.

Speaking of, I’m not the expert on A2 paperwork and mine is very tour specific, but I had a couple documents I would always make:

First, you need a track sheet. On tour you’ll hand the local their sheet in every city and it needs to be clear and concise. Mine always included the time a cue happened in the show (some people don’t know the show or the songs so an external reference is helpful), the scene or song (if they are familiar), what they were supposed to be doing, and where they’d be doing it. I’d also leave a column for notes, just in case.

For my own documentation I had a couple spreadsheets I used to organize things:

I kept a log of our microphones. What the model numbers were, who they were currently on, if they swapped to a chorus member after the initial use or after a repair, and notes. It’s time consuming to set up and takes regular entries to maintain, but I found it helped me keep track of everything and was worth it in the long run.

In addition to the log, I had what’s commonly called a “bible” which is a list of all the actors, what role they played, what their mic rig was (clips, ear rig, coloring, etc), who they understudied and any alternations for that. More thorough bibles than mine will also include pictures of the actors in their mics to show correct placement and more detailed instructions on the rigs including materials and measurements.

For troubleshooting documentation, I had a running lists of problems that happened during the show (this I didn’t actually start until a year into my time on Phantom, but it’s something I wish I’d started earlier). It was anything from mics breaking/popping to com or camera issues to sweat outs to RF dropouts. I included what the problem was, what we did to fix it, and if there was any additional information or follow up that occurred. I added automatic highlighting in cells for keywords like “camera,” “Phantom,” “com,” or “antenna” so it was easy to find reoccurring issues.

These are all merely examples of what you might find useful and want to incorporate into your own workflow. All it really boils down to is: What do you need to feel prepared in your job? I personally enjoy busy work like typing a script or collecting mic ID numbers, and it helps me feel more organized and prepared for my job, so I’ll happily do it. But paperwork is not a one size fits all scenario, so it’ll take some trial and error to figure out what your organizational style is and what information you want to have within easy reach. My systems were developed over several years of paying attention to what others did and then incorporating them with my own preferences. There are things that change for every show as I learn more and find better ways to do things, so ask others for help and watch what the people around you are doing. You never know where you’ll pick up something good!

Screenshot

 

The Laramie Project

If you attended an event in early spring of 2019, there was a sense that it was the last you would see your friends.  From the news reports on COVID and many towns passing policies on public gatherings, it felt like a time of change.  September of 2025 felt the same way.  The violence and the negative repercussions to any statement with certain ideologies feels more akin to a Black Mirror episode than what life should be like.  It is still too early to tell what changes will happen to public discourse and diversity of thought, but the floor is covered in delicate eggshells.

In that same September 2025, I was fortunate enough to work on a local production of The Laramie Project, a docu-play of Laramie, Wyoming following the death of Matthew Shepard.  As with most community theatres, New Bern Civic Theatre (NBCT) plans their yearly schedule one to two years in advance.  Therefore they had no way of knowing how poignant the themes of hate crimes, stochastic violence, and religion would be to the present.  The Laramie Project was created as its subject matter was occurring in 1998 and 1999, and it is staged to resemble a documentary to emphasize the reality of its content.  The minimal cast plays multiple roles of Moisés Kaufman, the Tectonic Theatre Project, and the citizens of Laramie, Wyoming.  Actors stay on stage, changing costumes to show the change in characters, and the overall design is made to focus on the spoken word, rather than spectacle.  In addition, there are news reports, re-enactments, and courtroom scenes that break up the monologues and interviews.  This is not an easy play to watch, especially when you are working on the light board, and must sit through multiple viewings of weighty emotions and hate speech.  It was all I could do to keep silent night after night, and I always had a box of tissues handy.

It is odd enough that a rural North Carolina town would stage such a play, not only for the politics, but for the three-act length, and the fact that straight dramatic plays are dry to a casual tourist town.  In fact, the next play in the schedule was Monty Python’s Spamalot and it was already sold out during The Laramie Project’s run.  The director of NBCT’s production, Siobhan Brewer, knew this was a dream project and that every chance to bring this play to the different corners of rural America was critical.  I felt that the stars aligned for Brewer and made it a perfect production.  The cast and crew had a diverse collection of allies and folk from across the LGBTQ+ spectrum.  There was a deep emotional connection to the material that enhanced every performance.  Additionally one cast member had direct ties to the Matthew Shepard case and to Laramie.  On the first Sunday matinee, there was a post-showing discussion with a correctional officer who was in Wyoming in 1998.

Each showing filled about half the seats, however the audience was ready to learn and be changed by the show.  The reviews were reflective and avoided the superlatives that a more entertaining production would earn.  Surprisingly the only disruptions were an occasional snorer, and not any of the vocal conservative activists who reside in the area.  To give you an idea of the climate of rural Eastern North Carolina, there are several town hall regulars who decry the “lack of bibles” in school libraries, and the Gadsden flag decorates many lawns.  My theory on how this production slipped under the radar was that the local pride organization had sponsored the show.  Therefore, only those who were interested in supporting New Bern Pride attended the show.  Secondly, The Laramie Project and Matthew Shepard are not in the forefront of today’s news.  Matthew Shepard’s story is not on any of the major banned book lists in recent years, and Laramie has been quietly out of the news for many years.  With these lessons in mind, other theatres who want to support their communities can do so without drawing the ire of violent detractors.  It is what brings me hope.  H-O-P-E, hope.

Jessica Thompson — Mastering, Restoration, and Preservation Engineer

For more than two decades, Jessica Thompson has dedicated her career to the art and science of sound. As a mastering, restoration, and preservation engineer and founder of Jessica Thompson Audio, she has spent over ten years helping artists, labels, and archives bring recordings to life with precision, empathy, and deep musical understanding.

Jessica’s path to audio began not on stage, but behind the scenes. Growing up surrounded by records, cassettes, and the radio, she was drawn to music’s atmosphere and texture more than performance. It wasn’t until she discovered college radio in the 1990s—an era she calls “a real heyday”—that she found her place in sound. Immersed in the creative freedom of programming and production, Jessica learned to splice tape, run boards, and blend genres into thoughtful sonic journeys.

That early passion led her to public radio at WGBH  in Boston, where she found invaluable mentors—many of them women—who modeled what a career in audio could look like. Seeing women record, edit, and produce audio content was both inspiring and transformative, solidifying her commitment to pursue sound as a lifelong profession.

Jessica holds a bachelor’s degree in Anthropology from Wesleyan University, where she developed an appreciation for how culture, art, and technology intersect. Later, she earned a master’s degree in Media Studies from The New School, focusing on sound studies. Though her academic work helped her understand the philosophical and cultural side of sound, her true technical foundation came through hands-on experience—learning by doing, listening, and refining.

For Jessica, mastering is a craft that demands both patience and curiosity. “There’s no shortcut,” she says.

Career Start

How did you get your start? How did your early internships or jobs help build a foundation for where you are now? What did you learn interning or on your early gigs? Did you have a mentor or someone that really helped you?

My first internship at a mastering studio was a crash course in working in professional audio. The hours were punishingly long and the bar was sky high. I remember being taught the importance of every detail — from the precise, musical spacing between songs to spelling the artist’s name correctly. I did massive amounts of quality control listening, and there is no better way to train your ears than listening to hours and hours of music, closely, without distraction, every day.

In 2009, I landed at the Magic Shop in NYC, working with Steve Rosenthal who, to this day, is a friend and mentor. We worked on a lot of historical, archival recordings, everything from creating inventories to digitizing old tapes and discs to restoring and remastering the music, even field trips to basements and barns to assess collections. Steve is a brilliant producer and collaborator. He would give me mastering notes that truly made the project better, sometimes subtle and sometimes calling for a wildly different direction.

Since this is SoundGirls, I think it’s relevant to share this: I became pregnant with my first child while working at the Magic Shop, and not only did Steve not fire me, he graciously offered all the flexibility I needed, and then he gave me the crib his daughter had recently outgrown. I worked part-time after my son was born, and continued to devote myself to learning the craft and hitting my deliverables deadlines. I had a daughter 3 years later and kept up my part-time mastering schedule. Don’t get me wrong, I was not sleeping much, and there was a lot to juggle. But what a gift to be able to devote yourself to your career while having the flexibility to be present as a young parent! My point is: it is possible to cultivate that balance.

 

Career Now

What is a typical day like?

Now that I work for myself, my days are shaped by my never-ending “to do” list and my mood.

I can’t imagine having to arrive at a set time and work on whatever project was scheduled for that day. I let my energy and my mindset influence how I spend my day, so that means sometimes I hit the ground running at 7 or 8am and am in a state of flow mastering or restoring music. Sometimes I go to the gym, make breakfast, answer emails until 11am. Some days I don’t have the right energy to work on a challenging project, so I take care of creating deliverables and doing quality control listening. Also, I have two teenagers, so some days I take time to care for them or go to a school event. It’s the ultimate in flexibility, it’s deeply humane, and it only works because I have a very strong work ethic and actually do manage to deliver masters on time.

How do you stay organized and focused?

I love a “to do” list. I have a clipboard and legal pad and I categorize and write down everything I need to do, from major mastering projects to administrative work like backing up hard drives. Sometimes I micro-manage myself and create a sticky note with hyper-detailed “to do’s” for the day. Writing tasks out by hand is grounding and helps me plan out my day. Then all of my projects are essentially triplicated in a spreadsheet and on my calendar so nothing falls through the cracks.

What do you enjoy the most about your job?

I love that each day brings new music, something I’ve never heard before, and it might be powerful, beautiful, fun, dark, delicate, pounding, aggressive, anything! Especially historic records, I mean, how did I live so long without hearing the heartbreaking, charmingly, clever, poignant songwriting of Norma Tanega or Margo Guryan, or the lightning bolt moment when Sister Irene O’Connor and fellow nun and recording engineer Sister Marimil Lobregat used synths, drum machines, and a tape recorder to create psychedelic hymns, or Woody Guthrie sitting on his couch, testing out different rhythms and lyrics on songs that are now iconic. I love taking an old recording that sounds muffled or dull and then working to pull forward some awesome musical performance. I love getting a single from an up-and-coming band and making it absolutely slam!

What do you like least?

Being my own tech support, marketer, billing department…

Advice you have for other women and young women who wish to enter the field?

You belong here. Take up space, take your time, listen, learn, be open to opportunities, show up, be on time, ask for help, work hard. Put yourself in spaces where you can be your best self. Maintain healthy boundaries but don’t be afraid to dive in deeply. Value the process as much as (maybe more than) the final product.

Also, know yourself. One key to my success and happiness is that, very early on, I figured out that I’m good at working alone, good at immersing myself in the details and being a super-specialist. Mastering suits my temperament. If you thrive managing a room full of personalities, being in the room at the moment of creation, troubleshooting in front of a live audience, maybe producing, engineering, or live sound are your sweet spot. You can try different aspects of working in audio and find pathways that feel nourishing, not draining.

Must have skills?

Desire to learn, attention to detail, flexibility, humility, kindness.

Mixing and Mastering Feedback Session

SoundGirls Virtual and Women in Vinyl Virtual Conference is excited to announce an exclusive Mastering Feedback Session designed to provide an interactive and educational environment for attendees to receive professional feedback on their mixes. This session offers a rare opportunity to learn directly from some of today’s leading mastering engineers about tonal balance, translation, and loudness—all within a supportive community setting.

Have your mix or master critiqued by top mastering engineers in the music industry. Selected submissions will be reviewed live by Idania Valencia (Charli XCX, Benson Boone), Sarah Register (Meshell Ndegeocello, Garbage), Margaret Luthar (Soccer Mommy, Bobby Rush), and Jett Galindo (Elvis Costello, Billie Eilish).  Receive practical feedback and insight into improving your mixing and mastering skills within a supportive community setting.

Objective
The goal of this session is to help attendees understand the final stages of the production process and gain actionable insight into how mastering engineers approach tone, dynamics, and overall cohesion. Participants will walk away with a clearer understanding of how to prepare and evaluate their mixes for mastering.

Session Format
The live session will feature ten pre-selected submissions. For each submission, the moderator will play short excerpts—about 60 to 90 seconds—of both the pre- and post-mastered versions of a track. Each submission will identify the specific section of their music they would like reviewed. The panel of mastering engineers will then provide feedback focused on tone, dynamics, and loudness, followed by a brief opportunity for questions.

Submitting Your Tracks
Before the event, participants will be able to submit their work through a Google Form available on the SoundGirls website. The form will request basic information, including name, email, track title, genre, and a short description of what kind of feedback the participant is seeking. Applicants will also identify which part of their track should be critiqued and provide two files—before and after mastering.

Files should be stereo WAVs at 44.1kHz / 24-bit and named using the following format:
FirstName_LastName_TrackTitle-BEFORE.wav
FirstName_LastName_TrackTitle-AFTER.wav

Mixing Feedback will only need to submit one stereo WAV file (no before and after versions need for mixing).

Participants must confirm that they consent to having their track played during the SoundGirls Virtual Conference and that they have submitted the correct files for review. The submission deadline will be tentatively set for November 25, 2025.

Participant Selection
Submissions will be reviewed for technical quality, file format, and completeness. The selection team will then narrow down to six to eight participants, ensuring a range of genres, technical approaches, and representation. Selected participants will be notified one week prior to the session with playback confirmation and an access link. Even if not selected, all attendees are encouraged to join the session to listen and learn from the feedback provided.

Featured Panelists
Maggie Luthar
Mastering Engineer / Studio Owner, Dark Sky Mastering
Vinyl Cutting Engineer, The Lathe Room
Credits: Soccer Mommy, Jamestown Revival, Low Roar

Sarah Register
Mastering Engineer
Guitarist and collaborator with Kim Gordon, contributing to Gordon’s Grammy-nominated album The Collective
Credits: Black Midi, Faye Webster, Tune-Yards

Idania Valencia

Mastering Engineer  – Charli XCX, Benson Boone –  Sterling Sound

Jett Galindo
Los Angeles-based Filipino Grammy-winning mastering engineer and vinyl cutter
Credits: Elvis Costello, Pinar Toprak, Billie Eilish, Lena Raine

This session promises to be an invaluable opportunity for anyone looking to strengthen their understanding of mastering and receive professional, constructive feedback in a collaborative and encouraging environment.

Register now to take part in the SoundGirls & Women in Vinyl Virtual Conference

Use code Members for 25% off

Use code audiostudentdiscount for 50% off

Submit your tracks here

The SoundGirls Podcast and Living History Project is Seeking Volunteer Editors

 

The SoundGirls Podcast and Living History Project are volunteer-run and features interviews with audio professionals (from all walks of life) to learn how we can better support one another towards a more diversified industry. We are seeking podcast and living history editors to assist with post-production.

Editors will be responsible for:

Required skills:

Preferred skills:

If you are interested in volunteering you can apply here

SoundGirls and Women in Vinyl Virtual Conference Seeking Sponsors

We’re Still Seeking Sponsors — and We’d Love to Have You!

The SoundGirls & Women in Vinyl Virtual Conference brings together audio professionals, students, and creators from around the world for two days of education, mentorship, and community.

We’re inviting companies, organizations, and individuals to join us as sponsors and help ensure that no one is turned away due to financial barriers.

There are multiple ways to get involved:

Grant Sponsors — For every $100 donated, we provide two grants to audio students or individuals needing financial assistance.

Gift Bag Sponsors — Contribute digital assets such as plug-ins, software trials, or discount codes for our virtual gift bags.

Gear Donations for Raffles — Donate gear, tools, or accessories to be raffled off during the conference. These raffles create excitement and highlight your brand while directly supporting our scholarship fund.

Sponsorship Levels — From Friend to Platinum, each tier includes valuable visibility, conference passes, and recognition opportunities.

Your support helps us build a more inclusive future in audio, empowering the next generation of engineers, producers, and creators.

For questions or to get started, contact us at soundgirls@soundgirls.org.

SoundGirls & Women in Vinyl Virtual ConferenceSponsorship Opportunities

Grant Sponsor – $100

For every $100 donated, we will provide two grants to audio students or individuals needing financial assistance. Proceeds go to our scholarships funds. Donate Here

Gift Bag Sponsors

We’re seeking digital assets to include in the virtual gift bags for all attendees and presenters of the SoundGirls & Women in Vinyl Virtual Conference.

These can be anything from plug-ins and software trials to discount codes for products or services. We’re happy to collaborate with you to design your contribution and ensure it shines!

Sponsorship Levels

Platinum Sponsor – $5,000+

Gold Sponsor – $2,000

Silver Sponsor – $1,000

Community Sponsor – $500

Friend of SoundGirls & Women in Vinyl – $200

Why Sponsor?

To discuss sponsorship opportunities, please contact Karrie at: soundgirls@soundgirls.org

Together, we can create an inclusive and inspiring space for the next generation of audio professionals.

SoundGirls and Women In Vinyl Virtual Conference – Registration is Open

Join Us for the SoundGirls & Women in Vinyl Virtual Conference — December 13–14, 2025!

The SoundGirls & Women in Vinyl Virtual Conference is your opportunity to connect, learn, and grow with professionals from every corner of the audio industry. Whether you’re behind the console, mastering tracks, or mentoring the next generation, this two-day event is built to inspire and empower.

Highlights Include:

The Producer’s North Star with GRAMMY-winning producer Ebonie Smith — reconnect with your creative “why.”

Audio Education That Doesn’t Break the Bank — practical paths for learning without the student debt.

Live Event Production Teams — explore how Production Managers, Stage Managers, and Coordinators bring shows to life.

AI & the Music Industry with April Tucker, Kate Finan, and Tina Morris — understanding the tools shaping our future.

Mastering Feedback Session with Jett Galindo, Sarah Register, and Maggie Luthar — real-time insights on your mixes.

Do You Feel Seen? Visibility, Art & Inclusion — a creative conversation about identity, resilience, and being seen.

Register Now: use code

No one will be turned away for lack of funds — we’re providing grants to ensure access for all. If you would like to donate to provide grants you can do so here, no amount too small

Let’s build community, share knowledge, and empower the next generation of women and non-gender-conforming people in audio.

Support Access. Build Community. Empower the Next Generation.

Thanks to the generous contribution from mastering engineer Jett Galindo, we’re thrilled to offer three grants for the SoundGirls & Women in Vinyl Virtual Conference.

Jett’s generosity has inspired us to think bigger — and ensure that no one is turned away due to financial barriers.

We’re calling on our community to join us in making that happen.

For every $100 donated, we will provide two full grants to aspiring audio professionals to attend the conference.

Let’s band together and help the next generation of women, non-binary, and marginalized genders in audio gain access to this unique learning and networking experience.

Apply for a Grant Here

You can view all the presenters, sessions, and register here

Donate today and help us open doors for those who need it most.

#SoundGirls #WomenInVinyl #ProAudio #AudioEducation #JettGalindo #NoOneLeftBehind #WomenInAudio #SoundGirlsCommunity

Asian and Pacific Islander Grants Available

With the generous support of Jett Galindo Mastering, SoundGirls is proud to offer twelve grants to attend the SoundGirls and Women in Vinyl Virtual Conference.

These grants are open to Asian and Pacific Islander SoundGirls residing outside of the United States, where there has historically been less access to educational opportunities in audio.

Applications are open until November 5th
Grant recipients will be announced November 10th

Apply Here

Don’t miss this opportunity to connect, learn, and grow within our global audio community.

 

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