Empowering the Next Generation of Women in Audio

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The SoundGirls Podcast and Living History Project is Seeking Volunteer Editors

 

The SoundGirls Podcast and Living History Project are volunteer-run and features interviews with audio professionals (from all walks of life) to learn how we can better support one another towards a more diversified industry. We are seeking podcast and living history editors to assist with post-production.

Editors will be responsible for:

Required skills:

Preferred skills:

If you are interested in volunteering you can apply here

The deadline is Feb. 1st

SoundGirls Podcast Producer and Host Volunteers

Want to learn how to produce and host a podcast? This opportunity might be for you

We are looking for some passionate, dynamic hosts and co-hosts volunteers that would be interested in taking the reins of the SoundGirls Podcast this coming May.

Our vision with the SoundGirls Podcast is to pass it on to inspire and empower young women and girls in our field. SoundGirls that have a desire to build the best SG podcasts possible.

Do you love to talk to people about their lives and our industry? Do you have creative ideas you would love to do with a podcast? Do you desire to interview others and find out more about them? Do you have a passion to build the SoundGirls network, through discussions about diversity, inclusion, and sharing the tools to help the next generation of women in audio? Do you have interviewing experience and abilities?

What is expected

You will be scheduling your guests (we have a growing list), interviewing guests, producing a graphic for social media, and uploading each episode (after it is edited) to our podbean account. You may possibly do some light editing of the podcast too.

Time Commitment

Each interview takes about an hour to record. Editing can take up to three hours per episode, scheduling, posting, and graphic content can take up to three hours a week. Your time commitment is approx. 10 hours a week.

Gear needed

A great audio interface like (Focusrite, M-audio air, or SSL2+), a great vocal microphone (Shure Sm7B, Rode NT1, or whatever makes your voice sound amazing), a quiet room, a good pair of headphones, a pop filter, and squadcast recording software (we use squadcast to separately multitrack record interviews and each other). A DAW (ProTools, Audacity, Audition) for editing.

What you can expect

We will help you: We have streamlined a process that has helped keep us on track. We have systems in place and won’t throw you to the wolves. An ongoing schedule of guests, a google drive account, an SG Pod email, and templates for graphics, as well as a squadcast account and a podbean account. We will train you on how to make all these things work for you.

Training dates: March 1st, 2022 through May 1st, 2023 via Zoom

Your Start date: May 1st, 2022

This is a volunteer position and you will be working with two or three other podcast hosts, under the supervision and guidance of Beckie Campbell and Susan Williams, Katie Pagacz, our current and former podcast hosts. This volunteer position is a year-long commitment and you will train 2022 volunteers. The application deadline is Feb. 1, 2022.

Apply here

You can listen to the SoundGirls Podcast here

 

 

The Soundgirls Podcast is Seeking New Bumper Music

The SoundGirls Podcast is looking for submissions

We are looking for a new music bed for the SoundGirls Podcast!
What we need: A 1:00min fully designed and produced music bed by one of our SoundGirls, for intro and outro music for the SoundGirls podcast.
Be creative!
What you receive: Your music played weekly on the Soundgirls podcast, a mention/shout out for your work on the SoundGirls podcast. A post on the SoundGirls Podcast and SoundGirls social media with links to your work/CV.
Please send all submissions to: soundgirlspod@gmail.com and put “Music Bed Submission” in the subject line. 

 

Sennheiser Latin America Providing Grants for Latin America SoundGirls

Gracias al generoso apoyo de Sennheiser Latin America podemos otorgar 20 becas para la Conferencia Virtual SoundGirls. Estas subvenciones están disponibles para SoundGirls que residen en América Latina.
Si solo necesita asistencia financiera, solicite aquí. Esto asegurará que podamos proporcionar subvenciones y ayuda financiera a todos.

Thanks to the generous support of Sennheiser Latin America we are able to provide 20 grants for The SoundGirls Virtual Conference. These grants are available to SoundGirls residing in Latin America.

We will be filling these on a first come first serve basis Apply here

If you only need financial assistance please apply here. This will make sure we can provide grants and financial aid to all.

Emily Magpie – Mastering Engineer

 

Emily Magpie is a Mastering Engineer and recently launched Emily Magpie Mastering. Emily has been working in audio for the last seven years and attended dBs The Sound & Music Institute where she was tutored by Josh Hills (mastering engineer for Sony, EMI). Based in Bristol, Emily works as a producer + musician and her work has been championed by  BBC 6’s Tom Robinson, The Line of Best Fit, Mahogany, Earmilk and amassed over 90,000 plays on Spotify. Emily is proud to be part of the growing 2% of women working as music producers and care deeply about supporting others in their journey.

Emily has always had an interest in music and audio “I’ve always loved music. I began writing, singing, and playing various instruments and could always hear a world around my songs in my head and wanted to explore creating that through production. I was always determined to keep learning, growing & exploring.” During her teenage years, Emily performed as a vocalist for a jazz orchestra. This experience gave Emily a foundation for arrangement, improvisation, and the joy of music. Emily has been performing and producing her own music experimenting with sounds in her bedroom and learned the music production process from other talented producers and engineers. This encouraged Emily to head back to school and formalize her experiences. She recently graduated from dBS The Sound + Music Institute, where she studied DJ + Electronic Music Production.

 

Career Start

What did you learn with internships and mentoring? 

Clarity + communication at the start saves so much time later!

Did you have a mentor or someone that really helped you? 

In the early days, a friend of mine Anuj Robin taught me so much about production. The support + kindness of others like that in the industry still makes me feel in awe.

Career Now

What is a typical day like?

Doing some yoga + having coffee, getting back to mastering inquiries + other bits of admin then diving into working on mastering for other artists + producers.

Some days I’ll work on production for my own music too and have band practice some evenings. Every day is different and full of music in all different forms!

How do you stay organized and focused?

I have a paper diary + many to-do lists in my notebook. I write everything down and decide when I’ll work on each job. As a mastering engineer, you can be working on a lot of different projects so organisation is key!

What do you enjoy the most about your job?  

I love hearing such a wide range of music and figuring out how to make it sound its best. It’s really fun hearing the artist + producers’ vision for their tracks and helping them achieve or exceed that. I get a lot of satisfaction from my clients being excited about their final masters.

What do you like least? 

It does mean a lot of time on a computer but I try to balance that with exercise and doing fun things outside when I’m not working!

If you tour, what do you like best? 

I have been lucky enough to play a couple of sold-out socially-distant gigs with my own music over lockdown which have felt really special. I just love connecting with an audience. It’s nice to get up on stage and perform as well as spending time absorbed in musical worlds when producing- I love the balance of spending time in internal + external worlds.

More on Emily

​​https://emilymagpiemastering.co.uk/

emilymakesmusic6@gmail.com

Instagram @emilymagpiemastering

Emily Magpie

Production Audio

 

Before Mean Girls was planning to hit the road again, I got the opportunity to work on the re-start of the Cats tour as the production audio. That was a job I had never considered myself remotely capable of pre-pandemic, but as the world started to open back up, I was itching for a chance to get back into a theatre and more than ready for what I now viewed as a challenge instead of an impossibility.

I’m sure more than a few people reading this have never heard of production audio before. It’s not a job that’s billed on the front of the playbill like the designer, and they’re only with the show to get it up and running, so you’re not going to see them in the theatre when you go to watch a show. So what do they actually do?

 

So. Very. Much. They’re responsible for the logistics of taking a show from theory to reality. Given paperwork from the designer, they interface with production, design, and the shop to get all the equipment needed and figure out how everything goes together. How will all the gear fit into racks? What cables do you need to connect everything? Do you need infrastructure for MIDI or timecode? Networked computers so you can operate amps, consoles, or programs remotely? Who in the crew will need com and/or video and how does it get to them? Which speakers will need rigging hardware and do you know where they’re going to go or should you bring multiple options?

It’s a parade of endless questions

Which requires an extremely organized person, a good communicator, and a lot of technical knowledge. My pre-COVID hesitation had always been the last part. I knew I was organized and could keep people in the loop, but I know the tech-heavy aspects of sound don’t hold my interest nearly as much as the more artistic side of things, and I’d always assumed that meant I would be a disaster in such a job.

Thankfully, with the tour re-mounting instead of being a brand new production, the system was already built and sitting in a warehouse. That removed the most complicated technical part of the job from my plate, plus I’d worked with the original designer and production team before, so I was familiar with how they built their shows. That was actually why I got the call for the job: I may never have done production before, but I knew how to tour and what I’d be working with.

With that part already taken care of, my job was mostly coordination and improving efficiency. On a new show, the crew has two or three weeks in the shop to get all the gear, rack it up, cable, and test everything. For the remount, we took the existing system back to the shop and we had two weeks to make the changes the designer and production manager had agreed on so the show could load in and out faster. (It was going to a schedule with shorter stops and more frequent moves.) I had a list of items that were getting cut (under-balcony speakers, remote com stations, etc) and substitutions that were being made (drums mics swapping out for an e-kit, the console changing over from an SD7 to an SD10), as well as evaluating anything we could tweak to make the touring crew’s life easier.

The shop crew consisted of me as the production audio, the A1, A2, and a few locals who are audio people that work on or around Broadway. I was in charge of hiring the local crew which was something completely new to me, but I was fortunate to have friends in the NYC area who were veterans of plenty of shop builds and were both available to work and willing to help me navigate a job I had never done before. Pro tip: hire people smarter than you and listen to them. A large portion of the success of the show can be directly attributed to my shop crew. They helped me work through technical questions, pointed out when I’d missed things or might have incorrect information, and offered advice when I needed help or they knew a better solution. With their help, I didn’t have to know all the technical answers and could lean on their expertise.

At the end of the two weeks, we packed everything on a truck, and the A1, A2, and I went to tech. Now I was back in familiar territory, just in a different role. Instead of loading in the show in my usual role as the A1, my job as production was to take care of setting up anything that the road crew shouldn’t have to touch on a normal load in or out: cameras that live in electrics truss, speakers that are mounted to set pieces, setting up for an orchestra rehearsal that would only happen in tech, etc. My goal was to always be one step ahead of everyone else, whether that was having tech tables set up before designers came in, making sure speakers had the correct hardware and were ready for the crew to set up, or ordering supplies to make sure we had everything we’d need.

I liked this part of the production process the best. After almost a decade on tour, I’d tried many ways to streamline shows and I knew what worked, what didn’t, and what could make a project less of a pain. So I rigged up speakers, spiked placement, color-coded cables, and did my level best to make the system as easy as possible to move.

All in all, I consider my first go at production a success. Did I do everything perfectly? Nope, definitely not. But the fact that I was willing to ask for help and advice meant that most of the problems I encountered were minor or the crew knew it was an honest mistake and were willing to give me some grace while I fixed it. Am I going to change my career trajectory now that I know I wouldn’t be an abject failure at production? Again, no. It was empowering to try something new and I truly enjoyed the work, but in the shop I still found myself wishing every once in a while that I was the one building the racks instead of answering endless emails and phone calls, printing labels, and fielding questions. In tech, I occasionally itched to push faders instead of sitting at my tech table placing yet another online order and looking over what seemed like endless lists of projects to do and fixes to make. On the other hand, I wouldn’t automatically turn down the opportunity as I had in the past. It was gratifying to see my to-do list slowly dwindle down as we went through tech and I loved the feeling of accomplishment when I knew I’d made some part of the tour just a little bit easier to load in. Since it was the A2’s first tour, I was also able to give him advice of pitfalls he should avoid and the best ways I’d found to speed up my workflow. Touring is a very odd combination of skills, and it was good to know I could pass on my accumulated knowledge to make someone else’s life easier.

This past 18 months of pandemic gave me a good opportunity to reevaluate my skills and realize that, not only was I capable of more than I thought, but I had a wonderful community around me who wanted to see me succeed and was willing to help make that happen. So, maybe, as the entertainment world comes back to life, try something new. You might find yourself pleasantly surprised!

The SoundGirls Podcast Seeks Volunteers

The SoundGirls Podcast is seeking volunteers to assist our wonderful hosts Katie and Tori with administration duties, which include

This is remote work

Volunteers will receive a thank you package and a letter of recommendation.

Volunteer Here

SoundGirls Virtual Conference All-Access Passes Raffle

We are raffling off 15 All-Access Passes to The SoundGirls Virtual Conference. Donated by our Members and Sponsors.  Thank You!

We want to Thank ADVISIST for providing an additional five All-Access Passes

 

You can enter the raffle here. 

Winners will be notified on November 28th.

View Full Schedule Here

We want to thank all our sponsors for the SoundGirls Virtual Conference. With our sponsor’s generous support we are able to provide financial assistance and grants to attend.

 

Headline Sponsors

Corporate Sponsors

 

 

Event Supporters

 

 

 

 

 

 

Supporters

 

Collaborating With Another Editor

Here are a few things to take into account when you work with another editor on the same project:

Communication Is Key

I know this sounds obvious, but for a successful partnership, there has to be communication. And with sound, it’s essential as well. Usually, you’ll split sections to be covered by each editor, and often, there are elements or builds that are going to overlap or repeat in both sections. Before starting to edit, it’s always good to establish who is covering what and what strength each person has to offer for the project. Without communicating, you can end up doing double the work, or going in totally different directions with the sound palette for the show.

Sharing Your Builds

When you share your sound builds with another editor, it is important to take into account the flexibility of your build. Sometimes the exact same build is not going to work every single time it gets repeated throughout an episode, or throughout the show in general. Therefore, it’s important to have the sections of the build separated when you’re sharing it with another editor, printed down to one track. That way, the other editor will have the flexibility to manipulate the build to adjust for differences in timing or creative changes when repeated.

Here is an example of a shared SFX build.

Here is an example of a shared SFX build

Be Clear In Your Labeling

When sharing your builds and established sound effects, you need to make sure you are being as clear as possible. Proper labeling is key. Those you are collaborating with should be able to reference your sound design builds and effects easily, without having to waste time figuring out which sound matches each element in the picture. Often times we will export a session for a specific build, tracked out, and labeled for easy reference. This makes it easy for me to import the session data whenever the recurring material shows up in my work and is easily shared with other editors for the same purpose. In these sessions, I like to use either markers or empty clip groups above the build, labeling them to indicate their use. It also helps to build these sessions with both the full sound build together, followed by another iteration where the different parts are separated out, so whoever goes into editing the show can easily recognize how the build works and plays.

An example of this would be a laser gun power sequence. This could be a sequence where we hear the gun power-up, shooting, and then impacting the target. I’ll include the original build and timing, followed by individual chunks of design for each action (the power-up, the shots, the impacts) spaced out and labeled for clarity on their use.

Sharing Ambiences And Backgrounds

Established sounds for locations need to stay consistent. It’s very important to keep them the same throughout the episode unless a change is called for by the story. You should talk beforehand with your fellow editor to determine who will cover specific ambiences that may repeat between your work. As you work, if you feel you need to change something or think it’s necessary to add or subtract an element from the ambience, always communicate with all editors on the project.

These are some important examples to take into account when working with another editor to ensure a smooth collaboration and create the best possible soundscape for the project.


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