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Oman – Sound Engineer Workshops

Classical Music and Arts Institute Muscat and SoundGirls.Org Presents

Learn About Sound Engineering Workshop

SoundGirls Representative and Senior Sound Technician for The Royal Opera House Muscat and Thanae Pachiyanakis General Manager for Classic Music and Arts Institute will lead a free workshop for young women and girls who are interested in learning more about sound engineering. Ideal for those who have a love for music and a head for problem solving.

Workshop will feature hands on activities and career ideas.

Workshop Details

Weapons Up: Explorations into Radio Drama

Over the past six years, my main areas of work have been as a sound designer, voice actor, and producer for commercial, gaming and animation voice demos,

These disciplines often overlap and complement each other. I’ve provided voice-overs for plays that I’ve sound-designed, for example, and actors for whom I’ve produced voice demos have recommended me as a sound designer to directors. But sometimes an opportunity arises that is such a great combination of your skills and interests, you wonder why you didn’t think of exploring it earlier. My introduction to sound design for radio drama was this kind of opportunity.

Back in October last year, I received an email from a voice actor friend, who approached myself and two other actor friends with the idea of creating a showcase for our voice acting skills, in the form of an audio, or radio, drama. We would write a short script for four female actors, record and produce it and then send it out to radio drama directors and producers who we thought might be interested in hiring us.

The UK has a long history of radio drama, mainly thanks to the British Broadcasting Corporation (BBC), which broadcasts hundreds of radio dramas every year. The creative possibilities of radio dramas appeal to me both as a sound designer and an actor. For me, it’s about learning how to tell stories without relying on what you can see.

Initially, I planned on acting in one or more roles in our fledging radio drama and doing all the sound design and mixing. Then in a flash of inspiration one afternoon I drafted an initial synopsis for a dramatic science-fiction thriller, and after a few drafts, it became apparent that while everybody loved the story, nobody else in the team was keen to take on the task of actually writing a script based on it. And so I found myself writing, sound designing, mixing and acting in a sci-fi radio drama called The Converged.

Once the script was ready, we booked a studio that could accommodate four actors in the same studio, found an experienced director and recorded three takes of the script in an hour-long session.

My first task after I got the recordings back to my studio was more editorial role than sound design or mixing. I had to decide what take to use for each line. As our script was short and we weren’t under any pressure from a commercial publishing company, we had the luxury of having two hours of rehearsal time with our director beforehand, and being able to record three full takes plus pickups and efforts (grunts, groans, and other vocalisations). Rehearsals and multiple takes are pretty much unheard of in the commercial work of radio drama – most directors aim to record between 60 – 90 minutes of material per day, which doesn’t leave any time for rehearsals and limited time for multiple takes.

So it was a bonus to have three full takes of the script. The director had given me a few notes on his preferences, plus I had made notes during the recording session – one of the benefits of acting in the play as well. But I would still need to make the final choices of which take to use for each line.

Each character was recorded on a separate track during the recording session. The engineer had also kindly labeled the different takes, so I had three audio files per character, one for each take, which I could lay them out in Protools on separate tracks. I immediately discarded the first take, as a quick way to reduce my options. That left takes two and three, which I could A/B to find the take for each line that I thought worked the best. I did this for each character – fortunately, there are only five in total!

The next step was editing, made much easier by the fact that I didn’t have to do much cleanup, thanks to high-quality recordings, and processing on each vocal channel.

Then I left the voiceovers alone for a little while to concentrate on the next important piece in the process: planning the sound design.

My two main reasons for writing a sci-fi script were a mix of creative and purely practical.  There is a lot of scope for creative sound work within the sci-fi genre, and I already have an extensive library of sci-fi sound effects. Normally, I like to create as many sounds from scratch as possible, but I knew I would only have a short window to design and mix the first episode, hence wanting to stay within the boundaries of what I could already accommodate.

I also knew that if we wanted to produce more episodes of the drama (and we do – there’s a cliffhanger at the end of Episode 1 for this very reason), I would need to have a plan of the overall tone and style for the design.  Throwing in random sounds that sound impressive won’t work for an episodic drama where the sonic world needed to be consistent enough to be recognisable from episode to episode, and adaptable enough to sonically create a variety of environments.

I divided my overall sound design plan for The Converged into categories: atmospheres and drones, interface beeps and noises, weapons, explosions, foley (mainly footsteps, doors and operating various tools), mechanical sounds, vocal processing and miscellaneous.

Following a timeline of the script, I mapped out the important points for each category. These included: where we needed to hear a change of the base environment (for an atmosphere or drone), or a character used equipment or a weapon, where the Foley happened and when the vocal processing would change depending on the character.  For example, when characters needed to sound like they were in space suits.

The major choices I made about vocal processing were the sounds of the astronaut suits and the AI character. A plugin called Cosmonaut came to my rescue on the first, and I auditioned various modulation plugins until I found one that gave the detached, slightly jarring chorused quality that I wanted for the second.

Once I had my sound map, I started making decisions about the sounds themselves. How futuristic did I want the spaceship (the location for the episode) to sound? Ultra high-tech or a bit more organic? In the end, I went for a combination of processed organic electronic sounds (bell-like chimes for interface noises), and recognisable mechanical Foley sounds e.g. the sound of metal doors opening and closing on military ships and rifle handling sounds.

After I had all my sounds in place, it was time for track-laying and mixing.  Panning is particularly vital in a creative sense for audio drama. Without a picture to follow, it’s up to the sound designer to locate the action for the listener for each scene and make sure it makes sense with the script and the story. When you don’t have a picture as a reference point, it’s easy to forget that a character is a collection of sounds – footsteps, equipment beeps, clothing movement, gun movement – and not just a voice.

The teaser for Episode 1 was released last week with the full episode due to be released within the next month.

I’ve learned a lot from my first foray into radio drama, and I already know there will be some changes to the sound of Episode 1 of The Converged, and probably to the sound of the following episodes as well.

It would be interesting to incorporate binaural sound, especially in sci-fi drama. I’d also like to experiment with the ideas explored in the film Gravity, of only hearing sound in space when conducted through touch. Possibly a step too far for a radio drama? After this introduction to its creative possibilities, I’m keen to continue my explorations.

 

University of Crash and Burn – Rebecca Wilson

Rebecca Wilson is an industry veteran, working in live sound for over 25 years. Touring solely as a monitor engineer, except for a brief stint as FOH Engineer for Flemming and John (while out with Ben Folds), she has worked for Sound Image, at Humphrey’s by the Bay and toured with Nanci Griffith, Wilco, The Bangles, and more. Rebecca is based in New York, and after finishing a 15-month project for Tibet House US, the Cultural Center for the Dalai Lama in NYC has moved into the position of head audio engineer for the TED headquarters and TED World Theatre.

Rebecca grew up in ‘cow-town Colorado and says she had limited exposure to the arts. She took piano lessons from the age of five until age thirteen when her musical training was stopped short: “I got kicked out of the piano school for pressing a million short yellow pencils into the styrofoam ceiling of the composition room. I thought they were neat wooden stalactites, but my teacher didn’t.”

When asked about what drew her to audio, Rebecca says, jokingly, “hot band guys of course.” In fact, she always had a thing for audio, spending hours using her father’s voice recorder as a child. “I’d steal the batteries from my friends’ TV remotes for it and record endless stories, listen back, and then re-record them.” When she got the chance to push her first fader, she became love-struck with the idea of being the moderator for people’s sonic experience. “Plus, getting DJ rights between sets is fun.”

Like so many in the music industry, Rebecca fell into it by chance. During her Freshman summer break, she lived with her brother in Hawaii and worked as a cashier at the Hard Rock Cafe. It was there she met a roadie from KC and the Sunshine Band, and she asked him how she could get his job. He told her, if she could leave right now, she could have his. He mixed FOH, and they talked. Since she was attending college, he suggested she work for their campus performing arts center; learn sound, and get paid.

Rebecca answered a projectionist ad that fall when she returned to Colorado State University. It turned out to be more: the performing arts center which did the screenings had just purchased a brand-new PA in components. “I learned to use tools at that job, cut holes for the enclosures, load drivers, and wire the new racks.” She started to learn about signal path and processing and got to mix her first band, punk band Seven Seconds, in the university’s beer basement. “It was so awful and riddled with monitor feedback they stopped mid-show and ask if anyone in the audience knew how to run sound because it was obvious that she (and pointed at me) had no idea. Pin drop. I was mortified and totally hooked on understanding audio.”

After getting her BA from CSU in Communications, Rebecca worked for local venues as a stagehand, pushing speaker cabinets and loading trucks. She requested to assist the audio crew and then asked enough questions to drive the engineers crazy. She then got work at local sound companies where she attended the ‘University of Crash and Burn and Get Up Again.’ “My first real boss was really drunk all the time, and he’d let me mix even though I didn’t know what I was doing.” Rebecca has never taken a live sound class and does not support expensive schools that spit you out without real experience. She says, “all you need to know you can learn by starting at the bottom and can get paid for it.”

A year after school, Rebecca saved enough money, from stage-handing and freelance audio work, to move. She packed up her 20-year old Toyota Tercel and drove from Denver to San Diego. “I wanted to learn to surf, [it] seemed like a good plan − I’ve never liked wearing shoes.” After a week on a friend’s couch, she found a house and job working freelance for a large corporate production company Meeting Services Inc. doing hotel and AV work. She then got a house gig at a venue called ‘4th&B’ in San Diego, and it was there she met Fishbone. “They came through, liked what I did, and I left the following week on my first tour.”

Touring through the South at 21 years old opened Rebecca’s eyes. On a bus with ten black guys and one white guy, she had a gas station attendant refuse to sell her cigarettes. “He said they were sold-out of my brand while I pointed to a pack of them behind the counter. He said, ‘those aren’t for sale.’ I had no idea what was going on.” When she told the band what had happened, they semi-laughed. “You got off the bus with us,” Angelo explained. The band told her that in the South some people saw her as worse than a ‘n*****’ because she worked for ‘n*****s.’

Rebecca toured with Fishbone for two years, honing her audio chops. “Mixing a club tour tends to be your first step as an engineer. Its hard knocks, different gear, various spaces, nothing is ever the same. A lot of club gear it is broken, blown and bad, but that’s where I learned the most about phase reversal and troubleshooting. Clubs tours can accelerate one’s understanding of gear, rooms, stage volume and band dynamics, and how they correlate. Invaluable.”

Over the next few years, she would work for unknown R&B artists whose labels told her that they were going to ‘blow up.’ “I learned very little about audio during that time, as there were many promises for support tour slots with large artists, but none of that ever happened. All that ‘blew up’ was my credit card bill when I couldn’t get paid.” She ended up getting a house monitor gig at Humphrey’s by the Bay through the audio company Sound Image.

At Humphreys, she got to mix folk legend Nanci Griffith, and a week later Rebecca was on her way to Nashville for rehearsals for the Newport Folk Festival Tour. Nanci Griffith had a large band with around 50 inputs, mainly playing sheds. During the tour, she met Wilco who was traveling with little production and they ended up hiring her for the run. Rebecca found it incredibly rewarding working with such amazing artists and talent. After that tour, she became the ME for The Bangles and would work with them for over ten years. Rebecca says “I love them; fantastic people and musically wonderful. Truly”.

Rebecca has just wrapped up a 15-month audio contract job as Media Director, for the Tibet House, the Cultural Center for the Dalai Lama in NYC. “It was the first 40-hour a week ‘job-y job’ that had a title beyond ME, FOH, A1 or A2.” She took 30 years of analog recordings and converted them to digital, installed a webcasting system in their event space, and started broadcasting meditation classes and programming. “I was relatively unqualified for the archiving bit − I’ve never been a DAW whiz −, so I researched best practice for file transfers and archiving. I also learned audio compression and ID tagging for the web, along with streaming and international content delivery networks. The webcasting part felt more familiar; it was live, mixing audio and switching cameras for broadcast. There were some initial hiccups; internet bandwidth issues, audio aux crapping out. I learned that webcast audiences are less frustrated if the picture is compromised rather than the audio: if they could still hear the webcast fine, the phones didn’t ring with complaints. Of course, I’m a bit partial, but I believe that audio is more important than lighting and/or picture. Radio had told visual stories before TV was even on the scene.”

When asked what her goals are now, Rebecca says that “beyond living through President Trump, I’d like to keep building my skills in still photography. My website is www.rebeccawilsonstudio.com  I also write screenplays.”

What, if any, obstacles or barriers have you faced?

“I’ve put more pressure on myself to measure up as a ‘soundman’ than any man ever has. The biggest obstacle I’ve ever faced is my own inner critic, feelings of inferiority, and the fears of being broke, old and alone (but with a good pair of headphones of course).”

How have you dealt with them?

“I had to come to terms with the fact that just because my life looks different than most, it doesn’t mean there’s anything wrong with me or my decision-making. I still consistently throw myself into new, unfamiliar aspects, [both] audio and things in general. It’s a terrifying and sometimes stressful way to live, but I hear people express they’re afraid to die with a lot of ‘should have’ regrets, that they didn’t step off the pavement. I’ll certainly die with a few extra stress wrinkles, but smiling. No regrets. I would encourage anyone reading to not fall for the safety net trap. Of course, be smart, but if you’re on the fence, just do it. No personal richness or outward success ever comes without some humiliation and failure. Learning to use it positively is key.”

What advice do you have for other women, and young women, who wish to enter the field?

“Speaking from a live concert sound perspective, check your motive for going into audio engineering. Is it sensational-based? Or do you have an affinity for sound waves moving through the air? You don’t need to know until you get a little experience in it, but it’s something to think about. I feel a strange timelessness and focus while listening to music critically. Early on, I think I heard the world more than saw it. My stuffed animal horse was named Beep.

I’d like to add that when you mix and tour, there’s a good chance you’ll be tired a lot. The job is physically demanding, lots of lifting, pushing and standing, [and] lots of bruises and cuts if you’re me. The other day my boyfriend joked that I have construction worker hands. I went into the bathroom and cried a little. Then I gave him a kick-ass back massage. I love my hands and ears. They’ve enabled me to travel the world.”

What do you like best about touring?

“Seeing the similarities of how humans inhabit the Earth.”

What do you like least?

“Who I became on tour (1996-2000 at least). Touring gave me a professional excuse to separate from all the people and circumstances I didn’t want to deal with at home. I lived with complete impunity and isolation (it was the late 90’s, before cell phones). It turned out, being ‘on tour’ and ‘unreachable’ didn’t bring me any peace or freedom like I’d hoped because the problems weren’t back home. The problems were how I saw the world, more specifically, what I like to call the ‘golden carrot syndrome’: the belief that the better place or thing was just around the next corner. I was always in mal-contentment mode; I wasn’t a fun person. I lived on cigarettes, red vines, coffee, booze and breath mints. I’d become the touring ‘shot-out’ cliché by [age] 26. I took a year-ish off in 2001 to regroup. I was happy to find that the problem was me and not everyone else. I went back to touring without all that baggage. Two different lives doing one profession. Lucky. Wouldn’t change a thing.”

What is your favorite day off activity?

“I’d made a rule early on not to get aboard anything that went faster than 15mph on off-days. I walk a lot, lay on grassy mounds in quiet parks, I like to troll a place without a plan, try to get a feel for how it connects to the last place we just were. See art museums and do yoga. Whatever is quiet.”

Must have skills:

“Tenacity and kindness. If you’re a woman, don’t get hard and crass. Leave that to men.”

Favorite gear:

“Sennheiser G-series in-ear monitors with 3D molds by Sensaphonics. They change lives. The Westone’s triple driver pair is good too.”

Parting Advice:

“If you’ve read this far, you’ll probably really make a great soundperson. You’ve got dedication and longevity. Here are some non-technical things I’ve found that matter more than audio mathematics and algorithms ever have:

“The most valuable thing I can give a musician besides a feedback-free stage is my full attention. Try to always be scanning the stage for someone who needs something. During soundcheck I walk the stage and stand right behind them, listening from their perspective. If the band doesn’t soundcheck, and they struggle to hear. After the show ask about the experience. Be prepared for criticism, but communication is fundamental as an ME. If you don’t understand what they’re describing, keep asking questions. Lots of musicians lack the vocabulary beyond ‘tin can sound.’ Help them find words for what they are experiencing. If you can’t dial in a solution, look into a new piece of gear for it.

“Also keep in mind, some days nothing will sound good to them (or you) − don’t reset the console mid-tour because someone is hungover. The greatest enemy of ‘good’ is ‘better.’ If everyone is happy onstage, I don’t turn knobs, especially if I think ‘this will make it a little better.’ It’s a rabbit hole and changing things mid-song can really upset things onstage. Let the artist guide you. Once I get it up and running, on a good day, there’s not much to do.

“If things go wrong, GO OUT ONSTAGE. ME’s are usually listening in closets, as far as onstage crew. It’s our job. If the problem isn’t in your department, get the person who is responsible, if it is your department, trust that you’ll know a solution. One always comes. It’s a bit of gypsy stage magic. Don’t let the artist struggle out there alone.

“ME’s are there for mainly two reasons: One, to allow artists to connect to their instrument and what their bandmates are playing. Two, to give them [the artist] the sonic personal confidence to stand in front of a HUGE CROWD of people who paid a lot to hear them. Imagine how you’d feel if people shelled out a lot of money to hear you play and you couldn’t even hear what you are playing. I’ve been hit in the head with flying drumsticks and bottled waters because I was staring at the console for minutes on end. It’s a serious thing they and you are doing. Artists are out there totally exposed. It’s your job to give them clothes. Even if I have a bad feeling about a certain gig or day, I try and be calm when they come onstage; it transmits to them. Don’t do crack or Red Bull.

“Lastly, always have a spare vocal mic with a long cable. Always. And check it.

“Over and out − Rebecca.

“P.S. when you’re starting out, never call a cable a cord.”

More on Rebecca

Driven To Excellence: Inside The World Of Multifaceted Audio Professional Rebecca Wilson

Rebecca Wilson on Roadie Free Radio

Find More Profiles on The Five Percent

Profiles of Women in Audio

 

She Shreds – Seeks Women Audio Engineers and Interns

 

She Shreds – SXSW Show – March 14

She Shreds is looking for Women Sound Engineers and Interns for their SOLD OUT show at SXSW.  If you would like to be involved please send resume and cover letter to soundgirls@soundgirls.org.

All positions are volunteer although there is a small salary available for the Sound Engineer Positions.

Positions Needed –

FOH/ME to mix the show – Will need to supervise interns. – 2 spots available

Intern Position – will be working as stagehands assisting in loading and setting up band gear, set changes and working under the supervision of engineers.

Production Manager/Stage Manager

Show Features these amazing artists
Aye Nako, Chastity Belt, Diet Cig, Dude York, IAN SWEET, Jay Som, Las Kellies, Sad13Lisa Prank, Madame Gandhi, Mothers, Sneaks, Thelma and the Sleaze, Y La Bamba

She Shreds Magazine is the world’s only print publication dedicated to women guitarists and bassists. We strive to change the way women guitarists and bassists are depicted and presented in the music industry and popular culture by creating a platform where people can listen, see and experience what it means to be a woman who shreds. Our goal is to transcend boundaries like gender and genre—supporting radicalism, respect and revolution.

Radio Mic Placement in Musicals

Introduction

This month I was asked to give a talk about radio mic placement and vocal reinforcement at the Association of Sound Designers Winter School. This month’s blog is the presentation.

I’ve been working in Theatre sound for over 20 years. First, in musical theatre as a no. 3 and an operator, then at the National Theatre where I was the sound manager for the Lyttelton. Now, I work primarily as a Sound Designer, designing productions for musicals and plays.

I’m here to talk about radio mic placement and how that will affect what you can achieve with the sound of your show. I’m going to talk about different productions I’ve worked on and how I’ve dealt with mic positions in different situations.

I have some pictures of mic placements from shows that I’ve designed, and we’ll talk about the situation for each one as we go.

In the last 40 years, sound technology has been quickly evolving. I think it all started with:

The Sony Walkman

I think we are in a different era for sound design, and it isn’t just because of the new tech that we use, it has to do with the Sony Walkman, invented in 1979. It changed the way we listen. The sound was now delivered to you. Sound was now a personal thing that had gone from mostly being listened to as ‘something over there’ to something that is very much up close and personal.


Noise and volume

Another factor in the changes in sound design is the fans in equipment in the auditorium. Most of the theatres we work in were designed for unamplified voices, but theatre lights, projectors, and air conditioners all make noise, so the background noise we have to compete with has increased.

We are in a noisier world than we use to be in general  Birds now singer louder to cope with being in a city.

Casts are used to wearing radio mics − they wear them at drama school. I don’t think actors project as much as they use to.

Grease

I started my West End career on Grease, at the Dominion Theatre, in 1993. That wasn’t my design, obviously. The Sound Designer was Bobby Aitkin. It was my first exposure to West End sound design, and I stayed backstage on that show for about two years. I learnt the importance of mic placement and how a good operator can hear if a mic has moved. I also learned that you don’t provide vocal foldback for lavalier mics.

You couldn’t see our radio mics. We were a little obsessive about that, considering we were at the Dominion. The stage is huge and most of the audience is quite far away − it does seem a little crazy now. But, we were serious about it, and the lovely wig people put in curls on foreheads so the mics were hidden underneath.

It was a big thing then, not to have the mics visible. We would go around and look at the posters of other shows, pointing out mics to each other if we could see them. We would judge the backstage staff on that.

There was a lot of pride attached to the mics being in a good position for audio, as well as you not being able to see them.

We had a couple of handheld microphones for Greased Lightning and for the mega-mix at the end. It does seem an odd concept not to give vocal foldback to the vocalist, but what they need to get through the number isn’t the same thing as the audience needs to enjoy a good show.  You often have to have a difficult conversation with the vocalist, but it is a good idea.

 

Why can’t you use Lavaliers in Foldback?

Why is that all the lavs that we use are omni-directional? Whatever the singer is hearing the mic is hearing too. It’s easy to see how that can lead to feedback.

On Grease, we had lavs in the hairline. This gave us a consistent distance between the mouth and the microphone, keeping incoming sound levels consistent. We didn’t have any hats, that I remember, so had no trouble there on this production.

Because lavs are omni-directional, putting them in the foldback causes all sorts of problems. In addition, sweat and hair products can get into the mics, causing issues, and they can move.

Loud numbers

There were some loud numbers in the show − Greased Lighting, and the mega-mix at the end − and they were done on handhelds. We had a handheld hidden in the Greased Lightning car and that would be whipped out at the appropriate moment. Then, at the end of the show, there were a couple of handhelds hidden behind the counter in the milk bar which would be whipped out and appear magically in the hands of the performers that needed to use them. We were told we could get away with that because Greased Lighting was a song within the story of the show, so we could get away with that as well.

Handhelds aren’t Omni so that meant we could use them in the foldback. We could turn the volume up for those numbers and get a bigger impact from them. There was also a scene at the prom where we used a Shure 55SH on a stand, plugged into a radio mic transmitter. Because it isn’t an omni-directional mic it could also go into the foldback and be treated like one of the handhelds.

Rent

Often, by the time we get to tech, we have had the band call and then we don’t have the band again until the dress rehearsal. The producers don’t want to pay for all that musician time so we get stuck with keys and, if we’re lucky, a drum kit.

We tech-ed without the full band, but we did have keys and tracks, so there was plenty of time to get to work on the vocals.

I usually start with a quick line-check for level with each cast member and then start the technical rehearsal. I enjoy this part of tech; finding out how hard you can push the mics, working with EQ, setting the compressors. It is a chance to get the vocal system set and working before the band turns up for the dress rehearsal.

And then the band arrives

The band was on stage, at the back, and, although there were some drapes, there wasn’t a great deal of separation between the band and the cast. It was a problem. We started tech and we weren’t getting enough level out of the mics on the cast. There wasn’t the option to hire a load of boom mics − this was a low-budget production at the University of Surrey, and a lot of the mics belonged to the University. So, what could I do? Well, we had to pull the mics down the forehead. You can see in the next photo that the mics are not in the hairline. What seems like a small movement in position made a huge difference to the amount of level we could get from the mics. It didn’t look great but if we had used booms then they would have been very visible as well.

Rent is a rock musical, there are some delicate moments in it, but it chugs along quite loudly at times. Moving the mics down an inch from the hairline helped to make the show work.

Next Month  I will share other types of mics and mic positions and how I have used them to problem solve.   

The Art of Listening

How often do you listen to music? I don’t mean throw some tunes on in the car or play the radio in the background, I mean really listen…. the kind of listening where you give the music your full attention, focusing on the qualities of individual sounds and noticing things which are not immediately obvious. That distant layered guitar chord; the faint timbale in the background; the different harmonies of the violins. The nuances of the reverbs, the tuning of the drums, the positioning of sounds within the stereo image. How often do you do that?

If you’re aspiring to be a successful professional sound engineer, I hope the answer is ‘a lot’.

This is the art of critical listening; the vital skill that every mix engineer needs, whether in the recording studio or TV suite, at front of house, or behind the monitor desk. Anywhere you find yourself with your hands on the console, you need the ability to zero in on sounds with Jedi-like focus, to discern what they add (or not!) to the overall mix. Only then can you begin to manipulate them to enhance the experience – because simply adding more and more sound sources indiscriminately can leave you with a nasty audio ‘mud’ from which it’s difficult to extract yourself. It’s a skill that is honed over time, but the good news is that can you start anywhere, with no fancy gear whatsoever.

You can start right now, by listening to lots of different styles of music on lots of different speakers and headphones. Never gotten into classical, reggae, country or samba? Give them a try!  I usually, listen to downloads in your car or on headphones? Beg or borrow a decent pair of domestic stereo speakers and play a favourite album on CD or vinyl. Clear your space of all other distractions and just listen. Prepare to be amazed at all the details you never noticed before. You can make it a game by writing down every sound you identify (if you don’t know the instrument, don’t worry, just describe the sound – it’s for your eyes only). Then try drawing a picture of the stereo image as though it’s on a movie screen. Is there a guitar sound to the left? A cello to the right? Are some things higher in the air, or nearer to the ground? Do you feel like some sounds sit further back, or closer to you? Do you perhaps start to feel that the stereo image is more 3D, than flat left and right?

Did you just blow your own mind?! I know I did, the first time I tried it – I can still remember the exact room I was in, and that was 25 years ago!

Doing plenty of listening practice puts you a step ahead when you’re eventually behind the desk. As an engineer, a smart move before working with a band is to get a copy of the proposed setlist and listen to all the songs, many times over. Obviously, if you’re mixing several bands for one day only at a festival then this isn’t practical, but if you’re doing repeat gigs then it’s really helpful to understand what the original song sounds like and what the musicians are used to hearing. You won’t necessarily try to recreate that – a monitor mix is functional as well as pleasant to listen to – but the reference point is invaluable.

There’s another sort of listening which is also vital, particularly for monitor engineers, and that’s the art of listening to what your artist is telling you. This is where we get into the realms of sound engineering as psychology!

I’ve written before about the importance of developing trust between the monitor engineer and musicians, and a great way to inspire that (after doing your pre-production homework and introducing yourself in a friendly and confident fashion) is to really listen to what they are telling you. (A wise person once said that we have two ears and one mouth for a reason!) Make eye contact, give them your full attention, and check anything you didn’t quite understand. Repeat keywords back to them, to make sure you’ve got it. This not only gives you a better shot at meeting their needs quickly but also helps them to feel heard – and believe me, that is a huge part of forming trust. Do you know those people who make you feel like you’re the only person in the room? Be one of those people!

Of course, the tricky part of monitor engineering is that you need to make every person on stage feel like that simultaneously, and if they’re all talking to you at once, that’s no mean feat! Use the ‘one at a time, but I see you’ approach – stay with the person you’re talking with, but give the interrupter a nod or say ‘I’ll be right with you John’ (or whoever). As soon as you’re free, say ‘now, John, what can I do for you?’ After a few times, they’ll generally stop jostling for position, because they come to trust that they’ll get their turn. Of course, there are often inter-band politics to deal with, and sometimes you’ll be caught in the crossfire of ego-contests. Experience teaches you how to deal with those, but if you stay calm, methodical and professional, you won’t go too far wrong.

Many artists and musicians are not good at describing what they need to hear, so you have to learn to decipher their requests, and again this comes with practice. Comments like ‘my voice feels muffled’ can often be addressed with mic technique and EQ (more about that next month), but simply being curious is the way to get clues – if you don’t understand what they’re getting at, ask open-ended questions. ‘Can you tell me more about what ‘crunchy/breathy/purple feels like?’ (Yes, people do come up with the oddest descriptions!) This has the added benefit of helping them to feel that you’re on their side and again, it builds trust. As a monitor engineer, your relationship with the band really is of prime importance – when they feel that you’ve got their back, they can relax and get on with their job of playing a great gig – and that’s what it’s all about!

Part 2 goes into detail about listening to different sounds within a mix, and how I approach EQ’ing individual inputs. In the meantime – get curious, keep listening, and have fun!

SoundGirls Sound Camps – 2019

 

Upcoming Camps

2019 Camps TBA

SoundGirls Sound Camp is a one-week camp for young girls & women ages 12-18 (all genders and non-binary people welcome) who want to learn about live music production. The camp curriculum was designed by industry veterans and teaches the skills and technology to run live sound. Working in small, collaborative and hands-on groups, the attendees learn:

The camp helps to empower young women in underserved communities by giving them hands-on training, access to technology, life skills, and most importantly – confidence. Over 70% of girls attending our camps receive scholarships.

Testimonials

“The week-long class allowed me to learn the basics of stage plots, setting/striking gear, navigating analog/digital consoles, and working with a live band before ultimately sharing the responsibility of mixing with a professional at an annual music festival in the area.”

“Through workshops like these I think we can change the current trends. Someday soon long gone will be the days of the lone SoundGirl.”

“I absolutely loved the Live Sound camp for girls. I was able to learn a lot in an environment where I felt comfortable. The instructors were very helpful and I gained the confidence I needed to pursue a career in Live Sound.”

“My girls, who are musicians, now have the knowledge to set up their own PA and manage their own sound. This knowledge is invaluable and will follow them throughout their music life.”

Mission

To inspire and empower the next generation of women in audio.

Our mission is to create a supportive community for women in audio and music production, providing the tools, knowledge, and support to further their careers.

“It’s a generally accepted statistic that women make up about 5 percent of the audio engineering industry. And while more girls are participating in STEAM classes at a young age, the U.S. Bureau of Labor Statistics says women are still underrepresented in many engineering fields. SoundGirls.Org‘s vision is to inspire and empower young women and girls to enter the world of professional audio and music production.

A Big Thanks to our 2017 Sponsors:

Get Involved

To donate, sponsor, volunteer, or request info please contact Karrie Keyes at soundgirls@soundgirls.org

Seizing the Opportunities – Dawn Birr of Sennheiser & Neumann

Dawn Birr is the Channel Manager of the Americas for Sennheiser’s new Business Solutions division. Dawn has spent the last 17 years with Sennheiser and worked her way up, starting out as a temporary receptionist. Dawn has held several titles within in Sennheiser & Neumann; Global Commercial Manager, Audio Recording, Product Manager, RF Product Manager of our 3/5K series, Channel Manager for Installed Sound, Vice President of Sales & Marketing for Installed Sound in the U.S., and in between Sennheiser encouraged her to obtain an MBA.  

Dawn always wanted to work in the music industry and says she “was obsessed with it growing up, but as a teenager or young adult, I really didn’t have any idea the real scope of the music/audio business.  It’s a very diverse and interesting business to be a part of, with many ways to contribute and still nurture your passion.”

Sennheiser became a good fit for Dawn as she learned about the company and the people, igniting a passion. It is not uncommon to find individuals who have been with Sennheiser for over 20 years, and they are strong mentors for people coming into the company. On top of that Sennheiser has been championing diversity within the company Dawn says that “Daniel Sennheiser and Andreas Sennheiser, have been strong supporters of diversity within our organization.” and that “Sennheiser’s culture is a positive and encouraging environment for women.  I have great support from my peers and colleagues.  Our leaders set the tone, and they firmly believe that diversity makes us a better company.”

Dawn was fortunate to have strong mentors both inside and outside Sennheiser. Dawn says that  “Leslie Ann Jones has been both a mentor and friend to me since the first time we met.  She’s been encouraging and honest with support and feedback whenever I’ve needed a check or balance”. In addition to Leslie, John Falcone was the  U.S. President of Sennheiser when Dawn started, and she learned a lot from his examples. Falcone is now the Global Director of Sales and Dawn says “ I’ve also been allowed to learn from mistakes and grow from them under his leadership, especially in my early days.  I have a lot of respect and admiration for both Leslie and John”.

Dawn and SoundGirls Interns Melissa and Victoria at AES

Even with the nurturing environment at Sennheiser Dawn has faced adversity due to her gender and age“ In my earlier days I did have a few instances where I was questioned or called out (to my face) because of my gender.  Luckily, it only happened a few times, and it helped me develop some thick skin.  As I’ve gotten more mature both personally and professionally, it’s not been an issue.”  Her advice to women in the audio industry is  “Take every opportunity you can.  You never know who you will meet now and then again meet later in your professional life.  Believe in your skills and abilities, no matter how disingenuous that may feel in the moment or how loud the negative voice is inside your head.  Find the people you admire and get to know them.  Mentors will naturally come to you, and you to them, in many cases”.

Today Dawn loves that her job is different every day; she loves being a part of one project and then seeing the results on TV, in the studio, onstage. She says she “loves being able to talk about the history of our company and the products we’ve made that have changed the industry. I really love contributing to the success of our company”. Sennheiser has a range of new products that just debuted at NAMM; Sennheiser RF systems for live sound to exciting new studio monitors from Neumann. Dawn says Sennheiser is “spending a lot of time and focus on Immersive Audio and our AMBEO line of 3D products and services.  We have two pop-up shops that will run through the end of March in NYC, and the focus is both on Consumer and Pro audio. They’ve allowed us to be present in the public space in a really interesting way, and show off our full range of products from studio to stage to personal use”.

SoundGirls.Org would like to thank Sennheiser and Neumann for their support. They are sponsors for our Live Sound Camps for Girls and recently hosted two Sound Academy RF & Wireless workshops in Los Angeles and New York, for our members. Dawn generously volunteered her time to part of our NAMM Mentoring session.  Dawn encourages our members to contact her at Dawn.birr@sennheiser.com for help and information with any Sennheiser & Neumann Products.

 

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