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The “Game” of Finding Work in Los Angeles

When I moved to Los Angeles, I knew three people including a friend from home named Dustin. On my first night in town, I went for dinner with him and a few of his friends. One asked the waiter about something on the menu. The waiter replied, “Well, as long as I’ve been here – which is five years now – this has been the most popular item on the menu. But the only reason I’ve been here five years is because I’m still trying to get my screenplay published.”  The waiter then took our order as nothing had happened.

After he left, I asked if the waiter’s comment struck anyone as odd. “Nah,” Dustin said, “you get used to it after a while. Everyone wants to be doing something else in this town.” His friend shared a story about a colleague who recently landed a job. The colleague was at Starbucks venting about how she couldn’t find work. The guy at the next table overheard her and said he needed to hire someone to do exactly what she was talking about. They exchanged information and she was hired a few days later.

Since I didn’t move to LA with a job, my first couple months were spent taking “meetings” (aka lunch, coffee, or a drink) with “connections” (aka friends of friends or people I met through an ad on Craigslist). I tried the regular job channels like applying to job listings or sending my resume to studios but got no response. It was so bizarre that all of this was the reality of starting a career. It felt more like a game making friends using code words versus job seeking.

Instead of seeking work, I started seeking information. I wanted to know how others got their start or what their career paths were like. How did they get interviews or job offers? What could I do to find more opportunities? What path should I be taking? It was those questions that lead to more meetings and more connections and eventually to work and more opportunities. The more I got to know people the more they offered to help.

I also met up with a college friend (one of the three I knew when I moved out). She worked at a post-production studio. She said the studio received at least 30 resumes a week and if they have an opening (even for receptionist) the owner would give an interview to someone an employee knew over a no-name resume from the pile. She showed me the cabinet full of resumes – all people who never got an interview.

I got a great piece of advice during one of those first meetings: “It’ll take six months just to make the connections to start looking for work in Los Angeles.” Once you start seeing the web of connections and how it works you realize opportunity could be anywhere – even from a stranger at Starbucks or a friend from college. The hard part is getting used to selling yourself in unexpected situations. There’s a balance, though, in knowing when it’s appropriate to talk about your skills or work. The waiter, for example, may have been too forward bringing up his screenplay while he was working another job. It takes some practice but if you’re comfortable sharing about yourself (and knowing how much or when to share) a stranger can turn into a connection or even lead to a great job.


 

Time for a Change

Recently I decided to make a significant change to my business. From the end of this year, I have decided to limit my voice-over demo production services to character voice demo production only. I’ve worked hard to grow the voice demo side of my business for the past six years, so it wasn’t an easy decision.

When I decided to start offering voice demo services, it seemed perfect for a freelance sound designer/voice actor. Actors, broadcasters, and anyone else who wants to work professionally as a voice-over artist or voice actor need professional voice-over demos to showcase their voice-over work. I wrote scripts, directed and recorded the actors in my studio, and mixed their demos. As my voice-over career grew, I also offered advice about the industry.

For a few years, producing voice demos felt like a way I could creatively combine voice-over, sound engineering, and sound design skills. And because I managed all my bookings through my personal studio, it was also flexible enough to allow me to do other sound design and voice-over work. After a few years it made up 60% of my income and bookings were steady enough for me to fill all the available slots I had every month, without almost any marketing.

As I write this, I am booked up for voice demos until the end of October, with people on the waiting list for when I open bookings again for November/December. This is the closest I have come to a guaranteed income since I went freelance for the second time. Once I stop producing commercial and narrative demos, I don’t have work readily lined up to replace this. Until I do, I’ll be losing around 50% of my monthly income. So, yeah – not an easy decision.

So why do it? Over the past year, I’ve felt it was time for a change for a number of reasons. Here are a few signs that you might recognise if you’re considering a similar change:

It stopped being challenging

Producing voice-over demos has taught me a lot. I learned how to write effective commercial, narrative and animation and gaming character scripts. My voice-over editing skills improved, and I discovered how to mix demo radio and TV commercials to sound like the real thing. I developed directing skills and eventually, an individual style and technique. But about 18 months ago, I realised I wasn’t learning anything new. I’d reached a point where I had all the skills and experience I needed to keep producing quality commercial and narrative voice demos, and I had no real drive to add to these. Which was compounded by….

I achieved all my goals

Once I was satisfied that producing voice demos would be commercially viable, I set goals for myself. Earlier this year, I ticked off the last of those goals. While there are other directions I could take this side of my business – expanding into commercial premises, hiring staff, offering different packages – none of these are appealing. I still want to produce character voice demos (for performers who want to showcase their voice acting skills for animation and gaming), but  I’ve reached my upper limit of what I want to do with commercial and narrative reels.

I wasn’t doing the work I really wanted to do

I am drowning in admin. Responding to emails, writing scripts, creating downloadable resources for clients, is overwhelming, and it’s taking time away from the sound design projects I want to do. One solution I considered was hiring an assistant or virtual assistant, but I’m uncomfortable with the idea of hiring staff. It’s time to do less of the work I currently do, to make time for the work I want to do.

I lost motivation

For almost my entire freelance career, earning money has been a pretty big motivator – if I don’t work, I don’t get paid. So I knew it was a big sign that I needed to make a change when even the thought of maybe not getting paid wasn’t enough to keep me on consistently on track and focused on my work.

I stopped looking forward to the work

You don’t have to love your job every single day. You do have to want to be there most days – otherwise, you’re doing the wrong job.

I’ll still be producing character voice demos for people who want to showcase their voice acting skills for cartoons and video games, so I haven’t cut the cord completely. And I admit I’m a tad nervous about what comes next when I don’t have a solid calendar of bookings on which to rely. Equally, I’m looking forward to what comes next – hopefully, more of the work I want to do and even, some time off! Here’s to new challenges.

 

Intern at AES with Sennheiser

 

 

Sennheiser & Neumann is looking for one member of SoundGirls.Org to intern with the company during the 2017 AES Convention in New York.  Please send cover letter and resume to soundgirls@soundgirls.org

Dates and Times

Responsibilities

Booth # – 724 (directly in front of the entrance)

Demo Room # – 1E04

Sennheiser will offer monitoring headphones and dinner with Sennheiser each evening. You will also receive a letter of recommendation upon successful completion.

Cancelled – Houston – Allen & Heath dLive Training

Due to Hurricane Harvey we have had to cancel this event.  Stay Tuned for rescheduled dates.

 

Australia – Shadow Opportunity w/SoundGirl Chez Stock

Chez Stock, FOH Engineer and Tour Manager for Abra has invited up to two SoundGirls members to shadow her for load in and sound check for their shows in Perth, Melbourne, Adelaide, Sydney, and NSW. Please send an email to soundgirls@soundgirls.org

 

  • SoundGirls Member ID
  • Show 1st and 2nd Choice
  • Name
  • Contact Info

Shows

  • August 26 – Perth – Jack Rabbit Slims
  • August 27 – Melbourne – The Corner Hotel
  • August 30 – Adelaide – Sugar
  • August 31 – Brisbane – Wooly Mammoth Ale
  • Sept. 1 – Sydney – Manning Bar

You then will receive a confirmation with the load in time.

d&b audiotechnik – System Reality Workshop – Germany

 

The real world of the d&b audiotechnik System reality. Join us for two days of training that will provide in-depth product information as well as hands on sessions, enabling the attendee to have a basic understanding of d&b systems. In addition attendees will learn the theory and its practicality in achieving superior sound in the real world, and is focused on optimising the designed sound system by using the on-board tools in the amplifiers.

This workshop has been designed for SoundGirls and includes

Basic Electro Acoustics

A review of the principles of acoustics. Important questions are answered such as; how does sound propagate and how do sound waves combine?

The d&b workflow: ArrayCalc prediction and R1 remote control software

Become familiar and comfortable with the design, deployment and operation of a d&b sound system using the d&b Workflow. Learn the basics of acoustics, loudspeaker characteristics and design. Learn the configuration of a d&b sound system using the ArrayCalc system simulation software as well as the R1 Remote control software for configuring d&b amplifiers and controlling d&b sound systems. Set up, listen and tune the system with the d&b on-board tools at the amplifiers.

NoizCalc – Far field noise immission software.The d&b NoizCalc software uses international standards to model the far field noise immission from one or more d&b loudspeaker systems. NoizCalc takes data from the ArrayCalc simulation software and calculates snapshots showing the sound propagation and relative attenuation values towards the far field for a certain scenario with particular meteorological conditions. With these tools, the optimal sonic experience is delivered reliably and faithfully to the right ears, and not the wrong ones.

Hotels

d&b has graciously offered to organise hotel bookings. They have a special d&b room rate with a local hotel. Room prices are 69 euros per night and include breakfast.

You can indicate your if you wish for d&b to book hotel and your room preference upon registration

d&b will also be inviting SoundGirls attending to a dinner during the workshop.

 

Austin – Allen & Heath dLive Training

SoundGirls – Allen & Heath – Music Lab Presents dLive Training

We invite you to attend our training event on the dLive digital mixing system from Allen & Heath. The design goal for dLive was to create the ultimate mixing system, with plenty of processing and flexibility to handle the most demanding live scenarios.

The training is built around an immersive combination of presentation and hands-on training designed to showcase the dLive’s power and flexibility across multiple applications.

Training is free but space is limited. You must register.

Register for 12:00 to 3:00 pm

Up Close and Personal

Last month I talked about the nuts and bolts of how I run monitors at the Glastonbury Festival. This month, I’ll share some tips about how I mix monitors at the other end of the spectrum – a solo artist and their band.

Running a large festival requires a different set of ‘soft’ skills from working closely with an artist. They both take a great deal of preparation, but whilst at Glasto, that means collating tech specs, session files and stage plots for 24 bands, with solo artists it’s more to do with rehearsals and relationships. And whilst at Glasto, I have the artistic input of making sure that the house EQ and any necessary time alignment on sidefills and wedges mean the stage sounds fantastic, with an artist it gets a lot more refined, particularly if I have a long working relationship with them. My two current artists are both fantastic singers whom I’ve been working with for nine years and seven years respectively, so by now, I have a fairly intuitive understanding of what they want to hear. Both have excellent bands playing with them, are lovely people, and I enjoy their music, so it’s a very nice position to be in.

Relationship

The quality of the relationship between the monitor engineer and artist is an important part of the job, and as with people in any walk of life it doesn’t always click. You can do a great technical job of mixing, but if the artist doesn’t feel a connection with you, you may not get a second run. As I’ve said before, they need to feel that you’ve got their back, because they really are reliant on you. Put yourself in their shoes – it’s a vulnerable position, standing on stage in front of thousands of people, and their ability to hear what they need is totally in your hands. That goes for all bands, but is amplified for a solo artist – the backing musicians are a big part of the show, but the audience is watching the star most of the time, so they’re very exposed and they have to trust you. Part of it is down to personalities – you might gel and you might not – but you can help build rapport by being reliable, consistent, calm, professional, prepared and confident.

Hierarchy

Being friendly with the artist, but not overly so, is important – you want to establish an easy working relationship with them, whilst remembering that they are still your boss. I’ve found that balancing friendliness with a little professional distance is a wise move. Friendly, not friends.

Of course, in most cases, you’re not just mixing for the artist but for the band too. I’ll always soundcheck with the band by themselves first, so that I can make sure they’re happy before turning my attention to the artist – and often an artist will stop soundchecking when they’re comfortable with the engineer. I never stop watching the artist once they’re on stage – you can guarantee that the moment you look away is the moment they’ll look over!

During the show, I keep half an eye on the band, but my main focus is the artist. So how to make sure that the band feels taken care of too? I ask the stage tech and backline techs to keep an eye on the musicians and alert me if I miss anyone trying to get my attention. I also give every band member a switch mic, so that they can talk directly to both me and the techs. I set up a ‘talk to me’ mix on my console, and I feed my own IEM pack off a matrix, pulling in that talk mix as well as the PFL buss. In that way I never miss someone talking to me, even when I’m listening to the artist’s mix.

Sometimes there’s a request that comes at a critical point in the performance; for example, the drummer wants a little more hat overall, but I have a show cue. I’ll nod to let them know that I’ve seen them and hold up one finger to say that I’ll be with them in just a moment. Then, when I’ve made the change for them, I’ll glance over and catch their eye to check that they’re happy. I encourage musicians to give me immediate feedback when they’ve asked for something – it’s no use finding out after the gig that something wasn’t quite right!

Avatar

Mixing artist monitors is like being an avatar. I need to develop a real understanding of what they pitch to, time to, what they’re used to hearing, and what helps them to enjoy the gig. I don’t usually alter the backing band’s mixes unless asked to do so, but I’ll subtly ride elements of the artist’s mix as necessary during the show, once I have a good understanding of their preferences – if an element of the mix sounds too loud or quiet to me, then it probably does to them as well. I tend to tap along with my foot, which keeps me aware of whether they are wandering off the beat and might need a little more hat or snare.

My latest trick

In rehearsals for my current tour, I had a few days alone with the band first, as usual. Once they were happy I set up my artist’s mix and dialed her vocal mic in. Then I tried something new – I sang along! BEFORE I sent the mic to anyone else, and I ‘may’ have temporarily pulled the XLR split to FOH so only I could hear it, but wow it’s a helpful exercise! It really helped me to get a feel for how easy the mix was to sing with. A more discreet way is simply to keep one IEM in, close off the other ear with your finger, and see if you can pitch reasonably easily. If you can’t find the note you need, what can go up in the mix to help your singer out?

Audience mics

Whilst we never needed these when wedges were the only option (showing my age!), with the widespread use of IEMs they can help the artist feel the vibe of the show. Currently, I’m using three mics on each side of the stage (near, wide and rifle), mixed down to a stereo channel to give a nice spread of audience sound to the ears. I hi-pass them at around 600Hz to keep the low-end out and have them on a VCA which I ride up between songs and when there’s audience participation. On the subject of VCAs, I also use one for the vocal reverb, backing it down during chat between songs.

Split vocal

With solo artists, I always split the vocal down two channels: one to themselves and one to the band. That means that I can keep the mic live in the artist’s ears the whole time, so they can hear themselves after a costume change (when jacks can get pulled and volume pots knocked), without disturbing the band. If we’re using both IEMs and wedges, as one of my artists does, I’ll actually split the vocal three ways to allow for a different wedge EQ and muting when he goes off stage. I always safe the ‘vocal to self’ out of all snapshots, but keep the ‘vocal to band’ within snapshots so those mutes are programmed in.

Keep it clean

Finally, I do a little in-ear and mic housekeeping every day. It’s the monitor engineer’s job to keep the artist’s molds clean and wax-free, so I carry wipes and a little poky tool to make sure they’re always in good condition. Alcohol swabs are great for cleaning the vocal mic, which I do right before handing it over – apart from the fact that a stinky mic is gross if the artist gets sick and can’t perform the whole tour could be in jeopardy, so hygiene is really important.

I hope you’ve found something useful here – every engineer will do things slightly differently, but a can-do attitude, hard work, and attention to detail are great foundations for any engineer, no matter what you’re mixing!

Southern California SoundGirls End of Summer Bash

Southern California SoundGirls End of Summer Bash

Join us on Sunday August 20th to see Shout Sister Shout

SoundGirls has a limited amount of tickets for purchase. Sold Out

Immediately After 4:30 – Join us for an early dinner or drinks at

Shout Sister Shout

The Gospel of Rock. The Spirit of the Blues.

Open your heart and soul to the legendary life and times of Sister Rosetta Tharpe in this world premiere musical directed by Randy Johnson, creator of the smash hit A Night with Janis Joplin. Hailed as the godmother of rock and roll, Sister Rosetta Tharpe’s unique gospel voice and virtuoso guitar influenced some of the greatest musicians of all time, from Elvis Presley and Aretha Franklin to Little Richard, Bob Dylan, Tina Turner, and Johnny Cash. Shout Sister Shout! is a soulful and joyous noise that will inspire, entertain, and leave you wanting more.

“She was a powerful force of nature, a guitar playing, singing evangelist.”

-BOB DYLAN

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