Empowering the Next Generation of Women in Audio

Join Us

Behind the Board

Hey there SoundGirls! This month I chose a topic that I feel is super important to dive into, but before we dig into that let me tell you about the months following. For March, April, and May I’ll be writing about the process of recording a simple four-piece band. Each month I’ll break it down by instrument (March/drums, April/guitars/bass, May/vocals), but we’ll get to that more next month. This month I would like to touch on the importance of being an artist with a knowledge of what’s going on behind the board.

So you love music, you play music, you write music, music is what fuels you. Maybe you’re a tad interested in learning about the audio engineering world- but what are the benefits, you ask? Some positives to having audio engineering skills:

Since I started audio engineering four years ago, I think one of the most valuable things I’ve taken away is networking. I’ve had consistent internships at multiple studios in Austin, and because of that nearly every session I assist on, there is at least one person I have met before, that is playing in the band.

Why is that valuable you say? When an artist sees you multiple times at different studios or the same studio- you might not realize it, but you are building trust with them. Since music is such a personal and sensitive thing, it’s essential for an artist to trust you. If an artist trusts you with their music, their next project might be going to you instead of the person next to you. This is an opportunity to grow as an engineer, as well as build your client list.

As an artist, networking, building friendships, and professional relationships with people in the industry could help you with growing your network with bands you’re meeting in studios. You could become friends, and they may even want to play a show together if they like your music. You never know. Example: My band is very new to the Austin music scene, but for our first show we got to play with two amazing, established bands, at a great venue. I met both of these bands multiple times in and out of recording studios, went to their shows, and became acquaintances with them. It was full circle to share a bill with these bands, four years ago when I assisted on their sessions, who knew we’d be sharing a bill?

So that’s just ONE benefit to being an audio engineer as well as being an artist. I’m going to touch on two more reasons why I think it’s important to dive into audio engineering (even if it’s just a little bit of research or a couple of months of an internship). I’ll pose a question. Is being a jack of all trades a bad thing? I don’t think so; in this day and age- it’s important to be skilled in multiple areas of the industry.

One thing that I think deserves its own paragraph is the importance of being comfortable in a studio. Studios can be intimidating; I know this from my personal experience, (cue, storytime). I remember the first time I ever walked into a recording studio. I was taking a tour of my soon-to-be school for audio engineering and music production in Austin, Texas. I remember seeing all of the gear, and not knowing a single thing. I had never even messed around in GarageBand. I was so intimidated, but also had this hint of excitement the moment I walked into the studio. I was excited to learn; I was excited to be challenged, I was excited to grow, and be an artist that also has valuable knowledge of audio engineering.

Now that it’s been four years, I can speak from experience. Whenever my band is in the studio, or I’m recording vocals for my songs, I’m comfortable. I’m in my element. If you told me four years ago that I wouldn’t be completely nervous singing in a recording studio, I might not have believed you. I couldn’t even sing in front of my friends without turning around! Having that experience in the studio on the other side of the glass gave me confidence in myself, and gave me a sense of purpose. It also gave me a sense of trust in the person who is engineering my vocals, because I know exactly what is going on. I want every other girl/woman that steps into a studio to eventually work their way towards feeling that confidence too, and that’s why I think having audio engineering knowledge is so important.

Last, but not least. The importance of knowing how to record, mix, and master. By having these skills, you are taking the time to learn what is going to be the icing on the cake for your songs. Learning what microphones are going to best capture the way your guitar or vocals sound, and knowing how to mic up a drum kit. Understanding what mixing is, and creating your own mixing style — learning basic mastering skills. All of these things are incredibly beneficial. Not only that, but it’s honestly very exhilarating (and a struggle at times) to work on all aspects of your own music as an artist.

Also, I think I’ve learned more through mixing my own music than I have when mixing others. This might be because of how critical my own mind is towards my work. Not only that, but I believe I have become a better musician from learning audio engineering because my ears are trained, I know what to listen for, and for the simple fact that I am around music all the time. If you’re around something almost every day, you’re going to become good at it. Whether it be, audio engineering, guitar, drums, or singing. You’re going to become better. As an engineer, you will never stop learning. In this craft, you learn something new every time you step foot into a studio. That type of consistency keeps your mind flowing, as well as your creativity. That’s why I believe being an artist as well as having valuable knowledge of engineering is important. Your creativity will never stop.

 

 

Austin One World Theater – Demo & Tour

SoundGirls Members are invited to tour and demo the new 5.1 surround sound system. Recently designed and installed by Production Manager & SoundGirl Juno Black

The afternoon will include a brief demonstration on mixing in 5.1 for Live Sound

One World Theater in Austin, TX
7701 Bee Caves Rd
Austin, TX
February 27, 2:00 to 4:00 pm

Register Here

Afterward, join SoundGirls for drinks and appetizers at

 

Designing Signature Sounds


The Project

I recently had the pleasure of creating signature elements for a new animated series which will likely air near the end of 2019.  We were brought into the process at a very early stage, the first animatic, which was incredibly exciting. If you aren’t already aware, in animation, an animatic is essentially a video of storyboard panels timed to work with the recorded dialogue and then exported as a video.  An animatic is a very thorough blueprint for the animation studio to follow. Adding sound design to an animatic can do a number of things: it can bring the animatic to life for the animation studio which allows them to better understand how to animate important moments. It can help executives to better understand the action when reviewing the animatic for approval. And it can establish signature elements early on so that the sound can help to inform the animators’ creative concept for the series.  Having clients who appreciate the importance of bringing the sound team into the mix (pun intended!) early on is a wonderful thing for us here at Boom Box Post! So cheer to all of our amazing clients!


The Process

Step 1: Brainstorm about an Overall Aesthetic

The key elements of the series are birds and babies (sorry to be cryptic about the premise, but it’s too early to share too much about this project!). My mind immediately started churning about how to incorporate these in a way that would be nuanced and special.  When designing sounds for a new project, it’s also important to consider the audience. This series is geared toward preschool-aged children. So I also wanted to create a soundscape that would be friendly and familiar to viewers in that age group.

First, I decided to make all of the items in this animated world sound like they are made out of materials familiar to preschool kids.  This would involve recording a ton of children’s toys to really let these textures shine through in the mix. The set locations look high tech and designing in that aesthetic is always fun. But isn’t it much more fun to design a baby’s take on tech?  Now that would be a challenge.  Second, I decided to incorporate the bird aspect of the series by creating new sci-fi sound effects for all of the tech elements by processing bird calls.  I didn’t want the bird calls to be in your face. After all, it doesn’t take much creativity to just throw a bunch of hawk calls on everything. But, folding them into my tech builds sounded like a fun challenge that would result in a truly unique signature sound aesthetic for the entire series.

Step 2: Decide which elements should be stand-out signature designs.

I consider anything that will clearly appear in a series again and again to be signature.  And so, even if it’s a mundane item, to me it’s an opportunity to add a little special flavor.  You might think it’s a waste of time to create special door open sound effects or record all-new hand grabs. But creating a new palette from scratch for all reusable elements can ensure not just stand-out sound design moments but an overall signature aesthetic for an entire series.

For this series, I decided that the sounds for all of the things in the main location should be signature: all doors, all grabs of items and furniture, all mechanical elements, etc.  Basically, anything that will clearly be seen again and again needed to be custom.

Step 3: Create a Custom Recording List

When I’m creating a recording list, I like to brainstorm things to record which might add to the overall aesthetic I’m trying to achieve while keeping in mind what I need to cover.  Sometimes, if you map out exactly what to record for each signature element, you close off your brain to considering other options during the process. Think about the general aesthetic you would like to achieve and come up with items that you think may help to achieve that aesthetic–whether you think you’ll use them now or they may just be handy to have in the future.

Here was my list.  Notice that I’m focusing on what I want to hear and not marrying myself to specific items just yet:

  1. Toy ratchet
  2. Toy click into place
  3. Different plastic items for grabs
  4. Toy rolling
  5. A toy which “pops” or “thunks”

Step 4: Browse for Items to Record

I took this list to a local children’s consignment store and roamed the aisles looking for interesting items and listening to how they sounded.  I chose a consignment store because it was cheaper, but also because the toys were not in their original packaging, so I was free to test them out.  Often browsing for things to record is best done in your own home or a friend’s closet for this very reason. Keep in mind that the best recordings are made from items which are different from what you actually see on screen. You want to achieve a certain texture, a certain sound, a certain feel. You don’t want to just record the exact thing you see in the picture.  Think about how an old loose doorknob is often used for gun foley or a piece of celery is broken for a good bone crunch. When choosing items to record, shut off the visual part of your brain that’s telling you to go for the obvious, and start listening to everyday items with your creative hat on. Evaluate each item solely on its ability to give you the sound properties you’ve already brainstormed in the above list.

Step 5: Record new sounds

Step 6: Edit your recordings to work with the picture.

Once you’ve recorded all of your new (or old) props, bring everything into your DAW and start playing.  Often I find that elements I recorded in hopes of covering a certain signature element actually work best for something else.  Don’t be afraid to play around and try new things. Use the clean recordings, process them to the point that they are unrecognizable, or mix them together with sounds from your library.  In this step, you are the sonic painter. Give yourself the creative freedom to use your full palette and don’t be afraid to make a mess. That’s how the best discoveries are made!

Step 7: Collaborate with your clients.

Sound is never a job that’s pursued in a vacuum.  We’re part of a larger project team, and most often that project is the creative property of someone else.  Once you’ve come up with your most alluring signature sounds, share them with your clients and let the collaboration ensue.  It’s incredibly important to realize that the creative process doesn’t end with you: it’s easy to think that your signature sounds are the best they can be when you’ve finished designing.  In fact, I find that they often get even better when I present them to the clients and they offer tiny tweaks and new creative insights. Sometimes muting one element or incorporating something else that you never even considered is the key ingredient to the perfect sound.


The Sounds

Here are a few of the original recordings I made with the help of our intern, Sam, and the signature elements that I designed using those recordings.  The recordings and designs may sound simple, but remember that signature sounds compound with each other in order to create an often nuanced and distinguishable scape for the series as a whole.  It’s the totality of all of your creative ideas that form an overall new and exciting aural aesthetic.

 

Shadow TM Erika Duffee – Canada

Erika Duffee has invited SoundGirls Members who are interested in learning about Tour Managing and Production Managing to shadow her on the upcoming Scott Hellman Tour across Canada.

Erika has over 20 years experience in international touring and production management working with a wide variety of talent ranging from Canadian platinum-selling artists, Scott Helman and Walk Off The Earth to Italian pianist/composer, Ludovico Einaudi to Brazilian music royalty, Bebel Gilberto. She began her career as a volunteer radio programmer in New Orleans, worked in day to day management and spent 10 years at  Concord Music Group in Los Angeles doing artist development and producing showcases and special events for the label.

Things you need to know

You must apply – Apply Here

Start Time around 3 pm each show.

You will be responsible for your own dinner

Please note you must be 18 years of age to apply for this opportunity.

Shows available

Shannon Deane – Post-Production Engineer and Stunt Car Driver

Shannon Deane has been working in post-production sound for over 15 years. Shannon has been working as a freelance engineer for the last ten years, and her specialties are sound design, editing, and mixing for film, TV and new media. She owns, operates and works as creative director and ninja for DeaneCreative.

Shannon attended The University of Texas (UT), graduating with a Bachelor of Science in Radio-TV-Film, with a concentration in audio. While at UT, Shannon’s interest in post-production audio was piqued with an assignment to recreate a scene from a movie using only audio, entirely from scratch/field recordings. “My partner and I chose a prison riot scene from the film Carandiru, based on actual events at the prison in Sâo Paulo, Brazil. Hearing the scene come to life as we added layer after layer of sound was exciting to me. There’s something magical about being able to evoke emotions through sound alone.”

Shannon reflects on this assignment “I wouldn’t say this project single-handedly led me down the sound design rabbit hole, but it does stand out as having had a notable impact on me and my choice to pursue post sound seriously.” But her internship at Emmis Austin Radio would, as it soon led to a job doing sound design/production for a cluster of six commercial radio stations in Austin, TX. “My boss, Jimbo, was a huge inspiration to me – he was a fantastic mentor. He’s an exceptionally talented creative mind who always offered me thoughtful guidance, insight, and encouragement, all with the patience of a saint.”

KaosBriefAnarchy

Shannon has worked on a variety of projects and mixed small gigs with Christopher Walken and Will Ferrell. She has worked on a full season of the Brody Stevens Show for Comedy Central and done sound design for Netflix internal projects, which she found amazing but challenging due to crazy turnarounds! Some of Shannon’s favorite gigs “are actually the smaller ones, where I got to wear many hats. I did full post sound on a feature called The Kaos Brief, which is a supernatural thriller. I got to design “alien” sounds from the ground up, combining a lot of arguably opposing elements to get the effect I wanted. I regularly collaborate with a talented artist/director named Nadav Heyman, whose stories always speak to me in a powerful way. Our styles totally clicked right off the bat, and it’s a joy to work with another artist that you’re so in tune with creatively.”

Shannon is also a touring, recording musician playing guitar and bass, production sound mixer, and she spent seven years as a music instructor.  She also had a brief detour working a stunt driver. Yes, you heard that correctly a stunt driver.  Shannon explains how she stumbled into this “I was chatting with a college friend years ago at a party, whom I didn’t realize had become a stunt coordinator. When he discovered I had a background in martial arts, roller derby, bike racing, etc., he asked: “why aren’t YOU doing stunts?” I paused for a second, laughed, and said: “I don’t know.” He hooked me up with local stunt guru Richard Hancock, and I ended up training with him and getting little movie parts here and there for about three years until I moved to LA. My favorite gig was doubling a lead actress in a car chase scene, in which I spent nine hours power sliding around corners and smashing into another car. The other car caught fire at the end of the day (not planned).”

What do you like best about post sound?

I love that every day is different, every project is different, and I get to be creative with basically everything I put my hands on.  Picture is obviously essential, but if the sound is no good, then, well…bad sound can ruin a film or show. Mediocre sound is almost as bad – the image will never live up to its full potential. As a sound designer, I have to be sensitive to the needs of the project. What’s the best choice for x or y project? The answer is whatever helps tell the story the best – whatever drives the story, compliments it and makes it as compelling as it can possibly be.  I have to be objective and subjective at the same time – as an artist, you have your own ideas about what might sound cool, and you can get attached to specific ideas, but you have to be objective enough not to get married to something if it just isn’t working. Filmmaking is a collaborative endeavor, and I like the process of balancing my own creativity with that of the editor, director, writer, etc. I’m always striving to compliment the stories and images in ways that are unique or exciting. I may not achieve that to my satisfaction with every project, but I sure get a lot of opportunities to do so, and sometimes I feel like I succeed. That’s extremely rewarding.

What is your favorite day off activity?

I race motorcycles, so you can usually find me on a motorcycle of some sort. Or a bicycle. I also train Muay Thai and Gracie Jui-Jitsu.

What if any obstacles or barriers have you faced?

The sheer volume of talented folks in this industry, especially here in Los Angeles, means you have to work really hard to stand out and keep work coming in, especially as a freelancer. You have to be driven, passionate, and extremely persistent. I’m still a tiny fish in this big pond, but I feel fortunate to have built a solid client list of talented folks, and it just keeps growing and growing.

How have you dealt with them?

Perseverance. Never give up. It’s been challenging at times, but I buckled down and kept driving forward, and I’ve found that the reward has been great as a result.

Advice you have for other women and young women who wish to enter the field?

If you’re truly interested in and/or passionate about a career in audio, don’t let anyone or anything stop you. It’s a male-dominated field, but who cares? I don’t let that intimidate me, and neither should any other female. Gender doesn’t matter. I’m in this because I love it, and that’s all that matters. So stay focused on what you want and never lose sight of your goal.

Also, don’t feel like you have to do it alone. Seek out mentors, don’t be afraid to ask questions, be humble and be a kind human. Also, don’t be scared to make mistakes and don’t be afraid to fail. It’s often out of the failures and mistakes that we learn and grow the most. Cheesy? Maybe. But it’s true.

Must have skills?

Know your gear! For me, that means Pro Tools, synths, MIDI controllers, plugins, and production sound gear for gathering original sounds. Take the time to learn as much as you can about the tools of your trade. Once you’ve gained a decent level of technical proficiency, you can get right to the (arguably more fun) business of being creative with your sound.

Favorite gear?

I’m biased, but my Manley Ref C and VOXBOX are staples in my studio. I record 99% of my VO through them and even do a lot of Foley with them as well. Output’s Arcade is a really rad tool for sound design. It’s easy to use, and highly customizable. You can drop in your own loops and manipulate them on the fly. (Full disclosure – I create content for Output). I’m a huge fan of Native Instruments stuff, as well as Soundtoys plugins. Izotope, Altiverb. I love my Grace Designs m906 monitor controller, and my Universal Audio Apollo for ease of use and sound, especially for the price point.

What are your long-term goals?

To be as good as I possibly can at what I do. To tell stories that matter. To represent the under-represented whenever possible. I’d like to be able to collaborate with as many talented people as possible with the time I have, and hopefully, leave behind some art that really matters for generations to follow.

Shannon’s Studio

 

 

Aspectos básicos sobre una mezcla de sonido en vivo

Para realizar sonorizaciones en vivo, es de suma importancia saber utilizar múltiples equipos relacionados con el sonido, así como tener claro el flujo de trabajo de los aparatos que utilizamos para trabajar. El tener conocimientos teóricos sobre los fundamentos del sonido, acústica, flujos de señal, nos ayudará a entender mucho mejor el proceso de realización de una mezcla para sonido en vivo. También debemos tener claros conceptos como estructura de ganancia, saber cómo funcionan los procesadores de frecuencia, dinámica, tiempo y dedicar mucho tiempo a cuestiones relacionadas con la fase, el diseño y la optimización de sistemas. Y, sin embargo, en ocasiones, nos olvidamos de lo fundamental: La Mezcla.

Introducción a la mezcla.

En grabaciones de estudio, la mezcla es un factor importantísimo (evidente: primero grabamos y luego mezclamos). Pero en las sonorizaciones en vivo, en ocasiones, se pierde un poco la perspectiva: Diseñamos el sistema de sonido, hacemos predicciones, se monta, se optimiza, se instala el monitoreo, se posicionan los micrófonos elegidos cuidadosamente, se hace el show y desmontamos.
Algo tan sencillo de decir como “hacer el show” o “sonorizar el concierto” es, realmente, un proceso de mezcla muy complejo que, como todo, se debe de aprender a desarrollar. Además, hay que aprender a hacer la mezcla rápidamente, pues las pruebas de sonido en vivo tienden a ser rápidas.

En estudio, podemos llegar a tener cierto margen de horario para completar la mezcla (en ocasiones, en el estudio, si no nos encontramos con el día inspirado, podemos cancelar la sesión y seguir mezclando en otro momento). Pero en el vivo no hay segundas oportunidades: hay que sacarlo adelante sí o sí.

Evidentemente, todos los conocimientos que hemos nombrado al principio del blog nos van a ayudar a hacer la mezcla (si no sabemos cómo funcionan nuestras herramientas, no conocemos los principios básicos del sonido y no tenemos el sistema bien ajustado, sería difícil sacar la mezcla adelante). Pero cuando nos ponemos frente la consola y tenemos al talento en el escenario, tenemos que ser capaces de responder a la siguiente pregunta: ¿Cómo debe sonar?, aquí entran en juego múltiples cuestiones.

La primera es que las mezclas son una cuestión subjetiva. Pon a 100 ingenieros de sonido a mezclar al mismo grupo y tendrás 100 mezclas diferentes. Algunas te gustarán más y otras menos, pero seguramente todas serán válidas, al menos para el que la ha realizado.

En un concierto con mucho público es complicado satisfacer el criterio de mezcla de todos los espectadores. Pero deberíamos intentar satisfacer a la gran mayoría. Básicamente, porque si tu mezcla (que para ti es estupenda) no es del agrado de la mayoría, normalmente no durarás mucho en este trabajo…

La otra cuestión, totalmente cierta, es que para mezclar se aprende mezclando. Cada uno debe seguir su propio proceso de aprendizaje, escuchar, corregir, tomar decisiones y equivocarse. Por mucho que leamos cuestiones teóricas que nos puedan ayudar, tenemos que pasar horas y horas mezclando para ir mejorando nuestra técnica.

En este blog, compartimos algunos aspectos importantes a la hora de plantear una mezcla.

Cómo debería sonar?

Para empezar, siempre que podamos, deberíamos tener información sobre lo que vamos a sonorizar. Saber qué tipo de música hacen, y tener cierta cultura musical.

De nada nos va a servir que un grupo nos diga que hace jazz si no hemos escuchado jazz. Así que, el primer paso es escuchar música de todo tipo, o por lo menos tener un concepto mental de cómo suenan diferentes estilos musicales, pudiera parecer una tontería, pero es algo fundamental.

Imagina hacer sonar un bombo con mucho click (reforzando la alta frecuencia) para un grupo de jazz, seguramente no funcionaría, por otro lado, ese bombo en una banda de metal podría encajar muy bien.

Si te encuentras en la posición en donde no conoces el genero de música que te pidieron mezclar, investiga su discografía y estilo, es una obligación prepararse lo mas que podamos, porque de lo contrario, ¿cómo vamos a poder proponer la mezcla?

Algo fundamental es escuchar la fuente que vamos a sonorizar. Acércate al escenario y escucha. El principio más importante de realizar una mezcla es capturar el sonido que ejecutan los músicos en el escenario y transmitirlo a los oyentes sin producir grandes cambios en la fuente sonora; A menos que nos lo pida el músico.

Planos y frecuencias.

De acuerdo, ya sabemos qué tipo de música hace la banda que sonorizamos, e incluso hemos escuchado los instrumentos desde el escenario. ¿Qué hacemos ahora?

Quizás puede ser un buen momento de plantearse los planos de la mezcla. Si tenemos, por ejemplo, una banda de rock con batería, bajo, guitarra y voz ¿en qué plano vamos a poner cada uno de esos elementos?

Es evidente que no podemos posicionar todo en el mismo plano sonoro. La mezcla trata, entre otras cosas, de eso: Algún elemento tiene que estar más alto y otros más bajos y en frecuencias pasa lo mismo: hay que repartir. Tenemos, en el mejor de los casos, de 20 Hz a 20Khz para distribuir nuestras señales. Si pretendo que todas compartan el mismo rango de frecuencias, se producirá nuestro querido fenómeno de enmascaramiento.

Debemos mezclar tomando diversas decisiones en nivel, así como contemplando la dinámica de las canciones, que normalmente los músicos son los encargados de matizar para generar desde la fuente estos cambios de nivel.

El siguiente paso es balancear, y ecualizar escuchando el conjunto.

La distribución de frecuencias realizando un mapa mental, donde hay que visualizar los distintos elementos sonoros, con esto se distribuyen dentro del espectro frecuencial. La experiencia te ira ayudando a delimitar dónde puede estar cada elemento con mayor rapidez y agilidad, por otro lado hay que revisar con detalle los elementos que pueden chocar con más facilidad entre sí por compartir rangos frecuenciales parecidos.

Por ejemplo, un bombo y un bajo. Sus frecuencias fundamentales comparten el rango de frecuencias bajas, por lo que se buscará conseguir que hagan un complemento entre ellos sin llegar a confundirse.

Para el balance, además de niveles, se utiliza también ecualización, dinámica y reverberación. La combinación de todos estos procesos es lo que nos permitirá crear mejores planos sonoros.

Para mayor detalle sobre los planos en la mezcla, uno de los libros que pueden consultar es

The Art of Mixing”, de David Gibson, principalmente, por los gráficos en los que explica la distribución de los elementos sonoros en función del tipo de música.

LOS EFECTOS

Finalmente, comenzamos a preparar la mezcla con los procesadores de efectos que me permiten, en cierta manera, rematar ese proceso artístico, dándole el toque final.

Como punto de partida en cuestiones básicas, podemos colocar una reverb corta y una larga para crear planos, también se recomienda utilizar un efecto reverb plate y un delay para darle ese pequeño toque de magia, normalmente sutil y poco evidente, que sin embargo lleva la mezcla a un nivel superior.

Evidentemente, los efectos cambian en función del tipo de música y del espacio acústico donde nos encontremos o incluso en función de la canción, pues no todo sirve para todo. Antes de las pruebas de sonido, es recomendable probar los efectos con una voz o con una grabación que tengas en la computadora (virtual soundcheck), esto nos va a permitir elegir de forma más precisa el tipo de efecto que necesitamos de acuerdo del espacio donde nos encontremos, así podemos ajustar parámetros como el tiempo de caída o el predelay.

Conclusiones

Me gusta pensar que en la mayoría de las veces nuestro trabajo de mezcla en las sonorizaciones en vivo es tan sencillo (y a la vez, tan complicado) como capturar las señales del escenario de la forma más fiel a la original y transmitirlas al público con un poco (muy poco) de elaboración.

Los mejores resultados se obtienen primero pensando qué queremos hacer y después actuando y aplicando los procesos necesarios para llegar a nuestro objetivo. Puede parece obvio. Si logramos tener una imagen del sonido que queremos obtener en nuestra mente, siempre será mucho más fácil llegar a buen resultado.

 

Basic Aspects of a Live Sound Mix

To work in live sound, it is essential to know how to use various types of equipment, as well as the workflow of the devices we use to work. Having theoretical knowledge on the basics of sound, acoustics, and signal flow will help us to understand much better the process of mixing for live sound. We must also have clear concepts such as gain structure, frequencies, dynamics, and time processors work and dedicate a lot of time to issues related to the phase, design, and optimization of systems. And yet, sometimes, we forget the one fundamental: The Mix.

Introduction to the mix.

In-studio recordings, mixing is a significant factor (obviously: first we record and then we mix). But in the live sound, sometimes the perspective is lost a bit: We design the sound system, we make predictions, it is assembled, it is optimized, the monitoring is installed, the chosen microphones are positioned carefully, the show is done, and we dismantle. Something as simple to say as “doing the show” is, really, a very complex mixing process that, like everything else, one must learn to develop. Also, you have to learn to mix quickly, because live sound tests tend to be quick.

In the studio, we have time to complete the mix (sometimes, in the studio, if we do not find the inspiration, we can cancel the session and continue mixing at another time). But in the live audio, there are no second chances: you have to take it forward.

Obviously, all the knowledge we have listed at the beginning of the blog will help us mix (if we do not know how our tools work, we do not know the basic principles of sound, and we do not have the system well adjusted, it will be difficult to get a good mix). But when we put ourselves in front of the console and we have the talent on stage, we have to be able to answer the following question: How should it sound? Here, multiple issues come into play.

The first is that sound is subjective. Put 100 sound engineers to mix the same group, and you will have 100 different mixes. Some you will like more and others less, but surely all will be valid, at least for the one who has made it.

In a concert with a large audience, it is difficult to satisfy the criteria of mixing for all the spectators. But we should try to satisfy the vast majority. If your mix (which is excellent for you) is not liked by most, you will not last long in this job.

You learn to mix, by mixing. Everyone must follow their own learning process, listen, correct, make decisions and make mistakes. As much as we read about sound practices and theories, we have to spend hours and hours mixing to improve our technique.

In this blog, we share some important aspects when considering a mix.

How should it sound?

To begin with, whenever we can, we should have information about what we will be mixing. Knowing what kind of music and the musical culture is essential. So, the first step is to listen to music of all types or at least have a mental concept of how different musical styles sound, it may seem silly, but it is fundamental.

Imagine mixing a kick drum with a lot of clicks (reinforcing the high frequency) for a jazz band, it probably would not work, on the other hand, that would work well for a metal band.

If you find yourself in a position where you do not know the genre of music that you were asked to mix, investigate their discography and style, it is an obligation to prepare as much as we can, otherwise, how can we get a proper mix?

Something fundamental is to listen to the source. Get close to the stage and listen. The essential principle of mixing is to capture the sound played by the musicians on the stage and transmit it to the listeners without significant changes in the sound source; Unless the musician asks for it.

Plans and frequencies

Okay, we already know what type of music the band plays, and we’ve even listened to the instruments from the stage. What do we do now? Perhaps it is a good time to consider the plans for the mix. If we have, for example, a rock band with drums, bass, guitar, and voice, in what plane are we going to put each one of those elements?

It is evident that we can not position everything on the same sound plane. The mixture deals, among other things, with that: Some elements have to be higher and others lower and in frequencies. We have, in the best of cases, from 20 Hz to 20 kHz to distribute our signals. If I pretend that they all share the same frequency range, the masking phenomenon will occur.

We must mix by making different volume decisions, as well as contemplating the dynamics of the songs, which musicians are usually in charge of nuances to generate these level changes from the source.

The next step is to balance and equalize by listening to the whole.

The distribution of frequencies is like making a mental map, where you have to visualize the different sound elements, with this they are distributed within the frequency spectrum. The experience will help you to delimit where each element can be with higher speed and agility, on the other hand, you have to review in detail the elements that can more easily collide with each other by sharing similar frequency ranges.

For example, a bass drum and bass.  Both share fundamental frequencies share the range of low frequencies, so we will try to get them to complement each other without getting confused.

For the balance, in addition to levels, equalization, dynamics, and reverberation are also used. The combination of all these processes is what will allow us to create better sound planes.

For more detail about the plans in the mix, one of the books you can consult is
The Art of Mixing“, by David Gibson, mainly for the graphics in which he explains the distribution of the sound elements according to the type of music.



The Effects

Finally, we began to prepare the mix with the effects processors are the final touch. As a starting point in basic questions, we can place a short and a long reverb to create planes; it is also recommended to use a reverb plate effect and a delay to give that little touch of magic, usually subtle and not very obvious, that nevertheless takes the mix to a higher level.

The effects change depending on the type of music and the acoustic space where we are or even depending on the song because not everything works for everything. Before the soundcheck, it is advisable to test the effects with a voice or with a recording that we have on the computer (virtual soundcheck), this will allow us to choose more precisely the type of effect we need according to the space where we meet, so we can adjust parameters such as the time of fall or the pre-delay.

Conclusions

I like to think that in most of the time our work of mixing in the live sound is as simple (and at the same time, as complicated) as capturing the signals of the stage in the most faithful way to the original and transmitting them to the public with a little bit of amplification.

The best results are obtained first by thinking about what we want to do and then acting and applying the necessary processes to reach our goal. It may seem obvious. If we manage to have an image of the sound we want to obtain in our mind, it will always be much easier to get a good mix.

Lost in Translation

Should we be mixing with lo-fi portable devices in mind?

Some say “a great mix is a great mix”, and they’re not wrong. However the question remains a constant source of discussion, amusement and point of frustration between friends and internet strangers alike – should we be mixing with lo-fi portable devices in mind?

It seems a 21st Century problem that isn’t going away anytime soon; we have our portable devices on hand with a connected convenience between us that means we can listen to our peers’ newest song or latest mix in seconds. Is it any wonder that we surreptitiously count the “real” ceremonial listening sessions as drastically less frequent events compared with our habits of multitasking and listening on the go?

Considering most listeners and consumers listen to music on portable devices and speakers the majority of the time, should it at least be considered as a factor when mixing? Perhaps the better question is can we maneuver this current technological phase by using our phones as a reference point for how the mix translates on small mono speakers, helping us to reach that holy grail of a great mix in all forms.

Our phones are limited in their frequency range, with most having a distinct lack of highs and lows. We lose most of what’s going on below approximately 500 Hz and above 6 kHz in translation. To use our phones as our small mono reference speaker means balancing in ways that enhance the absent lows and highs with our busy mids, but that does not then overpower on better speakers.

One of the most universally agreed methods, to begin with, is the appropriate use of harmonic distortion, utilising the full range of naturally occurring harmonics, notably of the kick drum and bass which are often the first casualties of the mix. On the flip side of this, keeping the upper end in check from overcrowding of high frequencies from other instruments sitting in that upper range provides a much clearer and more even spread.

While mixing in mono is preferential to some, checking mono compatibility is a must. Phasing issues between left and right can mean even more loss of sound in a mix, so getting width and balance in mono is good practice. Checking compatibility audibly by doing an A/B of mono versus stereo via the DAW output is one relatively painless way, and there are several visual tools available on the market that can analyse the signal for us, helping to spot anything our ears may miss.

Without diving down the rabbit hole that is ‘compression,’ it is worth remembering the brief philosophy of “less is more,” which is possibly truer here than for any other technique or effect! Running the mix through a high pass filter from the low midrange is also regarded as a useful check for clarity in the mix, and can only help when taking into account the issues of translation. While these points are by no means extensive, they can go some way to helping our mixes sound better, and easily alleviate some of the loss encountered on most lo-fi devices.

While there have always been lo-fi speakers in days gone by, it does seem to have become more of an everyday consideration with modern solutions available – mastering software such as iZotope Ozone now incorporate a phone speaker pre-set on their output referencing features. Though the convenience of listening on our devices hasn’t run its course just yet, it doesn’t have to be a source of struggle and deliberation in the mixing and mastering process

 

The Importance of Critical Listening as an Audio Engineer

For my first blog post, I wanted to talk about a fairly obvious but incredibly important topic the skill and practice of critical listening.

When much of our time and energy as audio engineers is spent zoomed in on developing sounds, it can be tiring to come home and want to really listen to music again. Sometimes I find myself wanting to sort of shut off to the experience; to put music on as background noise when I’m at home cooking, lounging, or even on my drive to or from work. It’s always good to have a balance, but I find when I can take time to listen to music mindfully, it provides an endless source of inspiration and helps me remember why I wanted to be an engineer in the first place!

Critical listening was one of the first ideas taught during my Recording Arts degree program at Indiana University, and I’m thankful my educators had the thoughtfulness to include this in our education. Going into the recording program at IU I was an avid music fan, musician, and music consumer, but I hadn’t quite grasped or even understood the value of critical listening practices until those first lessons. I remember searching for songs purely based on their sonic qualities – drum sounds, vocal reverbs, use of stereo field, dynamics, etc. We would be tasked with finding examples and then presenting them to the class to discuss our observations. It started to open my world in a way that made the idea of becoming an audio engineer much more tangible. It also helped me appreciate music in a different way, and, at the same time, develop a language to talk with others about what I was hearing.

As audio engineers, it is often our job to chase a sound. One of the first things that drew me to the field of was the idea that it could be a path of lifelong learning. Sometimes I’ll hear a guitar tone, a drum sound, the balance of vocals against a band in a mix, and it really captures me in a way that makes me want to learn how to recreate it. It’s a different kind of sonic earworm, one that brings me to a curious headspace saying to myself, “how did they do that?” I think this is extremely fun.

I try to ask every artist I work with about what they are listening to at the time we begin a project; what inspired them while they were writing, what reference albums they may have of sounds they’re seeking, and what they grew up listening to. It’s so helpful to have these as learning tools and reference points for my work throughout the process of making a record. I can research and go into a project feeling like I have a better grasp of what sounds we’re trying to make while in the studio. It’s also helpful at an interpersonal level – the more I can relate to and understand where the musician is coming from, the more confident I can be in making decisions, suggesting ideas, and building common ground with them. Creating music is such a vulnerable and personal experience.

There’s a certain language people use when discussing music that’s relatively consistent across the board, and it translates to practical applications. For instance, when someone tells me, “I want my kick to sound boxy,” or “I want my acoustic guitar to be less tinny” – although it sounds rather generic, those are particular and helpful requests.  When a musician knows what they want, it becomes my job to find and capture the ideal sound in their head.

Think about your favorite songs, how would you sonically describe the guitars, bass, or the drums? Maybe you use words like “deep” or “round” or “smooth.” Maybe even “glossy” or “warm” or “rich.” The more you listen critically, the easier those words will come to you, and the easier it becomes to interpret and act on those requests.

I started a project last year where I collected a monthly playlist of songs to share publicly on Spotify. The platform is not perfect, but I enjoy the social aspect of sharing music with friends. I was a big mix-tape maker back in the day. My friends and I swapped CDs regularly and it was a big part of my musical discovery, Spotify is a little bit like that for me as an adult.

My playlist-making experiment started out as a way to collect and track some personal data on how my musical tastes were changing. I wanted to be able to highlight artists and songs I was listening to (or re-listening to), as markers on my musical timeline – some data to look back on in a few years. It became an exercise I really started to love doing, and it gave me an excuse to work on my critical listening skills. Each song selected is purposeful, the sequence of the songs is purposeful, and all the songs have a unique and special memory attached to them. By sheer accident, I created a soundtrack for my year, and a whole catalogue of songs I knew really, really well.

Critical listening skills are so invaluable to all audio professionals. Feel free to follow along to my monthly playlist or start your own, whatever works for you! Remember the importance of mindful listening, and why we’re engineers in the first place: to make great music people can connect with!

 

X