Empowering the Next Generation of Women in Audio

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SoundGirls Virtual Conference – Early Bird Special

The SoundGirls Virtual Conference is Back – Bigger and Bolder!
December 13 & 14, 2025 | 9 AM – 6 PM PDT

Join us for two full days of inspiring sessions, industry insights, and networking at the SoundGirls Virtual Conference — your one-stop event for everything audio!

Whether you’re mixing front-of-house, crafting sonic worlds in post production, diving deep into mastering, or exploring career growth, we’ve got something for everyone with dedicated tracks in:

Live Sound
Recording Arts
Post Production / Film & TV
Career Development
Diversity, Equity, and Inclusion
Special sessions in Spanish from our Mexico City Chapter

Featuring All-Star Presenters:

Get inspired by leaders in the industry, including:
Karol Urban, Piper Payne, Anna Frick, Greg Nelson, Michelle Sabolchick, Sean Quackenbush, Beckie Campbell, Lenise Bent and many more to be announced!

Plus:

Sessions from Sennheiser, Shure, Meyer Sound & more

Mentoring sessions with industry veterans

Networking opportunities to connect with fellow audio professionals

And a welcoming community excited to support your journey!


Early Bird Special:

Save 30% when you pre-register now!
This helps us plan the best platform experience possible. Once registration launches, you’ll receive your discount code.

Pre-register now!


Interested in Contributing?


Don’t miss your chance to learn, connect, and grow with SoundGirls!
We can’t wait to see you there.

#SoundGirlsConference #WomenInAudio #AudioCommunity #ProAudio #LiveSound #PostProduction #RecordingArts #SoundGirlsUnite

NAMM 2026 Badges for SoundGirls Members – First Come, First Served!

We’re excited to offer a limited number of NAMM 2026 badges to SoundGirls members, thanks to the generous support of our sponsors and good friends in the industry!

NAMM 2026 will take place:
January 21–24, 2026
Anaheim Convention Center
Show Hours:

Badges are available first come, first served, and once they’re gone — they’re gone.

If you’re planning to attend NAMM and want to take advantage of this opportunity, don’t wait. Claim your badge now and come connect with the SoundGirls community at one of the industry’s biggest events of the year.

Request a badge

#SoundGirlsAtNAMM #NAMM2026 #WomenInAudio #ProAudio #SoundGirls

Call for Volunteers: SoundGirls Virtual Conference 2025

Call for Volunteers: SoundGirls Virtual Conference 2025
December 13–14, 2025 | 9 AM – 6 PM PDT | Online

Apply Here


SoundGirls is Seeking Volunteers for the 2025 Virtual Conference!

We’re gearing up for our 2025 Virtual Conference and we need your help to make it a success! We’re looking for dedicated volunteers to help us organize and run a smooth, impactful event that supports and uplifts our community.

There are a variety of roles available — whether you’re experienced or just starting out, this is a great way to get involved behind the scenes, gain experience, and connect with industry professionals.

All volunteers will receive:

Free access to the full conference

Lifetime access to on-demand recordings of all panels and seminars

Let’s make 2025 our best conference yet.
#SoundGirls #VirtualConference2025 #VolunteersNeeded #BehindTheScenes #WomenInAudio #AudioCommunity #SoundGirlsSupport

Questions? Reach out to soundgirls@soundgirls.org

Looking forward to having you,

The SoundGirls Team

How Studio Sessions Are Evolving: A Modern Look at Creativity, Collaboration, and Access

There’s been a steady shift in how studio sessions are structured. Not long ago, it was common for a label to book a studio for weeks or even months at a time, with artists writing, recording, and producing an entire album in one place. That still happens, but far less often. These days, studio sessions are more likely to be shorter, focused, and part of a wider, ongoing process rather than a single, self-contained block.

This change reflects the way music is now made. Tracks are often written and developed across multiple sessions, with different studios used for different parts: vocals in one place, drums in another, strings or additional production elsewhere. It’s not necessarily about squeezing things in, though that does happen, but about fitting into a more collaborative, fast-moving, and constantly evolving way of working.

From Start-to-Finish to Piece-by-Piece

Albums and singles are rarely built in one studio from start to finish anymore. Instead, what’s more common is a song coming together over time, through different sessions that may be spread across studios, weeks, or tour dates. An artist might record vocals in a studio between shows. A band may track drums in one studio, then book a different space for overdubs when schedules allow.

This approach has developed in part because of how collaborative music has become. Many songs today have multiple writers and producers. Coordinating everyone’s availability, especially when artists are also performing, promoting, or working on several projects, means the idea of a single, long session is less practical than it used to be.

Studios now play a more modular role in the process. One session might be used to get vocals down, another for backing vocals or edits, and another for live instrumentation or arrangement work. It’s a puzzle being assembled in stages, with sessions booked to capture specific parts as needed.

The Role of Personal Studios

Another reason for the shift is the increased accessibility of professional-grade equipment. Many producers and artists now have their own studio setups that are more than capable of handling large parts of the creative process, including writing, programming, editing, and even mixing.

This means they don’t need to book a commercial space for every part of the project. Instead, they’re more likely to use professional studios for the parts they can’t easily do themselves, such as recording drums, cutting final vocals, or capturing instruments that require high-end rooms, mic collections, or specialist engineers.

As personal studios have become more capable, professional sessions have become more focused. People come in knowing exactly what they need to do, and studios have adapted to support that kind of workflow.

More Studio Options Than Ever

At the same time, the same advances in technology that have made personal studios possible have also lowered the barrier for commercial studio setups. Many professional studios are now building leaner, more affordable spaces, often purpose-built for vocals, overdubs, or writing sessions, without compromising on quality.

This has opened up more options for artists and producers working on tighter timelines or smaller budgets. Not every session needs a large-format console and live room. Sometimes a well-treated vocal booth with a great signal chain is exactly what’s needed.

And because so many of these newer, more specialised studios operate under the radar, they can be hard to find, especially in a hurry.

That’s where services like ProStudioTime have started playing a role, giving artists and teams a way to connect with studios that fit specific session needs. In a landscape where schedules move quickly and options are increasingly varied, being able to line up the right space at the right time has become part of the workflow itself.

Booking and Discovery Are Evolving Too

In this environment, being able to find and book a suitable studio quickly is crucial. The old system of outdated directories, emails, and calls still lingers, but it’s starting to shift. Artists, producers, and managers often need to make decisions fast, based on availability, location, and what the session requires, whether that’s a solid vocal chain, a good live room, or just a quiet, focused space to get something done.

The more tools that exist to streamline this process, the more efficiently teams can build, adjust, and execute recording plans that align with an increasingly fast-paced release cycle.

What This Means for Studio Professionals

For engineers, studio managers, and producers, all of this means adapting to a more agile way of working. Sessions might be shorter, but they’re no less important and often part of bigger projects with tight timelines.

Communication, preparation, and clarity around what a session is aiming to achieve have become even more important. The engineer might be jumping in halfway through a track’s journey, so being able to work quickly and confidently without always having full context is a valuable skill.

At the same time, this shift has opened up more opportunities. Because music is being made continuously, and in more places, there are more chances to contribute, whether that’s handling a one-off tracking session, setting up for a writing camp, or helping an artist finish a last-minute mix pass before release day.

Looking Ahead

The core of the studio session hasn’t changed. It’s still about getting the best performance in the right environment. What has changed is the shape it takes, the time-frame, the workflow, and the role it plays in a broader, often multi-location creative process.

Whether you’re running a commercial facility, freelancing as an engineer, or working as part of an artist’s wider team, understanding how sessions are evolving helps you stay relevant, responsive, and ready to support the way music is being made now.


Guest Post for SoundGirls.org
Sam Rudy is a London‑based studio specialist and entrepreneur who lives and breathes recording spaces. As the founder of Pro Studio Time, Sam helps artists, managers and labels book the perfect studio anywhere in the world—fast, transparently and hassle‑free. Before launching his own platform, Sam spent over a decade at Miloco Studios, rising to Studio Manager and overseeing a roster of 160+ world‑class rooms, including London stand‑outs such as The Church Studios, Sleeper Sounds and Baltic Studios. While completing his master’s degree, Sam carried out policy research: in 2015 his thesis “Blank Media Levies … Who Pays?” was published by the now‑defunct MusicTank; he was subsequently invited by Hypebot to write an op‑ed expanding on its findings.A lifelong music obsessive and occasional DJ, Sam is happiest where great acoustics, analogue gear and good coffee meet. When he isn’t matching clients with studios, you’ll find him tending to his allotment, swapping patch cables for pumpkin seedlings.

Alexandra Fehrman – Re-Recording Mixer and Supervising Sound Editor

Alexandra Fehrman (She/Her) is a seasoned Re-Recording Mixer and Supervising Sound Editor with over two decades of experience in the audio industry. Her journey began in high school when a glimpse into a recording studio’s control room sparked a lifelong fascination with sound. That early curiosity led her to spend countless hours apprenticing in studios—learning the craft from the ground up and finding a natural affinity for the technical and creative demands of audio engineering.

Alexandra’s background is deeply rooted in music. From childhood, she was surrounded by a family that cherished sound—her grandfather a guitar player, her father a passionate music lover, and an uncle who introduced her to the engineering side of audio through his work on musical instruments and technology patents. Though she began with guitar and cello lessons, it was the process behind the music—the how and why of sound—that truly captivated her.

After attending junior college and earning a certificate in Recording Engineering from Musicians Institute, Alexandra continued her career in music recording studios before transitioning into post-production audio in 2006. Since then, she has worked with top-tier clients including Apple TV+, Amazon, A24, Sony, Netflix, CBS, Lionsgate, and Searchlight, among others. Her recent work includes frequent collaborations with Signature Post and Sony.

Known for her technical precision, creative intuition, and collaborative spirit, Alexandra brings both artistry and expertise to every project. Whether mixing complex soundscapes or overseeing editorial workflows, her passion for storytelling through sound is evident in every frame she touches.

Career Start

How did you get your start?

My start in music was well, because I asked, and I was willing to trade time for knowledge. At first I wasn’t making money at the recording studio, and I was eager to learn so I would take care of the studio by tidying up, wrapping cables, loading gear and I just kept showing up. The lead engineer was happy to share a lot of mixing theory with me, and eventually after he taught me to use the board and 2” machine, he trusted me to track bands, and then assist him mixing. After that I went to school, and then started interning and eventually working at some studios in LA. I was working tough hours at multiple jobs, and at the same time saw a couple of films that got me very interested in mixing for film, so I started to look for jobs in post-production.

It took me a long time to find an “in” to Post Production. I couldn’t find a job in sound for film right away so I took a job at a video post production house and trained to be an overnight telecine operator, which meant I would transfer film to tape while syncing the original audio from set to the picture. I was an assistant to a colorist. My shift was from 3am-11am. I had strategically gotten a job at a video post house that at the time was owned by the same company as a sound facility I had long wanted to work for, called Todd AO. I then checked the internal job postings nightly before I started my shift until I spotted a listing. I ended up training there after my overnight shift during the days for 6 months (unpaid) until something opened up, and then I became a stage technician.

How did your early internships or jobs help build a foundation for where you are now?

I learned that hard work really does pay off, people will notice and trust you if they see you show care for your work, even when it’s just organizing the sugar packets. One studio I worked at had a velvet couch that us interns were responsible for vacuuming perfect stripes onto using a small brush attachment. Some interns thought it was trivial, but it was really a way for the studio owner to measure attention to detail.

I also learned a lot about the business outside of the control room, as an intern you’re more in touch with the requests of the clients, it was good to learn what kind of expectations people had, and how important food is to any session!

What did you learn interning or on your early gigs?

One big thing I learned is that trust is earned, and it’s important to learn how to navigate that uncomfortable time while you are gaining artists, or clients’ trust. In my first job, when I was given the honor of tracking bands as a teenager, often people would be upset paying for a session being engineered by someone so young, and it was always a bit awkward assuring people I could do the job. I learned how to be comfortable and confident even during that pressure, and no matter what kind of engineering you do, that pressure is part of the job, so it was really helpful for me to learn to work through that early on.

Did you have a mentor or someone that really helped you?

There have been so many people who have shared knowledge and helped me along the way in different stages of my career.

My first mentor was Don Lithgow who was the owner of the first studio I worked at called DML Studios. He really taught me a lot about mixing, and running a room both technically, and energetically.

Another mentor that stands out is Greg Schorer, a Supervising Sound Editor. He spent a lot of time teaching me how to edit sound fx, and foley. He would give me scenes to practice cutting and spend time critiquing my work in a way that was very helpful and gave me a skillset that would help me continue to grow as a sound designer and supervising sound editor.

I also had the great pleasure of meeting and working with picture editor Darrin Navarro when I was mix teching on a film called Killer Joe. He later introduced me to some filmmakers with whom I collaborated on various short films that eventually led to mixing dialogue, music and fx on my first television show.

Career Now

What is a typical day like?

On a mix day, COFFEE, then I check the layouts on my board, I check my session set up, I take a listen to a sample of my production sound, set some start parameters, and then start digging into the mix. During the first days of a mix of either an episode, or a reel of film, we are really in the tracks sculpting our first pass of the mix. On playback days, it’s a little different, we’ve cleaned up our mix, investigated all of the tracks, balanced and made thousands of choices to present while still keeping many options open, and easy to call up should the direction of a scene change sonically.

How do you stay organized and focused?

I lay down a lot of markers, I use color coding, and region groups to leave notes for myself, and for sound editors to communicate with me. I also take a lot of notes while I watch the film or show for the first time ahead of the mix so I know what we’re about to tackle.

What do you enjoy the most about your job?

I enjoy having the ability to share feelings with an audience through sound. It’s so satisfying to know that we are creating the aural environment for how the audience is experiencing a film. I love that we can support the story invisibly.

I do sometimes mix or visit other facilities, and what I like best about that is seeing different work flows, or set ups, being able to have conversations with a new group of mixers about new plug-ins etc.

What do you like least?

Especially in the winter, it’s really tough working in a room without windows during all of the daylight hours.

When I’m working on a stage I haven’t mixed on before, it always takes a moment to adjust, learn the unique sound characteristics of the room, and calculate what it means for the translation outside of that room.

What is your favorite day off activity? 

An ideal day would include a hike, laying outside with a book maybe, and listening to some records.

What are your long term goals

My long term goals are to keep growing, and continue working with filmmakers who really like to collaborate during the sound process. I also have a dream of one day opening a sound post-production workshop allowing new filmmakers to go through the process of what to expect during sound post, and to learn how much sound can shape a film.

What if any obstacles or barriers have you faced?

Throughout my career I have faced many barriers, it’s a competitive field, and with high levels of competition, always comes barriers, especially when you show up and you weren’t exactly what they expected. I used to just go by Alex.

How have you dealt with them? 

I don’t think it was the correct way to deal with it, but I took it as a challenge, and knew I had to work that much harder for my work to be noticed.

Advice you have for other women and young women who wish to enter the field?

Don’t get discouraged if things don’t develop right away, it takes a lot of time to make connections. Get your work in front of as many people as you can. A lot of people like to work with people they have worked with before because they can trust the quality of the work, so having sessions or examples of your work ready to share is really helpful.

One other thing to note is that sometimes you have to take a step back to take one forward, these career paths are often nonlinear, and in my case, every time it seemed I was taking a step back, I learned something new that helped strengthen my skillset in the long run.

Must have skills?

Pro-tools is a must in film post-production, being proficient and able to utilize quick keys for fast navigation is expected. For mixing, familiarity with the s6, and Dolby Atmos is also expected.

Favorite gear?

Plug-ins- Love the Valhalla stuff, verbs and delays. Like so many of us, I love fabfilter eq’s and compressors, and the Saturn 2 saturator is great too.

Physical gear- Moog Sub Phatty- not specific to my job, but my favorite impulse pick-up ever.

Parting Words

I’m so excited to be interviewed by SoundGirls, it’s such an incredible organization, and I’m always inspired by the stories I’ve heard throughout the years. Thank you.

We Need To Talk About Tech

Let’s talk about one of the most important weeks in a theatre worker’s schedule

Tech Week

This period of time has also been nicknamed Hell Week, which is one of the first things I discovered on my arrival into the drama school world. Doesn’t sound promising, does it? In fact, a quick look at the Wikipedia entry for ‘Technical week’ reveals this information, and there’s also a ‘Controversy’ section which tells you the following:

“…the common daily schedule during this week is the ‘10 out of 12’ schedule, in which the members of the production will be actively working for ten hours out of the twelve hour shifts.”

The sources cited here are referring to theatre in the United States, but it’s also a problem in the UK. As has been pointed out elsewhere, these are long enough days for actors, but designers and technicians are almost always expected to stay even later into the night. And, as I have learnt over the past year, this isn’t just the case in professional theatre. Students are also putting in extremely long shifts.

There have been times where I’ve arrived home 18 hours after leaving, had just enough time for a quick shower before going straight to bed, then up again after five or six hours of sleep to do it all over again. I’ve seen people wolf down snacks while operating a desk rather than take an hour-long lunch break because things were deemed to be running behind. I’ve been in situations where stomachs are rumbling and energy levels are low, only for “let’s power through” to be the message. I’ve also found that, during tech, it becomes almost impossible to cook proper meals due to lack of time and resources. If it can’t be reheated in a microwave, it’s not an option, and you might even find yourself living on takeaways for a week or two (which isn’t ideal health-wise).

This kind of relentless schedule obviously isn’t good for anyone. I’ve recently seen some articles pop up in theatre publications about the impact on parents and carers, which is clearly a really important issue, but these discussions seem to be centred on performers, directors and producers rather than including technicians. And I’ve seen almost nothing about disabled or neurodivergent backstage workers. There seems to be a general reluctance to acknowledge the presence of techs with disabilities, while at the same time talking about the importance of a diverse workforce. But if we really want to make sure everyone feels welcome in theatre, we have to start practicing what we preach, and taking care of the issues surrounding tech would be an excellent place to start.

I will be completely honest. As an autistic sound technician, I have felt isolated, frustrated and let down on quite a few occasions. I have felt like my needs are not accommodated, and worse, that they don’t matter. People might say, “That’s just what tech is like: deal with it.” And people have said that. They might think changing their minds at the last minute about what time we can all leave the building isn’t a big deal. But to someone like me, who has carefully structured their entire daily routine and meal choices around the information they’ve been given, it is a very big deal and can lead to dysregulation. When such things are happening over a sustained period of time, they can even lead to burnout (and did for me, after one particular show).

Boundaries are a big issue for a lot of us, and it can be incredibly challenging to speak up and say you don’t feel comfortable with something, especially when you’re new in the industry or feel like there’s no one who will back you up. In an industry where freelancing is the norm, it’s unfortunately all too common for people to be afraid of “rocking the boat” because they may lose out on work. The attitude is: “Well, if you won’t do it, then we’ll find someone who will.” But we will only be able to move away from such attitudes if more and more people speak out against them.

If there’s one phrase I’ve become tired of hearing, it’s: “That’s just the way things are done.” And more often than not, it’s been said about tech (often accompanied with a smile when bandying around terms like ‘Hell Week’). But it really doesn’t have to be that way. Hard work and productivity doesn’t — and shouldn’t — have to come at a cost to our physical and mental health.

Introducing SoundDocs – Accessible Production Documentation

SoundDocs: Leveling the Playing Field with Accessible Production Documentation

Picture this: You’re the only woman on a 20-person load-in crew. The patch sheet got “updated” three times overnight via fragmented text messages. The stage plot exists only in the tour manager’s head. And somehow, you’re expected to make it all work seamlessly while proving you belong there.

Does that sound familiar? If so, you’re not alone. Navigating the live audio and events industry often feels like trying to solve a puzzle where half the pieces are missing and the instructions are guarded as “tribal knowledge.”

Hi, I’m CJ Vana, and I’m the creator of SoundDocs – a cloud-based platform specifically designed for live audio and event production documentation. While I currently work as a Production Manager and A1 for a national AV company, partnering with associations and corporate clients, my journey into this industry wasn’t always straightforward. In fact, it was a series of frustrating experiences early in my career that sparked the idea for SoundDocs.

Like many, I started learning audio in high school, diving headfirst into recording and mixing with whatever free resources I could find online. I’m completely self-taught, piecing together knowledge from YouTube tutorials and forums. This background instilled in me a deep appreciation for accessible, free learning tools.

After dropping out of college, I landed in the live events world right after the end of the pandemic slowdown. Despite being eager to learn and possessing demonstrable skills, I often found myself facing skepticism – sometimes due to my age (being in my early 20s in live events audio and mid 20s when I started in production management) and sometimes, it felt, simply because I didn’t fit a certain mold. When I transitioned into freelancing from working full time at a local shop, this challenge intensified. I’d walk into other local shops, explain my skillset, my experience, and still get consistently assigned to loader duty or entry-level tech roles, even when I knew I was capable of more.

It was incredibly frustrating to constantly feel like I had to “prove myself” beyond my actual abilities, while watching critical show information remain disorganized, inaccessible, or deliberately withheld, sometimes impacting who was truly in the loop. This reliance on informal networks and guarded institutional knowledge doesn’t just hinder efficiency; it actively creates barriers for newcomers, women, people of color, and anyone who hasn’t come up through traditional or hyper-local channels. When success depends more on who you know and what private document collection you have access to, rather than your technical skill and professionalism, the playing field is far from level.

That’s why I created SoundDocs. I thought, leveraging modern technology, why are we still stuck using ugly spreadsheets and unorganized solutions for critical show documentation? Wouldn’t it be amazing if there was a free, professional resource for audio and event pros, just like the free resources that helped me learn?

SoundDocs is designed to tackle these problems head-on, bringing accessible, professional-looking documentation to everyone, regardless of experience level or network size. It’s about giving everyone, especially those who have historically felt “uninvited” from aspects of this industry, the tools to look and feel like the professionals they are.

Here’s a look at some of the features I believe can make a real difference:

  1. Patch Lists:

As an A1 and PM, I know how vital a clear patch list is, especially when you can’t be on-site yourself. SoundDocs allows you to create detailed patch lists, including default configurations and essential spares. You can share these documents with “view” or “edit” links, allowing seamless real-time collaboration before anyone even gets to the venue. This ensures everyone is working from the same, current information, leaving no one out of the loop. You can also export high-quality PNGs (with PDF export coming soon!).

  1. Stage Plots:

Our stage plot creator is intuitive and allows you to quickly lay out instruments, mics, personnel, and add custom text. Like patch lists, they offer the same collaborative sharing capabilities. This is perfect for in-house techs or tour teams needing quick, clear visual documentation that everyone can access.

  1. Run of Show (with Show Mode!):

I have immense respect for show callers – corporate, association, and even some festival shows wouldn’t happen without them. But I personally dislike juggling printed run sheets on my desk. Taking inspiration from other (often expensive) solutions, SoundDocs includes a Run of Show creator. The coolest part? “Show Mode.” This feature provides a real-time view link that tracks the show’s progress, with countdown timers and clear markers for the current and next cues. All available for free.

  1. Production Schedules:

Based on an awesome template I used with a PM I connected with earlier in my career (the one who saw skill, not just age!), our production schedule tool lets you create detailed timelines and assign tasks to different crews (Audio, Lighting, Rigging, Caterers, etc.). Again, full sharing capabilities mean everyone knows exactly what needs to happen and when.

Perhaps the most crucial aspect of SoundDocs is its foundation: it is and will always be Free and Open Source Software (FOSS). This is non-negotiable for me because accessibility is at the core of this project. While many established professionals might be willing and able to pay for software, that’s not always feasible for those just starting out or for smaller productions. SoundDocs aims to level that playing field, ensuring professional tools are available to everyone, everywhere, enabling them to present their work with clarity and competence.

Since launching SoundDocs just a few months ago, we’ve already grown to over 600 users. This rapid growth confirms that the need for accessible, high-quality documentation tools is real and widespread across our industry.

SoundDocs was built by folks who all run cables at 2 AM. We understand the challenges and the need for tools that make our jobs easier and help us shine. We believe that clear documentation isn’t just about efficiency; it’s about equity. It’s about ensuring that your expertise speaks louder than your connections, that information flows freely instead of being hoarded, and that the next generation of engineers, regardless of their background, can focus on perfecting their craft instead of cracking codes or fighting for basic information.

The SoundGirls community understands this mission implicitly. I’m incredibly excited about the potential for SoundDocs to support the work SoundGirls is doing – whether it’s providing tools for members, showcasing productions, or creating educational content around documentation best practices. I look forward to continuing the conversation and exploring how we can work together.

I hope you’ll explore SoundDocs and join me on this journey towards a more accessible and equitable live events industry for all. While never required, a donation link is available on the site, and all contributions are shared among the project’s contributors who pour their love into making this resource available.

Some of the newer and more advanced features I talked about above are only available on the beta site until there are little to no bugs being reported. You can try those out at https://beta.sounddocs.org. Or try the stable site with a few fewer features but more stability at https://sounddocs.org.

SoundDocs will always be FOSS software and donations are never required but, if you are able, there is a donate link on the home page of the site. Donations go towards buying developers coffee and keeping the server running.

About the Author: CJ Vana is a Production Manager and Audio Engineer based in the US, specializing in corporate and association events. A self-taught audio professional, CJ is passionate about creating accessible tools and fostering equity in the live events industry, leading to the creation of the free and open-source platform, SoundDocs.

Introducing Daytrip Productions – A Full-Service Production Collective

Daytrip Productions is a full-service production collective based in Los Angeles, CA. We specialize in heavy logistics for large-scale commercial and photo shoots. We have worked with top global brands like Jordan, Netflix, Vogue, Amazon, Converse, Nike, Lululemon, and Pop Magazine.

Founded by a tight-knit group of producer friends who met on set as production assistants, Daytrip has grown over the past decade into a family-style team and a trusted network of world-class creatives.

We offer end-to-end production services across both photo and video, with core capabilities including:

We’re always open to connecting with new talent and potential collaborators. Whether someone is interested in working with us or partnering on future projects, they can reach out directly at info@daytrip.pro or through our website’s contact form.

“When Your Work Doesn’t Talk But Screams” 

Part of our goal as a production collective is to say with media what can’t be said with words.

This allows us not only to share fascinating art and incredible creative talent with the world, but also to create impact through powerful messages.

If we could go back in time to when Daytrip Productions was born, we’d find four partners with an unstoppable drive to carve their own path, one they could walk alongside the right people.

Those young creatives, who first met on a production set as PAs, shared a vision. The goal became clear: speak to the world.

We’re lucky to say that we’re still on that path, and it’s only getting bigger. We never stop learning and drawing inspiration from the people around us, like Sophie Bruza, one of the best cinematographers we’ve ever met, and someone we’re proud to call part of Daytrip.

Or Sara Robin, an award-winning filmmaker and post producer at Daytrip, whose journey reminds us that passion often begins with curiosity and grows through intention.

What makes Sara’s voice so powerful is her ability to stay deeply connected to the soul of a project. She listens closely to the original spark behind the work and protects that vision from start to finish. She continues to be one of the clearest, most intentional voices in our collective.

One thing we’ve learned from working with such powerful creatives is:

Let your vision lead, stay rooted in what moves you, and trust that meaning finds its way through every frame, sound, and cut.

Stay curious, listen deeply, and never underestimate the impact of showing up with purpose.

Because when your work is true, it doesn’t talk, it screams.

We invite you to watch their most recent collabs with Daytrip Here: https://daytrip-productions.com/

Ally Hustings – Re-Recording Mix Technician, ADR Mixer, and Dialogue Editor

Ally Hustings is an accomplished audio professional with 14 years of experience working across film, television, and AAA video games. Wearing multiple hats as a Re-Recording Mix Technician, ADR Mixer, and Dialogue Editor, Ally brings both technical precision and creative insight to every project she touches.

Ally’s passion for sound began in high school, sparked by a love of movies, music, and the behind-the-scenes magic that shapes them. While she was never drawn to performing herself, she was captivated by the emotional power of sound—how it sets tone, builds tension, and transforms a scene. As a teenager, she experimented with editing home videos on glitchy software, where she began to understand how placing different sounds and music could completely change a story’s feel.

She honed her skills at the Institute of Production and Recording in Minneapolis, earning an Associate of Applied Science degree in Audio Production and Engineering with a focus on post production. The program equipped her with a strong foundation in audio engineering, production, and sound design for visual media.

Today, Ally thrives in the fast-paced and ever-evolving world of post-production, with credits spanning major studios and game developers. Whether she’s mixing dialogue for film, recording for immersive audio for a blockbuster game, or fine-tuning ADR for a dramatic TV moment, Ally is dedicated to making sound a seamless, powerful part of storytelling.

Career Start

How did you get your start?

I had several internships and all of them were unpaid; on my own time and not for college credit. I started by interning at a music recording studio while in college where I

made coffee, took out the trash, washed dishes, cleaned toilets and bathrooms that were shared with another company, sharpened pencils, upkept the studio and tried to be as helpful as possible. In return I learned about acoustics, session prep, tracking and mixing, equipment care and maintenance including mics, preamps, consoles, plate reverbs, and tape-oping.

Three days after my graduation ceremony I packed up my belongings and moved to Los Angeles. I took more internships that had similar responsibilities to my prior experience. These opportunities were split between music and post production facilities while working full time in food service to support myself. At one point I had four jobs I worked between for 6 days a week for a year. I started my mornings alternating between one of three internships and would go immediately to a restaurant until around 2:00 a.m. to close.

One day I was called to fill in for a celebrity VO session because the previous person quit. It turned out to be an ADR session and everyone was pleased with my work, which was the start of my career as an ADR Mixer.

How did your early internships or jobs help build a foundation for where you are now?

They helped me lay the foundation of my professional community and I still frequently cross paths with colleagues from my beginning days!

What did you learn interning or on your early gigs?

I learned what being a strong, contributing member of a sound team looks like in different ways and the importance of Best Practices.

Did you have a mentor or someone that really helped you?

I have been exceptionally blessed to cross paths with professional mentors and meet dear friends who’ve gone above and beyond to support me. I remember every person who gave me a couch to crash on.

Career Now

What is a typical day like?

I’m generally busiest at the start and end of my day. As a Mix Technician, I arrive at the stage ahead of the crew and prepare the Pro Tools sessions and consoles. Depending on the schedule for the day we may be working in multiple episodes or reels that need to be prepared ahead of time. Because there are several Pro Tools systems communicating with each other I ensure they’re connected properly and test signal routing, as well as troubleshoot software and hardware issues if they arise. Additionally I transfer and import any needed assets and picture files while getting any remote attendees connected.

It’s my responsibility that the final mix stems and printmaster assets are adhering to distributor specifications with correct formatting, labeling, and are backed up. I stay in frequent communication with project crew members including the Mixing, Editorial, Music, Engineering, and Data teams.

When I work in Game Dialogue and ADR there are a lot of overlapping principles and some differences in execution, equipment and specs. Game Dialogue does include ADR, and can also include VO and Performance Capture dialogue recording.

How do you stay organized and focused?

I use a combination of calendars, spreadsheets, documents, hand-written notes (I keep a note-pad per project), separate email addresses (depending on the type of job), and an album on my phone for work-specific photos such as consoles/patch bays. I’m always taking down notes and making to-do lists. I always prefer thorough preparation.

What do you enjoy the most about your job?

I love the energy and spontaneity that comes with team collaboration! There’s so much to learn and it’s satisfying to be with teams that are committed to pushing the form forwards.

What do you like least?

Inevitably there have been important events or holidays with loved ones that get missed. Sometimes the work-life balance can get skewed.

What if any obstacles or barriers have you faced?

It’s definitely a competitive industry in a HCOL city where prior to streaming there were limited/slower opportunities for advancement.

Advice you have for other women and young women who wish to enter the field?

I would advise that people consider how the career they’re seeking aligns with the type of lifestyle they want to live. Do you want to work in person or remote? Are you okay with traveling, and if so how much? Are you okay with a gig based structure or a M-F? Late nights, rotating hours, or a 9-5? It’s okay to not know the answers right away, and even if you do your preferences can change over time.

I would encourage those wishing to enter the field to seek out and say yes to as many opportunities as they can to learn more about what suits them best. Every opportunity is a chance to grow and refine your skills. Seek feedback, follow technology changes, and research how and why applicable industry standards have been set.

Remember that every day you wake up and choose how you treat other people. Expect and become comfortable with excelling in your role under imperfect circumstances.

Must have skills?

Emotional intelligence and interpersonal skills such as self awareness, the ability to seek and receive feedback, curiosity, critical listening, attention to detail, adaptability, dependability, discipline, a positive attitude, and a collaborative spirit. You can be the smartest person in the room but if you’re rude and combative to others they will not be inviting you back.

Favorite gear?

The Sony MDR-7506 headphones are my favorite to edit dialogue on. I use an ergonomic Logitech gaming mouse as well.

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